I thought this one was a sign of improvement, what is it that this one is missing compaired to the next latest few magazines?
TG
I thought this one was a sign of improvement, what is it that this one is missing compaired to the next latest few magazines?
TG
it was one of those issues, that i went through and nothing except the Howling Griffons caught my interest, normally i give every system a good look through, but this issue had nothing of interest in it
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I agree with boogle, the only thing that I have bothered to read is the stuff about the Howling Griffons Space Marine chapter. That was the only article that truly interested me.
The rest was just aload of rubbish on LOTR, which I dont bother to read anyway because I am not interested in it , in anyway.
So overall I thought it was a rather crappy issue and a waste of my hard earned cash.
Veteran of the Psychic Wars
What has he got a tea cosy on his head for?
TOHC
More random thoughts.
I liked the Howling Griffons too, and the terrain stuff made me think about terrain projects, whih is good.
The Tyranid anti-tactica was solid, I thought. Not startling, but a good companion piece to the Tyranid tactica in the last issue. Basic, but worthwhile considering that most of the 'tactica' threads here on Warseer (and elsewhere) are actually just about force selection.
Well IMO too much LOTR this issue although i can see why. They need to promote this as much as possible through their existing media to keep it afloat. Good luck to them i hope it works
WFB
I thought that the wood elf painting guide was inevitable and predictable, not much interest there.
The Lichemaster article was so-so some recycled stuff and a few fragments of fluff.
The Norse in Lustria thing was mildly interesting although my interest in Lustria was minimal to start with.
Ogre Rhinox were excellent perhaps these will give Ogre players a bit more of a chance.
40K
The terrain article was excellent nasty looking bubbles!
The anti nids tactica was interesting some nice tricks there and a few ive used.
The nids scenario was pretty good, nice to see more detail on the process of assimilation.
The Howling Grffons article was a bit perculiar, just another bunch of marines painted slightly differently IMO. I have a feeling that this was a filler in an otherwise marine free issue.
Swap the tick and the cross over at the bottom of p92-93 and you'll have the correct set up for a tourney battle! Anyone had that problem in the GTs at all? When I was last there it was something like that...Originally Posted by Gethzerion
Flicking though the mag a bit (I haven't read much of it yet), the anti-'nid tactica looks to be some useful reading, mainly so I know what to look out for when I bring out my 'nids and then be able to deploy anti-anti-'nid tactics!
Other than that, I can see what you mean. If it's going to carry on it's marine/'nid trend it's only got another 3 issues left before it can be offically declared that this year has been nothing but that...
Easy peasy. They still have black templars to get through this year, Thoume.
It was nice to see something new for fantasy that wasn't scenario or campaign specific. Like the Bugmans campaign, the Lustria stuff all seems to be aimed at gamers with access to the resources to create whole armies and terrain sets just for a few months of games. In other words, the studio are writing Warhammer rules for themselves and their friends.Originally Posted by Venkh
I think the secret of the nids terrain was the gloss varnish. Did anyone recognise the artwork showing the stage by stage assimilation of a world (ran underneath the digestion pool article). Usually WD recycles artwork from elsewhere, but I don't remember seeing those images before
?
With them comming out, indeed!Originally Posted by de Selby
I saw them on Black Gobbo on the US site (I usually look at both the UK and US site, even though a lot of the material on the US site slowly finds it's way onto the UK one!) before I got this months' WD. Some nice work none the less!Originally Posted by de Selby
I liked the White Dwarf, but I’m a warhammer player and we got the most of this WD I think.
Editorial: As far as I’m concerned the can drop this and put 2 extra pages fun in the magazine.
LOTR: I don’t play it and I don’t read it so I’m not going to say something.
Warhammer:
- Lichemaster was good, I like new rules and some new fluff. I like to see where they are going with this. But it gives the undead players out there some new things to try out. A scenario is always nice too.
- Painting and modeling articles is something I skip, but my brother studies them, so no money wasted.
- Norse could be done better. There isn’t really new stuff in it and the extras for chaos aren’t that innovating. Overall I find that Lustria gave us some new troops, and extra things to do with your army but nothing that goes beyond OK.
- Rhinox Cavalry: new fluff, new rules so it’s all good for me.
40 K: New army + marines. The tactica was good, but it was the only article I fond worth reading. I feel sorry for all the 40 K players and especially for the non empire players.
That's what they should teach us here, he thought, turning over on to his side, how girls' brains work ... it'd be more useful than Divination, anyway.
(Harry Potter)
One question that has been nagging at me for the last few months revolves around the new set up....
Editorials, new releases and bits about the world -13 pages
Astronomican etc - 25 pages
Adverts + Dividers - 5 pages
Now bearing in mind the new 'Fatter' dwarf is 145 pages long that only leaves us with just over 100 pages of articles.
I dont know if you have discussed this before but it was more apparant to me in issue 309 for some reason.....
Even the Back cover the home of somer rather tasty models has now of late become a billboard.
Now i have all the WD since about 90 and in theory the dwarf is bigger but the amount of articles has not increased it has in fact dropped to the same lvl as the old days but for a higher cost.....
Like i say if this has been spoken of before i apologise a lot.
I'll guess I should continue my traditional article-by-article review. It was a few issues since last.
The News: Well, it's the news. Scouts, Terminators. Stuff we already knew.
Editorial: This was the most uninspirational editorial I've ever seen. Do better, or scrap this part. Paul Sawyer's editorial fit in on the contents page, not wasting valuable space. And with only three people now, do something fun. Something different.
New Models: Well, the Witch King look good, and Arwen is an improvement. But what where they thinking of when they made the rangers. I didn't think LotR was heroic scale. Some of the worst miniatures I've ever seen. And well, the Elves look good, even though the treekin could be better.
Lord of the Rings:
New rulebook, review: Nothing unusual, but nothing new either. The mines of Moria look crap, except Boromir, the goblins and the terrain. Why are they even trying to make single piece characters in plastic? Waste of time, IMO. The scenery guide in FotR looks interesting though. Seems like a great idea. However, then there is another new fellowship. That's what, the seventh Aragorn model? Gildor looks good though, and has an interesting pose, similar to that of the Witch King. The Juan Diaz sculpted Gimil and Legolas is the best so far.
Escape from Dwarrowdelf: A fairly boring battle report. Seems like a gap in the tactical skills between the players, and the terrain wasn't that great. Seems like a pretty linear scenario, with not that many different opportunities.
Victory assured: General tactics. Seems like a good article, but then I've never played LotR, so I shouldn't say that much. Fairly interesting read though.
Fear of the Dark & Fiends & Fireworks: Two scenarios, which seems pretty boring for the Free People. I can't imagine it being much fun only controlling one models. And using fireworks as a weapon is just stupid.
Bridges Great and Small: Construction guide to a bridge. Nothing special. Comes bundled with a scenarion I didn't bother to read.
Warhammer:
Return of the Lichemaster: Run of the mill story. Nothing I would use for more than an excuse for a battle if I am considering the quality of the writing, and it doesn't quite know what it wants to be. It seems like a text taken straight from a history book, with added descriptive explanations. As dull as a school textbook. Would have been much nicer as a real story, as for example the Battle of the Finuval Plain, or even like the Book of Days in the 5th ed HE armybook. Fairly average special characters, but doesn't the real Cloak of Mists and Shadows say that the wearer may not attack in close combat? Anyway, it seems like they just took a master necromancer and threw some fairly average and uninspiring magic items at him. Same with Krell, but the mention that he's sanity is eroding is interesting. Something to expand on perhaps?
Modelling Cairns: Make a hill with rocks. Very average terrain.
Painting Wood Elves: Mostly boring, it's not the world's best painting and they are some bit below tabletop standard IMO. The characters is great though. They should have made a guide to them instead.
The Norse of Lustria: My favourite series. Pretty interesting. Not the best, but on par with the Dwarf one. It's always nice expanding on the geography of the Warhammer World. Please do Arnheim for your next one. The Marauder Heroes were quite unneccesary. I think you should keep rules out of this.
Rhinox Cavalry: Where have I seen this before? Yeah, in the Ogre Kingdom's Army Book, that's where! Why do you think those who have any interest in these rules would want to read background they already have? And the rules seems like they were taken directly off Forgeworld.
Making a Monster: This is good stuff. Now print the painting part, and you have a thing that would have been more worthy of the Howling Griffon's pages.
'Eavy Metal Showcase: The one word I have for this is interesting. It isn't very high on the painting scale, and the modelling doesn't look very Games Workshopish at all. To be fair, all the mounts look like toys. I remeber a children's TV series that looked pretty much like that. The Treeman is funny though, and the Sigmarite priest is just gorgeous.
Conversion Clinic: Meh. Run of the mill.
Warhammer 40k
Warzones: Looks good. It isn't that much real content, but it makes me want to do something. To sum it up, inspirational. More of inspirational articles, like 'Eavy Metal Masterclass.
To kill a Tyranid: What are you thinking? Play the game, not the rules. The Rude Ploy boxes are the most abysmal thing I've ever seen besmirch the pages of the White Dwarf. Be ashamed of yourselves. Otherwise, it contains some useful things.
Tyranid Invasion: Dunno about the scenario, but the terrain article is nice, and shows of something pretty different by easy means. Good. The pictures are nice too.
Howling Griffons: Well, the concept is good, but you don't need to show every goddamn model. Especially since alot were uncoverted. Go take a look at the old Emperor's Children army showcase. That's how a showcased army should look. So, pick an [extremely] well painted army, focus on the conversions, and you have a good article.
