No, while your argument has merrit, their is only 1 shooting phase per match then you are automatically in combat.Originally Posted by Col.Gravis
No, while your argument has merrit, their is only 1 shooting phase per match then you are automatically in combat.Originally Posted by Col.Gravis
Im in. WIll post a character tonight
Fear does not control you, you control it.Originally Posted by Son of Morkai
*nods* Tis what I suspected, just thought it was worth confirming in case it was something useful to add to my entry, as its not I shall notCheers
@Commander X
Just to point out, yep you start 6", a difficult terrain test could result in the Daemon Prince rolling less then 6" to charge as you point out, if this was possible an extension of this would be to specifiy in your tactics to stand still and shoot for all ur worth - not charging if possible.
Last edited by Col.Gravis; 13-07-2005 at 19:27.
It does, the codex specifically says " Scourging is a psychic power that may be used in the psykers's shooting phase instead of firing a weapon.Originally Posted by Commander X
Also as a side note, if he chooses to use scourging instead of his psycannon, then he can't use his force weapons special abilty in the first round of combat...
Rogue Sun
Out
Edited my character slightly, I'd gone over the Daemonic allowances... D'oh
The Bound Daemon Arazil
Wargear
Chaos Lord (60), Mark of Slaanesh (10), Combat Drugs (25), Spikey Bits (10), Close Combat Weapon (1), Frag Grenades (1), Krak Grenades (2), Daemonic Stature (15), Daemonic Aura (15), Dread Axe (25), Daemonic Resilience (10), Daemonic Strength (10), Furious Charge (15) = 199 Points
Stats
WS: 6
BS: 3
S: 5 (6) -> On Charge (7)
T: 5 (6)
W: 3
I: 5 -> On Charge (6)
A: 4 -> With Combat Drugs (5)
LD: 10
Sv: 3+/5+
Special Rules & Equipment
Spikey Bits: Re-roll 1 missed attack each assault phase
Monstrous Creature: Ignores Armour Saves
Dread Axe: Ignores Invulnerable Saves. For each casualty, take LD check or suffer Periels of the Warp.
Warp Scream: Enemy at -1 Initiative
Combat Drugs:Roll a die for each 'Boost' chosen. If Double, loose a wound, if triple, dies. Use all three boosts according to list below:
Boost 1: • Always roll +1 Attack
Boost 2: • If enemy WS is 6, then use +1 WS drug (so still hits on 3+) else
• If enemy has natural Toughness of 4, then use +1 S drug only on charge (so he has Str 8 on charge, enough to insta-kill T4). This drug takes presidence, if both conditions are met. If both apply, use only this one.
Boost 3: • If enemy is not Str 10, use ignore first unsaved wound. If they are, use the unused boost from Boost two.
Hopefully its all correct as it was a rush job. 6 attacks on the charge re-rolling one and wounding on 4+ or better with no saves at all and essentially at I7, Arazil hopes to smah them before the same happens to him...
"You failed me at the moment I needed you most. Never again will I look upon your face. This I swear: From this day forth, let all who bear the name Atreides spit on the name of Harkonnen!"
-Vorian Atreides
"My name is Legion, is Lucifer, is Abbadon, is Satan, Eater of Souls."
The Taking by Dean Koontz
I'm glad we can all come up with unique princesThat's the problem with the super heavyweight. There can only be so many types of worthwhile contenders...After that, people just start cloning my entries
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Antyrael
*Pulls out Guard Codex*Originally Posted by Antyrael
*Throws away*
*Pulls out 2nd/3rd Ed Nids*
*Throws away*
*Pulls out 2nd/3rd Ed Marines and Blood Angels*
*Throws away*
*Pulls out Chaos Dex*
*Smiles*
I just opened first Page, Saw Pert's entry and said wow, that's exactly what i wanted to do. So to be different i went for speed and attacks over his Inst-Death critter of doom. Didn't realise someone else had thought the exact same thing...honestOriginally Posted by Antyrael
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"You failed me at the moment I needed you most. Never again will I look upon your face. This I swear: From this day forth, let all who bear the name Atreides spit on the name of Harkonnen!"
-Vorian Atreides
"My name is Legion, is Lucifer, is Abbadon, is Satan, Eater of Souls."
The Taking by Dean Koontz
Wow I'll be the only Marine in this whole tourny and probably be killed in the first round... but at least I'm unique!
Also the problem of to many chaos characters could be solved by only letting in a certain % of Chaos and Tyranid players in.
Originally Posted by Antyrael in the Heavy Weight Thread
Originally Posted by Antyrael in the Super Heavy Weight Thread
You do realise there are only so many configs for Daemon Princes right?
If you were really that original, you'd be the one trying out an entrant from a different codex.
That would effectively be handicapping the other players who want to enter when they are going to be facing "ringers" (i.e. all the monstrous creatures).Originally Posted by Kensai X
Last edited by grizzly ruin; 14-07-2005 at 08:45.
Originally Posted by malisteen on the new CSM Codex
@Kensai: My Librarian's in. A bastion of light in this sea of darkness, we are
Probably get drawn against each other now![]()
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty
Speaking again about the case when a mini is not allowed to charge a grey knight (or a Nid with The Horro power)... Xabier has said this doesn´t allow you to shoot again at this mini, as your character will be close enough to charge by himself... But then again, the daemon trying to charge the grey knight, as he has seen his charge negated, isn´t allowed the benefits for the charge , isn´t it? (I mean +1 attack for charging, +1 strenght for furious charge and this kind of things).
Nurgle Chaos Lord 60pts
WS:6
BS:3
S:6(7) charging
T:5(6)
W:3+1
I:5(6) charging
A:3+2 and (2CCWs daemonic mutation)
Ld:10
Sv:3+/5+
Daemonic Stature: +1 S +1 T, changes WS to 6 and BS to 3 (toughness counts for calculating instant kill) 15pts
Daemonic Strength: +1 S 10pts
Daemonic Essence +1 W 15pts
Daemonic mutation: +1 attack 15pts
Daemonic Aura: gives a 5+ invulnerable save. 15pts
Mark of Nurgle: gives 1 T and true grit 10pts
Plague sword: power weapon, for each model wounded by it but not killed, roll 1D6, on a 4+ the model dies regardless of remaining wounds 25pts
Furious Charge: when charging, +1I and +1 S 15pts
Spiky Bits: may re-roll 1 miss in each round of close combat. 10pts
Daemonic Fire: 12” S4 SP 6 assault 2 5pts
CCW: gives extra attack 1pt
Total: 196
Fighting for clan: Ursa Chaotica, subclan: Maleficium
Last edited by Shas'o'Fior; 31-07-2005 at 04:04.
265 law of Imperial Guard conduct: one should not sneak up onto ones commanding officer and shout 'BLOOD FOR THE BLOOD GOD!'
I don't think Demonic stature Lords can use pistols at all
ZigZagman is right, Statured Lords may only use a specific arsenal of weaponry, listed in the entry for D.Stature.
"It's better to keep your mouth shut and appear stupid, than to open it and to remove all doubt."
Is my wolf lord not a marine anymore then?Originally Posted by Kensai X
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Keep your friends close and your enemies at the end of a bolter.
[PoshEnglishAccent]Come on chaps, lets go shoot some commoners!
No, no he's not he actually has halfway decent stats and everyone knows that Marines are supposed to lose in these tournaments...
noo soo hard .. reaaly sturggling to find something to defeat those dudes with.. was gonna go for a fun dude.. but i cna;t find anything fun that can compete ( unlike my 2 tau dudes)
I was active at the time warseer was founded.. now i'm just lurking
Originally Posted by tzeentchgiant
Wych archite
Archite 60
Agonizer 25: wounds on a 4+
Combat drugs 25:
Crucible of malediction 20: all pychers take a leadership test, if they fail they are removed. Within 12 inchs take the test at -1 leadership
Shadow field 25: 2+I save until the first failed save then it goes away
Hell mask 5: hit on a 6 unless opponents pass a leadership test
Wych weapons: enemys less then S6 half WS, enemys never count as having 2 ccws
Rever jetbkike: +1T
Splinter pistol 1: 12 inch range, S3 AP5 pistol +1A
Tormenter helm 5: 12 inch range, S3 AP5 pistol +1A
WS6
BS6
S3
T3/4
W3
I8
A3/5
LD9
6+/2+I, 4+I in cc
@ 196
let me know if anything is wrong since I made it with army builder…
for combat drugs always use: 1A, and reroll misses (I am kinda assuming the roller will know combat drugs aka roll a D6 for each, and on a double they take a wound, triple are killed outright.
edited out the nurgle DP since there is already a bunch of DP and no one had put in a archon/archite.
apearence: tall and slim with delicate features that hides tremendous strength. the archite fights with tremendous speed and skill, making attacks that are almost invisable to humans.
the archon wears dark red, with silver decorations.
Last edited by nightbringer11; 14-07-2005 at 22:44. Reason: wanted to change the entry
Well crap. Entry will be edited to swap that for something useful.Commander X is correct, its instead of another shooting attack.
Edit: What about the Psychic Powers Sanctuary, and Word of the Emperor? Can they be used to keep any Daemons at bay allowing me to blast them with my Psycannon?
Last edited by Puffin Magician; 14-07-2005 at 22:39.
I would suggest that those players who think that paper tanks are cheating or disrespecting the hobby should see if they can track down a copy of White Dwarf #132. - kelvingreen
Reading these red & black forums since 2001.