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Thread: So the new Necromunda...is it any good?

  1. #1
    Chapter Master Lost Egg's Avatar
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    So the new Necromunda...is it any good?

    Hi all,

    Now I know the game has only been out a few days but I'm sure there are some people who have already played a handful of games so I wonder how good is it?

    I played back in the day and find myself a little put off by GW breaking it down into god knows how many supplements over the coming years in an effort to eek as much money out of players as possible. I was fairly stoked for its release but now I kinda feel a bit meh. The minis are pretty good though I would have liked to see more options, not to mention more than 2 gangs.

    I've seen a couple of video reviews but little has swayed my interest in the game itself though I haven't seen anything on the Gang War supplement yet. The WD articles mentioned some interesting new changes but overall I think I'm dubious.

    At the moment I kinda wish they had made a better job of the Shadow War Kill Teams.

    As I said I've not played nor do I intend to at the moment but I am interested to hear peoples thoughts.

    Cheers

  2. #2

    Re: So the new Necromunda...is it any good?

    I picked it up a couple days ago, but haven't played any games yet. It looks like it should play pretty much the same as the earlier version.

    And as MagicHat pointed out in another thread, they have a Gangs of Legend pdf available with basic info on the other gangs and some of the weapons missing from the main book and Gang War. Like a flingin' flangin' boltgun, for instance.

    https://necromunda.com/start-playing/

    I sure hope I can find all my Escher gangers from the 1st edition. I already dug out all my old terrain. Now I want my heavy with a plasma gun and the other one with a heavy stubber.

  3. #3
    Chapter Master Lost Egg's Avatar
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    Re: So the new Necromunda...is it any good?

    I've seen the pdf but I still think all the original gangs should have been included in the rulebook, as well as the 3D rules. I guess my biggest struggle with the new Necromunda is the way they are dealing with it, the way they have broken it down.

    While I understand the idea of trying to draw in newbies to the hobby by offering a complete game in a box I'm not convinced; if GW truly wanted to do that then where are the TV adds? Why am I not seeing copies in Waterstones?

    I saw this review which leaves me glad that I haven't picked up a copy. They concluded that its unbalanced in favour of the Goliaths.

    I also would have liked to see a WD article on the versatility of the kits; they used show all the bits painted up and examples of different combinations.

    Still, it is Necromunda so I am intrigued to hear how it plays, especially with the Gang War 3D rules.

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    Chapter Master Bloodknight's Avatar
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    Re: So the new Necromunda...is it any good?

    They concluded that its unbalanced in favour of the Goliaths.
    Dunno, usually it takes a while to get used to glass cannon factions.

    if GW truly wanted to do that then where are the TV adds
    Also dunno. TV ads are very expensive and GW is - although a giant in the segment - not that big a company. If you think about Hero Quest, that was Hasbro, not GW. Hasbro's revenue is 33 times as big as GW's.
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    Chapter Master MagicHat's Avatar
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    Re: So the new Necromunda...is it any good?

    In the WD battle report, they Escher player set up a broad front, then just had everyone converge and take out one goliath flank before moving on. Escher lost 2 models I think, Goliath nearly wiped.

    I am still in the process of putting Sector Mechanicus terrain together, so it will be a while before I even put together my gang, so can't comment further on how fun or balanced the game is.

    I will however say I am slightly upset with the Gang Wars book.

    The book have all the rules for the weapons in the gang boxes. Spudjackers are there, with their cost, but their profile is only in Underhive. Hammers, maul and club stats are in the Legacy PDF.

    Mesh suit, bolt pistol and sawn off shotgun is in the armoury, but you can't buy it.

    Skills being put into alphabetical order instead of being grouped into their skill category just seems odd to me.
    Also was there was, for instance, an "Escher" skill tree in the Gang War book, available as a primary for all Escher. Say:
    • 1. Counter-attack
    • 2. Disarm
    • 3. Dive
    • 4. Dodge
    • 5. Gunfighter.
    • 6. Marksman

    So a mix of combat, agility and shooting. Mainly because I liked the idea of a gunslinger and saw that it was a skill in Underhive but in Gang War there is no shooting at all for Escher, unless you want to spend 15 EXP on a random roll.

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    Chapter Master Lost Egg's Avatar
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    Re: So the new Necromunda...is it any good?

    I'm starting to think that I might wait until after they have released the four supplements next year...maybe they might then re-release the rulebook as a stand alone tome but with all the original gangs.

    I can see this quickly escalating into a bloat situation what with the boxed game, Gang War each gangs own card sets and then additional supplements for gangs, hired guns etc.

  7. #7

    Re: So the new Necromunda...is it any good?

    OK, I put a couple of the minis together, and here's a comparison shot with some of the old stuff.

    Van Saar & Original Bulkhead on the left, New door on the right.
    Click image for larger version. 

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    So, they are slightly larger than the old models, but not by as much as Blood Bowl. Still should be doable to use the old ones.

  8. #8
    Inquisitor Lord Damocles's Avatar
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    Re: So the new Necromunda...is it any good?

    Quote Originally Posted by Lost Egg View Post
    I guess my biggest struggle with the new Necromunda is the way they are dealing with it, the way they have broken it down.
    This is my main problem too.

    I wasn't too fussed about the new rules in and of themselves, but I was looking forward to plastic Escher models.

