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Thread: Kroot and Aun'Shi Rules Development

  1. #1
    Chapter Master redbaron998's Avatar
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    Kroot and Aun'Shi Rules Development

    The propose of this thread is to Take another look at Kroot and see if we cannot find rules to better represent thier nature and to come up with some new rules for Aun'Shi

    Kroot:

    I would like to keep the point cost to around 9 and no more than 10 so nothing to drastic but a little more fluffy. Also the Krootox need a revisment

    One of the aspect lacking is thier speed. Kroot are fast and hard hitting and thier rules dont represent this. I have some ideas but any more than 2 of them would be foolish.

    Some Ideas are:

    (add the signature adaption list from the Mercs codex)

    Tough (+1T) +2 points each
    Fast (+1I) +1 Point


    Also I think they chould et a 6+ save free with Sharper. They have tough skin and wear bits of armor. Even Catachans with a Flak vest have a 6+. Also raise standard cost to 8 and give them FOF.

    Also for Krootox I was thinking:

    T 3(4)
    Make Kroot Gun Heavy 2 at 48'' and Assault 1 at 12''


    For Aun'shi I was thinking a Rules set to represent 2 Fighting Styles.

    I was thinking

    WS 5 BS 3 S 3 T 3 W 3 I 4 A 4 Ld 10 Sv -

    Equipment: Honor Blade

    All the rules of a Ethereal

    And 2 Modes of fighting:

    Monk'ka:
    Something to emphasise Hard Hitting. Maybe gain the Choppa rule to offset lack of PW and +1 A but fight at I 1

    Kauyon:

    I was thinking gain the Defend Rules (all enemies in BtB -1 Attack and a 4+ Invurn save but fights at Half his attacks and I 2


    What do yall think? I am open to all ideas and I think we can come up with some good rules.
    Last edited by redbaron998; 09-05-2007 at 10:48.
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    Chapter Master redbaron998's Avatar
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    XV 22 Battle Suit, Command-Link Drone, Devilfish Stealth Generator

    Inspired (aka not able to sleep) as lead me to make these potential rules. I have derived the XV 22 and Command-link drone's Price and Rules mainly from Shadowsuns Entry. This is just making it accesable and custimazable for other Commanders since Shadowsun isnt the only one with it. I was inspired by Dawn of War Dark Crusade to do this. Also From DOW I have been inspired to do a Devilfish Stealth Generator like in the Game. I think my prices are generally fare but am open to opinions about anything or ideas for more.

    Note: The XV 22 suit does not cost so much becuase the Shas'O does loose a wound, str, and T to take it.

    XV 22 Battlesuit (Special Issue): For +15 points A Shas'O may upgrade his XV 8 Crisis Suit to a XV 22 Battle Suit. This experimental battlesuit grants the uer the Acute Senses and Deep Strike special rule, and includes a stealth field generator. It also includes an integrated shield generator that grants the Commander a 4+ Invulnerable Save. The Suit Includes a Advanced Target Lock (allowing him to target two enemy units with no target Priority test required. The suit may then select 3 systems like a normal Crisis suit. Unlike a Crisis suit the XV 22 may select two of the same weapons but can act independently of each other, The commander must pay full price for each if he chooses this. The commander may still select a Twin Linked weapon for the stated price. The suit is not as durable as the XV 8 Crisis Suit meaning the Shas'o will only have 3 wounds. Also the suit is lighter as befits its stealth role. The commander will only have Strength 4 and Toughness 3

    The Commander may no longer select a Shas'vre Crisis suit bodyguard team but may select a Shas'vre Stealth Team consisiting of 1-4 Shas'vre Stealth suits at 40 points each, they all may select items from the battlesuit wargear list. All may exchange thier Burst Cannons for Fusion Blaster for +4 points each.

