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  1. #1
    Chapter Master Lost Egg's Avatar
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    Kill Team is returning!

    From the Warhammer Community Page:

    First off – what if you could squeeze all the thrills of a game of Warhammer 40,000 into your lunch break across a coffee table?

    Welcome back, Kill Team!

    This new edition gives you everything you love about Warhammer 40,000, in less time and in less space. Using deep rules for squad customisation and specialists, you’ll be able to assemble an elite team from any faction you choose and pit them against your foes in fast-paced tactical skirmishes.

    From one-off matched play battles to in-depth narrative campaigns where your fighters grow and evolve, this edition of Kill Team is a fully fledged game in its own right – it doesn’t use the existing Warhammer 40,000 rules set (but it’s just as thrilling!). Whether you’re looking to try out a new faction or explore new tactical challenges with your existing Warhammer 40,000 collection, there will be loads of great gaming opportunities for you.

    What’s more, Kill Team will be released alongside a new war zone’s worth of modular battlefield terrain designed by the same team who brought you the Sector Mechanicus kits.
    There was also this video...

    With Necromunda out now this kinda seems like an odd release, especially as they seem to be pitching it as a 40k intro game but without 8th ed rules. I noticed the use of a D10 die in the video.

    There isn't much to go on right now but I am interested to hear more. If it ends up ticking the right boxes for me then I might start collecting some 40k minis again...I hope so as I've reluctantly drifted away the last few years.

    I hope it doesn't go the way of Shadow War with odd squad choices and a lack of support.

  2. #2
    Inquisitor Lord Damocles's Avatar
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    Re: Kill Team is returning!

    Looks like a sort-of updated Shadow War Armageddon?


    The current state of Necromunda doesn't fill me with bucket loads of hope for this, sadly.

  3. #3
    Chapter Master Little Joe's Avatar
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    Re: Kill Team is returning!

    Quote Originally Posted by Lost Egg View Post
    ...
    I hope it doesn't go the way of Shadow War with odd squad choices and a lack of support.
    Support seems to be a real issue, I wonder if GW is doing too much lifting these days. 40k still seems to get many and fast updates. Forgeworld seems to not be able to keep games going. Blood Bowl gets a Chaos team and I can't even remember when they last announced a team.
    Even Shadespire which I might be interested in has some huge gaps, where are the boards for players that do not want the starter set?

    Regardiing Kill Team, it should be the ideal gateway game to 40k, but if they do not go with similar rules and stats, who cares? It will just be another game with no support in no time. GW was never good at that.

    Also, where is Mordheim from the old world? That AoS delve under a city game seems to be in limbo as well. Actually is there any specialist game that gets good and current support by GW?
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  4. #4
    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    The lack of support thing is very odd, they seem to just pump things out with little in the way of planning. If Kill Team is an intro game then it needs a version of the usual 40k rules.

    I hope it isn't an intro game but rather a different focus on 40k conflicts with extra detail if anything. What appeals to me is the chance to get a usable force (rather than an army) from an unfamiliar faction.

    As the Lord Damocles said, Necromunda and Shadow War make me doubtful that this game will tick the right boxes for me. Still, I'd settle for a solid game even if unsupported.
    Last edited by Lost Egg; 24-05-2018 at 17:46.

  5. #5
    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    I found a couple of sites where people have broken down the screenshots from the video...

    https://spikeybits.com/2018/03/new-4...-revealed.html
    https://www.reddit.com/r/Warhammer40...rules_preview/

    I've only skimmed through it so far as there is quite a lot there but...it does...kinda make me hopeful...kinda...

    I assume from the video that you get Mechanicus & Genestealer Cultists in the box as hey are the only ones shown as 3D models.

    I wonder when it is due to be released.

  6. #6
    Admin blackcherry's Avatar
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    Re: Kill Team is returning!

    It seems that GW are putting out games these days and seeing which manage to find purchase. Old specialist games have a built in fanbase (and most of the heavy lifting of designing and playtesting rules taken care of already) so will have an advantage, even as ForgeWorld is struggling to meet demand.

    But I can see why they are staggering this stuff out - they are more likely to develop a fanbase if it gets regularish updates. Look at what they are doing with spike magazine - it probably means a release schedule of a new SG update for each system every 2/3 months, with a random self contained game every 6-8 months.

    I do worry that GW will over saturate its skirmish games though. Necromunda is out, Kill Team has been announced and we know that Rogue Trader is around the corner too - do GW have enough of a fanbase to support this stuff? When the Specialist Games aren't stocked or supported in their main stores and even the one off fun releases get coverage past the initual release I do wonder.

