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Thread: [40K - Official] Super Heavyweight Entry Thread

  1. #21
    Chapter Master Antaeus's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Epistolary Haeric of the Solar Angels (using Relictors rules) fighting for The Emperor's Finest: Adeptus Gladiatoris

    WS5 BS5 S5 T4 W3 I7 A3(4) Ld10 Sv3+/5+

    Epistolary: 115
    Shard of the Monolith : 20 (+1 Strength and Initiative, Must always charge)
    Force sword: Free (Power weapon, if doesn't use a psychic power that turn may make Force weapon special attack: if a Wound is caused Librarian takes a Psychic test-if passed the enemy is slain regardless of how many Wounds remain)
    Psychic Hood: Free (When opponent uses a psychic power and passes their Psychic test, both Psykers roll D6+Ld: if the Librarian beats the opponent's score the power is nullified
    Psychic power: Veil of Time: 10 (Take psychic test in movement phase: if passed, Librarian may re-roll all To Hit, To Wound, Armour and Invulnerable saves until the end of his turn(ie, it lasts 1 combat round)).
    Artekus Scourge: 25 (Power weapon, wounded opponents must pass a Ld test on 3D6 or lose all remaining Wounds, when a wound is caused Haeric must pass a Ld test of suffer a S6 hit).
    Combat shield: 10 (Gives a 5+ invulnerable against close combat attacks)
    Familiar: 10 (+1 Initiative, included))
    Total: 190

    Tactics: Use Veil of Time and the Artekus Scourge: the Fprce weapon is only there for the extra attack unless the battle goes to another round, in whic case use it. If VoT is active, use the Scourge.

    Appearance: Blue power armour, one orange shoulder plate, psyber parrot familiar that croaks regularly. Carries one two-handed force sword (regardless of what weapon he's using in game terms).
    Last edited by Antaeus; 23-08-2005 at 22:40.
    Professor Yaffle: A woodpecker with a vision
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  2. #22
    Chapter Master Melchor's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    My entry:
    Melchor the Mad, Chosen of Khorne, Drinker of Blood
    Representative of the Dark Apostles of Chaos Clan, Chosen of Khorne sub-sect

    chaos Lord (60)

    WS6 BS3 S5 T5 W3 I5 A7 Ld10 Sv3+/4+(i)

    Mark of Khorne: 10 (+1A, included in profile, Blood Frenzy; At the start of the movement phase, roll a die.
    On a 1 or 2, the model moves a normal move +D6" towards the enemy and may not shoot in the Shooting phase)

    Daemonic Stature: 15 (Counts as monstrous creature,+1S, +1T, WS6, Bs3, changes included in profile)

    Furious Charge: 15 (The model receives +1S and +1I when charging).

    Berzerker Glaive: 40 (doubles basic attacks (included), Ignores armour saves, Grants 4+ invulnerable save,
    always Blood Frenzy. If it scores 1 or more wounds in a round of combat, take a Ld test or suffer a Perils of the Warp attack).

    Collar of Khorne: 5 (Force Weapons cannot insta-kill the wearer, Psychic Powers targeting the wearer are nullified on a 2+)

    Daemonic Rune: 35 (Attacks that would insta-kill the bearer, cause 1 wound instead.)

    Bionics: 5 (For every wound taken that does not ignore armour saves or that is not twice the toughness of the wearer, roll a D6. On a 6, ignore the wound)

    Spiky Bits: 10 (May re-roll a single missed 'to-hit' roll each round of combat.)

    Total: 195 points

    Description: Melchor has become a huge horned deamon with the mark of his patron deity on his forehead.
    His once regal power armour has grown to immense size to accomodate the muscular body ten thousand years of warfare
    and the blessings of the Blood God have created.
    In his hands rests a huge axe which contains the bound essence of the Bloodthirster that was once called Salhuzsazael.
    Each day Melchor battles the Daemon within the blade, but each day the the trapped daemon gains more and more control.
    As it's power grows, Melchor is slipping deeper and deeper into a permanent state of bloodlust.
    He no longer cares whose blood is spilled, that of his enemies, that of his former companions, or his own.
    Khorne cares not from whence the blood flows, and neither does he...
    Last edited by Melchor; 13-07-2005 at 10:54. Reason: Changed my equipment in order to make him more survivable... Legalised my character.

