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Thread: Re-inventing Squats Concept Art

  1. #481
    Chapter Master MF3000's Avatar
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    Re: Re-inventing Squats Concept Art

    I like the general shape and contour of the Anti Infantry tank far better. Perhaps the top of the turret could slide open for 'few' light-medium mortars/grenade launchers.

    sj

  2. #482
    Chapter Master TheSonOfAbbadon's Avatar
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    Re: Re-inventing Squats Concept Art

    Quote Originally Posted by MF3000 View Post
    I like the general shape and contour of the Anti Infantry tank far better. Perhaps the top of the turret could slide open for 'few' light-medium mortars/grenade launchers.

    sj
    It's exactly the same tank, MF3000, there's no change in it at all save for the guns.
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  3. #483
    Commander Dargon's Avatar
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    Re: Re-inventing Squats Concept Art

    Quote Originally Posted by TheSonOfAbbadon
    I dropped in the Varingyr rules thread and heard something about a "Gunship". Someone said it should be a hover tank.

    So I designed a hover tank.
    For my part, I like and dislike it for exactly the same reason - it's just a floating gun turret. The concept is good - all gun and little tank is pretty cool. The design just isn't exciting. It looks like a basic gun turret has just been lopped off any old ship. Granted, it's just a shilouette at this point, but even the basic shilouette of most Warhammer tanks inspire a bit of awe. Definately a good start though.

    Personally, I think its appearance would be greatly improved by going for more straight lines than curves. Curves are generally for sports cars, jets and flying saucers - delicate things that go fast. Straight lines and solid blocks are for tanks, tractors and construction vehicles - slow stuff that just can't be stopped.

    Quote Originally Posted by Easy E
    It is a nice start. That comment also got me thinking about more "realistic" sci-fi military models to game design and I did a quick look at the Dirtside and Stargrunt rulesets and mini lines. Hammer's Slammers is also a good take on "realistic" sci-fi military.
    I found this design particularly appealing - http://www.gtns.net/cpg134/displayimage.php?album=45&pos=4

    Just a thought...
    Last edited by Dargon; 11-02-2008 at 22:49.

  4. #484
    Chapter Master MF3000's Avatar
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    Re: Re-inventing Squats Concept Art

    Quote Originally Posted by TheSonOfAbbadon View Post
    It's exactly the same tank, MF3000, there's no change in it at all save for the guns.
    You do know what a contour line and 'general shape' is don't you?

    Dargon's said what I should've said - it's just not awe-inspiring.

    sj

  5. #485
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    Re: Re-inventing Squats Concept Art

    Quote Originally Posted by MF3000 View Post
    You do know what a contour line and 'general shape' is don't you?
    I definitely know what a general shape is. And the general shape is exactly the same in every single possible way save for the gun on the turret.

    I tried looking up contour line on wikipedia and it explains it in some crazy mathematical way, so I don't know the exact definition, but I think I get the idea. Again, It's exactly the same save for the gun.

    Quote Originally Posted by MF3000 View Post
    Dargon's said what I should've said - it's just not awe-inspiring.

    sj
    True.

    However, name one Warhammer tank you've seen that, without any conversions, inspires awe in you.
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  6. #486
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    I have been working on designing a Vringyr Starship. One of the ideas I want is to take the concept of the Stronghold into space. In addition, I want each class of ship to be very versatile, and have a modular design for quick repair/refit and to customize it for a roll in the fleet.

    http://img87.imageshack.us/img87/689...shipob3.th.png

    I have come up with a design for a cruiser I call the Epic class. It comes fitted with a prow torpedoe battery and limited weapon batteries. In addition, the main section of the hull can be outfitted with one of four configurations; launch bays, torpedoe tubes, weapon batteries, or transport bays. Finally, unlike most ships, it would be equipped with limited rear fire weapon batteries as well.

