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Old 03-11-2009, 10:46   #1
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Default The Ending of Warhammer Fantasy

Inspired by the threads of others I've decided to try to write the story of the end of Warhammer fantasy.
Below is a prologue I have drafted up, if one of my scenario's interests you I will try to write it up.
Alternatively if you think you have a better scenarion post that one and I'll see if It's worth writing up.


Prologue: nearly seventy five years have passed since the great storm of chaos, and events that will reshape the world are afoot.
Brettonia land of mighty knights has undertaken the cleansing of Mousillion.The purging of this once great realm was near completion. Except the knights have met resistance from the pinnacle of knightly perfection, Abhorash himself.

The Dwarves attempt to reclaim Karak eight Peaks, seventy five years of feverish work has resulted in some of the most destructive devices ever engineered. But they will be met by Grimgor and Skarsnik, the most brutal and cunning warlords the old world has ever seen, and they are leading the largest Waaagh of all time.

The empire has been brutalised in the last 75 years, a desperate course of action has been agreed upon. A new great Vortex will be created, to break the chaos gods control over the world. Middenheim is designated as its location, the flame of Ulrik its centre. But the chaos gods have not been idle, a near berserk Archaon is leading the entire population of the wastes back to Middenheim, this is the true storm of chaos.

The High Elves have finally decided to reconquer Naggarond, they are lead by Tyrion the Pheonix king, and he wields the sword of Khaine. He has reawakened the dragons, all of them.
The Dark Elves know this is their last stand, perpetual warfare has worn down their population, and now Aenarion’s vengeance is close at hand.

Athel Loren has been destroyed and corrupted by the hordes of Morghur, now he leads his beastmen against the empire; Nuln is the first target of his new invasion. But the cities engineer’s college is so large and so formidably armed that the coming conflict will make the battle of a hundred cannons look like a skirmish.

The council of thirteen has declared the time for the great uprising is at hand. Unfortunately Clans Moulder, Pestilens and Mors have joined together to overthrow the council. For the last twenty five years the council has been locked in a losing struggle into they are finally forced back to Skavenblight. As the city is rocked by conflict reports circle of a gigantic snake seen in the area….

As their mortal followers battle the Empire, the Gods of Chaos have attempted one last desperate gamble. Using up almost all of their considerable power the gods have forced a rift within one mile of Ulthuans great vortex. The high elf army is all gone, fighting the Druchii, and one elf stands alone to defend the vortex. His name is Teclis, and he wields powers that make him the equal of gods.

In the jungles of Lustria a miracle has taken place, a new Slann has been birthed into the world. But he is not a newborn of the 6th generation, he is Kroak reborn and the greatest 1st generation Slann of all is most displeased by the changes in the world.

Settra rallies the tomb kings of Khemri, the time has come to cast down Nagash the usurper. The uncounted tomb king armies make their way to Cripple peak, there they meet Nagash, and he has summoned the 1st generation vampires to return to him.


Seventy five years have changed the Ogre Kingdoms beyond measure. They have become as civilised and organised as the humans of the old world. And with the population of the mountains of mourn reaching critical levels a new great migration is called. The chaos dwarves are the closest viable target.

The chaos dwarves teeter on the brink of oblivion. The twisted dwarves have one last card to throw down, one last challenge to the encroaching ogre hoards. Whilst their hobgoblin allies slow down their enemies advance a plot is hatched. With enough power the chaos dwarves can do what no other race has ever accomplished, summon a god to the mortal plane, Hashut is only too eager for them to succeed.

This is the time of ending.
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Old 03-11-2009, 23:18   #2
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Default Re: The Ending of Warhammer Fantasy

Battle of one hundred cannons a skirmish? Please go on.
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Old 04-11-2009, 07:21   #3
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Default Re: The Ending of Warhammer Fantasy

Even when I see a few "fits too tight" subplots in there, I'm interested in seeing how the High Elves' luck turned and why it is the Druchii the ones that are now almost facing extinction.

Also, while 75 years to get civilised is really extreme wishful thinking, I'd love to read how the Ogres live now and what will become of the followers of Hashut (gessundheit!).

Other than that, your chronicle reads as if the good races are finally being given a break... with the exception of the Wood Elves, of course. It might be interesting.
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See? See?! For all his wards and guiles, he has no real protection!
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"canon" doesnt exist for games workshop young man

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Old 04-11-2009, 09:13   #4
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Default Re: The Ending of Warhammer Fantasy

Originally Posted by donuter View Post
Battle of one hundred cannons a skirmish? Please go on.
Since you were the first to respond your scenario gets written up first.
Anything you would like me to put in?

It takes me a while to write these things so don't expect the stories to come churning out at an exceptional rate
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Old 04-11-2009, 18:05   #5
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Default Re: The Ending of Warhammer Fantasy

101 cannons? or at leastsomeone shouting bombardment. Basically minas tirith with cannons
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Old 06-11-2009, 23:15   #6
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Default Re: The Ending of Warhammer Fantasy

whoa the whole of thw warhammer world is on the move in full force (for better or worse) did some of the wood elves survive will the empire be able to reunite and send back the followers of chaos and what has happened to orion and Ariel the embodiments opf athel loren are they two corrupted if so where is the lady of the lake. I am loving the way things are going with this. keep up the good work.
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Old 09-11-2009, 08:30   #7
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Default Re: The Ending of Warhammer Fantasy

Invasion of Nuln.

The Gor’s death was messy. First black spikes burst from his chest writhing in gore. Then the rest of his body began to mutate, his legs turned inside out and fused together in a single limb of heaving flesh. The rest of the gor’s body soon followed suite and within moments another chaos spawn was slithering along the ground. Gh’morak clenched his collar of Khorne and once again thanked his master for the magical protection. Without Khorne’s power is body would have also destroyed itself.

How ironic that only Ungors could survive Morghur’s presence for more then a few seconds. The extreme taint of chaos in other creatures made them exceptionally vulnerable to the raw chaos seeping from Morghur’s frame. Where once Gh’morak has been an ungor in his herd, an eater of scraps and filth. Now he was the herd’s premier leader, and he basked in the prestige.

About 100 metres ahead of Gh”morak Morghur tramped across the countryside. Beneath his hooves the grass withered and died, or it spouted heads filled with needle sharp teeth, or maybe something completely different and as utterly bizarre. It mattered not, Chaos was Chaos, and Morghur was living chaos. Suddenly the misshapen beastmen reached the top of the hill. Spread out beneath him was a plane dominated by the army of Nuln. The men of the black city were armed and arrayed for battle, but they were pitifully few. Morghur raised his head to the sky and howled a long eerie note. As one 40,000 Beastmen throats took up the call, as one they crested the hill and began to charge, as one they swept down onto the plane. Inside a cage made of fused bone upon a chariot pulled by 4 spawn of 4 gods Ariel wept.

Marshal Kris Tennaimen surveyed the troops assembled under his command. How could he only have 3,000 men? The city of Nuln had been sucked dry by the war with the North. Where once Nuln had been a city of art, culture and romance it was now a sprawling industrial metropolis. Every day hundreds of muskets were churned out, every hour new cannons rolled out of factories, and every minute the black smog enveloped the city.

“Herr Marshall, the enemy is approaching” the marshal waved his aide off. Suddenly a tremendous roar split the sky, the beastmen had arrived. A dark tide crested the hill and swept down upon the plane. The front rank of 800 musket men knelt and calmly drew their Hekler and Krok repeater rifles. “FIRE!”
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Old 09-11-2009, 18:30   #8
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Default Re: The Ending of Warhammer Fantasy

noice. I wait for more
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Old 10-11-2009, 09:31   #9
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Default Re: The Ending of Warhammer Fantasy

then the riflemen ran like the french :P

cant wait to see what happens keep up the good work
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Old 10-11-2009, 20:18   #10
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Default Re: The Ending of Warhammer Fantasy

Definatley need to see Kholek leading the last great charge of the dragon ogres alongside Archaon's horde. Hmm, I'm now intrested in writing that, say if you want or not, your desicion.

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Old 11-11-2009, 08:33   #11
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Default Re: The Ending of Warhammer Fantasy

Originally Posted by Ghost Warrior View Post
Definatley need to see Kholek leading the last great charge of the dragon ogres alongside Archaon's horde. Hmm, I'm now intrested in writing that, say if you want or not, your desicion.

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Stolen and put alongside Morghurs hordes

Chapter 2, the first volley

75 years is a long time in technology. When the coalition of light had battled chaos in the last minor incursion Archaon has been turned away by simple muskets. A good musket man can fire four rounds a minute. The Hekler and Krok repeater riles of Nuln’s musket man could manage around sixteen.

The front rank of the beast men horde just disappeared into a blood mist. The attack was faltering, 800 men were holding off 40,000 of the most depraved warriors in the old world. The beast men just could not advance into the swirling wall of lead.

50, 50 were left. 38,000 years, the rise of civilizations, the countless turning of the moon, the wars with the emperor dragons. The coming of the old ones, the bargain with the chaos gods, the slow extinction of their race, and now there were just 50.
Kholek allowed a single tear to trickle to trickle down his face, this was the last battle of the Dragon Ogres. The gigantic Shaggoth slowly turned to face the other 49 Shaggoths. All were many eons old; they were the size of Steam tanks. Kholek himself was the size of a large cottage. “Brothers,” Kholek stopped to collect himself his voice now choked with emotion. “Brothers, when this world breathes its last breathe, when the end appears and all races are doomed to die, our name shall still bring fear, for this day the Dragon Ogres will be forever remembered!”

“Herr marshal the Shaggoths muster on the enemies right flank, if we do not act soon the musket men will be outflanked.”
The marshal nodded his fingers quietly tapping his porcelain tea cup.
“Bring forth the steam giants, all of them”.
“As you command lord”.
To the rear of the Nuln line a shouted command was given, great metal beasts stirred.
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Old 11-11-2009, 16:19   #12
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Default Re: The Ending of Warhammer Fantasy

Very nice but I was wondering about the little ogres, but very nice indeed
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Old 12-11-2009, 17:06   #13
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Default Re: The Ending of Warhammer Fantasy

Hey! I'm going to offer some feedback based on my fluff knowledge, just to help refine the line of events leading up to the ending. I am quite a fan of "ending" stories because it actually moves the plot of the warhammer world.

Originally Posted by Nicha11 View Post
The empire has been brutalised in the last 75 years, a desperate course of action has been agreed upon. A new great Vortex will be created, to break the chaos gods control over the world. Middenheim is designated as its location, the flame of Ulrik its centre. But the chaos gods have not been idle, a near berserk Archaon is leading the entire population of the wastes back to Middenheim, this is the true storm of chaos.
The problem with this is that the Vortex was created by the greatest collection of mages, who each had centuries to learn and understand magic. The High Elves left don't have the ability to replicate it - AND those sorcerers who made the first vortex are trapped in it, still there after thousands of years. PLUS, several greater daemons showed up at the first vortex, and if it weren't for Aenarion having the power of two gods flowing through him - that would've failed. The humans of the Empire have nothing that comes close to any of that.

Quote The High Elves have finally decided to reconquer Naggarond, they are lead by Tyrion the Pheonix king, and he wields the sword of Khaine. He has reawakened the dragons, all of them.
The Dark Elves know this is their last stand, perpetual warfare has worn down their population, and now Aenarion’s vengeance is close at hand.
What happened to Finubar? Tyrion has rejected the sword once before, what causes him to change his mind?

Quote Athel Loren has been destroyed and corrupted by the hordes of Morghur, now he leads his beastmen against the empire; Nuln is the first target of his new invasion. But the cities engineer’s college is so large and so formidably armed that the coming conflict will make the battle of a hundred cannons look like a skirmish.
This I like. I like the idea of Morghur scourging Athel Loren.

Quote As their mortal followers battle the Empire, the Gods of Chaos have attempted one last desperate gamble. Using up almost all of their considerable power the gods have forced a rift within one mile of Ulthuans great vortex. The high elf army is all gone, fighting the Druchii, and one elf stands alone to defend the vortex. His name is Teclis, and he wields powers that make him the equal of gods.
I have issues with this, for my similar comments about the Vortex above. Daemons cannot manifest that close to the vortex, and the only two rifts are the polar gates. Whenever Ulthuan gets invaded, its by mortal chaos worshipers and/or Druchii. It was Morathi who had to attempt to take out the Vortex.


Quote Seventy five years have changed the Ogre Kingdoms beyond measure. They have become as civilised and organised as the humans of the old world. And with the population of the mountains of mourn reaching critical levels a new great migration is called. The chaos dwarves are the closest viable target.

The chaos dwarves teeter on the brink of oblivion. The twisted dwarves have one last card to throw down, one last challenge to the encroaching ogre hoards. Whilst their hobgoblin allies slow down their enemies advance a plot is hatched. With enough power the chaos dwarves can do what no other race has ever accomplished, summon a god to the mortal plane, Hashut is only too eager for them to succeed.

This is the time of ending.[/i]
The Chaos Dwarfs have a pretty strong relationship with Archaon and other chaos lords - couldn't they turn to them? And I feel 75 years is not nearly enough time to 'civilize' the Ogre Kingdoms, they'd have a lot of changes they would have to go through.

Anyway, just trying to give some constructive feedback - take it as you will. Good luck!
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Old 12-11-2009, 20:41   #14
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Originally Posted by Phytrion View Post
Hey! I'm going to offer some feedback based on my fluff knowledge, just to help refine the line of events leading up to the ending. I am quite a fan of "ending" stories because it actually moves the plot of the warhammer world.



The problem with this is that the Vortex was created by the greatest collection of mages, who each had centuries to learn and understand magic. The High Elves left don't have the ability to replicate it - AND those sorcerers who made the first vortex are trapped in it, still there after thousands of years. PLUS, several greater daemons showed up at the first vortex, and if it weren't for Aenarion having the power of two gods flowing through him - that would've failed. The humans of the Empire have nothing that comes close to any of that.



What happened to Finubar? Tyrion has rejected the sword once before, what causes him to change his mind?


This I like. I like the idea of Morghur scourging Athel Loren.