    -[My Ultraslow Blog]-
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  3. #23
    Chapter Master grizzly ruin's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    I'm in, entry to follow.
    Quote Originally Posted by malisteen on the new CSM Codex
    Whether or not you agree with the driving concept, there are things like lash, posessed, dreads who turn around to shoot their own guys, khorne lords as likely to kill themselves as anybody else, and several other options that are either blatantly the best or just unbearably bad, and poorly designed. I wouldn't have minded the new design philosophy if they had done a good job with it. I don't need the list to be powerful, I just don't want so many parts of it to be stupid.

  4. #24

    Re: [40K - Official] Super Heavyweight Entry Thread

    Im in also, entry also to follow. Pity i have to make a chaos character (i would've LOVED to make a carnifex)
    http://holy-promethium.deviantart.com/

    Quote Originally Posted by Johnny Bravo View Post
    You, sir, are my hero.

  5. #25
    Chapter Master Son of Morkai's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Mr. T
    (Grey Knight Grand Master - 145 points)

    Fighting for the Emperor's Finest - Adeptus Praetoris

    WS:5 BS:5 S:4(6) T:4 W:3 I:5 A:4 Ld:10 Sv:2+/4+

    Big Gun: Mr. T's welding torch was used to assemble this gun.

    counts as a Storm Bolter - Str:4 AP5 Assault 2 (actually assault 200, but only 2 shots have a chance of hitting, due to A-Team accuracy problems - I mean, 'cause Mr. T don't actually want to hurt the fool.)

    Drinks His Milk: Mr. T drinks his milk, so he's big and strong. Even stronger than a Space Marine, 'cause those fools didn't drink their milk.

    counts as a Nemisis Force Weapon - +2 Str (included above), ignores armor saves. As long as the Grand Master does at least one wound, he may make a psychic check. If he passes the enemy model is killed instantly.

    Welded Powered Armor: For this fight, Mr. T has made himself a suit of power armor using an old wrecked car and his Welding Torch. He thought about just riding into battle in his van, but that wouldn't be sporting, now would it? The armor resembles a suit of Terminator armor and is painted red and black.

    counts as a suit of Terminator Armor - 2+ armor save.

    Don't Listen to None o' That Crazy Man's Jibjaba: Mr. T no longer listens to crazy foos like Murdock. He tunes out their crazy talk. Those fools with the glowing eyes must be crazy fools, too, so Mr. T don't pay no attention to 'em. 'Cause they crazy fools.

    This counts as an Aegis Suit - When the Grand Master is the target of a psychic power, both players roll a d6 and add their character's leadership. If the Grand Master has a higher total, the power is ignored. If his total is equal to or lower than his opponent's, the power works normally.

    Enemy of Evil: After defeating Unicron, Skeletor, and hosts of other evil fools, Mr. T knows how to fight 'em good. Even when the Fonze, Stephen Hawking, and Optimus Prime aren't there to help him, Mr. T knows how to beat 'em.

    counts as a Grimoire of True Names (20) - All daemons halve their weapons skill when fighting the Grand Master. A Chaos Lord with daemonic stature or more than 50 points of daemonic gifts counts as a daemon.

    Mass o' Gold Jewelry: Not only does it protect Mr. T from blows, the highly polished metal can sometimes blind the enemy, throwing off their aim.

    counts as an Icon of the Just (25) - 4+ invulnerable save.

    Friend of Children: Mr. T's aura of goodness is just too much for evil fools. They recoil in fear from him, allowing Mr. T to strike them down before they have a chance to attack him.

    counts as Sacred Incence (10) - All chaos models in base contact with the Grand Master have -1 Initiative.