    Command-Link Drone (Special Issue): For 25 Points a Shas'O may select a Command-Link Drone. This drone does not count as one of the 0-2 Drones a Model with a Drone Controller may take. It has the Stat Line of: WS 2 BS 0 S 3 T 3 W 1 I 2 A 1 Ld N/A Sv 3+. Any Tau units (including Vespid units with a Strain Leader, but not Kroot units) withing 18'' may use the Commanders Leadership for any Moral, Pinning, or Target Priority Tests


    Devilfish Stealth Shield: This can be taken on any Devilfish Transports dedicated to pathfinder teams ONLY. For +20 points the vehicle gains a stealth field generator. The Vehicle may then Infiltrate but instead of being within 12 inches out of LOS of the enemy and 18 Inches in, it must be 18 Inches if out of LOS and 24 inches if in LOS. The Pathfinders must start inside the Vehicle if you choose to do this, but may disembarke with thier scout move as normal
    Last edited by redbaron998; 07-05-2007 at 11:06.
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  3. #3
    Chapter Master superknijn's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    Don't forget that Shas'erra has lower S and T than a model in a Crisis suit.
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    Chapter Master redbaron998's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    Thank you, Adjustment made.

    What do you think of the price cost for it?
    "For every battle honour, a thousand heroes die alone, unsung and unremembered."

  5. #5

    Re: Kroot and Aun'Shi Rules Development

    I like the points cost for it seems fitting, i especially like the retinue sounds fun

    I would drop the I 1 on the mont'ka style on aun'shi though, it would under power him IMO, and he already comes with a 4+ INV save so how about giving him ignore first scored wound but i think it might offset him slightly, to be honest i'm just recommending stuff that sounds sort of reasonable, is he able to choose to fight normally or does he have to use the fighting styles?
    Last edited by harlequin21; 07-05-2007 at 21:08.
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    Chapter Master Hellebore's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    Definitely not WS6 for the ethereal - even space marines only get that when they are special characters, and Tau are worse in combat than everybody (part design part biology).

    Look at O'Shovah, he's a hyped up psycho with a WS5 and I5. Aun'shi would definitely not be more than 5.

    There is a definite pattern to stat increases (especially WS) in 40k armies, the leaders are 1 pt higher than grunts, the best leaders are 1pt higher than them, and the Uber characters are 1pt higher than that.

    As a tau starts off with WS2, that would mean any uber character would get to WS5 maximum.

    Kroot should definitely get 6+ armour either as standard OR for free when you purchase a Shaper. 6+ should never have to be paid for, it's just too crap.

    I'm not sure that they should get Furious Assault - they are already S4, that would make them S5 on the charge, which is a tad too nasty (especially at WS4 and 3 attacks each).

    Perhaps they should have a small Adaption list they can choose from:

    Signature Adaptions:
    The unit may take one of the following:
    Tough (+1T)
    Quick (FoF)
    Fast (+1I)

    Listed with a price, to show that the shaper has lead them in a certain direction.


    Hellebore
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  7. #7
    Chapter Master IncubiLord's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    6+ Save free with Shaper seems fair enough to me.

    A Signature Adaptations list, lifted from the Kroot Mercs rules with Hyperactive Nymune Organ added would be all right, too. Note that it wouldn't affect Hounds/Oxen unless otherwise specified, but amend Hounds to automatically be Fleet.
    Quote Originally Posted by redbaron998 View Post
    Also for Krootox I was thinking:

    T 5
    Make Kroot Gun Heavy 2 at 48'' and Assault 1 at 12''
    Not unless you're bumping them back up to the crazy price that made them unused before the latest Tau Codex.

    Krootoxen need very little to make them usable, and the quickest fix would be to allow them to Infiltrate with the rest of the Kroot.
    Maybe make them grant +1 Toughness as a mount (T3/4 or T4/5 depending on Signature Adaptation).

    The Kroot Gun is actually pretty fair for an up-close weapon that can add a hair of long-ranged firepower in a pinch, but maybe allow a Kroot Bolt Thrower (stripped down from the Great Knarloc one - smaller mounts mean smaller weapons) instead.

    Maybe:
    Range 24", S4, AP-, Assault 2

    - and you could buy explosive bolts
    Range 24", S6, AP6, Assault 2
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  8. #8
    Chapter Master redbaron998's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    I suppose T 4 would work. They cant single out the model anywyas. How about can exchange the Kroot Gun for a bolt thrower at no additional cost. Explosive bolts are +5? points
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  9. #9
    Chapter Master IncubiLord's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    I'd make the explosive bolts +10.
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  10. #10
    Veteran Sergeant corsair_01's Avatar
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    Re: Kroot and Aun'Shi Rules Development

    well i have to say i really love the shadowsun/commander xv22
    rules they should allow you to select different suites for your commanders

    if a person, were to use those rules, would you alllow them?
    just curios

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