Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 21 to 40 of 42

Thread: Kill Team is returning!

  1. #21

    Re: Kill Team is returning!

    I'll say the same as I said over on Lead Adventure.

    I was excited by kill team to start with.
    but then my GW skepticism came back...
    will I still need to buy a dozen codex and index and download countless PDF to only use a dozen miniatures?
    will it be as much a shambles as necromunda was and still is? I don't want to buy a Kill War Team book every 2 or 3 months for the privilege of using my toys.
    is it going to be mutilated and all the fun and joy sucked out by the community like 8th edition 40k?

    ugh...I can't get excited anymore after 10yrs of bitter disappointment.

  2. #22
    Chapter Master Lost Egg's Avatar
    Join Date
    Dec 2007
    Location
    Wandering in the wilderness...
    Posts
    2,309

    Re: Kill Team is returning!

    Looking at some of the choices available to factions I am already getting a Shadow War vibe. I know GW have said they will support this game for years to come (I think was the wording) but yeah...its GW so take that with a pinch of salt.

  3. #23
    Inquisitor Lord Damocles's Avatar
    Join Date
    Sep 2007
    Location
    Birmingham, UK
    Posts
    8,603

    Re: Kill Team is returning!

    It's a bit odd that Orks can take Kommandos despite them not being plastic models, but Sisters of Battle don't get any rules at all because they're not plastic...

  4. #24
    Veteran Sergeant Haskear's Avatar
    Join Date
    Jan 2011
    Posts
    141

    Re: Kill Team is returning!

    I think sisters might feature as an expansion when they get released next year or after the 40k release. I’m super keen to see the rogue trader stuff that looks like it might be a potential kill zone expansion the models, particularly the rogue trader retinue look amazing. I really hope there is an inquisition expansion to, id really like to put a rag tag bunch of operatives together like a sister of silence, a jokaro, couple of necromunda models maybe van Saar to represent some muscle, would look cool. I had hoped the inquisition would be a playable group straight away but perhaps they’ll feature in an expansion with some new inquisitors and retinue options


    Sent from my iPhone using Tapatalk

  5. #25
    Chapter Master Lost Egg's Avatar
    Join Date
    Dec 2007
    Location
    Wandering in the wilderness...
    Posts
    2,309

    Re: Kill Team is returning!

    The Warhammer Community site has a Faction Focus Index, though not all of them are up yet.

    They have also done a preview of the whole 3 Ways to Play thing...which I still don't really the get the need for but there we go.

    Oh yeah the Tyranid Faction Focus is up now too.

    It would have been cool if GW had taken this opportunity, with the Kill Team boxed game, to fill in some missing plastics...maybe Kommandoz vs Eldar Rangers or Lictors.

  6. #26
    Chapter Master Rogue Star's Avatar
    Join Date
    Oct 2011
    Location
    The Floating Isles of Talbion
    Posts
    2,119

    Re: Kill Team is returning!

    Quote Originally Posted by Lost Egg View Post
    Looking at some of the choices available to factions I am already getting a Shadow War vibe.
    Doesn't seem so? I mean there was far less choice in Shadow War... Tyranids literally got Warriors, Dark Eldar got Wyches... we've already seen Kabalites in pictures, Genestealer Cult got Neophytes, etc. Basically, most factions got one unit to work with, two at most. Most of the revealed factions for Kill Team have between three and four choices, if not more.

    Add to this, it's not an unreasonable assumption to make that the unit choices get access to everything they do in their respective Codex/boxed sets. The example creation of a Kill Team noted a Tactical Space Marine Missile Launcher gunner. So the Astartes have access to all the equipment Scouts, Tactical squads, Reivers and Intercessors get... which is actually quite a variety; Scout with sniper rifles, heavy bolters, Tactical Marines with plasma guns, combi-plasma, making one a sergeant, Intercessors with grenade launcher, stalker and auto-boltrifle options...
    “Hell is empty and all the devils are here.” - William Shakespeare
    “Hope is the worst of evils, for it prolongs the torment of man.” - Friedrich Nietzsche
    “We are each our own devil, and we make this world our hell.” - Oscar Wilde

  7. #27
    Chapter Master Lost Egg's Avatar
    Join Date
    Dec 2007
    Location
    Wandering in the wilderness...
    Posts
    2,309

    Re: Kill Team is returning!

    The Dark Eldar Faction Focus is out now and they only get Wyches and Warriors I would have thought that Scourges would have been an obvious option.

  8. #28
    Chapter Master Rogue Star's Avatar
    Join Date
    Oct 2011
    Location
    The Floating Isles of Talbion
    Posts
    2,119

    Re: Kill Team is returning!