    Welding Torch:There's always time for welding fool! With his welding torch, Mr. T can make battlefield repairs to his power armor, using whatever scraps of metal can be found in the arena. His enemies will not attack him during this time, as Murdock will distract them, giving Mr. T enough time to complete his repairs.

    counts as Bionics (10) - When the model is killed, from any attack, roll 1d6. On a 6 he stands up with 1 wound left.

    200 points total.


    It's Mr. T, here to take on the biggest challenge of his life! He's taken down Unicron, Hitler, the Power Rangers, Superman, Osama, Godzilla, and now he's here for you fools. Chaos don't got no day centers and the 'nids want to steal all the milk! Mr. T don't put up with that nonsense! I pity the Necron that meets Mr. T's welding torch.

    Please note that Mr. T rarely kills anyone - they will either vanish in a big explosion, get hauled off to jail, or see their error of their ways after Mr. T punches the fool's face.

    Here are some of the records of his past exploits, to aid the rollers.
    Last edited by Son of Morkai; 26-08-2005 at 08:01.
    "Kaylee, find that kid who's taking a dirt nap with baby Jesus. We need a hood ornament."
    -Captain Malcom Reynolds, Serenity outtakes
    "You always win by running away."
    -Captain Justy Ueki Tylor

  6. #26

    Re: [40K - Official] Super Heavyweight Entry Thread

    Antyrael, the Grey Knights Grand Master (mind controlled by an eldar farseer, naturally)

    200 points

    Ws5
    Bs 5
    S -4(6)
    T -4
    W-3
    I -5
    A - 4
    Ld-10
    Sv-2+/5++

    -Nemesis Force Weapon (free) This weapon gives +2 strength, and if a model is wounded by it, the Grand Master takes a leadership check. If he passes, the enemy model is killed outright. The instant kill ability can't be used if another psychic power is being used that same turn.
    -Storm Shield (10) 4+ invulnerable save in close combat-counts as additional close combat weapon (meaning he gets +1 attack for having 2)
    -Sacred Incense (10) All chaos models (Daemon Princes) in close combat are at -1 initiative
    -Grimoire of True Names (10) All daemons (Daemon Princes) in close combat half their weapon skill, rounding down- *so 6 or 7 WS becomes 3.*
    -Sanctuary (15) On a successful psychic test, no daemon (Daemon Princes) may come within 3" of the caster. (see tactics below for usage)
    -Bionics (10) If a model is killed, at the start of the next turn roll a D6 for it, on a 6 it stands back up with 1 wound remaining.

    This is very important. Only use sanctuary if I would go last in close combat against a Chaos Model and using it would make me strike simotaneously or first(remember I subtract 1 initiative from them). Although they will still enter close combat, since the Daemon Prince CAN'T charge me, then I charge him. (this means he loses any bonuses for charging-the +1 attack, and the +1 Strength and Initiative for furious charge).

    Antyrael
    Last edited by Antyrael; 31-07-2005 at 18:19.

  7. #27
    Chapter Master Xavier's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Ah but, carnifexes can be T 7 and Str 10, so Can instant kill a daemon prince unless it has daemonic rune

  8. #28

    Re: [40K - Official] Super Heavyweight Entry Thread

    William the carny

    WS:4 BS:2 S:10 T:6 W:5 I:2 A:5+1(bp) Ld:10 Sv:3+

    Monstroues creature,
    fearless
    Both weapons are scything talons, +1 attack for each
    Acid Maw: Re roll unsuccesful wounds in first round of CC
    Adrenal Glands: +1 IN
    Adrenal Glands: +1 WS
    Bio Plasma: Gain a single attack in cc, double in, always hits on 4+ at s10
    implant attack: Unsaved wounds do double wounds in cc, not valid with bio plasma
    Regenerate: roll a die for each wound lost, on a 6 he gets the wound back
    Reinforced Chitin:, plus 1 wound
    Spore cysts: Creates a toxin spore cyst in shooting, roll a die if 1 is rolled model aimed at takes a wound, then place spore cyst in contact with said model
    Toxin sacs: +1 strength
    Tusked: +2 attacks for charging

    Tactics: Charge into CC if enemy has more then 3 wounds, if not use spore cyst, if valid if AOD!.

