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Thread: Taktika: Orks

  1. #2941

    Re: Taktika: Orks

    Quote Originally Posted by Kijamon View Post
    Warboss makes one nobz unit troops, wazdakka makes all warbike boyz troops.

    I did toy with a trukk mob or two though, I have plenty of random models that I've picked up, killa kanz, boyz, nobs on foot, few trukks, deff dred. I just liked the all speedy messing about units.

    So possibly another unit of warbikez?
    Good god, I never noticed that. I could get away with nothing but wheeled and flying units and no trukks at all. You have opened my eyes.

  2. #2942
    Robobee Overlord Meriwether's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by Dribble Joy View Post
    Well yes, as do I in other threads, this one does have a habit of focussing on one particular codex though .
    That's just crazy talk...
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  3. #2943

    Re: Taktika: Orks

    I previously posted that our assault range from a vehicle is 6" + base width + 6" + 2D6". On reading the disembarkation rules, you don't get your base width; the model must be completely within 6" of the access point, so it's only a total of 12" + 2D6".

    However, remember that wagons can forgo shooting to move an extra 6" and trukks can go an extra 12". That makes our first turn movement a lot faster than now and should more than make up for it.


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  4. #2944

    Re: Taktika: Orks

    From our experience over 3 games, my opponents and I all saw huge assault moves, especially if Fleet. I think the concerns about reaching combat where overstated to say the least.
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  5. #2945

    Re: Taktika: Orks

    Anyone trying to first turn charge with storm boys? Jump 13-18 and charge 2d6 can see them go 30 inches on the go.
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  6. #2946
    Commander LawrencePhillips's Avatar
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    Re: Taktika: Orks

    Running nobs in the back of units may now be a good idea. If he's not engaged in the combat he can't be challenged. This gives the boys a chance to kill off the sergeant. Still no use against a MC. I'm thinking we should be swapping boss poles with 'eavy armour.

  7. #2947
    Chapter Master spaint2k's Avatar
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    Re: Taktika: Orks

    Quote Originally Posted by Aeric View Post
    Shouldn't someone start Taktika: Orks 6th ed?
    This! Please this! Just because Orks are disorganized, doesn't mean we should be too. This thread ought to be closed and a new 6th edition thread opened instead.
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  8. #2948
    Commander LawrencePhillips's Avatar
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    Na you need both. The get can't touch av13. It's not that easy to get round the back with it due to min speed and limited turning.

  9. #2949

    Re: Taktika: Orks

    Are slugga/choppa boyz more useless than ever in 6th ed?

  10. #2950

    Re: Taktika: Orks

    Trukk boys are probably still better off as sluggas. Anything else - shootas.


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  11. #2951
    Chapter Master Red Skullz's Avatar
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    Re: Taktika: Orks

    I agree on starting a new 6th ed thread for orks now.

    Anyhoo. Played my first game yesterday in the new ed with my old list geared on the previous ed. Not the most competetive but it does the job. Or rather..it did until it met flyers.

    What is the go-to unit/item for orks now for dealing with flyers?

    R
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  12. #2952

    Re: Taktika: Orks

    Quote Originally Posted by Red Skullz View Post
    I agree on starting a new 6th ed thread for orks now.

    Anyhoo. Played my first game yesterday in the new ed with my old list geared on the previous ed. Not the most competetive but it does the job. Or rather..it did until it met flyers.

    What is the go-to unit/item for orks now for dealing with flyers?

    R
    There is a 6th edition thread and has been for a while now. Maybe this one should be closed.

    The obvious go to unit is the dakka jet. Might be one of the best air superiority fighters in the game. Looters will probably do a decent job by sheer volume of fire as well.

  13. #2953

    Re: Taktika: Orks

    Flakk trakk. Just got to wait for it to be released.

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