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Thread: Taktika: Orks

  1. #2861
    Chapter Master Hokiecow's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by Scribe of Khorne View Post
    Quick question(s).

    I am looking to jump ship, and stop collecting a ton of armies, to focus on 1 in 6th. The Dakkajet has made my choice for me. :]

    That said, is this AT ALL a decent list? This would be my starter 1500.

    Warboss, Bike, PK
    Big Mek, KFF

    6 Nob Bikers, various Wound Allocation abuses.
    1 x 10 Shoota, Nob, PK, in Truck
    2 x 20 Shoota, Nob, PK, in Battlewagon + Deff Rolla

    2 Dakkajets (maybe 1 Dakkajet + 3 Deffkoptas?)

    Or would I be better off dropping the bikers, and using a normal warboss/nob squad.
    My only recommendation is maybe switching some boyz to sluggas/chappas so you get more attacks.

  2. #2862
    Chapter Master Hokiecow's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by cornonthecob View Post
    Thoughts on this blood axe list ?
    ....

    Warboss - CC he goes in with the sluggas
    Big Mek - Defense , he goes in with the unit of shootas.
    Kommandos - disruption , they come in from the board edge and assault enemies while the rest of the army runs forward
    Dakka Jets - Anti - armour , the s6 shots used to take out sentinels etc, heavier armour will get Power clawed.
    You should try to get Snikrot in there and attach the WB with him.

  3. #2863

    Re: Taktika: Orks

    Looking into ORKS anyone know if grit tanks from forgeworld are legal in regular 40k? do they have that "approved seal"?

  4. #2864

    Re: Taktika: Orks

    as always with forgeworld - if your opponent says yes then it's fine.

    in the case of grot tanks - they look so cool then any opponent should say yes.

  5. #2865

    Re: Taktika: Orks

    Thinking about swapping the dakajets out for 3 deffkoptas and a dread , or just 6 deffkoptas (2 each). Thoughts ?

  6. #2866
    Commander Bassik's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by cornonthecob View Post
    Thinking about swapping the dakajets out for 3 deffkoptas and a dread , or just 6 deffkoptas (2 each). Thoughts ?
    You just got the Dakkajet, shouldn't you play with it a little before you swap it?
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  7. #2867

    Re: Taktika: Orks

    Oh no I haven't bought them yet , just theory hammer.

  8. #2868
    Commander Bassik's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by cornonthecob View Post
    Oh no I haven't bought them yet , just theory hammer.
    Okay, that makes more sence. Now in my opinion, theory hammer is mostly useless, you are never able to factor in every variable, and something that looks amazing on paper might perform horribly on the battlefield, and vice versa.
    My advice would be to get the airplane. You have seen the model, you know you want one, and you can worry about it's effectiveness later. If you keep using it in battle, you'll find a good use for it sooner or later. Theory hammer can never give you the same tactical insight as real experience does.
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  9. #2869

    Re: Taktika: Orks

    I understand that , however I'm going to a tourney soon and am on limited funds. I'm just looking at what would be more effective.

  10. #2870
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    Re: Taktika: Orks

    hi

    i had an idea for an "elite force"army list to start orks with, i don't have any clue about upgrades and so,what are your ideas on it :

    HQ
    warboss mega-armored
    big mek with kfc

    TROOPS
    5 meganobz in dedicated battlewagon with rolla
    5 meganobz in dedicated battlewagon with rolla
    1deff dread

    ELITE
    3* 5 lootas

    FAST
    dakkajet

    HEAVY
    1 deffrdead
    2*3 killa kans
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  11. #2871
    Chapter Master Hokiecow's Avatar
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    Re: Taktika: Orks

    Unless your not going to shoot, the body of your force is going to be moving very slowly to stay under the KF.

    One of MegaNobz needs to move to Elite; now your down one troop unit.