    In my imagination, these ships are relatively slow moving but well armored. They are ringed with weapons, as the enemy can usually surround them rapidly. Their fire power is on par (or ever so slightly better) with Imperial vessels of the same class, except they do not use Lance weaponry.
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  7. #487
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    Re: Re-inventing Squats Concept Art

    looks good, the modules underneath arranged like that too though kind of gave me a thought, maybe a class of starship that's a chain of sections like that, not too sure how well something like that would work in space, but it's an idea
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  8. #488
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    These are from GZG games and could fit in as a Varingyr fleet.
    http://www.gtns.net/cpg134/thumbnails.php?album=41
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  9. #489

    Re: Re-inventing Squats Concept Art

    yeah, for Varingyr, I think big and bulky ala a lot of western sci-fi designs would fit better. Kind of like the Daedalus http://www.sg-soc.com/Images/Daedalus_in_orbit.jpg and Prometheus http://www.thescifiworld.net/img/wal...0_1024x768.jpg from Stargate. Lots of large and flat surfaces with a very robust build
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  10. #490
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    I'm inclined to agree with you Neknoh.

    Of yes, I have also started a thread about BFG rules here: http://warseer.com/forums/showthread...93#post2294993
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  11. #491
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

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  12. #492
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    Hey gang, I'm still plugging away on the Varingyr army list in the Rules Dev section. As part of that project, I have begun making 2d paper models to make playtesting easier. Instead of just writing on the counter what it represents, Ihave decided to take a crack at putting pictures on them. It brings me back to the days of "Battle at the Farm" in the back of the RT rule book.

    Anyway, here are the general designs I am basing my work off of:
    http://img168.imageshack.us/img168/6...lineor1.th.png

    From top left to bottom right:
    ShieldBearer- These guys form the backbone of the army list. They have an exo-frame/skeleton armor that they use to help move the bulky carapace shield around. The combat doctrine is simple. Get in the way of the enemy to impede their mobility.

    Varingyr Male- This is the basic frame work I built off of to design the models. You may recognize it from Hero-Machine.

    High Guard- The High Guard is the dedicated, professional soldiers of the Varingyr. They usually act as shock troops, officers, and advisors to the more numerous Clan Guard. This example is wearing the standard Varingyr "Clam" carapace breastplate. It is essentially a one piece mold that snaps together at the sholders and waist. He is armed with a Flechette Carbine.

    Clan Guard Long Arm- The Clan Guard is the citizen militia of the Varingyr, and form the bulk of their forces. Ever member of the Varingyr population willserve a number of rotations in the Clan Guard. At any one time, up to a 3rd of a Strongholds population will be under arms.

    This gentleman is wearing the basic Varingyr "Clam" breastplate, with some additional carapace abdominal protection. Knee, shoulder, and shin protection is provided by an additional layer of Flak over a combat fatigue. The helmet is not fully enclosed, but does come equipped with voice activated infra-red, squad based communications, and limited H.U.D capabilities such as GPS and Maps.

    His weapon is the Long Arm rifle. It is a rather heavy piece of kit, but this disadvantage is made up for with additional range and hitting power than a Flechette Carbine. Often, Long Arms will stay behind Shield Bearer units to provide a brrage of cover fire from a protected position.

    Clan Guard Flanker- The Flanker is a light unit designed to protect the flanks of the Shield Bearer wall. They can also be used as a skirmish unit to harass the enemy.

    His armor is similar to that of a standard Clan Guard, except the helmet is escewed in favor of a lighter head gear. Due to the more mobile nature of the Flankers role, he is equipped with a lighter weight set of body armor mostly composed of flak with the "Clam" breastplate to reinforce the wearers torso. Flankers are often armed with the Flechette Carbine as it is a light weight, rapid firing weapon.

    Clan Guard- This Varingyr is wearing the standard issue for a member of the Clan Guard. It is almost identical to the armor and gear worn by the Long Arms, with the only notable difference being the choice of armament.

    Ranger- Rangers perform a light scouting role for the Clan Guard forces. Often times, they will move ahead of the main army to try and gather intellignece and hamper the enemy. As such, his gear is light weight, and designed for stealth.

    Instead of a carapace helmet, the Rangers perfer to wear a cameleoline head wrap to protect them from the elements. They use the traditional varingyr "Clam" breastplate and Flechette Carbine. They also use limited Flak layering for point protection on their joints. However, their most distinctive feature is their all weather, digital cloaks. They subtly shift their colors to that of the terrain around them. This allows the Rangers to infiltrate closer to enemy positions then other Varingyr troops normally can.

