I'm in
Grand Master Titus
WS5
BS5
S4(6)
T4
W3
I5
A4
Ld10
Sv2+/5+I 4+ invunerable in HtH
Weapons:
Nemis Force Weapon: Adds +2 strength to the user (in profile), if the grand master causes a wound he can take a psychic test and if past will kill his opponent out right
Storm Shield: A model with a storm shield may take a 4+ invunerable save in close combat instead of its normal Armor save. The save may only be used against one opponent per turn.
Wargear:
Bionics: (not quite sure how the new ones work, perhaps someone can post it for me? Isn't something like if you lose a wound at the beginning of your next turn you can roll a D6 and if you get a 6 you regain that wound?)
Grimoire of true names: Daemons in base to base contact with the character equipped with this item halve their Weapon Skill (rounding down).
Master Crafted Weapon: May reroll one failed to hit per turn.
Sacred Incense: All Chaos medels involved in an assault with the model equipped with the Sacred Incense suffer -1 to their initiative.
Special Rules:
The Aegis: Every time an enemy psyker uses a power that targets a grey knight sqaud or character and requires a psychic test, that unit can resist it by rolling a D6 and adding the highest leadershipvalue in the Grey Knight sqaud. The enemy psyker must roll equal to or highter on a D6 plus their own leaderrship characteristic to penetrate the grey knights' defenses. If they psyker rolls under the Grey Knights' total the poer fails. Minor psychic powers used by the enemy have no effect at all on grey knights.
200pts
Appearance: Titus is wearing an ancient suit of tactical dreadnaught armor which has become bronze in color over the ages. He has grey knight iconography, in silver, all over his suit. He is adorned in white robes and carries a nemisis force weapon that glows blue, except for the lightning arcing through it.
Clan of the Lone Wanderers
Rogue Sun
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Thunder Hammer)
(MC Plasma Pistol)l: 1. (12", S7, AP2, Pistol, +1A if used with another CCW / pistol)
Grey Knights have the special rule which results in Daemons having to roll a D6 for their charge distance - am I right in assuming this will not actually have any effect in the Arena or should it be noted? I'm just wondering as if it did have effect it *could* potentially allow a Grey Knight two rounds of shooting at such opponents :-s
