Quote Originally Posted by Voss View Post
As for #2, you left out a huge one. Player interest, and keeping it.
Yeah, I'll just echo that.

I've made like 3 different rules sets now, as well as fiddling with stuff like campaign systems to incorporate hex-based strategy into Magic the Gathering duels, etc... None of it matters if people can't share your enthusiasm. If other people don't care to play, then it doesn't matter.

I've played my own games twice, and I've played a homebrew Sister of Battle codex once (total ground-up redesign for 5th ed. 40k, based on my own collection). I genuinely enjoyed myself, and I think my opponents did too. But there were obvious playtesting issues that needed to be ironed out, and no one was really committed to giving it a second go.