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Thread: [40K - Official] Super Heavyweight Entry Thread

  1. #221
    Chapter Master Antaeus's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    *raises eyebrow at AmKhai's character's similarity to his own*

    I thought the Artekus Scourge was 35pts? That's what I paid for it at least.

    Also, remember the Scourge is a Daemon Weapon as well as a Power Weapon, so can attack its wielder. If it's only 25 I have 10 more pts to spend, can't find the appropriate WD
    Professor Yaffle: A woodpecker with a vision
    One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
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  2. #222
    Chapter Master AmKhaibitu's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    My bad Antaeus, forgot to slip the Dæmon weapon instructions in there, rectified now.
    And for the record I didn't look at any other entries when whipping this guy up as I actually use a termy librarian with scourge and powerfist at home.

    And yes you have another lucky 10 points to spend, don't spend it all at once.

    Not to mention my guy has more attacks and a 2+ save to boot... not all that similar afterall
    Last edited by AmKhaibitu; 05-08-2005 at 04:51.

  3. #223
    Brother Sergeant Skander's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    But can you use the scourge the same time you use a psychic power?
    (As per force weapons, I mean).

  4. #224
    Chapter Master AmKhaibitu's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Skander, the Scourge is a dæmon weapon and doesn't require a person to be psychic, it's simply trying to consume the soul of the person it hits.
    So in other words I or Antaeus could pop Veil of Time and still make use of the Scourge to it's full effect while the force weapons are merely glorified power weapons we're using as 2nd CCWs

  5. #225

    Re: [40K - Official] Super Heavyweight Entry Thread

    Quote Originally Posted by grizzly ruin
    Well, there's this.

    It's the old 3rd edition Q&A.

    It says...


    Q. How do items listed in the Cult armouries translate to the appropriate category in the main armoury?

    A. All count as Daemonic Gifts for the purposes of wargear limits except for psychic abilities (all minor powers and all Tzeentch-specific powers), which count as part of the psychic abilities and equipment list.


    it even goes on to include thrall wizards and inferno bolts.

    I actually think putting it up (the Q&A) on the website does more harm then good, as many of the Q & A are outdated.

    It still refers to the tar...

    But I suppose they feel alot of important things from this Q&A that were left out of the FAQ simply need to be up on the website.

    They're right. But it it needs to be in a nice shiny new FAQ.


    k, ill sort it out when I can. Im still on holiday in switzerland. I get back tommorow. (must say, bloody weird keyboard these swiss have, its got the y and z the wrong way round)
    http://holy-promethium.deviantart.com/

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  6. #226
    Chaplain C'tan's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    I'm in.
    Necron Lord:200 points
    WS:4
    BS:4
    S:5
    T:6
    W:3
    I:4
    A:3
    LD:10
    SV:3+/4+
    Wargearestroyer body, Phase Shifter, Warscythe (no saves of any kind allowed against lords' attacks.),Lightning Field
    All affected aspects shown in statline
    For every wound caused: the opponent takes a strength 3 hit.
    Last edited by C'tan; 29-10-2005 at 21:30.

  7. #227
    Chapter Master Great Harlequin's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Quote Originally Posted by C'tan
    As a result of Phylactery, when he gets killed by anything, he can still get back up with three wounds on a 6, and on a 5 gets back up with 2, and on a 4 he gets back up with 1. On a 1-3 he is removed as a casualty as normal.
    Not quite.

    If he is killed by something that is a Close combat weapon that does not allow a save or causes Instant death then he does not benefit from this as per normal with the We'll be back rule.

  8. #228

    Re: [40K - Official] Super Heavyweight Entry Thread

    Unless I miscount, we're up to 49. So only, 15 left.
    Formerly CaptainTycho of Portent.net
    "Old Ones are dead."
    -Farseer Niet-Che.

    "Niet-Che is dead."
    -Slaanesh.
    -MrBigMr

  9. #229
    Chaplain C'tan's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Quote Originally Posted by Great Harlequin
    Not quite.

    If he is killed by something that is a Close combat weapon that does not allow a save or causes Instant death then he does not benefit from this as per normal with the We'll be back rule.
    But the resurection orb negates that rule.

  10. #230

    Re: [40K - Official] Super Heavyweight Entry Thread

    Quote Originally Posted by C'tan
    But the resurection orb negates that rule.
    yes it does. What he means is, it isnt down to phylactery. To cause less "hastle", (and general avoidence of rules lawyering people like Great Harlequin ) just make it say "due to phylactery and ressurection orb: blah de blah de blah"
    http://holy-promethium.deviantart.com/

    Quote Originally Posted by Johnny Bravo View Post
    You, sir, are my hero.

  11. #231
    Chapter Master Antaeus's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Edited my character in Post 21, bought him a Familiar Actually, we haven't FAQed Marine Familiars, since unlike Inquisitorial Henchmen, their stat bonus is removed if they are taken out of action - but of course in AoD they don't actually take part...