    High Guard- This member of the High Guard as forsaken the Carapce armor in favor of Resolute Exo-armor. This is the lightest of the Varingyr's many types of Exo-armor, and is most similar to Power Armor. Like Shield Bearer armor it is powered by an internal Exo-skeleton/frame to help boost the wearer's strength to help them move the armor. The Resolute provides superior protection than that of Carapace. Like the Long Arms, the High Guards helm confers a variety of boosted senses, communications, and limited H.U.D. capabilities.

    High Guard- Finally, we see a High Guard in the most advanced Exo-armor the Varingyr produce. It is simply know as Invincible. It comes complete with a package of sense enhancers, vacuum protection, limited medical support, and is a sealed environmental system. Like all exo-armor it comes with a powerful exo-frame built int to enhance the wearer's strength.

    For offensive purposes it comes with an integral Vibro Drill or similar melee weapon. This weapon is useful for batterying down bulkheads, smashing barricades, or just killing the enemy. For ranged combat, an integrated twin-linked flechette Carbine is built into the suits shoulder. This keeps the wearer's hand free to better utilize his shield for maximum offensive/defensive usage.

    ************************************************** *******
    These designs aren't the end all and be all of Varingyr tech or imagery. They are just things I put together that were within my skillset to make, and to use for my play testing army. I will post the figures when I have enough completed to start fielding armies. Currently, I have enough made for all the troops choices with weapon and Champion upgrades, The High GUard units with weapon and champion upgrades, and two HQ models. Once I have a transport and artillery piece completed I will post the images so you can print out your own Varingyr Army using my army list.
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  13. #493
    Chapter Master TheSonOfAbbadon's Avatar
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    Re: Re-inventing Squats Concept Art

    Okay, since people on here seem to want a more conventional looking tank, instead of a massive curvy hover tank, I designed a tank chassis.

    All it has right now are tracks, and the basic shape of the tank, no details as of yet.

    Tank Chassis

    What would you like to see added to it? Sponsons? Turrets? Armour plating?
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  14. #494
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    I kinda liked the hover tank concept you had before.
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  15. #495
    Chapter Master TheSonOfAbbadon's Avatar
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    Re: Re-inventing Squats Concept Art

    So did I.

    But I spent an hour doing those tracks, so I'm bloody well going to finish that tank.

    Edit: However, I felt like changing the big heavy hover tank a little.

    Only three actual changes.
    1. Made the gun shorter.
    2. Put in little indents on the underside of the hull. They're meant to be "auxilliary anti-grav repulsors", with the big indent that was there before would be the main repulsor, to keep the tank off the ground.
    3. Shifted a band of armour downwards. This made the whole thing look more bottom-heavy, and makes it look bigger too.

    Tank 1 - "Repulsor" detail
    Tank 2 - Gun and band of armour detail

    I think it looks better now.
    Last edited by TheSonOfAbbadon; 04-02-2008 at 18:26.
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  16. #496
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    The Varingyr/Squat steam train keeps on rolling!

    http://warseer.com/forums/showthread.php?t=126850
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  17. #497
    Chapter Master TheSonOfAbbadon's Avatar
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    Re: Re-inventing Squats Concept Art

    I was thinking about tank design, and I like the idea of having Varingyr tanks basically being floating ships. Naval ships, I mean, not space ships. So you could have a battleship that would be a super-heavy with a large variety of guns, and smaller tanks named after ship types, like corvettes, frigates or destroyers.

    Sound good?
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  18. #498
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    Land Battleships are a fine idea. I recommend Victorian era Steampunk or an Anime called Venus Wars for inspiration.
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  19. #499
    Chapter Master Easy E's Avatar
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    Re: Re-inventing Squats Concept Art

    Here's a version of a Varingyr Heavy Destroyer and a Shield Frigate. Both designs are in line with my previous ship design, which was most likely a cruiser.
    Attached Files Attached Files
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  20. #500
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    Re: Re-inventing Squats Concept Art

    LoTE has also been infected y the Squat Revivalism going on around Warseer lately:

    http://warseer.com/forums/showpost.p...postcount=1790
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