    But at the very least we're getting a lot of random games from GW now - the very thing a lot of fans were crying out for for years! I guess with GW you are damned if you do, damned if you don't
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  7. #7
    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    The news of Rogue Trader did surprise me, I think it would work well as an alternative setting for Necromunda or Kill Team but given that its slated for this year makes me think its another standalone game; perhaps it's meant as a launching point for two new factions...Nurgle Cultists? & Inquisition/Rogue Trader?

    I do wonder how much actual planning and design goes into their release schedule, as you say they do seem to step on each others toes. I would have expected maybe one skirmish game a year at the most. At least with Kill Team it already has a full range so requires limited support though FW conversion packs might be fun.

    I have started reading through the screen cap info and I do like the sound of the skill trees where specialists can level up and which skill you pick at each level limits your choices at the next level, presumably as the mini further specialises their skill set. The idea of campaign play sounds fun too and judging by the skill tree it puts me in mind of a streamlined Necromunda; specialists can only go up to level 4 but you can have up to 3 specialists as well as a leader.

    I assume that Kill Team uses the 8th ed rules & stats but with a bit extra thrown in, part of me hopes it doesn't and the rules for all teams are included in the box or free to download.

    I wonder if Kill Team getting overhauled for the new addition is due to the surprising (for GW anyway) success of Shadow War. It looks like there could be a lot in the box as they show a board and terrain in the video and the rules exerts mention datacards so I do hope they don't do a Shadow War and cram so much in the box cheaply so it sells out. To be honest while the terrain looks nice it doesn't look like its gunna block LoS much so I'd much rather go without for a cheaper box set and I'm not bothered about a board either.
    Last edited by Lost Egg; 25-05-2018 at 07:16.

  8. #8
    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    Just a wee snippet of info from a GW seminar at the Games Expo; this is from Sprues & Brews...

    Whilst Kill Team and Rogue Trader weren’t part of the seminar, during the Q&A someone did ask about these upcoming games, of which Andy announced that the two tied into one and another. Could this mean that Rogue Trader is in effect a starter box for Kill Team?
    Makes sense but then I assume they won't be released near each other. I hope Kill Team gets released first as I have next to no interest in RT, the minis were too cartoony for my tastes.

    I have seen a bit of chatter suggesting Q2 for a Kill Team release so it could be soon, but nothing solid as yet. I believe its the only thing revealed at Gamma that hasn't yet been released so it could be soon...maybe...
    Last edited by Lost Egg; 02-06-2018 at 07:20.

  9. #9
    Radical Amalathian Inquisitor Samos's Avatar
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    Re: Kill Team is returning!

    Well, I'm excited about all of this! Kill Team coming back in a new version; Rogue Trader incoming and looking very similar in-box to the Necromunda boxed game; suggestions of tie-in between the two (maybe Rogue Trader is to Kill Team as Necromunda boxed/skirmish is to Gang War?)...

    Add this to the upcoming Wrath & Glory RPG, and I'm seeing a possible golden era for narrative small unit gaming and roleplaying in the Grimdark! I'm gonna mine it for all it's worth, too!
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    Chapter Master Rogue Star's Avatar
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    Re: Kill Team is returning!

    So... big drop of Kill Team information.

    https://www.warhammer-community.com/...mepage-post-2/

    I must say Games Workshop is just churning the stuff out right now... straight from AoS 2nd edition, into Kill Team, into Titanicus in august...

    Everything looks amazing and solid, buying individual models rather than minimum sized units is back, with an 'experience' system for the team as hoped. On top of that, they've created some lovely terrain and boards for "Kill Zones", and starter sets.
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  11. #11
    Inquisitor Lord Damocles's Avatar
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    Re: Kill Team is returning!

    Not a fan of faction specific cards being locked into the box sets.

    Hey Ork player, want the all the Ork cards? Well I hope you want more Burna Boyz and a servohauler too!


    Cathedrals nice though.

  12. #12
    Veteran Sergeant Haskear's Avatar
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    Re: Kill Team is returning!

    Quote Originally Posted by Lord Damocles View Post
    Not a fan of faction specific cards being locked into the box sets.

    Hey Ork player, want the all the Ork cards? Well I hope you want more Burna Boyz and a servohauler too!


    Cathedrals nice though.
    Totally agree, would have preferred a rule book which enabled me to simply use models I had, I have some sisters of silence I was hoping to use and not as “count as” for astartes or anything else. Starter box fine for beginners as are the faction sets. But I have models and terrain. Having said that I’ll almost certainly be getting into this as I have no time for full 40k games these days


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    Chapter Master Rogue Star's Avatar
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    Re: Kill Team is returning!

    Quote Originally Posted by Haskear View Post
    Totally agree, would have preferred a rule book which enabled me to simply use models I had, I have some sisters of silence I was hoping to use and not as “count as” for astartes or anything else.
    The rulebook is available separately.
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  14. #14
    Veteran Sergeant Haskear's Avatar
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    Re: Kill Team is returning!