    The way GW have stripped content out of the original/previous rulebook though (which was available as a free PDF for several years from the Specialist Games website) - Orlock, Van Saar, Cawdor, Delaque gangs, hired guns, psychic powers, the trading post, most of the post-game sequence; recycled a portion of the rest of the content - copy-pasting background material from Confrontation; and taken a 3D game, converted it to a 2D game, and then sought to charge extra to turn it back into a 3D game, has left a sour taste in my mouth.

    Even with the day one DLC of Gang War, the rules for legacy gangs are almost comically lacking - limiting weapon choices to what was on the old models.

    Plus the extra rules which have been released are as poorly proofread as ever - bolters from Gang War only do half the damage of the combi-needler from Underhive; how Gor Half-horn is hired is just left unexplained...


    With what we know of the contents of Gang War 2, it looks like it will be about a year until the content which was in the original Necromunda rulebook has been released in updated form. I'd be rather surprised if the game gets more that 18 months of real support from Forge World, so the chances of getting even all of the content from Outlanders updated - let alone Citadel Journal material (or - heaven forbid! - significant new content) seems slim.


    It would have been simple for GW to tweak the existing Necromunda rules to fix some balance issues (I'm looking at you, Disarm skill!) and reprint a new edition of the rulebook as a standalone product alongside the new plastic models, plus Outlanders content as a supplement a little down the road. This would have driven sales of plastic terrain just like Shadow War did, people would have lapped up the new plastic models, and supplementary sales of things like genestealer cultists and Forge World's models could have been driven by articles in White Dwarf or online. GW makes a stack of cash, the fans are happy, and Necromunda is revived.

    Instead, GW look to be determined to try to nickel and dime players for everything they can get, breaking the core rules up into an unnecessarily awkward mess in an attempt to wring as much cash from the cow as possible.

  9. #9
    Chapter Master Lost Egg's Avatar
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    Re: So the new Necromunda...is it any good?

    A shame really as it's my birthday today and a new edition of Necromunda should have been an instant-buy but no, not for me I think; this 'cow' will go and spend its money elsewhere.

  10. #10

    Re: So the new Necromunda...is it any good?

    Quote Originally Posted by Lost Egg View Post
    A shame really as it's my birthday today and a new edition of Necromunda should have been an instant-buy but no, not for me I think; this 'cow' will go and spend its money elsewhere.
    So you want to wait another year, and get everything all in one big ol' ginormous box for US$300? I guarantee, it's not going to be any cheaper if they didn't split it up.

  11. #11
    Commander Richard's Avatar
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    Re: So the new Necromunda...is it any good?

    Quote Originally Posted by Lost Egg View Post
    I guess my biggest struggle with the new Necromunda is the way they are dealing with it, the way they have broken it down.

    While I understand the idea of trying to draw in newbies to the hobby by offering a complete game in a box I'm not convinced;

    if GW truly wanted to do that then where are the TV adds? Why am I not seeing copies in Waterstones?

    I also would have liked to see a WD article on the versatility of the kits; they used show all the bits painted up and examples of different combinations.

    Still, it is Necromunda so I am intrigued to hear how it plays, especially with the Gang War 3D rules.
    I haven't Played the game myself but am going to go halves with a friend would was brought up on Necromunda as I was for Warhammer Quest. If you look at the Quest releases they never did versatility articles in white dwarf nor tv ads but that's because nicest way of saying it. its not 40k and its not Age of Sigmar. However Necromunda is massively influence by the 40k world and by the terrain which they now loads of now which you need play it, they saw the opportunity to do it and like you said make money of everything month by month. In January you will have the orlocks gangs out and the next book of gang war. Their are fishing to see if this will pay off as much of their boxed games are not(again their money maker is 40k and AOS so) Deathwatch was doing well but the sales are drastically down so they will be mail order only soon.

    I believe we will see WD articles going forward with the sprues, conversions, we will see all the gangs going forward if the sales are continuous, and they will release a rulebook by itself with it all, as it make money again money grabbers.

    if anything the shares in the company have gone up last week looking at 65million and havent hit the Christmas season yet. The one company that has benefitted from Brexit is Games-workshop.
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  12. #12
    Chapter Master Lost Egg's Avatar
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    Re: So the new Necromunda...is it any good?

    Quote Originally Posted by brionl View Post
    So you want to wait another year, and get everything all in one big ol' ginormous box for US$300? I guarantee, it's not going to be any cheaper if they didn't split it up.
    They won't do a BIG box but they might compile the rules with gang war for a stand alone rulebook but that's likely years off if at all. And no, I don't think I will wait...I can't see me getting into Necromunda at all.
    Last edited by Lost Egg; 04-12-2017 at 14:12.

  13. #13
    Chapter Master Angelwing's Avatar
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    Re: So the new Necromunda...is it any good?

    I have to say, the first gang war book should have been in the main box. The 3d rules, campaign and expanded gang lists for the two included factions not actually in the main game as advanced rules? Very odd indeed.
    I did think hard about it, but in the end I've said no. I really don't think it would have been played enough in my group to justify the cost. A terrible shame as I'm a big necromunda fan.
    I did get a couple of escher boxes to add to my guard army, and the barricades and objectives box for scatter terrain. I also got an escher dice set as escher is my main gang (and guard force).

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