Page 104 of 148 FirstFirst ... 4 54 94 102 103 104 105 106 114 ... LastLast
Results 2,061 to 2,080 of 2953

Thread: Taktika: Orks

  1. #2061
    Chapter Master Dakkagor's Avatar
    Join Date
    Mar 2005
    Location
    North Kent.
    Posts
    1,247

    Re: Taktika: Orks

    I generally find that boyz with choppas don't really have enough dakka, and the extra attack is overkill against guard, who I expect to face alot of.

    I am a bit concerned over the lack of bodies at 2k, however. I don't want to give up the burna boyz (I've seen those mobs do brutal things to horde armies) I'd be tempted to wedge in a another mob of ladz, but where to get the points is the tricky bit.
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  2. #2062

    Re: Taktika: Orks

    You don't need Choppa/Sluggas, but more boyz in general would be a good idea. Shootas are (still) IMO the superior setup, due to flexibility. Choppa/Sluggas are more of just a cannon-fodder combat unit. If you take off the Killkannons on the two battlewagons, you'll be able to cram in another 20 boyz. Deathrollas and Killkannons are kind of opposed to each other, as one requires you to ram and the other requires you to move slowly at best.
    "You're not a good person, you know that, right? Good people don't end up here..."
    -GLaDOS, Portal

  3. #2063
    Chapter Master Dakkagor's Avatar
    Join Date
    Mar 2005
    Location
    North Kent.
    Posts
    1,247

    Re: Taktika: Orks

    Hmmm. . .I was thinking that myself. . .but considering I'm using the tanks for mobile shooting (ork boyz) maybe removing the deffrollas would be the better bet?
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  4. #2064
    Commander Lamoron's Avatar
    Join Date
    Mar 2009
    Location
    Denmark
    Posts
    954

    Re: Taktika: Orks

    "Deffrollas" and "remove" should never be in the same sentence though kill kannons are definatly nice to have.

    I think your nobs should exchange the 'Eavy Armour for some nice Cybork upgrades instead. The Trukk they ride is a bit to blinged out, and 9/10 games you'll never get to use Armour or Riggers.

    Tankbustas generally have the same successrate when there are just five of them. Take a basic squad, with all the hammers and squigs you can stuff in there, and go hunting. You can also put one Tank Hammer on a Nob (Pole + Hammer) for some more hammer strikes (and slightly better initiative).

    You don't really have enough ranged AT to keep a mech opponent occupied/stunned/shaken, but I like the theme a lot
    I love Orks!

    I also love Rebel Grots!

    Red Revolusionary Grots: 6 Wins, 1 Tie, 0 Losses (WTF!)

  5. #2065
    Chapter Master Da Reddaneks's Avatar
    Join Date
    Jul 2005
    Location
    An oasis in a sea of ignorance (a.k.a Huntsville, Alabama)
    Posts
    1,196

    Re: Taktika: Orks

    Quote Originally Posted by Lamoron View Post
    "Deffrollas" and "remove" should never be in the same sentence though kill kannons are definatly nice to have.
    Generally speaking Lamoron is right. I would remove killkannons before deffrollas.
    Quote Originally Posted by Lamoron View Post
    I think your nobs should exchange the 'Eavy Armour for some nice Cybork upgrades instead. The Trukk they ride is a bit to blinged out, and 9/10 games you'll never get to use Armour or Riggers.
    ditto. if you do the math there is a 7% difference in the save after the FNP is applied. However, the versitility of the cybork bodies will come in to play and make up for the slightly worse final save percentage.
    Quote Originally Posted by Lamoron View Post
    Tankbustas generally have the same successrate when there are just five of them.
    And once again ... ditto. for shooting purposes I think a squad of 6 naked tank busters is all you need. Once you get past that point you have diminishing returns. Of a squad of 6 about the only upgrades I would consider are the bomb squigs. Just work really hard to keep them out of close combat.

