View Poll Results: What types of units should the Codex include?

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  • Just original Dark Mechanicum units

    1 25.00%
  • Dark Mechanicum units and altered Skitarii units

    0 0%
  • Dark Mechanicum units, altered Skitarii units and altered Cult Mechanicus units

    2 50.00%
  • Dark Mechanicum units, altered Skitarii units and altered Legio Cybernetica units

    1 25.00%
  • Dark Mechanicum units and altered Legio Cybernetica units

    0 0%
  • Dark Mechanicum units, altered Legio Cybernetica units and altered Cult Mechanicus units

    0 0%
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Thread: Warhammer 40,000: Dark Mechanicum Codex (7th Edition)

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    Chapter Master Fox Of 9's Avatar
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    Warhammer 40,000: Dark Mechanicum Codex (7th Edition)

    DARK MECHANICUM


    The following section details background and rules information that describes the forces used by the Dark Mechanicum - their warriors, their vehicles and the characters that lead them into battle. This section will enable you to forge your collection of Dark Mechanicum miniatures into an army ready to fight battles in your games of Warhammer 40,000.

    CHOOSING AN ARMY
    When choosing an army to play a game of Warhammer 40,000, there are two main ways of organizing your collection. These are the Unbound method, which means taking whichever units you like, and the Battle-forged method, which is more rigid but has extra benefits. Both are described fully in Warhammer 40,000: The Rules.

    If you are using the Unbound method, simply use the datasheets later in this section that correspond to the models in your collection. If you are using the Battle-forged method, you will instead need to organize the models in your collection into Detachments. This is a fun process in its own right (I mean, look at me! I created a whole new codex for a dead edition of the game because of it, and this is my second). The most common of these are the Combined Arms and Allied Detachments. Note that you can also include any of the Formations presented in this section as a part of a Battle-forged army.

    Codex: Dark Mechanicum, however, also includes three additional Detachments: the Dark Mechanicum Cohort, Representative Of The Dark Mechanicum, and the Heretek Legion.


    DARK MECHANICUM COHORT


    This Detachment follows all of the rules for Detachments as presented in Warhammer 40,000: The Rules.

    FORMATION:
    • COMPULSORY:
      - 1 HQ
      - 2 TROOPS
    • OPTIONAL:
      - 1 HQ
      - 3 ELITES
      - 4 TROOPS
      - 3 FAST ATTACK
      - 3 HEAVY SUPPORT
      - 1 FORTIFICATION
      - 1 CHAOS KNIGHT


    RESTRICTIONS:
    All units in this Detachment must belong to the Dark Mechanicum Faction (or have no Faction). Chaos Knights (Knight Despoiler, Knight Rampager, Knight Tyrant, Knight Desecrator and/or War Dogs) may not choose items from the Iconoclast Relics and/or Iconoclast Equipment lists.

    COMMAND BENEFITS:
    Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.
    Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.




    REPRESENTATIVE OF THE DARK MECHANICUM


    This Detachment follows all of the rules for Detachments as presented in Warhammer 40,000: The Rules.

    FORMATION:
    • COMPULSORY:
      - 1 HQ
      - 1 TROOPS
    • OPTIONAL:
      - 1 ELITES
      - 1 TROOPS
      - 1 FAST ATTACK
      - 1 HEAVY SUPPORT


    RESTRICTIONS:
    This Detachment cannot be your Primary Detachment. All units in this Detachment must belong to the Dark Mechanicum Faction. All units chosen must have a different Faction to any of the units in your Primary Detachment.

    COMMAND BENEFITS:
    Authority Of The Dark Mechanicum: Your HQ choice from this detachment may generate a Warlord Trait even though they are not the Warlord. For the sake of the Warlord trait, they count as a Warlord. If instead of generating a Warlord Trait they have a pre-assigned Warlord Trait, they use that instead.




    HERETEK LEGION

    The Heretek Legion is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organization Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Commands Benefits, just like any other Detachment.

    Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Heretek Legion are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Heretek Legion, that entire Legion is your Primary Detachment.


    RESTRICTIONS:
    This Detachment must include at least one Core choice and one Auxillary choice. It may also include up to one more Core choice, up to three Command choices and any number of additional Auxillary choices, in any combination. Only the datasheets listed below can be included in this Detachment, and all units in the Detachment must have the Dark Mechanicum Faction.

    COMMAND BENEFITS:





    Last edited by Fox Of 9; 13-07-2019 at 16:50.

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