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Thread: Taktika: Orks

  1. #21
    Commander Groksnag's Avatar
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    Re: Taktika: Orks

    One of my favorite strategys is to max out fast attack choices and put KMB's (kustom mega blastas) on as many as i can. theyre evil to all foes and rolling a 1 wont hurt the vehicle. so basically you can say byebye to the squad of necron warriors or space marine terminators standing in front of you. str 7 ap 2 aint anything to laugh at, even if it is in the hands of an ork who if it werent for gravity, probably couldnt hit the ground.
    the thread lurker finaly speaks!

    (since i finally started keeping track)
    Ork record: 4 Win/1 Lose/0 Draw

  2. #22

    Re: Taktika: Orks

    Ehm Groksnag, you might want to recheck that... A roll off 1 will cause a glancing hit to your vehicle... Not nice!

    Greets,

    Gamgee

  3. #23

    Re: Taktika: Orks

    Many thanks to barontuman for all that wonderfull advice. That must have taken quite a while to write.

    @Irondog: That config of the Waaghboss with PK/Choppa and 3+/5+ save seems to be the staple of so many people in the net and it sounded very convincing in many discussions, too. I will go for it at bigger games, but so far it was too expensive at a footslugging list at 750 points. At 1250 points it looks like a good way to go.

    About the Kommandoz: They seem quite nice to me. So far I have picked up a few points in the net. One recommendation was to take a pair of two squads together to have them to be able to go unsupported. Another good suggestion came from a blood axe player. He used them maxed with shootas, a burna and without a nob. That is something I find quite nice. In my mind I see them setting up in good cover and blasting away with good LOS. That burna gives them some close combat punch, dicourages opponents coming at rapid fire range and is also good for these unsuspected failed chages of opponents. Sounds like a good way to get the most out of rapid fire weapons (they stay stationary, right?). And if everything failes, then it was very cheap and still some fun. I will try this at some point in the future.

    I hope you found this usefull
    Greetings
    Dani

  4. #24

    Re: Taktika: Orks

    Usage of Grotz is good.....

    have loads of them in front of your Mobs and then you can get there in one piece hopefully...

    costing 3 pts each.....there is no reason not to have a squad of ?30? and a slaver!

  5. #25
    Commander Zedric's Avatar
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    Re: Taktika: Orks

    I want to run a Death Skullz army, and as such I'm obligated to field some lootas. Any recommendations on armament? Do I equip them minimally and use them as 'extra' trukk boyz? Do I deck them out in lascannons and park them somewhere upfield? I read this thread, and it has some interesting points.

    What do you do with your lootas? If you're gonna deck 'em in lascannons, is it worth the extra +10 pts per cannon to get a rhino?

    Worthwhile to pick a mekboy with KFF for one or both squads? It does preclude the use of ammo runts to do so, though...
    Last edited by Zedric; 21-12-2006 at 00:32.
    ++ KAPTIN ZED GORZOG ++
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    Quote Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society'
    The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude.
    Everyone loves Orks.

  6. #26
    Chapter Master fwacho's Avatar
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    Re: Taktika: Orks

    I have two forms I prefer to mesh together (and yes they can beat demon bombs)

    part a... speed.
    did you realize you have storm boyz in teh elite slot...evil grin. run two squads of lat least 10 each with nobs carrying powerclaws and whatever else suits your fancy. send them after basalisks, tanks, or whatever you can't stnad to be on the table.
    Cyborks with mad Dok in Truck are als great. in turn two park the truck infront of an enemy infantry unit and get out. hopefully you can charge. if truck survives block an infantry unit firelane with it as close as you can get(the bigger the guns the better). your opponets will be obliged to shoot it.. it has a 1/3 chance of blowing up in their face.
    Then 1 squad of buggies with rokkit launchas to hlep out with anti-tank (and possibly used as truck tactic above) and 2 squads of 3 skorcha buggies (want to see a guard, nid, or tau player wet his pants?) best of all.. they don't miss.