    Quote Originally Posted by Lost Egg View Post
    The Dark Eldar Faction Focus is out now and they only get Wyches and Warriors I would have thought that Scourges would have been an obvious option.
    I didn't think Scourges would make it, for the same reason Ork Stormboyz didn't make it (but kinda hoped they'd be there instead of Grots); on a 22" by 30" board, jump packs, rokkits, wings etc would mean you've got pretty much unlimited range. I was expecting Mandrakes maybe, but again they were a fairly elite choice. The only one I'm shocked didn't make it was Wracks, as that'd give you the three basic pillars of the Dark Eldar to mix and match... but I still think Dark Eldar get access to some impressive stuff. All the equipment warriors and wyches can take... your Kill Team could include a Sybarite, Hekatrix, Wyches with shardnets, impalers, hydra gauntlets, razorflails, and then factor in every splinter rifle is a poison weapon... I think the Dark Eldar are in a good place.

    It would have been nice to have the more exotic stuff, but the more of that, the less balanced a ruleset becomes...
    “Hell is empty and all the devils are here.” - William Shakespeare
    “Hope is the worst of evils, for it prolongs the torment of man.” - Friedrich Nietzsche
    “We are each our own devil, and we make this world our hell.” - Oscar Wilde

  9. #29
    Stick figure on a beach Arnizipal's Avatar
    Join Date
    Mar 2005
    Location
    Hasselt, Belgium
    Posts
    10,763

    Re: Kill Team is returning!

    Just out of interest: would this game be a good starting place for a new 40K player?
    Come join the discussion at the Warseer Anime Fan Group

    Quote Originally Posted by MOMUS View Post
    Nah Arni, it's not your fault you're old and cranky

  10. #30
    Chapter Master Rogue Star's Avatar
    Join Date
    Oct 2011
    Location
    The Floating Isles of Talbion
    Posts
    2,119

    Re: Kill Team is returning!

    Quote Originally Posted by Arnizipal View Post
    Just out of interest: would this game be a good starting place for a new 40K player?
    In the sense you won't need many models? Yes. Rules-wise, it's not quite 40K... it shares similar rules at it's core, but so did WHFB and no one would have said pick that up to learn 40K...

    It's designed to let you dip your toe into the setting without needing a large army.
    “Hell is empty and all the devils are here.” - William Shakespeare
    “Hope is the worst of evils, for it prolongs the torment of man.” - Friedrich Nietzsche
    “We are each our own devil, and we make this world our hell.” - Oscar Wilde

  11. #31
    Stick figure on a beach Arnizipal's Avatar
    Join Date
    Mar 2005
    Location
    Hasselt, Belgium
    Posts
    10,763

    Re: Kill Team is returning!

    By the looks of it, Kill Team is to 40K as Mordheim was to WFB.
    But yeah, it would be interesting for us to get a handful of models and see how they play before investing in an army.
    And the buildings/terrain pieces look great as well.
    Come join the discussion at the Warseer Anime Fan Group

    Quote Originally Posted by MOMUS View Post
    Nah Arni, it's not your fault you're old and cranky

  12. #32
    Chapter Master Rogue Star's Avatar
    Join Date
    Oct 2011
    Location
    The Floating Isles of Talbion
    Posts
    2,119

    Re: Kill Team is returning!

    Quote Originally Posted by Arnizipal View Post
    By the looks of it, Kill Team is to 40K as Mordheim was to WFB.
    Pretty much a perfect analogy, one I realised I missed after I posted. Mordheim was in the same setting as WHFB, and used a few core mechanics, but no one would say it quite teaches you to play WHFB. Kill Team is much the same.

    Quote Originally Posted by Arnizipal View Post
    But yeah, it would be interesting for us to get a handful of models and see how they play before investing in an army.
    And the buildings/terrain pieces look great as well.
    It's especially good to scratch the hobby itch if you have an idea or inspiration to try something without going all in. You might have an idea for your own Ork Clan or Astra Militarum regiment, but buying a horde army, especially if conversion work is required, is a serious commitment... or you can buy this an satisfy the craving with about ten to twenty models.
    “Hell is empty and all the devils are here.” - William Shakespeare
    “Hope is the worst of evils, for it prolongs the torment of man.” - Friedrich Nietzsche
    “We are each our own devil, and we make this world our hell.” - Oscar Wilde

  13. #33
    Chapter Master Lost Egg's Avatar
    Join Date
    Dec 2007
    Location
    Wandering in the wilderness...
    Posts
    2,309

    Re: Kill Team is returning!

    Have now watched an unboxing, a review and a playthrough on You Tube.

    One I saw mentioned that there aren't enough cultists in the box for a full Kill Team, you need 100pts but the box has about 75pts.

    In the play through above (I've not finished watching that yet) the players roll to see what random terrain effects happen in game and what they rolled resulted in all terrain above ground level being dangerous or booby trapped or something. Seems a bit odd to effectively reduce the playing area, especially given they are selling the new terrain.

    I am definitely gunna have to check this out at a store at some point but I doubt I will be able to pick it up for a while due to being strapped for cash. Kill Team may well get me back into 40k gaming...maybe...