    For some more detailed notes:

    Quote Originally Posted by Dakkagor View Post
    Warboss Dakkagor Grimskraga Gitburna 125pts
    Power claw, shoota/skorcha, attack squig, heavy armour, boss pole,
    cybork body.
    Allows a nobz mob to be taken as troops
    This is the same configuration of warboss that I will occasionally take.
    Quote Originally Posted by Dakkagor View Post
    Boss Mek snikgubbinz 100pts
    Meks tools, kustom force field, burna, eavy armour
    Allows a deff dread to be taken as troops
    I like the powerklaw a little more than the burna on the big mek but it’s a very minor difference. If you are playing against a massive guard army then my preference would be for the burna.
    Quote Originally Posted by Dakkagor View Post
    Boss Gitblastas loota boyz 225pts
    15 ladz with deffgunz
    Solid.
    Quote Originally Posted by Dakkagor View Post
    Boss wagonkrumpaz tankbustaz boyz 195pts
    Bosspole and rokkit on nob
    9 ladz with rokkitz, two with tank hammers
    As previously stated I would go with a smaller unit of 6 naked boys. I am assuming you are getting 10 rockets to fire here (9 from boys 1 from the nob). This will be 3.3 hits at a cost of 195 points. 6 will create 2 hits at a cost of 90 points. Is one more hit worth 105 points?
    Quote Originally Posted by Dakkagor View Post
    Mek Snazzratz greasegrotz 165pts
    11 ladz, 3 are meks with kustom mega blastas
    I am not sure what this unit is. Lootas or burnas? Either way, I don’t see much use in the meks with KMB's. I would drop the meks and go with all of what the initial unit type is. But if you keep the meks I would still go with rockets to avoid the overheat. But the KMB's look good.
    Quote Originally Posted by Dakkagor View Post
    Warlord Dakkagors Ard cases 195pts
    5 nobz, one is a pain boy, eavy armour, 1 has power claws, 1 has a big
    choppa, one has waagh banner all have eavy armour
    Da bosses ride 60pts
    Trukk with red paint job, grot riggaz, armour plates, boarding plank
    As previously stated I would take cybork bodies over eavy armor. Also, I wouild drop grot rigga, armor plates and boarding planks. I would definitely add reinforced ram. The only things I take on my trucks are reinforced ram (because it SUCKS when a truck gets imobolized in terrain) and sometimes red paint if I have 5 points left over.
    Quote Originally Posted by Dakkagor View Post
    Slaver gitsnikts flag wavers and ambulatory
    luggage 40pts

    Slugga, grabba stik, squig hound
    10 grots
    I think the minimum grot squad is great. Its what I take almost every game now. If the game is objective based, stare them in reserve, when they come out move and run them towards the objective. Once you get in cover GO TO GROUND. They will indirectly earn their points back many times over like that.
    Quote Originally Posted by Dakkagor View Post
    Boss Garsnikkaz shoota boyz 170pts
    Da boss
    Bosspole and power claw
    Da boyz
    20 ladz , 2 with big shootas, the rest with shootas,
    I would put upgrade one of the boys with a big shoota the nob. It gives you two more shots for the squad and the same number of power klaw attacks for the nob.
    Quote Originally Posted by Dakkagor View Post
    Boss Gorsplittaz dakka ladz 170pts
    Da boss
    Bosspole and power claw
    Da boyz
    20 ladz, 2 with big shootas, the rest with shootas,
    Same as above.
    Quote Originally Posted by Dakkagor View Post
    Da dakkakart 145pts
    lobba, 4 big shootas, grot riggers, red paint job, armour plates
    I am a fan of the lobba myself. I assume this guy is the one that the lootas and mek are going to stay in. Assuming so I would probably ditch the red paint.
    Quote Originally Posted by Dakkagor View Post
    Da masticator 205pts
    Death rolla, stikkbomb chukka, 2 big shootas, grot riggers, red paint
    job, armour plates, killkannon.
    if you wanted to save some points I would ditch the killkannon.
    Quote Originally Posted by Dakkagor View Post
    Da mashinator 205pts
    Death rolla, stikkbomb chukka, 2 big shootas, grot riggers, red paint
    job, armour plates, killkannon.
    same as above.
    Last edited by Da Reddaneks; 02-09-2010 at 13:07.
    Quote Originally Posted by jfrazell - regarding the Necron threat View Post
    In the end it may be the Green Tide, united in a galactic Waaagh, that ends up saving the universe
    Quote Originally Posted by azimaith View Post
    I hardly consider everyone being massacred by orkz "Saving the Universe."
    WHO LOVES ORKS?
    THE KALM