    My (biased, obviously ) view is that they should simply grant +1 Initiative. After all, the Mark of Slaanesh is only 10pts and it has an almost identical effect (reducing opponet's I by 1). Whatever the decision, it'll need to go in the FAQ thread, but this is my take on it.
    Professor Yaffle: A woodpecker with a vision
    One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
    I can make a lord, but only God can make a gentleman - King James VI

    The Faithful and the Damned: Shades of Loyalty

  12. #232

    Re: [40K - Official] Super Heavyweight Entry Thread

    Ordo Malleus Grand Master NUFAN (no use for a name)
    Clan: Emperor's Finest (Adeptus Bellatoris)
    WS: 5
    BS: 5
    S: (4) 8
    T: 4
    W: 3
    I: 5
    A: 4
    LD: 10
    Sv: 2+/5+ Inv.
    145 points base Ordo Malleus Inquisitor Lord
    Fearless – pass all morale checks
    True Grit – use storm bolter in close combat
    Aegis – resists psychic test by adding Ld to D6. Enemy psyker must roll equal or higher on D6 plus Ld. Minor psychic powers have no effect at all.
    45 (30+15) Master-crafted DaemonHammer (attacks as power fist, attacks at dbl user's S, any model wounded cannot attack until end of next assault phase, re-roll one failed to-hit per turn, against Daemons it strikes in Initiative order)
    10 Storm Shield +4 inv. in close combat
    ----
    200 total

  13. #233
    Librarian Crux's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Fugazi: The True Grit with a Storm Bolter that Grey Knights get only works if you're in Power Armor.
    Three men check into a hotel. The room costs 25 dollars. They all give a ten-dollar bill to the portier, who runs down to the reception to get change, and comes back with five one-dollar bills. He gives one dollar back to each of the men, and gets two dollars in tip.

    So now, all the men have payed nine dollars each. 9 x 3 = 27, plus two dollars as tip.

    Where did the last dollar go?

  14. #234
    Chapter Master AmKhaibitu's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Quote Originally Posted by Fugazi
    145 points base Ordo Malleus Inquisitor Lord
    Fearless – pass all morale checks
    True Grit – use storm bolter in close combat
    Aegis – resists psychic test by adding Ld to D6. Enemy psyker must roll equal or higher on D6 plus Ld. Minor psychic powers have no effect at all.
    How curious Fugazi, I was sure that Iron Will did not mean fearless... you choose to pass or fail morale/pinning checks at will... which incidentely is somewhat better than fearless.

    True Grit's already been mentioned.

    I can't recall where you're grabbing Aegis from as that's a grey knight rule, not demonhunters, and an inquisitor lord is not a grey knight. I could be wrong but I'm sure the termi armour doesn't convey that bonus.

    Actually forget all that... you're entering something that's not an Inquisitor Lord, you've merely mislabelled it. I checked your stats and that's no Inquisitor.
    There is a big difference you know between a grey knight hero and an inquisitor lord... a difference of Strength and Toughness in particular.
    Last edited by AmKhaibitu; 11-08-2005 at 08:29.

  15. #235
    Chapter Master Xavier's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Someone whos bored could do me a huge favour and count how many entrys we have so far

  16. #236

    Re: [40K - Official] Super Heavyweight Entry Thread

    I think its at 50
    Formerly CaptainTycho of Portent.net
    "Old Ones are dead."
    -Farseer Niet-Che.

    "Niet-Che is dead."
    -Slaanesh.
    -MrBigMr

  17. #237
    Chaplain Rogue Sun's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    This might be a bit early, but I'll be a roller.

    Rogue Sun
    Out

  18. #238
    Commander Frodo34x's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    I'll be a roller (I think I'm on the official roller list anyway though)

  19. #239
    Banned EVIL INC's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Brother Vile

    WS-6 BS-3 S-5 T-6 W-4 I-5 A-5 Ld-10 Sv-3+/5+inv

    Chaos Lord: 60
    Daemonic Stature: 15 ( +1 s, +1t, ignores reguler armor saves )
    Dread Axe: 25 ( Ignores invulnerable saves, never needs higher then 4 to wound When you cause a Wound character must pass a Leadership test or suffer a Perils of the Warp attack at the end of the turn. only a single roll is made regardless of how many wounds are caused)
    Daemonic Essence: 15 (+1 Wound, included)
    extra close combat weapon: 1 (+1 Attack, included)
    Mark of Slaanesh: 10 (warp scream, Init of opponant is reduced by 1 in close combat, fearless)
    Combat drugs:25 (+1 ws, +1 attack, roll 2d6 if doubles are rolled, character takes a single unsavable wound)
    Daemonic resilience: 10 (+1 toughness)
    daemonic aura: 15 (5+ inv save)
    Spikey bits: 10 (may reroll a single miss in close combat every turn)
    daemonic fire: 5 (str 4, assault 2, ap 6
    Bionics: 5 (may ignore any wound on a roll of 6. This is rolled after all other saves are failed and will not work on wounds that do not allow a save.)
    Total: 196 pts

    Appearance: A huge three armed, twisted champion of chaos who smiles a lot with his ugly snaggletoothed grin, and waveshis phallic dread axe threateningly.
    __________________
    Last edited by EVIL INC; 18-08-2005 at 19:07.

  20. #240
    Chapter Master Antaeus's Avatar
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    Re: [40K - Official] Super Heavyweight Entry Thread

    Tiny edit to my character in Post 21 (again) changing his description since he now has a Familiar in game terms
    Professor Yaffle: A woodpecker with a vision
    One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
    I can make a lord, but only God can make a gentleman - King James VI

    The Faithful and the Damned: Shades of Loyalty

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