  12. #2872
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    Re: Taktika: Orks

    Quote Originally Posted by Hokiecow View Post
    Unless your not going to shoot, the body of your force is going to be moving very slowly to stay under the KF.

    One of MegaNobz needs to move to Elite; now your down one troop unit.

    aargh that does make a dent in my plan... hmm a large boyz unit as screen?
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  13. #2873
    Chapter Master Hokiecow's Avatar
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    What are you removing to get the mob?

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  14. #2874
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    Re: Taktika: Orks

    3 kans? lootas?
    Have a look at my plogs and comment: Malifaux (new sept 2012)
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  15. #2875

    Re: Taktika: Orks

    Quote Originally Posted by ghost of scubasteve View Post
    Looking into ORKS anyone know if grit tanks from forgeworld are legal in regular 40k? do they have that "approved seal"?
    Worst case scenario you use them as either buggies or killa kans. Being run over (and backed up over... and run over again... and backed up over) by a small tank is probably about as effective as a killa kan close combat weapon.

  16. #2876
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    Re: Taktika: Orks

    Hi I'm new here, hope this is the right place to post this!
    I recently started 40k(about 2 months now), and so me and my friend are playing 500 point games just to start off. Anyway, I play orks and he plays Dark Eldar, and so far I have lost every game Could some veteran ork players give me some advice please?
    My current list is:
    HQ - Big mek with KFF
    Troops- 1 20 man squad of shootas, with rokkit and big shoota, and 1 10-man squad with big shoota
    Heavy- 3 Killa Kans with big shootas
    Elite- 8 Lootas
    Usually he uses a venom with splintercannons and 3 trueborn, two also with splintercannons, a raider with wracks and a haemonculus(or however you spell it), and a Talos. Oh , and a 5-man squad of warriors.
    Currently he rips me apart in the first two turns so any advice would be appreciated Thanks!

  17. #2877

    Re: Taktika: Orks

    Do you have nobs with power klaws leading your mobs? They can give those mobs some more punch (quite literally).

    You'd also probably be better of with getting more boys into the 10 man squad if you can to take advantage of mob rule, and you could also try giving the 20 man squad the big shootas, and the small one the rokkit so your not trying to make the big squad do two things at the same time.

    Do you shoot the lootas at the vehicles? I made the mistake of shooting them at infantry when I first started.

    How much cover do you put on your boards? You could try putting some more on.
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  18. #2878
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    Re: Taktika: Orks

    Well I did originally try using power klaws but it didn't ever do anything because he can easily destroy the whole squad in the first turn before they can get anywhere :/. I suppose we might not be playing with enough terrain, but his skimmer all go straight over it anyway. I am shooting at vehicles with the lootas but they haven't done anything in 3 games now and they all die in the second turn because DE are so fast, and have flickerfields 5+ save, as well as 4+ save if they moved flat out. To be honest there isn't really anything else to shoot at besides vehicles since everything he has starts off in raider or venom, apart from his 5-man squad of warriors. A big problem is the talos as well- it can kill all 3 kans in 1 turn! I'm beginningto think that it just isn't possible to win against DE as orks in small points games. I will try putting the two big shootas in the 20-man squad though, thanks

  19. #2879

    Re: Taktika: Orks

    The guy is very heavy on anti-infantry fire-power. Get some sort of vehicle for the boys (trukk or wagon) and he'll have a tougher time.

    It's odd that you don't seem to find Lootas any good against DE, they should be shredding those skimmers.
    I'd be tempted to ditch the Kans for more boys.


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  20. #2880
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    Re: Taktika: Orks

    I was thinking about getting a trukk to try and out-manouver the wracks. But don't DE have really good anti-vehicle? And it only has 10 armour. Then again I suppose even if it protects them for 1 turn it could still be pretty useful.
    AlsoI think the main problem with lootas is that every time I have used them so far I have rolled a 1 or 2 so they only get 1 attack. Do you think I should keep using them then? Because I was thinking of using deffkoptas instead. Thanks,

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