  6. #2066
    Chapter Master Dakkagor's Avatar
    Join Date
    Mar 2005
    Location
    North Kent.
    Posts
    1,247

    Re: Taktika: Orks

    Glad to have some feed back!

    RE: Lamoran + Reddaneks

    Me and my dice have never been a big believer in 'math hammer' so I will keep the tank busta mob at full size for the moment unless I really need points elsewhere. I've had alot of success piling into tank squadrons with them and pulling down multiple vehicles with the tank hammers and bombs. I must admit it didn't occur to me to stick a tankhammer on the nob (or stick a nob on the tank hammer) thats going into the list ASAP, as will the change to the nobz in the shoota boyz mobz. I'll probably ditch -a boy- from the tankbusta mob points to fold back into the list elsewhere

    The truck is over equipped, and I realise that now. The riggers will come off atleast to save on points. the nob squad will definetely end up with cybork bodies aswell. Red paint will not come of the lobba wagon (I'm still an evil sunz boss, I have principles damnit!).

    So, some fat will come out of the list, and some stuff will be tweaked to make it leaner and meaner. I'll post up an updated version tomorrow, thanks guys!
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  7. #2067
    Chapter Master Da Reddaneks's Avatar
    Join Date
    Jul 2005
    Location
    An oasis in a sea of ignorance (a.k.a Huntsville, Alabama)
    Posts
    1,196

    Re: Taktika: Orks

    Quote Originally Posted by Dakkagor View Post
    I must admit it didn't occur to me to stick a tankhammer on the nob (or stick a nob on the tank hammer) thats going into the list ASAP
    Yep, straight from the GW FAQ you upgrade your boys and then pick a boy to upgrade. This is the process for Boyz, tank busters and kommandos. So the tank buster nob can have a tank hammer (it may basically be the same as on a boy but it looks a lot cooler on a nob) and kommando nobs can have a burna. Little ork sneakery there!
    Last edited by Da Reddaneks; 03-09-2010 at 00:07.
    Quote Originally Posted by jfrazell - regarding the Necron threat View Post
    In the end it may be the Green Tide, united in a galactic Waaagh, that ends up saving the universe
    Quote Originally Posted by azimaith View Post
    I hardly consider everyone being massacred by orkz "Saving the Universe."
    WHO LOVES ORKS?
    THE KALM

  8. #2068
    Commander Lamoron's Avatar
    Join Date
    Mar 2009
    Location
    Denmark
    Posts
    954

    Re: Taktika: Orks

    I've been pondering a new unit. A bunch of Tankbustas and a bunch of Stormboys sitting around, after a fight with some Eldar Swooping Hawks, and deciding they could do it bettah if demz wurk togetha.

    These Tankbustas should all have Tankhammers and a Rokkit Pack, but if they used the rokkit packs in a round and assaulted a tank, they would each take a dangerous terrain test, only dying on 1-3, but if they lived they would hit on 4+ regardless of the vehicle speed.

    In my mind I see orks with Tankhammers slamming into vehicles, splattering horribly on the side of the them, but a select few getting a nice vector and punching through the vehicle.
    I love Orks!

    I also love Rebel Grots!

