The propose of this thread is to Take another look at Kroot and see if we cannot find rules to better represent thier nature and to come up with some new rules for Aun'Shi
Kroot:
I would like to keep the point cost to around 9 and no more than 10 so nothing to drastic but a little more fluffy. Also the Krootox need a revisment
One of the aspect lacking is thier speed. Kroot are fast and hard hitting and thier rules dont represent this. I have some ideas but any more than 2 of them would be foolish.
Some Ideas are:
(add the signature adaption list from the Mercs codex)
Tough (+1T) +2 points each
Fast (+1I) +1 Point
Also I think they chould et a 6+ save free with Sharper. They have tough skin and wear bits of armor. Even Catachans with a Flak vest have a 6+. Also raise standard cost to 8 and give them FOF.
Also for Krootox I was thinking:
T 3(4)
Make Kroot Gun Heavy 2 at 48'' and Assault 1 at 12''
For Aun'shi I was thinking a Rules set to represent 2 Fighting Styles.
I was thinking
WS 5 BS 3 S 3 T 3 W 3 I 4 A 4 Ld 10 Sv -
Equipment: Honor Blade
All the rules of a Ethereal
And 2 Modes of fighting:
Monk'ka:
Something to emphasise Hard Hitting. Maybe gain the Choppa rule to offset lack of PW and +1 A but fight at I 1
Kauyon:
I was thinking gain the Defend Rules (all enemies in BtB -1 Attack and a 4+ Invurn save but fights at Half his attacks and I 2
What do yall think? I am open to all ideas and I think we can come up with some good rules.


Reply With Quote
