FWs range for the Death Korps of Krieg.
Now we will take a look at what DkOk still NEEDs, what we WANT, and finally DREAM off...
If you have any suggestions of your own, please post here. I will also browse the regular newsletter debates and take up any suggestions there.
Death Korps of Krieg Siege List and Rules in Imperial Armour 5
Project logs on the Death Korps of Krieg
- Cripplers "SMALL" DKoK army
- Krieg 37th Heavy Panzer Division. "S" company by "Still learning" + Showcase
- Krieg kampfgruppe by Ritterkreuz1
- Krieg filled goodness by DaCone2
- Inquisitorial Krieg by KayvaanShrike
- Krieg 21st Panzer Division by Aalok
- 501st 'Isenhertz/Isenblut' by Baron von Lexus
- 9th Siege Infantry Regiment by Colonel Stagler
- The 568th Regiment by T-Hawk (See the Mortar!)
- The 49th Siege Regiment by Darkane
- Mixed DKoK Forces by Drogmir
- Varaths Death Korps...City Style
- Death Korps army by Binky
- Dio´Ras Death Korps army, painted by Microartstudio
- 142nd Regiment WiP by Everett
- A converted Krieg army by LemanRuss
- Two Krieg Armies by BrotherAtrox and Oberst Morte
Rule & FAQ issues:
- Grenadiers as troop choice
- Grenadiers units (6+) to move in two Centaurs
NEEDs:
- HQ: Master Vox
- Death Rider Command Squad
- Grenadiers: plasmagun
- Grenadiers: demolition charges
- Infantry: vox casters
- Engineers: special weapons
- Rules: Trench Warfare
- Rules: Engineers
WANTs:
- Charging Death Riders
- Atlas Excavator
- Arms and Weapons upgrade pack (including all special weapon choices)
- Snipers (be serious: trench warfare WITHOUT snipers???)
- Infantry Trench Raiders (with shield, shotgun and other cc-equipment - use Engineers?)
- Infantry manning trench (defensive shooting)
- Infantry digging trench (trench equipment, laying barbed wire, etc)
- Infantry squad fighting
- Special characters
- A penalty unit, to be used as recruits
- Trenches: t-junction, x-junction
- RULES: Grenadiers as Troop selection (one per platoon)
- RULES: Moving one Grenadier squad in two Centaurs
- Rapier Laser destroyer
- Chimera upgrade kit (for Trojans, Basilisk, etc)
Note: additional minis can be releases as upgrade packs or in smaller quantities, there is no need to make full squads for all.
DREAMs:
- Bombard platform
- Priests
- AA Gun
- Land Crawler based transport
- Land Crawler based light tank
- Missile Launcher Team
- Trench Raider aircraft (heavy armour, very short range, eg an Arvus variant)
- Termite (tunneler equipment)
- Ragnarok tank
If you have more needs and wants, or found other rule quirks, post here or let me know.
And here is what we alread have:
FWs Death Korps of Krieg
IA5 - The Siege of Vraks
IA6 - The Siege of Vraks II
Command
- Command HQ Squad
- Quartermaster and Retinue
- Commissar, another Commissar, a tank riding Commissar, and a mounted Commissar
Troops: Infantry, Cavalry & Transports
- Platoon Command Squad
- Infantry Squad advancing
- Infantry Squad at ease
- Infantry Squad firing
- Infantry Platoon (50) standing / the Gorgon loadout
- Heavy Weapon teams: Mortar, Autocannon, Heavy Stubber, Heavy Bolter, Lascannon
- Gorgon Assault Transport (with mortars)
- Weapon and Equipment Packs
Grenadiers & Transports
- Squad, Heavy Flamer, Meltagun and Heavy Stubber
- Centaur Light Assault Carrier
Specialist troops
- Death Rider Cavalry and Commissar
- Engineers
- Engineer Mole Launcher
- Hades Breaching Drill
Leman Russ variants
Alpha Pattern (AP), Phaeton Pattern (PP), Annihilator (AP), Demolisher (AP), Exterminator (AP), Executioner (AP), Vanquisher (AP)
Field Artillery
- Heavy Mortar with Crew
- Quad Launcher Thudd Gun with Crew
- Centaur Artillery tractor
Heavy Artillery
- Medusa Siege Gun on Carriage
- Earthshaker Gun on Carriage
- Heavy Artillery Crew and sets
Superheavy Tanks
- Macharius
- Macharius Vanquisher
- Macharius Vulcan
- Valdor Tank Hunter
- Malcador assault tank male
- Malcador assault tank female
- Malcador tank hunter Annihilator
- Gorgon assault transport
- Minotaur
Superheavy Tanks: Baneblade Variants & Upgrades
- Arkurian Pattern Shadowsword
- Arkurian Pattern Stormsword
- Arkurian Pattern Stormblade
- Arkurian Tank Upgrade
- Superheavy tank upgrade pack
Trenches and Trench equipment
- Trench Overview
- Building Tutorial
- Trench System includes: Straight, Corners (3 joins), Trench End with Gun Mount, Trench End with Ladder, Bunker, Support Struts, Equipment, Ladders & Bridges, Stubber & Autocannon with Crew (3)
Other
- Weapon and Equipment Packs
- Tank Commander 1
- Tank Commander 2, Engine Filters, Trench Rails
- Turret Upgrades
- Decal Transfer Sheet
While we are at it, take also a look at this debate and list for Krieg-like models from alternative companies...


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