    Red Revolusionary Grots: 6 Wins, 1 Tie, 0 Losses (WTF!)

  9. #2069
    Chapter Master Hokiecow's Avatar
    Join Date
    Feb 2007
    Location
    Stafford, VA
    Posts
    2,066

    Re: Taktika: Orks

    I like it!

    Would that make them kamikaze boyz?

  10. #2070
    Chapter Master Da Reddaneks's Avatar
    Join Date
    Jul 2005
    Location
    An oasis in a sea of ignorance (a.k.a Huntsville, Alabama)
    Posts
    1,196

    Re: Taktika: Orks

    Quote Originally Posted by Dakkagor View Post
    Red paint will not come of the lobba wagon (I'm still an evil sunz boss, I have principles damnit!).
    You are absolutely right on that point!!!! Even though the lobba wagon is going to stand still the entire game for the lootas (hopefully anyway) you are an Evil Sun warboss! Thus, with the addition of Red Paint it can remain motionless faster than any other vehicle out there!

    I like your orky brain Dakkagor!
    Quote Originally Posted by jfrazell - regarding the Necron threat View Post
    In the end it may be the Green Tide, united in a galactic Waaagh, that ends up saving the universe
    Quote Originally Posted by azimaith View Post
    I hardly consider everyone being massacred by orkz "Saving the Universe."
    WHO LOVES ORKS?
    THE KALM

  11. #2071
    Chapter Master Dakkagor's Avatar
    Join Date
    Mar 2005
    Location
    North Kent.
    Posts
    1,247

    Re: Taktika: Orks

    Quote Originally Posted by Da Reddaneks View Post
    You are absolutely right on that point!!!! Even though the lobba wagon is going to stand still the entire game for the lootas (hopefully anyway) you are an Evil Sun warboss! Thus, with the addition of Red Paint it can remain motionless faster than any other vehicle out there!

    I like your orky brain Dakkagor!
    Thanks! I sometimes find it difficult to think like a real person:

    Is it broken? Needs nails!

    Not going fast enough? Paint it red!

    Not killy enough? Needs MORE DAKKA!

    As for the red paint, if the tournament runs as I expect it will, I will end up playing the dawn of war deployment atleast once, that extra inch might come in handy for deploying into a good spot.

    New list! essentially fat, identified by Red and Lamoron has been removed, and the nob squad has been beefed up. I couldn't fit in another mob of ladz (le sigh) but you've all been a big help! I'll keep everyone up to date on how this goes!

    Ork tourney list 2010: 2000pts

    Warboss Dakkagor Grimskraga Gitburna 125pts
    Power claw, shoota/skorcha, attack squig, heavy armour, boss pole, cybork body.
    Allows a nobz mob to be taken as troops

    Boss Mek snikgubbinz 100pts
    Meks tools, kustom force field, burna, eavy armour
    Allows a deff dread to be taken as troops

    Boss Gitblastas loota boyz 225pts
    15 ladz with deffgunz

    Boss wagonkrumpaz tankbustaz boyz 180pts
    Bosspole and rokkit
    8 ladz with rokkitz, two ladz with tank hammers

    Mek Snazzratz greasegrotz burnaz 165pts
    8 burna ladz, 3 mekz with kustom mega blastas

    Warlord Dakkagors Ard cases 220pts
    6 nobz, one is a pain boy, cybork bodies throughout, 1 has power claw, 1 has a big choppa, one has waagh banner
    Da bosses ride 55pts
    Trukk with red paint job, armour plates, reinforced ram.

    Slaver gitsnikts flag wavers and ambulatory luggage 40pts
    Slugga, grabba stik, squig hound
    10 grots

    Boss Garsnikkaz shoota boyz 170pts
    Da boss
    Bosspole and power claw
    Da boyz
    20 ladz, 2 with big shootas, the rest with shootas,

    Boss Gorsplittaz dakka ladz 170pts
    Da boss
    Bosspole and power claw
    20 ladz, 2 with big shootas, the rest with shootas,

    Da dakkakart 145pts
    lobba, 4 big shootas, grot riggers, red paint job, armour plates

    Da masticator 205pts
    Death rolla, stikkbomb chukka, 2 big shootas, grot riggers, red paint job, armour plates, killkannon.