    This also feeds into part B:
    touch as nails orks with as many armor vlues as you can throw on the table. pull out those 6 scratch built killer Kans with big shootas (you need to hit) to make it 16 armor values(so far) and force your opponts to deal with them while a large unit of 'Ard Boys shoves up the center armed with 2 burnas and a bigshoota.

    Ahead of them 2 packs of 15-25 GROTS (they paint quick) soak up casualties, provide cover and are the mythical speed bump that cripples those khorne bezerkers.

    Oh, and a looted leman Russ, draws further fire and scares MEQ's

    thus you have a hard as nails army that's fast and has a decent model count.

    remeber... "Every thing counts in large amounts" .... a few buggies and a single truck won't do much but get killed.. 9 of them can cause mass havoc. remebr if it's worth having... take three.
    The OBJECT of the game is to win. The POINT of the game is to have FUN! Never confuse the two. --- Zoolander
    stolen from "Edonil"


    click on the link to see My attempted campaign. pic of army and link to my book there as well.

  7. #27
    Chapter Master fwacho's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by repressor View Post
    Usage of Grotz is good.....

    have loads of them in front of your Mobs and then you can get there in one piece hopefully...

    costing 3 pts each.....there is no reason not to have a squad of ?30? and a slaver!
    Never have less than 30 grots on the table...and don't forget the squig hound too... grots with leadship are tough customers and do their job very well.

    seriously... it take fifteen minutes to paint a grot to a high standard. one afternoon and you have a good looking squad.
    The OBJECT of the game is to win. The POINT of the game is to have FUN! Never confuse the two. --- Zoolander
    stolen from "Edonil"


    click on the link to see My attempted campaign. pic of army and link to my book there as well.

  8. #28
    Brother Sergeant EvilSilverback's Avatar
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    Re: Taktika: Orks

    I like this post. I've played orks for a few years, but I tend to lose with them and only use them as a fun change of pace. My regular IG/Tau/Marine opponents don't fear them much. It'd be nice to change that.

    So how many Big Shootas/Rokkits does an ork army need to be effective? 1 per 100 points? More? Less?

    I have a total of 7 big shootas and 3 rokkits in my collection, which is 1 per 150-200 points (Probably about 1500-2000 worth of orks). I get the vague feeling I'm way under par.

    I have a few leftover boys, recently paint-stripped and prepped for re-use after being retired from their previous... uhh... less useful role (nobody mention Blasta Flash-Gitz under 4th Ed.!). Should I be converting up some more big shootas?
    Last edited by EvilSilverback; 21-12-2006 at 01:41. Reason: Spelling!
    "Is it a fair fight? Does this 'Moose' have any sort of projectile weaponry?"

  9. #29
    Commander Zedric's Avatar
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    Re: Taktika: Orks

    In addition to your thoughts on lootas, I'd also like to know what everyone's favorite selections are for infantry-"heavy" Marine or MEQ armies?
    ++ KAPTIN ZED GORZOG ++
    [ Immortal Enemies | Flashback Humor | Jonspace Gallery ]
    Quote Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society'
    The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude.
    Everyone loves Orks.

  10. #30
    Chapter Master Goq Gar's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by Groksnag View Post
    str 7 ap 2 aint anything to laugh at, even if it is in the hands of an ork who if it werent for gravity, probably couldnt hit the ground.
    Sigged.

    Another tactic someone suggested to me at the shop was: Take one of those big battle wagon things and just stick what we like to call "The ultimate dakka" on it. You can have, through the marvels of flash gitz, 9 big shootas (or maybe more) on a battle wagon. It costs quite a bit, but ram that into the imperial guard lines and they wont be smiling. I tested it out, it kills about 7 guardsmen a turn... <_< but every now and then you roll a whole heap of 5's and 6's and the guard lines are OBLITERATED!
    Quote Originally Posted by The pestilent 1 View Post
    Goq, you are a devious fiend of the highest order.
    At long last, ive changed my avatar. It made me laugh heartily.

  11. #31
    Commander Zedric's Avatar
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    Re: Taktika: Orks

    Yay, Mathammer!

    Assuming Battlewagon (3x TLBS, 5x bolt-on BS) filled with 19 Flash Gitz (4x BS, 15x More Dakka) and 1 Nob (1x BS). Assuming within 24". Assuming you fire everything except the Big Gun on the Battlewagon, and the Shootas held by those firing the bolt-ons.

    Assuming overall average rolls, you can expect to kill:
    4.3 Tactical Marines
    8.3 Fire Warriors
    14.9 Imperial Guardsmen
    Last edited by Zedric; 21-12-2006 at 06:01.
    ++ KAPTIN ZED GORZOG ++
    [ Immortal Enemies | Flashback Humor | Jonspace Gallery ]
    Quote Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society'
    The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude.
    Everyone loves Orks.

  12. #32
    Chapter Master Goq Gar's Avatar
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    Re: Taktika: Orks

    ... Your mathhammer impresses me, ONGUARD! *draws power sword in the shape of an inverted bracket*

    POWER OF 3!!!

    That is alot more impressive than I originally thought it would be... and I already thought it was impressive!

    I call upon thy mathhammer again: What if I stuck my warboss in that unit replacing a flash git? (assumedly he would be carrying said big shoota of said smiteyness)
    Quote Originally Posted by The pestilent 1 View Post
    Goq, you are a devious fiend of the highest order.
    At long last, ive changed my avatar. It made me laugh heartily.

  13. #33
    Commander Zedric's Avatar
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    Re: Taktika: Orks

    Trading 1 More Dakka for 1 Big Shoota gives you 4.4, 8.5, and 15.5 respectively.
    ++ KAPTIN ZED GORZOG ++
    [ Immortal Enemies | Flashback Humor | Jonspace Gallery ]
    Quote Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society'
    The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude.
    Everyone loves Orks.

  14. #34
    Chapter Master Goq Gar's Avatar
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    Re: Taktika: Orks

    Hoooo ray!
    Maybe i'd stick a big mek in there instead of a boss, still with a big shoota, and also give him that "within 6 inches is protected" force field thing, then the wagon's protected too... Now the ultimate test... can we figure out if this would be worth it!? How many points would it cost and would it be worth it period to have such a crazy dakky cannon car?
    Quote Originally Posted by The pestilent 1 View Post
    Goq, you are a devious fiend of the highest order.
    At long last, ive changed my avatar. It made me laugh heartily.

  15. #35
    Brother Sergeant EclypseDesigns's Avatar
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    Re: Taktika: Orks

    You cannot have a big mek with a big shoota AND the kustom force field, they both require two hands. (at least according to army builder)

    the cost of your 19 flash gitz, 4xBs 15xshoota + (15x More Dakka) = 263
    the cost of your BW (3xtl.BS + 5x bolt on BS) = 170

    so thats 433 without big mek or warboss

  16. #36
    Commander Zedric's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by Goq Gar View Post
    How many points would it cost and would it be worth it period to have such a crazy dakky cannon car?
    With no warboss, no wargear, and no vehicle upgrades, approximately 500 points.

    So... likely, no.
    ++ KAPTIN ZED GORZOG ++
    [ Immortal Enemies | Flashback Humor | Jonspace Gallery ]
    Quote Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society'
    The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude.
    Everyone loves Orks.

