He only appears to have one weapon, shouldn't he have 2?Originally Posted by Crux
++Edited in Till's clan on post #116
He only appears to have one weapon, shouldn't he have 2?Originally Posted by Crux
++Edited in Till's clan on post #116
Best 40k animation evar! http://www.youtube.com/watch?v=oHg5S...elated&search=
One pair of Crushing claws, one pair of Scything Talons... perfectly legal, as far as I'm aware.Originally Posted by Frodo34x
Three men check into a hotel. The room costs 25 dollars. They all give a ten-dollar bill to the portier, who runs down to the reception to get change, and comes back with five one-dollar bills. He gives one dollar back to each of the men, and gets two dollars in tip.
So now, all the men have payed nine dollars each. 9 x 3 = 27, plus two dollars as tip.
Where did the last dollar go?
It is, just the way you've put them on the same line as opposed to under one another makes it hard to spot the scything talons entry.
Keep your friends close and your enemies at the end of a bolter.
[PoshEnglishAccent]Come on chaps, lets go shoot some commoners!
Oh hang on, is it too late to edit, I don't think the daemonic speed is actually going to do anything and I'll trade it in for Bionics if it isn't too late.Originally Posted by Kohhna
Waah! Missed that part, when I wrote it up I did it all on one line, and then split it up into further lines... edited that part now.Originally Posted by grey_painter
Three men check into a hotel. The room costs 25 dollars. They all give a ten-dollar bill to the portier, who runs down to the reception to get change, and comes back with five one-dollar bills. He gives one dollar back to each of the men, and gets two dollars in tip.
So now, all the men have payed nine dollars each. 9 x 3 = 27, plus two dollars as tip.
Where did the last dollar go?
Can I reserve a spot?
How about a Nerd on Ego Trip...![]()
When authorities warn you of the sinfulness of sex, theres an important lesson to be learned. Play more bloody Warhammer 40K.
Listen to Heavy Metal \m/
Originally Posted by Kohhna
I don't think your going to get very much out of bionics in the super heavy weight AoD.
Anyone who isn't able to ignore armor saves in close combat is going to be annihilated.
Originally Posted by malisteen on the new CSM Codex
Well you'll certainly get more use out of Bionics than you will Daemonic Speed in an AoD. Who knows, you might get lucky and it'll save your skin. I think something as simple as a Frag Grenade has made the difference in a previous AoD battle.I don't think your going to get very much out of bionics in the super heavy weight AoD.
If Kohhna drops Daemonic Speed, he'll have 20pts to spend on other stuff... I'd definitely drop it, even if you don't have much to spend your 20pts on.
I would suggest that those players who think that paper tanks are cheating or disrespecting the hobby should see if they can track down a copy of White Dwarf #132. - kelvingreen
Reading these red & black forums since 2001.
Originally Posted by Puffin Magician
I bought bionics myself because I had 5 points left over and there was nothing else I could spend it on.
But I bought it knowing it would be useless as everyones attacks in the super heavy ignore armor saves. Though I suppose on the off chance someone manages to shoot him and wound him with a bolt pistol and he fails his armor save, and rolls a 6 for bionics it could help![]()
However your quite right, he definitely should drop speed and use the points as best he can.
Originally Posted by malisteen on the new CSM Codex
Quick Q: Something that came up in the Ursa thread. If you have 8 A + Rage of khorne, would it give you max 11 A or max out at 10 A since it's a "characteristic" that goes from 1-10?
;-P
I don't think Rage of khorne is a characteristic increase, so even if there is a max # of attacks on the stat line he' get the bonus. Because its not part of his stats, its a One time bonus.
If you have a Venerable Dread with a dread CCW striking at S10 and give it Furious Charge, its S does not become 11 even though its a "one time bonus".Originally Posted by ZigZagMan
A one time bonus to a characteristic, is still an increase to a characteristic.
Originally Posted by malisteen on the new CSM Codex
Yes, imo. I think it was mostly Toughness and strength, because weapons and enemy toughness can only stay within the 1-10 range, however things like attacks, and perhaps wounds (somehow) could probably go higher... My opinion, anyway. Also, it is only temporary, not a stat line. But that's just my opinion.
Whoopie Goldberg for Pres!
Luck is nothing but preparation met well by opportunity.
- Eric Bana's father
If at first you do suceed, try not to look too astonished.
- Melnick's Law
Maybe So, but the charging bonus is extra attacks rolled in addition to the models normal attacks.Originally Posted by grizzly ruin
Beside is the MAX 10 stat in the rulebook? (ie it says NO stat my go over a 10)
or does it just give limits on certain things, like strength (would hate to see all those carnifexs insta-killed by a str 12 deamon prince)?
You can have a venerable dreadnought with furious charge???????
Last edited by ZigZagMan; 21-07-2005 at 13:06.
BGB pg. 12Originally Posted by ZigZagMan
"All characteristics are measured on a scale of 0 to 10"
It doesn't say anything else on the issue.
Space Marine Codex, pg. 32Originally Posted by ZigZagMan
Originally Posted by malisteen on the new CSM Codex
Yowza! Good to knowOriginally Posted by grizzly ruin
Okay what's the deal, In the rules message board the consensus was that ALL gifts of the gods count towards demonic gifts, and there was a link to a FAQ that clearly states this. It was a chapter approved article from before 4th edition, but unless a newer FAQ 'specifically' says otherwise, it's still in effect as far as I know.
Last edited by Spoonie; 22-07-2005 at 08:11.
Give me a link to the faq and a page number, and ill change my post. Until then. (forgive the pun) no diceOriginally Posted by Spoonie
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O’k I’ll take part if there’s some spots left.
Dark Eldar Arcahon Lord – Horcrux
Basic profile:
WS - 6
BS - 6
S - 3
T- 3
W – 3
I – 7
A – 3
Ld – 9
Sv – 5+
Costs 60 points.
Wargear and Weaponry:
Agoniser (Causes wounds on 4+ regardless of strength of toughness. No armour saves allowed)
Splinter Pistol (Range of 12” S3 Ap5 Pistol)
Crucible of Malediction (Use in shooting phase instead of moving and shooting. Nearest enemy Psyker must pass a leadership check. If in 12” of the crucible the psyker is at – 1 ld but adds +1 ld if 24” away. If the test is failed the psyker is removed from play. No saves of any kind)
Combat drugs (Taken at start of assault phase. Any number of options may be taken. Roll 1D6 per option chosen. If a double is rolled on the dice then the model suffers 1 wound. If a triple is rolled the model is killed outright. No saves are allowed against this wound. Effects last for one assault phase.
a.) May make 12” assault move and 3D6 pursuit/fall back move.
b.) +1 WS
c.) +1 S
d.) Always strikes first regardless of cover or weapons,
e.) Re-roll misses in combat
f.) +1 Attack)
Hell Mask (Close combat opponents must pass a LD test in every round of comba. If failed they hit the mask wearer on 6’s.)
Hellion Skyboard (Treated as Jump pack trooper. Adds +1 to armour save. 5+ ‘jink’ invulnerable save. May not hit and run)
Shadow Field (Invulnerable save of 2+.. If a save is ever failed the field is destroyed. Model may still fleet of foot.)
Archangel of pain (Used in shooting phase instead of firing weapon. Flamer template. Anything under it takes a pinning test at – 2 Ld. May only be used once per battle.
Gruesome Talisman (Counts as two models for outnumbering purposes)
Total – 178 points.
Last edited by Great Harlequin; 24-07-2005 at 11:21.
I edited my entry again for a mistake I made with his Toughness.
Originally Posted by malisteen on the new CSM Codex