    Da mashinator 200pts
    Death rolla, stikkbomb chukka, 2 big shootas, red paint job, armour plates, killkannon.

    2000pts

    The tankhammers and big shootas stay on the boyz atm, primarily because the tournament organisers don't agree with that particular interpretation of the rules. I'm not to bothered however.
    Last edited by Dakkagor; 03-09-2010 at 18:19.
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  12. #2072
    Chapter Master Hokiecow's Avatar
    Join Date
    Feb 2007
    Location
    Stafford, VA
    Posts
    2,066

    Re: Taktika: Orks

    Quote Originally Posted by Meriwether View Post
    Speaking of that, Hokiecow, how did my suggestions play out against Mech Eldar?
    So the Warp Head was a bust.

    I took a warp head, 10 Tank Bustas, and a Looted Wagon. I was only able his psychic powers the first two turns, both Frazzle, before the Eldar farseer came on the board and I had to roll 3D for psychic tests. I didn't pass another test the rest of the game.

    The Looted Wagon actual helped me out more. An ork kept hitting the 'Button' and shot the unit across the board. Right in between two Eldar Tanks. But then I made the mistake of taking a 'ard case so the Tank Bustas could not assault. There shooting didn't do anything and the bomb squig ended up stunning the Looted Wagon.

    I'll try the unit out again when I'm not facing Eldar; as well as not taking the 'ard case on the wagon.

    I even added boarding planks on all my trukks but never got close enough.

  13. #2073

    Re: Taktika: Orks

    boarding planks won't work though. don't both you and them have to move less then 12" that turn?

    I'm assuming the eldar tanks are zipping about

  14. #2074
    Chapter Master Hokiecow's Avatar
    Join Date
    Feb 2007
    Location
    Stafford, VA
    Posts
    2,066

    Re: Taktika: Orks

    Neither can have moved more then 12" to use boarding planks.

  15. #2075
    Robobee Overlord Meriwether's Avatar
    Join Date
    May 2007
    Location
    Canadice, NY
    Posts
    10,575

    Re: Taktika: Orks

    Boarding planks only work if the waveserpent has disgorged troops on the previous turn. They're better against chimeras, dreads, and whatnot, because most Eldar are weedy gits who do not slow down.
    Zombies! My novella, Love Bites is on Amazon. It's only two bucks. Dooo it!

    My first full novel, Twice Shy is now for sale!

    Mat Ward Fact #985 -- Mat Ward can hear sign language. Guild up to join the Mat Ward Defense League!

  16. #2076
    Chapter Master Hokiecow's Avatar
    Join Date
    Feb 2007
    Location
    Stafford, VA
    Posts
    2,066

    Re: Taktika: Orks

    Is there anywhere that says if your BW has a deffrolla that you measure from the hull or the defrolla. Yesterday I tank shocked a unit, or at least tried. The hull fell short by 1/2" but the deffrolla clearly touched the units. We couldn't find anywhere that says the deffrolla counts as the hull or it's just there for show.

  17. #2077
    Robobee Overlord Meriwether's Avatar
    Join Date
    May 2007
    Location
    Canadice, NY
    Posts
    10,575

    Re: Taktika: Orks

    It isn't strictly delineated, but I think your opponent would be pretty annoyed if, for example, you had a 3" long Deffrolla on the front of a battlewagon that was in LOS and range -- but the rest of the wagon was not (for either LOS or range), and so he couldn't take a shot...

    So I'm inclined to treat it as hull. It's a good thing to discuss with your local gaming group, and any new opponents, *before* the game.
    Zombies! My novella, Love Bites is on Amazon. It's only two bucks. Dooo it!

    My first full novel, Twice Shy is now for sale!

    Mat Ward Fact #985 -- Mat Ward can hear sign language. Guild up to join the Mat Ward Defense League!

  18. #2078
    Commander Lamoron's Avatar
    Join Date
    Mar 2009
    Location
    Denmark
    Posts
    954

    Re: Taktika: Orks

    We had this very argument before at my group.

    * Is the rolla itself a weapon. It would seem so, as it can be blown of and inflicts damage (and this has been discussed before). If that's so, the entire thing is actually untargetable.

    * If the rolla is not part of the hull, where can you disembark from? You cannot place models on top of other models, but the rolla isn't really "there" either.

    * When is the tank shocking, as even suspended disbelief has a hard time coping with the tank needing to touch base, instead of the giant deathroller.

    Easy solution: treat as hull.
    Hard solution: Fight! Fight! Fight!
    I love Orks!

    I also love Rebel Grots!

    Red Revolusionary Grots: 6 Wins, 1 Tie, 0 Losses (WTF!)

  19. #2079
    Chapter Master Da Reddaneks's Avatar
    Join Date
    Jul 2005
    Location
    An oasis in a sea of ignorance (a.k.a Huntsville, Alabama)
    Posts
    1,196

    Re: Taktika: Orks

    Its not spelled out anywhere. The INAT faq, which is persuasive but not controlling, says that the hull is used for tank shocking and now the deffrolla itself. And this interpretation is probably RAW.

    However, I always use the deffrolla itself. (1) I cant disembark from the front of the vehicle if it has a deffrolla because where would the models go? (2) its just easier for everything to count the entire model.

    If the entire models starts in its deployment zone (including the deffrolla on the front), you measure shooting range for the vehicle from the deffrolla for shots from and at it, and you are always consistent with measurements then I don't really see how someone could possibly complain baring the argument "but I really dont want to get deffrolla'ed so now I want to complain about the extra 2" that thing has."
    Quote Originally Posted by jfrazell - regarding the Necron threat View Post
    In the end it may be the Green Tide, united in a galactic Waaagh, that ends up saving the universe
    Quote Originally Posted by azimaith View Post
    I hardly consider everyone being massacred by orkz "Saving the Universe."
    WHO LOVES ORKS?
    THE KALM

  20. #2080

    Re: Taktika: Orks

    the simplest way to solve it is to just say it's part of the hull now and measure from the rolla at the front for movement and shooting purposes. i agree that troops should not be allowed to dissembark from the front if the vehicle has a rolla though. squish.

    i don't agree that it counts as a weapon for "weapon destroyed" damage chart results as to me it's vehicle upgrade more than a weapon. yes it causes damage but numerous vehicle upgrades for several races do and don't count as weapons. the wrecker ball for example...

Page 104 of 148 FirstFirst ... 4 54 94 102 103 104 105 106 114 ... LastLast

Similar Threads

  1. 40K Orks Big Squiggoth Tactica
    By PhlipD in forum Warhammer 40,000 Tactics
    Replies: 4
    Last Post: 19-05-2007, 01:54
  2. Where is tactica orks?
    By psykochiken in forum Warhammer 40,000 Tactics
    Replies: 3
    Last Post: 15-12-2006, 17:10
  3. 1850 Goffs! orks orks orks
    By Wreckage in forum Warhammer 40,000 Army Lists
    Replies: 10
    Last Post: 28-08-2006, 04:00
  4. Tactica Orks
    By sergentzimm in forum Warhammer 40,000 Tactics
    Replies: 7
    Last Post: 09-08-2006, 00:39
  5. Tactica advice - demon heavy chaos vs. feral orks
    By jfrazell in forum Warhammer 40,000 Tactics
    Replies: 1
    Last Post: 04-12-2005, 03:58

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •