View Poll Results: What types of units should the Codex include?

Voters
4. You may not vote on this poll
  • Just original Dark Mechanicum units

    1 25.00%
  • Dark Mechanicum units and altered Skitarii units

    0 0%
  • Dark Mechanicum units, altered Skitarii units and altered Cult Mechanicus units

    2 50.00%
  • Dark Mechanicum units, altered Skitarii units and altered Legio Cybernetica units

    1 25.00%
  • Dark Mechanicum units and altered Legio Cybernetica units

    0 0%
  • Dark Mechanicum units, altered Legio Cybernetica units and altered Cult Mechanicus units

    0 0%
Results 1 to 20 of 34

Thread: Warhammer 40,000: Dark Mechanicum Codex (7th Edition)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #34
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,404

    Re: Warhammer 40,000: Dark Mechanicum Codex (7th Edition)

    Temporary Post: Unit - Heretek Retinue

    HERETEK RETINUE
    60Pts



    WS
    BS
    S
    T
    W
    I
    A
    Ld
    Sv
    Unit Type Unit Composition
    Acolyte
    3
    3
    3
    3
    1
    3
    1
    8
    5+
    Infantry 4 Acolytes
    Dark Adept
    3
    4
    4
    4
    2
    3
    2
    9
    3+
    Infantry (Character) 1 Dark Adept
    Chimeric
    4
    0
    4
    3
    1
    5
    2
    6
    -
    Beast
    Genetic Masterwork
    4
    4
    5
    5
    4
    4
    4
    8
    6+
    Infantry (Character)
    Goleph
    5
    1
    4
    4
    1
    6
    2
    8
    4+
    Infantry
    Heretek Servitor
    3
    3
    4
    5
    1
    3
    1
    6
    5+
    Infantry
    Maletek Stalker
    4
    3
    4
    4
    2
    3
    3
    9
    4+
    Infantry (Character)
    Schismatical
    2
    2
    3
    3
    4
    2
    *
    6
    4+
    Beast
    Slinnar War Machine
    3
    3
    5
    4
    2
    2
    2
    8
    3+
    Infantry


    WARGEAR:
    Acolyte
    • Flak armour
    • Close combat weapon
    • Laspistol
    Dark Adept
    • Close combat weapon
    • Laspistol
    Genetic Masterwork
    • Two close combat weapons
    Goleph
    • Two power weapons
    Heretek Servitor
    • Close combat weapon
    Maletek Stalker
    • Combi-bolter
    • Power weapon
    • Maltek warp coil
    • Reinforced corpus
    Slinnar War Machine
    • Intergrated plasma cannon
    • Plasma scythe
    • Stellar core

    SPECIAL RULES:
    Dark Adept
    • Heretek-arcana
    Chimeric
    • Acute Senses
    • Hit and Run
    • Infiltrate
    • Move Through Cover
    • Scout
    • Stealth
    Genetic Masterwork
    • Feel No Pain (6+)
    • Hammer of Wrath
    • Rampage
    • Stubborn
    • Very Bulky
    Goleph
    • Feel No Pain (6+)
    • Uncanny Reflexes
    Heretek Servitor
    • Mindlock
    Maletek Stalker
    • Assassin
    • Fear
    • Monster Hunter
    • Preferred Enemy (Characters)
    Schismatical
    • Corrupting Touch
    • Feel No Pain (6+)
    • Self-replication
    • Shambling Tide
    • Swarms
    Slinnar War Machine
    • Psychic Blank

    OPTIONS:
    • May include up to two additional Dark Adepts..... 40pts/model
    • May include up to four additional Acolytes for each additional Dark Adept..... 5pts/model
    • May include up to five Heretek Servitors..... 5pts/model
    • Any Dark Adept may take items from the Melee Weapons, Ranged Weapons and/or Special Issue Wargear lists.
    • Any Acolyte may replace their laspistol and/or close combat weapon with one of the following:
      - Boltgun..... 1pt/model
      - Hellcarbine..... 5pts/model
      - Servo-arm..... 5pts/model
    • Any Acolyte may replace their flak armour with skitarii war plate..... 4pts/model
    • Any Heretek Servitor may take an item from the Servitor Weapons list.
    • Up to two Heretek Servitors may instead take an item from the Servitor Heavy Weapons list.
    • May take a Chimera, Goliath Truck or Skorpius Duneraider as a Dedicated Transport.
    CYBERNETICA OPTIONS:
    • May include up to two Goleph..... 25pts/model
    • May include up to four Schismaticals..... 20pts/model
    • Any Dark adept may take items from the Cybernetic Augments list.
    • All Golephs may be given any of the following upgrades:
      - Aggression Amplifiers..... 3pts/model
      - Neural Fortifier..... 2pts/model
      - Reinforced Corpus..... 3pts/model
      - Extensive Cybernetics..... 2pts/model
    FLESHCRAFT OPTIONS:
    • May include up to five Chimerics..... 10pts/model
    • May include up to one Genetic Masterwork..... 60pts
    • Any Dark Adept may take items from the Bio-implants and/or Mutations lists.
    • Any Chimeric may take items from the Bio-implants list.
    • All Chimerics may be given any of the following upgrades:
      - Bloated..... 2pts/model
      - Burly..... 1pt/model
      - Horrifying..... 1pt/model
      - Scaly..... 2pts/model
    • The Genetic Masterwork may take items from the Bio-implants, Melee Weapons and/or Ranged Weapons lists.
    • The Genetic Masterwork may be given any of the following upgrades:
      - Bloated..... 3pts/model
      - Burly..... 5pts/model
      - Horrifying..... 2pts/model
      - Scaly..... 8pts/model
    FORGECRAFT OPTIONS:
    • Any Dark Adept may take an item from Special Weapons list
    • Any Acolyte may instead replace their flak armor with power armour..... 10pts/model
    • An additional Heretek Servitor may instead take an item from the Servitor Heavy Weapons list.
    • May take a Triaros Armoured Conveyer as a Dedicated Transport.
    WARPCRAFT OPTIONS:
    • May include up to two Maletek Stalkers..... 50pts/model
    • May include up to three Slinnar War Machines..... 55pts/model
    • Any Dark Adept may take items from the Empyrean Artifices and/or Immateria Runes lists.
    • Any Maletek Stalker may be given any of the following upgrades:
      - Rune of alacrity..... 4pts/model
      - Rune of resistance..... 4pts/model
      - Rune of warding..... 8pts/model
      - Rune of wrath..... 4pts/model
    • All Slinnar War Machines may be given any of the following upgrades:
      - Rune of alacrity..... 2pts/model
      - Rune of resistance..... 6pts/model
      - Rune of warding..... 5pts/model
      - Rune of wrath..... 4pts/model


    Heretek-arcana: Each Heretek Retinue must choose one of the following Heretek-arcana, which applies to the unit, providing it with additional special rules and wargear at no additional cost unless noted:

    • Biologis (Fleshcraft only): Dark Adepts in the unit have the Feel No Pain (6+) special rule, which they confer to the Acolytes in the unit while they are alive. If they already have the Feel No Pain rule from another source, they instead add 1 to the result of any Feel No pain rolls. This is cumulative with any other modifiers to Feel No Pain, but cannot improve their Feel No Pain beyond 4+.
    • Dominus (Cybernetica only): Dark Adepts gain the Battlesmith and Dominatus Cybernetica special rules, and may each be equipped with a cortex controller for +10 points each.
    • Enginseer (Forgecraft only): Dark Adepts gain the Battlesmith special rule and are each equipped with a servo-arm. Heretek Servitors in the unit gain the Servo-automata Support special rule.
    • Aetheric (Warpcraft only): Dark Adepts in the unit may gain the Psyker (Mastery Level 1) special rule for +25 points each. All Acolytes in the unit may gain the Brotherhood of Psykers (Mastery Level 1) for +3 points per model.

    Uncanny Reflexes: A Goleph has a 5+ invulnerable save.

    Assassin: Any Maletek Stalker can, instead of being Deployed with the rest of its unit, be deployed separately, as its own one-man unit. Any Maletek Stalker deployed in this fashion gains the Infiltrate, Scout, and Stealth special rules.

    You must decide which Maletek Stalkers are splitting from their Heretek Retinues, immediately before determining your Warlord traits. Units split this way, therefore, are now separate units for all game purposes, including calculating the total number of units in the army and determining the number of units you can place in reserve. Then proceed to deploy as normal.


    Corrupting Touch: If a model has this special rule, or is attacking with a Melee weapon that has this special rule, a To Wound roll of a 6 Wounds automatically, regardless of the target’s Toughness. Against vehicles and buildings, an Armour Penetration roll of 6 that does not cause a penetrating hit automatically causes a glancing hit.

    Self-replication: When a model with this special rule slays an enemy in close combat, roll a D6. On the result of a 4+, the model immediately gains +1 Wound (to a maximum of 10).

    Shambling Tide: A Schismatical's Attack characteristic is equal to the model's remaining number of Wounds. It does still receive bonuses for charging, etc.

    Psychic Blank: A unit that includes any models with this special rule can never be targeted or affected by psychic powers – other units in the unit’s vicinity that are hit by beam or nova powers, or by witchfire powers that use templates, are hit/affected normally.




    This post will be deleted once I've fixed all formatting issues in the codex.
    Last edited by Fox Of 9; 16-10-2019 at 22:52.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •