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Thread: How to start with AI

  1. #41
    Chapter Master Crube's Avatar
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    Re: How to start with AI

    Thangyouverymuch Mr Leunam, Sir....

    "Hello, is that Forgeworld...?"

  2. #42
    Librarian Cal585's Avatar
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    Re: How to start with AI

    Quote Originally Posted by Leunam View Post
    This is how I started out, and if I remember right, they will be the exact same points with additional weapon loads. I think the Tau and Imperials are very evenly matched.
    Cool thanks! That's my start sorted out. I'm a bit worried about choosing a colour scheme, I've never been good at decisions


    I always thought it would be cool to incorporate a game of epic and AI, allowing interaction between the two in terms of bombing runs and ground defences being able to shoot at either. It would add another dimension.
    Cal

  3. #43
    Chapter Master Crube's Avatar
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    Re: How to start with AI

    I must admit, i'm liking AI the more I read about it.

    i can feel a project log coming on - but folloing every aspect of starting AI, form getting the rules, devising a couple of fleets, getting the models, then prepping, and painting, then hopefull playing a couple of games...

  4. #44
    Librarian Cal585's Avatar
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    Re: How to start with AI

    Aye, I know I'll be recording my process (if only for the sole purpose to keep me motivated), however, I don't think I'll put it all in a log. Maybe some pictures and games but that's about it I think...
    Cal

  5. #45
    Chapter Master Crube's Avatar
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    Re: How to start with AI

    A couple of further questions...

    How long does a game of AI last? Say at 150-200 points

    and

    Have there been any / are there any plans for any AI tournaments?

  6. #46
    Chapter Master orangesm's Avatar
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    Re: How to start with AI

    The Tournaments you where asking about - yes there has been at least one!
    http://z8.invisionfree.com/Airspace/...?showtopic=347

    I sadly have not played in so long I could not tell you how long a game is.

  7. #47
    Chapter Master mistformsquirrel's Avatar
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    Re: How to start with AI

    Hmm... at that price, plus the fact that I'd probably get 4 Thunderbolts for Epic anyway...

    Yah, I think I'm going to be doing this at some point. Can't say when for sure.

    Hmm...

    A question though, with no rulebook to look from, for a slightly modified Imperium starting force, how does this look:

    6 Thunderbolts, 1 Marauder Bomber, with upgraded weaponry all around?

    Only reason I ask is that Lightnings weren't available pre-Heresy, and the Naval force I'm thinking of making would be a pre-Heresy deviation from the Imperium. (Again, no rulebook, so I have no idea if thats feasible.)
    I'm going to take a break from Warseer for a bit to deal with my bipolar, which is acting up ferociously lately. Please accept my apologies for any insult or offense I may have caused - though I feel my sentiment was correct, I have been overly aggressive and hostile of late; and I am sorry for that.

    Hopefully I will return in better mental working order. Good luck all!

  8. #48
    Librarian Leunam's Avatar
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    Re: How to start with AI

    For pre-heresy standards, I'm sure that's fine.

    However, for anything else, I say 4 Thunderbolts, 2 Lightnings, and a Marauder Destroyer would work nicely.

  9. #49
    Chapter Master Tyra_Nid's Avatar
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    Re: How to start with AI

    Quote Originally Posted by Crube View Post
    How long does a game of AI last? Say at 150-200 points?
    Can be very quick, or very long, depending on how experienced the players are and how lucky they are. Ive seen games end after 3 turns, and games end after the full 12 (although that doesnt matter much). AI can be very brutal, very quickly, if one player is much luckier (and/or more skilled) than the other.

    But for that Points size, Id prob estimate ~2hours including setup etc.

    Quote Originally Posted by Crube View Post
    Have there been any / are there any plans for any AI tournaments?
    Just the Outpost one linked to earlier. We will probably be having another in a few months time, but its on the opposite side of the world to most people!

    Quote Originally Posted by mistformsquirrel View Post
    6 Thunderbolts, 1 Marauder Bomber, with upgraded weaponry all around?
    Looks good, no problems. Id prob look at 2 Marauders or 1 Marauder Destroyer for the bombing, but Tbolts are veeeery versatile craft so you should be right with 6 of them!

  10. #50
    Chapter Master mistformsquirrel's Avatar
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    Re: How to start with AI

    Cool, I like the Thunderbolts look a lot better than the Lightning in addition to it suiting my force's fluff better >_< I'll have to get the rulebook sometime soonish. I'm not sure how soon I'll actually get to jump into this; but I'm eyeing this and Epic both now that my 40k and Fantasy armies are nearing completion. Then it'll be on to another 40k and another fantasy army <,< but I expect that to be at least a year from now.
    I'm going to take a break from Warseer for a bit to deal with my bipolar, which is acting up ferociously lately. Please accept my apologies for any insult or offense I may have caused - though I feel my sentiment was correct, I have been overly aggressive and hostile of late; and I am sorry for that.

    Hopefully I will return in better mental working order. Good luck all!

  11. #51

    Re: How to start with AI

    would a pack of thunderbolts and a pack of hellblades be enough to teach people how to play?

  12. #52
    Why is the rum gone? Darnok's Avatar
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    Re: How to start with AI

    Quote Originally Posted by Inquisitor Skyshadow View Post
    would a pack of thunderbolts and a pack of hellblades be enough to teach people how to play?
    If you just want to learn the game mechanics: it will work. But if you want to have fun you need some more models. Two/three models per side is just not enough.

  13. #53

    Re: How to start with AI

    yeah i agree, but 2 models per sides enough to teach the game correct?

  14. #54
    Chapter Master Tyra_Nid's Avatar
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    Re: How to start with AI

    Yes. However, two Tbolts vs 3 Hellblades isnt particularly even in points. Also, the chaos are a bit too 'advanced' for a new player. Tau vs Imp (2 planes each) would be the most even, or 2 Tbolts vs 3 Ork Fightas (but that involves purchasing 3 packs).

    But I stress that Chaos dont make a good intro-game force!

  15. #55
    Brother Sergeant
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    Re: How to start with AI

    Quote Originally Posted by Darnok View Post
    I did not include Space Marines, as I see them in a supporting role for the Imperial Navy, so they should be considered after a few games and a bit of experience, not as a start.
    I cannot say I agree with this view. Often Space Marine Chapters operate independently of both the Imperial Navy and Imperial Guard.

    I would be interested in seeing a Space Marine Chapter only list. That would be a list with no Imperial Navy (flyers) or Imperial Guard (flyers/ground) - i.e. no thunderbolts, lightnings, valkyries, hydras, manticores, etc.

  16. #56
    Why is the rum gone? Darnok's Avatar
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    Re: How to start with AI

    Quote Originally Posted by Notasquick View Post
    I cannot say I agree with this view. Often Space Marine Chapters operate independently of both the Imperial Navy and Imperial Guard.

    I would be interested in seeing a Space Marine Chapter only list. That would be a list with no Imperial Navy (flyers) or Imperial Guard (flyers/ground) - i.e. no thunderbolts, lightnings, valkyries, hydras, manticores, etc.
    Interesting point raised, but a bit OT for this thread. I'd like to discuss the topic here.

  17. #57
    Commander shakespear's Avatar
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    Re: How to start with AI

    So the lighting fighters mentioned in the starter imperial list, are they "Strike" or "attack" ?
    Last edited by shakespear; 13-10-2007 at 02:58.

  18. #58
    Chapter Master fattdex's Avatar
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    Re: How to start with AI

    The autocannon versions.

  19. #59
    Commander shakespear's Avatar
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    Re: How to start with AI

    Well, for those of us purchasing a rulebook and minis at the same time, which is that?

  20. #60
    Chapter Master fattdex's Avatar
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    Re: How to start with AI

    the ones without the missiles!

    AERONAUTICA IMPERIALIS LIGHTNING ATTACK FIGHTERS
    (Product Code AW-INE-F-003)

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