    It is although it may be worth picking up the box depending on the price, but i would have liked all factions available I suppose, no custodes/talons, World eaters, inquisition (which would have been really well suited you would think)or alpha legion- known for clandestine small operations. There’s probably more and yes we’ll no doubt see many factions bought in in time and the rogue trader stuff to be added looks awesome. I’d just liked to have been able to build what I liked and feel it looks like your slightly railroaded.
    I think I might go with a van Saar box as some guard shock troops though, as I’ve been looking for an excuse to get this set and I don’t play necromunda


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    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    The boxed game looks pretty good though I'd like to know the price. I think you'd probably need double that terrain for a good game or most of the board is gunna be a literal kill zone. I like the choice of opponents, it really creates a sense of narrative.

    I like the idea of the Kill Team boxes but as someone pointed out on BoLS, I can't imagine that they are balanced...5 Reivers vs. 5 Burner Boyz? Plus, I'm not sure 5 Burna Boyz would work well anyway. The faction specific cards being in those boxes is a bummer and I can imagine they doing well on eBay or people buying the box and selling the bits they don't want. Again, I'd like to know the prices of these sets.

    I guess part of GWs problem with these sets is that they can't break down existing sprues to make up a mixed kill team and are instead stuck with squad sets. Still, it should help those wanting to start out.

    It's cool that they are gunna sell the rulebook separately.

    The new Kill Zones sets look like a cool idea, depending upon the price. Again, I'm not sure these have enough terrain for a game really but then if you add a couple of kill team starter sets or ideally the boxed game, then you might have enough.

    The new terrain is pretty good and it's nice to see the skull count is down though its still a bit over detailed for my tastes. I hadn't twigged the first time I saw it but with the height of the walls there is actually quite a bit of LoS blocking terrain.

    No idea on the rules yet, it kinda sounds promising...but then it is GW...so there is always the chance they fluff it up...

    Having recently purchased some classic RT minis I may well be tempted to build up a retro Kill Team or two.

  16. #16
    Chapter Master Rogue Star's Avatar
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    Re: Kill Team is returning!

    Quote Originally Posted by Lost Egg View Post
    The boxed game looks pretty good though I'd like to know the price. I think you'd probably need double that terrain for a good game or most of the board is gunna be a literal kill zone.
    As Bloodknight said, the 'standard' game seems to be, from the size of the boards provided in the Killzone expansions, no larger than a single 'Realm of Battle' table square... which is very intimate. Hopefully Genestealers, Reivers and the like are priced appropriately, otherwise they'll be turn 1 charges all over the place... it'll be interesting to see how it works, but I felt Shadespire was pretty tight ruleswise.
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    Chapter Master Bloodknight's Avatar
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    Re: Kill Team is returning!

    I think you'd probably need double that terrain for a good game or most of the board is gunna be a literal kill zone.
    The Kill Team board is pretty small, though, so you're unlikely to just get shot in no man's land. Which is why I believe that the burna boyz won't do badly as well, I could imagine that these guys are actually quite scary.
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  18. #18
    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    Quote Originally Posted by Bloodknight View Post
    The Kill Team board is pretty small, though, so you're unlikely to just get shot in no man's land. Which is why I believe that the burna boyz won't do badly as well, I could imagine that these guys are actually quite scary.
    Aye, but there are clear kill zones in the example terrain set-up shown with the boxed game. With such a small board size (22"x30" according to Warhammer Community) I assume that in order to prevent 1st turn charges all over the place you either need lots of terrain or some sort of abstraction. I'd happily game with lots of terrain but I can't say I'm a big fan of abstractions. I never played 4th ed Kill Team but I loved it in 5th ed for its simplicity and it was a lot cheaper than regular 40k.

    I liked Shadow War though it was clear that it was a rush job by GW. I just hope that the new Kill Team isn't too.

    I've not played Shadespire so I can't comment on whether using the same games designers is good or bad.

  19. #19
    Modsticker Codsticker's Avatar
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    Re: Kill Team is returning!

    I am actually kind of keen on this as I can build a decent 3x3 table and just pack it full of terrain.

    I almost don't care if the rules are any good..
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  20. #20
    Chapter Master Lost Egg's Avatar
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    Re: Kill Team is returning!

    Prices for the Kill Team stuff are up on Faeit 212...

    • Boxed game £80
    • Kill Team Manual £25
    • Kill Team Starters £37.50
    • Datacards £10
    • Kill Zone £50



    There are also prices for the new terrain and the carry case too.

    80 squid for the game sounds fair considering what's in it but I'd still like to hear more about the rules or even see a game played before jumping in.

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