    Oh yeah and I am getting a bit of a Rogue Trader vibe from the game which is fun...maybe I will build some teams using classic minis.
    Last edited by Lost Egg; 20-07-2018 at 08:09.

  14. #34
    Chapter Master Rogue Star's Avatar
    Join Date
    Oct 2011
    Location
    The Floating Isles of Talbion
    Posts
    2,119

    Re: Kill Team is returning!

    Quote Originally Posted by Lost Egg View Post
    One I saw mentioned that there aren't enough cultists in the box for a full Kill Team, you need 100pts but the box has about 75pts.
    This will be very common, depending upon what you take. Getting an exact 100pts list will require a bit of fiddling with equipment and unit selection. As an example, can you build a Kill Team with a Primaris Intercessors box? Yes, but you'll never get exactly 100pts, it's impossible. They're around 15pts each, with the Specialists/Leader being 16, with no options. Swapping between Bolter types costs nothing, Grenade Launcher upgrades cost nothing, etc. I think the only equipment is a power-sword for the squad leader, but even that's around 2-3pts...

    The only way you'll be able to squeeze every ounce of points out of your Kill Team will be with extreme mixing.
    “Hell is empty and all the devils are here.” - William Shakespeare
    “Hope is the worst of evils, for it prolongs the torment of man.” - Friedrich Nietzsche
    “We are each our own devil, and we make this world our hell.” - Oscar Wilde

  15. #35
    Chapter Master Lost Egg's Avatar
    Join Date
    Dec 2007
    Location
    Wandering in the wilderness...
    Posts
    2,309

    Re: Kill Team is returning!

    Aye but I was meaning that the cultist don't qualify as a full Kill Team though I know GW never has equal forces in their boxes.

    I am watching this review and am looking forward to some Kill Team games now I know more of how it all works.
    Last edited by Lost Egg; 22-07-2018 at 05:47.

  16. #36
    Chapter Master Urgat's Avatar
    Join Date
    Apr 2007
    Location
    Paris
    Posts
    19,341

    Re: Kill Team is returning!

    Ok, the box looks awesome... but I don't care about 40K.
    Do a remake of Mordheim, in glorious plastic, damnit!

  17. #37
    Chapter Master Rogue Star's Avatar
    Join Date
    Oct 2011
    Location
    The Floating Isles of Talbion
    Posts
    2,119

    Re: Kill Team is returning!

    Quote Originally Posted by Lost Egg View Post
    Aye but I was meaning that the cultist don't qualify as a full Kill Team though I know GW never has equal forces in their boxes.
    Well you can be under the points value of a game. It was not uncommon in WD battle reports to see a 1500pts game where one side was 1499pts or 1498pts, etc.

    Also there is a rule where, for every 10pts difference between the two forces, the side with the lower points value gets an extra Command Point.
    “Hell is empty and all the devils are here.” - William Shakespeare
    “Hope is the worst of evils, for it prolongs the torment of man.” - Friedrich Nietzsche
    “We are each our own devil, and we make this world our hell.” - Oscar Wilde

  18. #38
    Chapter Master Lost Egg's Avatar
    Join Date
    Dec 2007
    Location
    Wandering in the wilderness...
    Posts
    2,309

    Re: Kill Team is returning!

    I think a quarter of the kill teams warband is a bit different to a couple of points But, it's good that GW have taken that into account.

  19. #39
    Chapter Master
    Join Date
    Apr 2006
    Location
    Honiton, Devon
    Posts
    1,491

    Re: Kill Team is returning!

    Most it looks pretty good and the new terrain looks great. Faction rules feel a bit tacked on in some cases. Tzangor medics for the Thousand sons seems somewhat ludicrous.

    I'm examining whether the terrain in the box is really that good a value. I'd like to add to my 40K cityscape but not sure the old and new building will match (due to the sudden invention of Primaris doors!).
    Warhammer Armies: Empire, Night Goblins, Dwarves, Daemons of Chaos
    40K Armies: Chaos, Imperial Guard, Ultramarines, Chaos Daemons, Tyranids, Tau
    Epic Armies: Imperial Guard, Ultramarines, Orks, Adeptus Titanicus.
    BFG Forces: Imperial Navy, Chaos.
    See them all here: http://www.warseer.com/forums/showth...-of-everything

  20. #40
    Inquisitor Lord Damocles's Avatar
    Join Date
    Sep 2007
    Location
    Birmingham, UK
    Posts
    8,603

    Re: Kill Team is returning!

    Quote Originally Posted by Sureshot05 View Post
    Tzangor medics for the Thousand sons seems somewhat ludicrous.
    Particularly since there aren't medic parts in the Tzangor kit.

    Meanwhile, Astra Militarum can't take a medic, bud DO have plastic medic parts available.

Page 2 of 3 FirstFirst 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •