Quote Originally Posted by de Selby
Two were obvious force selection ideas for specific armies, that I'd expect my opponent to consider if he knew he was playing nids... ...The thing about walkers is an obvious and viable tactic. Also another reason to take S4 gaunts and give AV10 walkers a nasty surprise. The thing with range is just part of the game...
The things I would most likely expect to face if I took 'nids would be template weapons (flamers and battle cannons to name a few). Things like dreadnoughts are usually taken anyway in most armies, mainly for ranged anti-troop and tank, so it wouldn't do it much justice if it was stuck in a multi-turn combat with 20-30+ gaunts...

Quote Originally Posted by de Selby
...I'm unlikely to remove the back rank of gaunts (they keep the unit in synapse range) whatever you do; I'd prefer to take models from the sides of the unit. If my opponent is setting up lots of oblique 'just-in-range' shots, that's exactly what I'll do.
That's a good point actually. It's just a common habit of mine to take stuff from the back anyway (with my orks that is ).