Hi all, had my first game using my IW army last night, thought I'd post the report, not sure if this is the right place..
Iron Warriors Vs Black Templars
1500 pts.
Terrain - (6x4 battlefield) Mission Recon
Forested hill - Cathedral ruins - Forest - Hill
- Ruins - Hill
Forested hill - Building ruins - Forest - Hill
Armies
Black Templars (from memory!)
Knight Marshall
Emperors Champion (vow allowed no ccover saves, but did give them 6+ invulnerable!) (with Crusader squad 2 in rhino at start)
Master Chaplin plus 5 terminator retinue (Assault Cannon, Cyclon launcher, serg with power sword)
Crusader squad 1 - 9 - Las / Plas, 1 neopyhtes
Crusader squad 2 - 9 - Heavy bolter, Melta, 3 neopyhtes Rhino
Sword Brethern - 5 TL Las Razorback (embarked at start of game)
Dreadnought - Assault cannon
Predator - TL Las plus 2 x heavy bolter.
Iron Warriors
Warsmith - Plas, PW, Servo, daemon armour, aura and strength
1 x 6 CSM Las Plas Tank Hunters
1 x 6 CSM Heavy bolter Infiltrate
1 x 6 CSM Two meltaguns Infiltrate
Basilisk (indirect)
Pred TL Las 2 x las DP, PP
Dreadnought - TL Las
3 x oblits (2 in one FOC slot, 1 in other slot.)
1 x 5 chosen plus rhino (accompanied by Warsmith embarked at start of game)
1x5 raptor
Templars won the dice roll for first turn and set up.
Razorback Predator Dreadnought
Rhino
Forested hill - Cathedral ruins - Forest - Hill
Crusader Squad
Knights Marshall
- Ruins - Hill
Forested hill - Building ruins - Forest - Hill
Heavy bolter CSM Las Plas CSM's Dreadnought
Basilisk Predator Rhino
Raptors Melta CSM's
Templars forced Iron Warriors to go first turn.
Turn 1 - Iron Warriors
Dread advances around the forest towards the ruins close to the Las Plas CSM's, gets line of sight on the razorback behind the forested hill. Rhino ducks into complete cover so to avoid any hits (plan was to rush towards the end of the game!)
Predator pulls out from behind buildin ruins towards forest gains line of sight on Templars Rhino sticking out from around the forest.
Dread opens fire on the razorback, hits and penetrates! Damage come up as a three, immobilised and shaken! Sword brethern have to bail out!
Pred fires on the rhino hitting and penetrating the side armour, but it's downgraded to glancing. Damage roll comes up with a six! The Rhino explodes and the inexperienced neophytes (3!) die in the explosion, whilst the power armour of the normal templars protects most of them (1 dead!). They advance forward after taking the wounds…
Las Plas CSM fire at the Razorback, hit, pentrate but it's downgraded to glancing and I get a shaken..
Basilisk fires indirectly at Crusader squad one but they are within minimum range, so I forfeit the chance to fire this turn.
An excellent turn all in all, both fast moving CC units, which would have helped out the Templars player greatly are now walking over the battlefield after the destruction of their transports.
Turn 1 - Black Templars
Pred moves out from behind cover, both crusader squads move forward with squad one advancing through the large wooded hill, squad two go up behind the ruins.
The Dreadnought moves along the lines towards the ruined cathedral as the Templars player notices a huge gap in his lines appearing.
Predator starts the firing for Templars firing at Dreadnought, scores a hit but fails to penetrate. Due to movement and prior damage this is all the Templars fire for this turn.
Turn 2 - Iron Warriors.
Oblit one turns up and DS's into cathedral ruins. The Dreadnought has a moment and decides to charge forward 9" instead of standing and shooting as I'd have like it to!
Pred advances along side the ruins to draw line of sight on the Templars pred.
Chaos Pred fires at Templars and even with TL Las misses completely! Basilisk opens fire and misses completely as well due to firing indirectly… TH Las / Plas fire at Pred and miss as well!
Heavy bolter squad fire at Crusaders one and inflict three wounds, all of which are saved..
Oblit one fires at side armour of pred with plasma and fails to penetrate.. gahhh
Ok that turn really didn't go that well… No damage and a Dreadnought who decided to do his own thing..
Turn 2 - Templars
Terminators don't turn up..
Crusader squad 2 moves forward into behind the ruins. Dreanought moves over to take on the oblit in the ruins. Sword Brethern seeing the abonination that is the oblit start moving away from their destroyed transport and try to cover the open ground between the forested hill and the cathedral ruins.
Predator and Razorback open fire on the rampaging Dreadnought and inflict two penetrating hits, both roll ones on the damage table though! This seems to stun the Dread as he now behaves himself for the rest of the game and does what I ask of him!
Crusader Squad one opens fire on the heavy bolter CSM's in front of them. A las and plas shot wound, but both make their cover saves..
Dreadnough opens fire on the Oblit. Scores two rending hits and two normal ones! All wound in the end and I need to make two 5+ invulnerables and 2 2+ saves. I fail one invulernable leaving him injured but still alive in the enemy deployment zone...