I have issues with this, for my similar comments about the Vortex above. Daemons cannot manifest that close to the vortex, and the only two rifts are the polar gates. Whenever Ulthuan gets invaded, its by mortal chaos worshipers and/or Druchii. It was Morathi who had to attempt to take out the Vortex.




The Chaos Dwarfs have a pretty strong relationship with Archaon and other chaos lords - couldn't they turn to them? And I feel 75 years is not nearly enough time to 'civilize' the Ogre Kingdoms, they'd have a lot of changes they would have to go through.

Anyway, just trying to give some constructive feedback - take it as you will. Good luck!
Thanks for the advice Phytrion, I'll try to answer as cohesively as possible.

Most of the stuff below might be considered spoilers for the rest of the story

On the Empire creating another Vortex:
They did find the motherlode of warpstone So it's might be quite ironic how the empire uses chaos to finish off chaos.

Tyrion picks up the sword because Malekith and his dragon riders capture and torture the everqueen infront of him and alot of Ulthuan.
Understandably Tyrion goes a little bonkers and grabs the sword of Khaine.

Rift so close to the vortex: The time of ending is set at a time of massive magical upheavel.
The warpstone used by the empire, the slow latent buildup of magic over time all the magic of Athel Loren releashed into the world after Morghur's destruction of the forest.
This has all contributed to huge amounts of raw magic floating around the world, combined with all the chaos gods working together, It's concievable that a rift could be opened.
(Although I realise in normal warhammer it could never happen)

Chaos Dwarves and Ogres: The chaos dwarves are pretty mercenary after the defeat of the first minor incursion (the storm of chaos) they left Archaon to his own devices.
There is an example in the Ogre Kingdoms army book of an ogre tribe that became relatively civilized by just one human living among them.
Given a few more years, alot of more humans and the ogres ability to mimic the culture of others.....
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Old 16-11-2009, 08:51   #15
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Chapter 3 The beast and the machine

Pulp clung to Kholek’s hammer as he swung it back and forth, the Imperial’s surrounding him were like gnat’s, suddenly the Shaggoth was struck by a cloud of lead bullets, even gnats could sting. But bullets alone would not suffice, the Shaggoths were just too large bullets were like pea’s rolling off their skin. Unfortunately the Empire had more then just bullets.

Around thirty years ago an Imperial exploratory team had discovered ancient designs in Khemerian tombs. They showed intricate and beautiful drawings of mechanical giants, but in the last thirty years the design had been improved till they no longer resembled their predecessors.

The first sign of a counterattack was when Ghommereth, the last of his line and a proud father was obliterated by a hail of cannon balls. As one the Shaggoths stopped their fighting and turned their gigantic bodies towards the source of the shots. Before them was a parody of both beast and machine.

Marshal Kris Tennaimen smiled at the Shaggoths confusion and once again blessed the witch hunters for their capture of Ikit Claw. The mad Skaven had been in the process of stealing one of the Empire holy steam tanks when the Templars of Sigmar had captured him. Months of torture and powerful magic had allowed the Empire to bend the engineer to its will, the steam giants were his masterpiece.

There were three and they stood at least as tall as a castle’s keep. Their arms were long steel blades; their shoulders sprouted portable Hellblaster guns (improved with warp stone at Ikit’s insistence) and there heads were blank domes that seemed to crackle with aetheric energy.

Kholek bared his teeth and once more raised his hammer “you may have your giants of stone man-things, you may have gunpowder and powerful tools of war. But I and my brothers have something more; we have a ten thousand year brotherhood. We were old when your race was young, we have killed creatures you cannot dream off, and we hunted entire nations to extinction. You do not scare us, we scare you!”
His speech ending in a shout Kholek threw himself against the closest steam giant.
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Originally Posted by Freakiq View Post
The dice gods are lactose intolerant, beware of their wrath.
Originally Posted by TheGrudgeBearer View Post
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Last edited by Nicha11; 18-11-2009 at 09:09.
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Old 17-11-2009, 06:43   #16
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Default Re: The Ending of Warhammer Fantasy

hmmm Time for kholek to shoot some lightnin!!!!

This is fantasy apocalypse new with titans for the commanders who dont believe in overkill
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Old 17-11-2009, 14:48   #17
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"just too large bullets were like pee’s rolling off their skin."

I'm fairly sure the word you're looking for is "peas". Using that other spelling has instead put a very crude image into my head.
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Old 18-11-2009, 09:09   #18
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Originally Posted by nicholasakira View Post
"just too large bullets were like pee’s rolling off their skin."

I'm fairly sure the word you're looking for is "peas". Using that other spelling has instead put a very crude image into my head.
desperate circumstances call for desperate measures
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Old 19-11-2009, 00:48   #19
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Originally Posted by Nicha11 View Post
desperate circumstances call for desperate measures
that made me laugh anyway give me more story!!!! NOW!!!

Please
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