Letter's Page: Most boring so far. And bigger pictures, please.
Lower average for this one. 4/10 if I have to set a grade.
/Adrian
“There's a hole in the world. Feels like we ought to have known.”
Wasn't too bad an issue, I'd have liked to have seen a proper battle report though. I liked the Skeggi article and the stuff on the Lichemaster, it'll be neat to see an old "pure undead" style armylist in a couple of issues time combining troops from the VC's and Khemri once again.
What happened to the two guys who left, I wonder?
Very good rundown Keel. Tho it doesnt seem that interesting i will buy it just for the norse thingy![]()
Originally Posted by Augustus Hill (OZ)
It's the second issue so far that I have only browsed in WH Smith. I'm not giving 4GBP for that - The Times is 50p and provides close to an hour of reading, White Dwarf seems to contain some 10minutes of Wh40k non-repetitive text. Not worth it.
SPQR or GTFO
Did you have to tear the cellophane off first or did it not have any?Originally Posted by Nurglitch_PS
It's a real pain when there is, especially when there were no leaflets or anything in this issue!
Nah, I wouldn't do it. In the WH Smith next to me there is always one copy with the celophane torn off.Originally Posted by Thoume
SPQR or GTFO
How Not To Kill A Tyranid
Polite Ploy #1
When you decide which Tyranid units that each of your units will fire at, try to set up shots that are just in range. This will ensure that the Tyranid player has to remove casualties from the front, unless he/she refers to the following passage in p26 of the rule book, in which case you'll be stuffed...
The owning player can choose to remove any models from the unit, providing they are within line of fire and range of the attackers weaponry. He can remove models from the rear if he [or she] wishes - it can be imagined that these troops were slain as they advanced and that the rest of the unit continued moving forward.
Polite Ploy #2
Charge strength 3 Tyranid units (pretty much any gaunts and any basic troops in most people's armies...) with walkers. Sentinels, Killa Kans, War Walkers and Crisps are great for this. The Tyranids can't hurt them due to their low strength, and they can tie huge broods up in an assault for the rest of the game. However, unknown to you, it would be the Tyranid player's intention to tie up such a versitile and potentially leathal unit anyway, keeping it from harassing the player's more powerful beasties before they can finish them off. It's a double edged sword, my friend...
Polite Ploy #3
Two of the nastiest Tyranid psychic powers are Catalyst and Warp Blast. Catalyst is particulary unpleasant giving it's bone sword connection (Read the paper!). However, both it and the powerful version of warp blast require a psychic test, so if you happen to own an army that CANNOT have psychic hood or a warp blade, it will be Ork omlette for lunch and toasted Tau for tea... what breakfast will be be is up to you...
(unoffical) Polite Ploy #4
Try kitting out your Necron Lord with a lighting field. Otherwise leave your necrons at home and try kitting your other army's commander with a lighting field, providing you get your opponent's permission and and come up with the excuse: "But Uncle Pete said I'd win the game if I took it!"
(Offical) Polite Ploy #4
Try kitting out your Necron army with a C'Tan and get the job over with. Otherwise leave it at home and try kitting your other army with a Primarch, as you are more likely to bring marines to the party than any other army...
Last edited by Thoume; 01-09-2005 at 19:44.
Rhinox Cavalry: Where have I seen this before? Yeah, in the Ogre Kingdom's Army Book, that's where! Why do you think those who have any interest in these rules would want to read background they already have? And the rules seems like they were taken directly off Forgeworld.
/\
That isn't in the Ogre Kingdoms book. It mentions Ghark Ironskin, but doesn't expand upon him. It mentions Rhinox Riders but doesn't expand upon them. The rules ARE taken off of Forgeworld.
Reason not to hate Mat Ward #62: Mat Ward used the well designed spine of the Grey Knights Codex to 'Ward' off chavs who were harassing a group of nuns]
The 'rude ploys' didn't bother me that much. I've seen WD recommend things that I find much more irritating. Two were obvious force selection ideas for specific armies, that I'd expect my opponent to consider if he knew he was playing nids. The thing about walkers is an obvious and viable tactic. Also another reason to take S4 gaunts and give AV10 walkers a nasty surprise. The thing with range is just part of the game. I'm unlikely to remove the back rank of gaunts (they keep the unit in synapse range) whatever you do; I'd prefer to take models from the sides of the unit. If my opponent is setting up lots of oblique 'just-in-range' shots, that's exactly what I'll do.
If you say so. I'm fairly sure I've read it before though.Originally Posted by Nazguire
@ de Selby: Maybe there have been worse things, but the name implies something to me I don't like.
/Adrian
“There's a hole in the world. Feels like we ought to have known.”