Turn 3 - Iron Warriors
Oblit 2 (two of them) turn up and try to DS into the Templars lines, they scatter badly and end up in the middle of the battlefield! Near enough dead centre…
Pred moves forward to gain better line of sight on the Templars pred. Dread does nothing as can't move or fire! Rhino comes around the corner of the forest and advances towards the ruins.
Oblit 1 moves further into the ruins closer to the side armour of the pred. Raptors move over open ground towards building ruins and CSM Las Plas.
The TH las / plas CSM's open up on the pred managing to immobilise it, the oblit in the cathedral ruins now opens up at close range with a melta gun and finishes off the crippled tank. The pred kills off the immobilised Razorback.
The basilisk opens fire on the Crusader Squad on the far side of the battlefield and lands a shot directly on top of them! Three are killed including the emperors champion.. The extra move means the squad make it into cover of the ruins in front of them.
Oblits two manage to stun the Dreadnought with lascannon fire.
Turn 3 - Templars
Terminators turn up and deep strike right into middle of Iron warriors lines, pred and ruined building on left, on right Dreadnought, CSM with melta's, in front two oblits! Sword brethern move across the battlefield towards the oblit ..
Crusader squad 1 advances down flank out of wooded hills towards heavy bolter CSM's they are accompanied by Knight Marshall. They open fire on the Raptors causing two wounds which are not saved!
Crusader squad 2 open fire on the rhino and manage to penetrate it with a meltagun shot.. It blows up spectacually killing a member of the melta squad who was to close. The chosen bail out, but the lord takes a wound as he flees the destroyed vehicle.
The terminators and the chaplin decide to open fire on the obliterators as they have the best chance of getting into the templars deployment zone at the time. Assault cannons causes two wounds, the cyclon another, storm bolters from the termies and chaplin cause another three! I save the cyclon but fail one of the invul's for the Ass cannon. The storm bolters patter off harmlessly as all the wounds are saved.. Pheww just one wound from that multitude of fire.. Really lucky on that one.
Turn 4 - Iron Warriors
Oblits move forward a little (doh slow and purposeful!) in the centre, raptors move quickly towards the crusader squad which is now in the open. Dreadnought moves around the chaplin to get a good charge in.
The pred advances towards the centre hoping to advance more towards the enemy lines in the last two turns.
The heavy bolter squad fires at the Crusader squad in front of them leaving them with just four troopers overall, they are now a non scoring unit.. The knights marshall is still a problem though, as he can rip them apart if he get's to close..
With the terminators in their lines the Iron Warriors concentrate all fire on them. The Las / Plas CSM's kill off one, the pred kills another, the CSM meltas kill two! The dread kills another with lascannons leaving the Chaplin all on his own!
The oblits 2 open fire on the Templars dread and stun it, but oblit 1 takes careful aim and repays it's wound by hitting penetrating and blowing it away with a six!
Basilisk fires on the remains of Crusader squad 2 and kill the heavy bolter and melta marines leaving just the sergeant...
The IW dread charges the Chaplin, at this point we realise it's only a matter of time before the Chaplin buys it as he's only S4! He didn't have any melta or krak grenades meaning he wasn't able to penetrate the armour… All the dreads attacks hit, all wound! All are then saved by the 5+ invulnerable! Wow!!
The Raptors attack the Crusader squad in the open but nothing happens and combat is drawn.
Turn 4 - Templars
Not really much left for the Templars player to do, he advances the Knight marshall forward hoping to be in charge range of the heavy bolter CSM's.
The Crusader squad champion moves forward to charge the CSM meltaguns..
The raptors kill one for no return, but the Templars hold, the raptors hit and run out of combat.
The chaplin dies finally to the dread, whilst the serg from squad 2 charges, hits three times, fails to wound and is then killed by the CSM he charged!
Turn 5 - Iron Warriors
Only some sword brethern (5), three Crusader Squad 1 and the knights marshall are left. The multitude of fire from obliterators, lascannons bolters and heavy bolters reduce the once proud army to the Knight Marshall who is facing off against nearly the whole Iron Warrior army.. The dread has the last say firing it's twin linked Lascannon and insta killing him with the final shot of the game.
Marine casualties - all….
Iron Warriors casualties - 2 raptors, 1 CSM, wounds on Oblit 1 and 1 of Oblit 2, lord wounded.
Raptors and all the oblits in the enemy lines..
Well what can I say, first outing for the Iron warriors and a comprehensive victory absolutely crushing their foes.
I had some major good luck at times (rhino blowing up first turn, razorback being immobilised first turn!) and my opponent had really bad luck at times (rolling three ones to wound on a couple of occasions and only needing two's!) I managed all my saves that I needed and then some!
Oblits are dead hard they soaked up two assaults cannons, numerous storm bolters and loads of other fire for only two wounds on different units…


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Kriegschmidt
RIP Slippery Jim DiGriz 



