What is it about the Squats that killed them?
I'm speaking from a game perspective of course, not the fluff reason (tyranids ate them).
The archetype was cited as a major reason by Jervis Johnson ie that it just didn't fit into the 40k universe.
The major contributors I see are these:
- Dwarf culture with almost no change from Fantasy - at least the Eldar have an original and unique design.
- Denigrating name. JJ's apt "What WERE we thinking?" certainly shows that they were never really taken seriously.
- Bad theme. Biker dwarfs in quilted jackets et al made for a funny, rather than feasable race.
So why is it that the Squats in EPIC survived so well? Well, here we see less culture, and more technology. EPIC was a showcase where they could display the technological differences between the Imperium and the Squats, which resulted in a distinctive style of play and an interesting army.
Why do I ask? I am thinking of attempting a 'reboot' of the abhumans, an attempt to retain the core cultural identifiers whilst losing the trashy unnessary and lets be honest, rather inane background they acrued.
I know the Demiurg have been given as a replacement for the Squats, but I see them more as a new race with dwarfish archetypes rather than a true replacement.
So what do YOU think the background of the squats needed, in order to make it viable in the present 4th generation of the 41st millenium?
Hellebore


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