    199 points

    Quite a beast on paper

  9. #29
    Librarian Riddy's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Character will come sometime this week. Still looking for something under powered and unlilkley to win.
    Need tactics, go here
    Portent member since 04

    ...and then he was gone.........again.

  10. #30

    Re: [40K - Official] Super Heavyweight Entry Thread

    Character to come: watch this space
    265 law of Imperial Guard conduct: one should not sneak up onto ones commanding officer and shout 'BLOOD FOR THE BLOOD GOD!'

  11. #31
    Brother Sergeant Skander's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    I´m in, also.


    As a sidenote, Yorkiefex has not it´s rules correctly posted, devourers are maximun strenght 6.

  12. #32
    Librarian Lord Balor's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    *Reserves Place*

    Character should be in Tomorrow if theres still room and i swear it won't be another Daemon Prince
    "You failed me at the moment I needed you most. Never again will I look upon your face. This I swear: From this day forth, let all who bear the name Atreides spit on the name of Harkonnen!"
    -Vorian Atreides

    "My name is Legion, is Lucifer, is Abbadon, is Satan, Eater of Souls."
    The Taking by Dean Koontz

  13. #33

    Re: [40K - Official] Super Heavyweight Entry Thread

    Antyrael, Statured Lords can't take Bolt Pistols

  14. #34
    Chapter Master Yorkiebar's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Quote Originally Posted by Skander
    I´m in, also.


    As a sidenote, Yorkiefex has not it´s rules correctly posted, devourers are maximun strenght 6.
    Fixed. I just changed them for some scything talons, some cc upgrades and spine banks.
    Note: I am not promoting Yorkie bars. Turns out Nestle are actually evil. Please don't buy their products.
    Quote Originally Posted by Arnizipal View Post
    Seeems like yorkie is the only one doing drunk threaeds these days.

  15. #35
    Chapter Master Melchor's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    I edited my character a little. He's more resilient to Carnifexes now.

    -[My Ultraslow Blog]-
    -[^Now with added Orkiness!^]-

    -[Dark Angels] - [Deathwing] - [Valkyr 25th] - [Orks] - [Emperor's Children]-


  16. #36

    Re: [40K - Official] Super Heavyweight Entry Thread

    I changed the Sorceror+Gift of Chaos for a Deamonic Rune, I think the hosts like that better

    Edit:On second thought, because of D.Gift limit, I can't do that, I'll just have to stick with GOC then
    Last edited by Commander X; 12-07-2005 at 15:47.
    "It's better to keep your mouth shut and appear stupid, than to open it and to remove all doubt."

  17. #37

    Re: [40K - Official] Super Heavyweight Entry Thread

    I think my carny scared them

  18. #38
    Scout Pariah's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    K'll All't the Twice-Fated, Prince of Khorne

    Daemon Prince K'll All't the Twice-Fated
    Fighting for the Clan Ursa Chaotica: Norvegicus

    WS 5
    BS 5
    S 5 (6 on the charge)
    T 5 (4 for insta-kills)
    W 3
    I 5 (6 on the Charge)
    A 8 (+D3 on the Charge)
    Ld 10
    Sv 3+/4(Inv.)+

    + CoK: Force Weapons don't auto-kill and Psyc.Pows will not work on a 2+
    + Frag. Gren: Strike simultaneously as models in cover
    + Berz. Glaive: No armor saves, Dem. Weapon
    + Plasma Pistol, 15 (12'' Range S7 AP2, Pistol)
    + >50 pts Gifts: is a Daemon.

