|
| HOME FORUMS GALLERY NEWS RUMOURS SEARCH |
|
|
#901 |
|
Commander
|
@Sanctjud; would you be interested in doing the deathguard tactica for the new pdf?
Or does anyone else want to do it? At the moment, no one has been nominated for deathguard and it would be a shame to lose this tactica as it has some great knowledge about deathguard. |
|
|
|
|
|
#902 |
|
Chapter Master
|
What new pdf?
@Grunge, I agree with Sanctjud, lol it ironically makes the army 99% the same as my own.
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day) Death Guard Log | Ork Blood Axe Log *new* ORKY! Warseer Theme pm for a guide :P |
|
|
|
|
|
#904 |
|
Commander
|
But then you pretty much have THE most standard/efficient death guard army.
I would change it to this: 2x DP, wings, warptime 3x7 PM in rhino, 3x2 special weapon, PF, rhino Xx Obliterators I would go for a defiler over a lone vindicator. One vindicator is a dead vindicator :P
__________________
2009 record (W/D/L): Lizardmen 3/0/0 Death Guard 5/1/6 Tyranids 1/0/4 Tyranids Blog (1500pts - painted) Death Guard Blog (dipped - 2200pts - painted) |
|
|
|
|
|
#905 |
|
Chapter Master
|
I run: 2x melta, pf rhino 2x melta, pf rhino 2x flamer, pf rhino Flamers again come in handy, I also differ in that I run combi plasmas on my melta rhinos... no one seems to rate them but I love them they win me games. March up 2x melta from the top hatch, 2x plsama from the rhino = dead stuff. I run 1 x3 obiltertors and a CC defiler (love the model i have and 6 attacks on the charge can really help out the DP's). So really i'm more like 80% the same i guess :P
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day) Death Guard Log | Ork Blood Axe Log *new* ORKY! Warseer Theme pm for a guide :P |
|
|
|
|
|
#906 |
|
Commander
|
@Latro_
This one: http://www.warseer.com/forums/showthread.php?t=227971 They are going to sort out all the tacticas. |
|
|
|
|
|
#907 |
|
Commander
|
How can you shoot 2 meltas from one fire point?
Sorry for the noob question...rulebooks are at my brother's where i always play... Guess it is something like "two models can shoot out of one fire point"? And is the weapon's range dependent on the vehicle movement? (Move 6" in rhino, shoot only 12" with rapid fire for example)?
__________________
2009 record (W/D/L): Lizardmen 3/0/0 Death Guard 5/1/6 Tyranids 1/0/4 Tyranids Blog (1500pts - painted) Death Guard Blog (dipped - 2200pts - painted) |
|
|
|
|
|
#908 |
|
Librarian
Join Date: Aug 2005
Location: Always the last place you look......OK fine, Bethlehem, Pa.
Posts: 349
iTrader: (0)
|
I believe that was addressed in the last errata, the top hatch (fire point) on a Rhino can accommodate two gunners. And, while I have a minute (I'm getting married in a couple of days and haven't had a free moment to keep up with the boards while I paint ), my thoughts on Rhinos in City Fight scenarios, or any scenario with a lot of terrain. I rarely leave home without one. For 35 points you get a piece of mobile terrain (yes, we all know that) that can be used to shield our advance (we know that too... ) and, at the end of the move, can be turned sideways to form choke points in narrow alleys / streets and set up fire corridors for next turn. Line your guns behind cover and shoot around it, tank shock something if the opportunity presents itself. Being as disruptive and annoying as they are, chances are they are going to draw a lot of attention.Maybe other posters here have different opinions, but I've always had a lot of luck with them and think that, for the points, they're a great investment. G
__________________
Warseer's resident MSTie. Like Mystery Science Theater 3000? Try Cinematic Titanic and Rifftrax! Got Dice? |
|
|
|
|
|
#909 |
|
Chapter Master
|
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day) Death Guard Log | Ork Blood Axe Log *new* ORKY! Warseer Theme pm for a guide :P |
|
|
|
|
|
#910 |
|
Chapter Master
|
Sadly, I'm not interested in doing a tactica at the moment.
I have a sort of tactica written a while back, but it's pretty old. In addition, there is a sort of tactica re-write I'm in over at 40KO, which is my main forum. In addition I'm super lazy (and stretched accross 7-8 forums)...... so I may not last through the 40KO thing. But, if I end up doing something, I'll be sure to chime in here and provide linkies. ___________________________ Funny how 'effective' choices narrow down armylists to being similar... shame on GW maybe? My basic list is 1675 which is: Daemon Prince, wings. Daemon Prince, wings. 10 PMs, 2 Meltas, Fist, Rhino. 10 PMs, 2 Meltas, Fist, Rhino. 10 PMs, 2 Flamers, Fist, Rhino. 3 Oblits. 3 Oblits. I can't claim I made this list first, but after a week the codex came out, my list was set like this...........
__________________
There is no 'I' in 'team', but there's an 'm' and an 'e'. Grandfather Nurgle Loves All, and All Love Grandfather Nurgle. Ballroom Dancing is fun, DO IT!! |
|
|
|
|
|
#911 |
|
Commander
|
^ is 6 Oblits enough you think?
__________________
Grey Knights, Salamanders, Space Wolves, Death Guard. Good article for anyone that's playing competitive. |
|
|
|
|
|
#912 |
|
Commander
|
6 might scare off some opponents but i find oblits quite fickle in their damage output and therefore I think their strength is in their flexibility rather than damage output. Might sound logical but with this i mean, that some ppl think "omg omg oblits, im gonna get shot to bits...cheese!" but in reality...
