Part 2


Raging from defeat at Terra, Khorne turns his attentions to Armageddon.
Ripples in the warp from the shifting of the Eye of Terror have re-activated Angron’s Monument in the equatorial jungles, and reality is shattered apart as legions of daemons swarm into realspace.
Imperial and remaining Ork forces are forced to cease hostilities against one another, and at times even fight side by side to avoid destruction as Armageddon is plunged back into total war.


Following their catastrophic losses during the Second Battle of Mu’Gulath Bay, the Tau Empire is sent reeling.

The Ethereal high council immediately orders the replacement of the third sphere expansion’s losses and a counter assault along the Empire’s borders beyond the Damocles Gulf.
To the high commanders of the Fire Caste however, the cost of the pyrrhic victory at Agrellan has laid bare the precariousness of their overall strategic position: The humans appear to have almost unlimited resources – defeats and material losses which would cripple an entire Sept are simply swallowed by the Imperial war machine with horrifying regularity; Tyranid splinter fleets press at the Empire’s borders, draining resources and manpower for no strategic gain on the Tau’s part; Orks attack incessantly; entire populations of client races reveal themselves to be harbouring horrific mutations and part-alien cults; and convincing evidence has recently been presented suggesting that the Kroot have been fighting alongside races other than the Tau, in flagrant breach of the treaties which bind the two races together, since their very earliest diplomatic relations.

In light of the clear reliance of the Tau Empire on the Fire Caste over the other Castes in order for it to continue existing, a council of Shas’el led by Shas’el T’au O’Name place increasing pressure upon the Ethereals, exerting steadily more influence over them by threat of withdrawing or redeploying military power from the Empire’s borders and many warzones. The Ethereals find themselves too few in number and too reliant upon the Fire Caste to be able to resist this soft military coup.

So begins the primacy of the Fire Caste and the T’au Sept assuming a position of first amongst equals.


Abaddon’s fleet enters the Maelstrom and is confronted by Huron Blackheart and his Red Corsairs.
As Huron demands to know why the Black Legion are trespassing in his territory, Abaddon boards Huron’s flagship and along with his elite chosen, proceed to slaughter Huron’s bodyguard. Abaddon himself bests the Tyrant of Badab in single combat and forces Huron to kneel and submit to him.
The Red Corsairs and their fleet will serve The Despoiler.

Some time later...

Abaddon and Mortarian attack Ultramar, catching the Imperial defenders by surprise. The Ultramarines and their local successor chapters counter attack, and the war spreads throughout the five hundred worlds.

Imperial control is failing as plagues spread like wildfire before the Chaos forces. However the loyalists are rallied by the appearance of a Living Saint and a counter-crusade forms against the attackers, but is still unable to swing the battle against the attackers.

Captain-General Valoris arrives at Macragge and with Chapter Master Calgar begins planning for the seemingly inevitable siege of the Ultramarine’s homeworld.

Yvraine and her Ynnari warhost arrive in Ultramar, having recovered three of the Croneswords, summoned the Yncarne, and gathered Craftworld followers in the process. In order to recover the fourth sword Yvraine needs knowledge possessed only by Guilliman.

The Eldar make contact with the Custodian commander, and Yvraine is able to convince Valoris that they can be of mutual benefit to one another. Yvraine will revive Guilliman, who will then give her the information she needs to recover the fourth Cronesword. Calgar is thoroughly against the plan, but is overruled by the Custodian.

Yvraine and the Visarch are escorted to the Shrine of the Primarch under heavy guard as a Chaos fleet begins to attack the planet. Everyone is concentrating on the Eldar as Yvraine revives the Primarch, but just as he is waking up Dreadclaw assault pods crash down, and amongst the hoards of shrine pilgrims outside the building Slaaneshi daemons reveal themselves. Amongst the chaos the Visarch saves Yvraine from being killed, but she is unable to get the information she needs from Guilliman.
The Ultramarines and Custodes fend off the Chaos assault, and Guilliman provides a strategy to defeat the attacking fleet.

Once all of the commotion has died down, Guilliman is in his quarters talking with Calgar and Valoris and asks about what happened with the Primaris project. They have no idea what he is talking about.
Guilliman explains that before he was mortally wounded he had been secretly working on a project to stabilise defective strains of Astartes gene-seed and develop new wargear. He left notes and everything. Calgar explains that nobody has been through Guilliman’s personal effects because they’re regarded as holy relics.
Having secured Macragge, Guilliman and Valoris set off to recover his work.


Guilliman and the Custodes travel to the hidden Adeptus Biologis facility which was working on the Primarch’s gene-seed research. They find the base long deserted, with no obvious signs of conflict. Where the Adepts and the fruits of their research have gone is a mystery.

As they depart the facility, Yvraine emerges from a webway portal and confronts the humans. Guilliman refuses to give her the information she wants because she’s a foul xenos and he never made any deal with her. Valoris states that he has upheld his end of their bargain, and Yvraine’s failure to secure the information during their last meeting is her fault alone. The situation rapidly deteriorates until the two forces come to blows. The Eldar are forced to retreat back into the webway – they will need to discover the location of the next Cronesword by other means.

Leaving Calgar to continue the war in Ultramar following the Primarch’s strategies, Guilliman and Valoris depart for the Sol System.

Some time later...

After some Odyssey-ish adventures Guilliman’s fleet arrives at Terra. Word of his return has reached the Throneworld ahead of him, and he is greeted with a vast triumph in his honour.
He is installed as Lord Regent of the Imperium – a move which creates consternation amongst some of the High Lords who see their power threatened – and has an audience with the Emperor. Upon leaving the throneroom he takes up the Emperor’s sword.

On the red planet Guilliman investigates what happened to the second strain of his Primaris project – Without his direct approval new designs of power armour have been laying idle for thousands of years. With his arrival the new Mk.IX Primaris and Mk.X Gravis armours begin rolling off the Martian production lines.

Seeing the need to reinforce the Astartes across the Imperium, Guilliman declares the Ultima Founding – blood games are held across terra, drawing from native Terrans and the pilgrim hoards who have flocked to tread the same earth as a Primarch reborn. Equiped with the new armour marks, new Chapters are founded and sent out into the galaxy, and whole companies worths of Marines are sent as reinforcements to existing and embattled Chapters.
While some of these Ultima Marines are accepted gratefully to bolster the depleted rosters of Chapters, many Chapters accept them only grudgingly, seeing Guilliman’s unilateral decision to use their gene-stock with non-natives of their Chapters worlds as tantamount to insult. Rumours also begin to swirl that changes may have been made to gene-seed seen as aberrant or damaged without the controlling Chapters’ consent.

Guilliman soon departs Terra at the head of the largest crusade fleet gathered since the days of the Great Crusade - leaving the day to day administration of the Imperium to the High Lords again.