    Breakdown:

    Basics:
    Chaos Lord: 60

    Marks of the Gods:
    Mark of Khorne, 10 (+1 A, Fearless, Blood Frenzy)

    Daemonic Gifts:
    Demonic Mutation, 15 (+ 1 A)
    Demonic Resilience, 10 (+ 1 T, not valid for insta-kills)
    Demonic Strength, 10 (+ 1 S)

    Khornate Gifts:
    Collar of Khorne, 5 (Force Weapons don't auto-kill and Psyc.Pows will not work on a 2+)
    Rage of Khorne, 15 (roll D3 for charge-bonus instead of simply adding 1 attack)

    Deamon Weapons:
    Berserker Glaive, 40 (Doubles base attacks, Ignores Armour saves, When you cause a Wound character must pass a Leadership test or suffer a Perils of the Warp attack.)

    Skills:
    Furious Charge, 15 (+ 1 I/S on the Charge)

    Weapons:
    Frag Grenades, 1 (strike simultaneously as models in cover)
    Plasma Pistol, 15 (12'' Range S7 AP2, Pistol)

    Appearance:
    Seven and a half feet tall, a bio-mechanical amalgamation of blood, sinews and technology gone hay-wire. Holding a staff of steel taller than he is, its surface trembling slightly even now in the throes of it's demonic prisoners constant atempts to break free and punish he who would have him be his servant.

    Tactics:
    Fire plasma pistol once in order to maintain charge-bonuses, if not killing opponent then roll for extra A on the Rage-roll and charge with glaive, hopefully slaying opponent in first round of cc.

    Total Cost: 196 pts


    ;-P
    Last edited by Pariah; 20-07-2005 at 15:43.

  19. #39
    Chaplain Crazed_monkey's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    *Reserves spot*

    I Don't see my Sister doing so well in this one...
    Bernard: She's nice, she- dont make me sick into my own scorn. What are her prospects? Does she play the viola? Does she embroider? Is she kind to the servants?
    Manny: I don't know. All I know is I like her and there's a good chance that she likes me.
    Bernard: Well, we're going to this party because I'm trying to picture this girl who likes you and all I can see is you in a dress.


    http://khelath.deviantart.com/ - My Most recent artwork.

  20. #40
    Librarian Slazton's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    The Dark Apostles have decieded to call out our big boys

    Melchor, hope you don't mind, but alas Khorne has called my number for this AoD

    Clan: Dark Apostles of Chaos!

    Name: Lord Kain of a Thousand Skulls and Slaughterer of the Beast
    Stats:
    WS 6
    BS 3
    S 6(7 on Charge)
    T 5
    W 3
    I 5 (6 on charge)
    A 4 (5 on charge)
    Ld 10
    Sv 3+/5+

    Weapons: Dreadaxe* and COmbi-Melta (use the melta option)
    Wargear:
    Deamonic Stature: Increase Strength and Toughness by 1(included) and raise WS to 6, lower BS to 3 (shown). Model counts a Mountrous Creature, no armour saves possiable
    Mark of Khorne: Blood frenzy, will charge and not shoot on a roll of 1or 2 and adds +1 to attack
    Daemonic Strength: Adds +1 to strength (shown)
    Daemonic Rune: Cannot be instant killed (eat that Carnifexes!)
    Daemonic Aura: Grants a 5+ Invurnability save
    Furious Charge: Adds +1 to strength and +1 to Intiative on charge

    *Dreadaxe: Cancels Invurnability saves and always wounds on a 4+
    Total: 200 points

    Background:

    Kain is a mass murderer and cares not who he faces. He is usually chained within Lord Slazton's keep and kept sedated using heavy magic. Only Slazton's Sorcerer can release him with Slazton's aide. Now Kain has been released and he is thirsty for blood.
    The Immortal.
    Starlight's comment on the RPG forum. We are the Rogues of Warseer!
    Quote Originally Posted by starlight View Post
    *chuckles*

    Rogue...? You lot? Surely you jest...
    'Death is only but a sweet release I shall deny you for all eternity.'

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