  17. #37

    Re: Taktika: Orks

    About the Battlewaggon: I started scratchbilding mine and tested the half finished piece in several different setups to figure out what weapons to stick on the model. Right now I am to disappointed to finish the model at all. It is a death trap! It will kill half of the Boyz inside when it blows up. IMHO that is not even worth it when one would stick in grots for using the bolt-on big shootas. Trukks are a much better buy (faster, less dangerous, cheaper, easier to hide). And the boyz need the BigMek a lot more then the battlewaggon does. Basically I would advise to take a Battlewaggon when you really want a huge wreck to block some LOS and to have some 4+ save terrain when other terrain is scarce

    Sorry for the rant
    Greetings
    Dani

  18. #38
    Librarian Budro's Avatar
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    Re: Taktika: Orks

    The only thing to put in a BW (or death trap as I nicknamed mine in 4th ed) is 'ard boyz or a unit of trukkboyz. The 'Ard boyz because when it blows (and it will) they at least get a 4+ save. And yes, a doomsday pattern BW is very very deadly to infantry (3 twinned BS, 5 BoBS and 4 BS in the mob (nob has one)).

    The problem with putting trukkboyz in a BW is then they are not really doing what they should be doing - 2nd turn assualt. Plus you have a min of 38 points tied up in a useless trukk.

    Switching topics:

    On HQ choices - I run the pk/choppa 3+/5+ boss. But I also run a Painboss with 5+ inv and 9 cyborks in a trukk. Cyborks are probably the nastiest thing in the ork list for obscenely cheap points. T5 and 5+ inv stays around for a while in cc. Just protect the trukk until it can unload it's cargo into the flank of the enemy. Many many games I have watched that one unit roll up the enemy's battleline.

    I used to run the KFF Big Mek, but once I modeled the cyborks I never went back.
    Even if you win an arguement on the internet, you're still a loser.

  19. #39

    Re: Taktika: Orks

    @budro: "I used to run the KFF Big Mek, but once I modeled the cyborks I never went back."

    Now that is something I will have to think about. Do you still run KFFs at all or have you switched to grotz instead? And how does this development correspond to your army size growth?
    Greetings
    Dani
    Last edited by sittingduck; 22-12-2006 at 19:17.

  20. #40
    Librarian Budro's Avatar
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    Re: Taktika: Orks

    Once 4th edition started I stopped taking even a unit of burna boyz with a kff mekboy. For me (since I use grots) the KFFs were more about protecting walkers and vehicles then squads and once that got nerfed...

    I run (and did even when I had the KFFs) grots. Typically in as 2 squads of 15 - 17 each with a rokkit armed slaver with a squig - for 67 points each. When I first started running grots I took 28 - 30 with the same slaver. I found it to be too bulky and limited in it's ability to influence the battle.

    But 2 half-sized squads are golden - you can cover two parts of the field with an inv 5+ save and the oppenent has to kill 5 models to cause a test. Granted with grots that isn't difficult, but with the re-rollable slaver Ld it isn't too much of a problem either. Plus people will invariably test to shoot past them anyways.

    In 1500 points or more I always take 2 squads of them. Unless I'm running a KOS army (or a klan list - I've got about 5K of orks to play with). Besides the cover save offered by the grots I find them great for allowing reroll of DT when I'm assualting or getting to an objective.

    But the single most important thing they do is tie up the advance fast assualters of the enemy. By 2nd turn I have the grots 6" in front of the sluggas (that way if they do get run down, the sluggas can't be swept into). Generally you're probably safe maintaing 3.5" distance between them as rarely will the grots get massacred - that reroll once again is priceless.

    You might wonder why I put a rokkit on the slaver - last game with the orks the 2 slavers killed 4 crisis suits and 3 shield drones all by themselves. But that was spectacular rolling for them (I only missed once out of 9 shots!). Even so, they consisitently provide an anti-tank nusiance. Nobody likes S8 rokkits pinging off their medium armour - and it's almost impossible for the enemy to kill it. It's a cheap way to add some extra rokkits to the ork army.

    As for corresponding to army size growth: it wasn't until I had been playing orks for several years that I took the time to model the grots. I used primarily 5th edition WHFB goblins by the way. Cut off the bows and attached cut down shootas and sluggas to them. I wish I had down it earlier (along with the cyborks which I used OPP parts for from 2nd edition).
    Even if you win an arguement on the internet, you're still a loser.

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