Personally, I LOVE oblits while potentially low on damage output, but still probably above average on average Their plasma cannon is awesome and probably my favourite weapon but it scatters and with the many cover saves I kill 2 or 3 models on average. However sometimes it's dead on, no cover around and you wipe out an entire marine squad. The lascannon does not seem to work for me. BS4 and all I throw is 3s and 2s...god, if only it was twin-linked Then we have the plasma gun...i never use...rather use the cannon or take my chances on the lascanon. The melta and flamer are real nice but I have the feeling i generally do not want to be so close to the enemy. Being assaulted does not feel nice when you strike last with 2 attacks. Deep striking behind tanks might be the way to use the melta but haven't done so far... I have 4 oblits now and love playing with them because they are so flexible. Besides being good, they are just fun to play with because they are so varied (even though i usually only use the plasma cannon hehe). In the future I will probably want more but 4 is enough for now, especially in 1500 point lists. Anyway, might be nice to get some opinions in from ppl with more experience on how to use them etc and what they think of them.
__________________
2009 record (W/D/L): Lizardmen 3/0/0 Death Guard 5/1/6 Tyranids 1/0/4 Tyranids Blog (1500pts - painted) Death Guard Blog (dipped - 2200pts - painted) Last edited by SteelTitan; 04-11-2009 at 08:21. |
|
|
|
|
|
#914 |
|
Chapter Master
|
I had a brief look at that thread isnt it moderation of a sub forum and whatnot? Plus i thought there was just straight CSM, not DG.
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day) Death Guard Log | Ork Blood Axe Log *new* ORKY! Warseer Theme pm for a guide :P |
|
|
|
|
|
#916 |
|
Chaplain
|
First post in this thread because I need some help with my list.
Okay, I've come up with a rough list. Deamon Prince -Wings -MoN -Warptime 3x Terminators -1 w/ lighting claws -1 w/ Heavy Flamer & Chainfist -1 w/ TL bolter & Chainfist 7x Plague Marines -Champion w/ Power Fist -2x Meltaguns 7x Plague Marines -Champion w/ Power Fist -2x Meltaguns 7x Plague Marines -Champion w/ Power Fist -2x Flamers 7x Plague Marines -Champion w/ Power Fist -2x Plasma Guns 2x Rhinos 236pts left over. oblits, landraiders, pred? If you check my log, you can see that i have 2 landraiders, and a lascannon predator. As you can see I've become a little stuck . I want each unit to have a transport, or deepstrike. Should I drop a PM squad and take some deamons instead, and then take a landraider? Oh, and is a predator useful enough to keep, or should I turn it into a rhino? Any advice is welcome!
__________________
Da Gubbin Mastaz Tent- Another 40k Forum Cadian 23rd - My Guard plog! For Chaos and Nurgle!-My chaos plog W/D/L 7/2/4 - battle log for me guard! 1/2/0 - death guard |
|
|
|
|
|
#917 |
|
Brother Sergeant
|
I'd add at least one additional Rhino to bring the Meltas and Flamers to where they are needed ... at the front!
The squad with the Plasma Guns can walk on foot. The rest of the points can be used for Oblits which are very flexible and efficient choice. |
|
|
|
|
|
#918 |
|
Commander
|
I just finished glueing some models which (apart from painting 7 more plague marines) wraps up my personal highly efficient 1500 point list.
Just thought i'd share it with you, even though it is a very standard list. 1x Daemon Prince - Mark of Nurgle1x Daemon Prince - Mark of Nurgle7x Plague Marines 1x Champion with Power Fist7x Plague Marines 1x Champion with Power Fist7x Plague Marines 1x Champion with Power Fist7x Lesser Daemons 7x Lesser Daemons 1x Obliterator 1x Obliterator 1x Obliterator Pretty much the only distinguishing thing is the plague marine setup and the use of lesser daemons. [I love these buggers, they offer awesome flexibility at times] Squad 1 and 2 in rhinos bring the fight to the enemy by capturing objectives with a flamer and a melta for both anti-horde and anti-armour duties. Squad 3 is for deployment-zone security / rear protection / own objective guard who can just sit and rapid fire their plasmas. Squad 1 and 3 have icons to summon daemons (either to increase defenses in own zone - squad 3; or by bolstering my front ranks - squad 1) or, if in reserve, call in obliterators. The princes are there to tag-team with the front lines wherever needed. Warptime might be replaced by Nurgle's Rot depending on the circumstances but i usually fight against Marines or Necrons making the S3 AP- meh. Although i don't look forward to painting the 3rd squad, i cannot wait to have it done and try this list out...i've been working towards this list for ever (at least that is how it feels) despite already having 3000 points worth of death guard...
__________________
2009 record (W/D/L): Lizardmen 3/0/0 Death Guard 5/1/6 Tyranids 1/0/4 Tyranids Blog (1500pts - painted) Death Guard Blog (dipped - 2200pts - painted) Last edited by SteelTitan; 04-11-2009 at 21:35. |
|
|
|
|
|
#919 |
|
Commander
|
Done.
__________________
Grey Knights, Salamanders, Space Wolves, Death Guard. Good article for anyone that's playing competitive. |
|
|
|
|
|
#920 |
|
Chapter Master
|
I don't think 6 oblits is enough, but that is the max I am willing to go.
I leave the last hvy open for a Defiler should I feel like using it. Oblits have been gold in all my games, even when they don't kill anything...which was off-set by them hugging their 4+ cover like crazy.
__________________
There is no 'I' in 'team', but there's an 'm' and an 'e'. Grandfather Nurgle Loves All, and All Love Grandfather Nurgle. Ballroom Dancing is fun, DO IT!! |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|