WarSeer
 


Go Back   WarSeer > Warhammer 40,000 Discussion > 40K Tactics

40K Tactics Discuss the art of war in the 41st Millennium.

Reply
 
Thread Tools
Old 03-11-2009, 08:56   #901
the-skylord
Commander
 
the-skylord's Avatar
 
Join Date: May 2008
Location: Scotland
Posts: 587
iTrader: (1)
Default Re: Death Gaurd Tactica

@Sanctjud; would you be interested in doing the deathguard tactica for the new pdf?

Or does anyone else want to do it?

At the moment, no one has been nominated for deathguard and it would be a shame to lose this tactica as it has some great knowledge about deathguard.
the-skylord is offline   Reply With Quote
Old 03-11-2009, 10:42   #902
Latro_
Chapter Master
 
Latro_'s Avatar
 
Join Date: Mar 2005
Location: Bedfordshire, UK
Posts: 4,394
iTrader: (0)
Default Re: Death Gaurd Tactica

What new pdf?

@Grunge, I agree with Sanctjud, lol it ironically makes the army 99% the same as my own.
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day)

Death Guard Log | Ork Blood Axe Log *new*

ORKY! Warseer Theme pm for a guide :P
Latro_ is offline   Reply With Quote
Old 03-11-2009, 12:18   #903
Grunge
Librarian
 
Grunge's Avatar
 
Join Date: Apr 2005
Posts: 310
iTrader: (0)
Default Re: Death Gaurd Tactica

That must mean something then :P


What 1% differs from your army then? The Meltas?
Grunge is offline   Reply With Quote
Old 03-11-2009, 12:32   #904
SteelTitan
Commander
 
Join Date: Mar 2005
Posts: 878
iTrader: (0)
Default Re: Death Gaurd Tactica

But then you pretty much have THE most standard/efficient death guard army.

I would change it to this:

2x DP, wings, warptime
3x7 PM in rhino, 3x2 special weapon, PF, rhino
Xx Obliterators

I would go for a defiler over a lone vindicator. One vindicator is a dead vindicator :P
__________________
2009 record (W/D/L):
Lizardmen 3/0/0
Death Guard 5/1/6
Tyranids 1/0/4

Tyranids Blog (1500pts - painted)
Death Guard Blog (dipped - 2200pts - painted)
SteelTitan is offline   Reply With Quote
Old 03-11-2009, 13:07   #905
Latro_
Chapter Master
 
Latro_'s Avatar
 
Join Date: Mar 2005
Location: Bedfordshire, UK
Posts: 4,394
iTrader: (0)
Default Re: Death Gaurd Tactica

Originally Posted by Grunge View Post
That must mean something then :P


What 1% differs from your army then? The Meltas?
My second prince has nurgles rot. People go on about warp time but the amount of times rot has helped me out its so worth it. Last game he killed a terminator! but most of the time he puts the fear of god (the smelly god) into my opponents with the likes of guard. Jump 12" rot em (killed 10 guardsmen last time, then charge the left overs). Then often they'll pile in mode troops to hold him up... all squished up... rot em again and again and again :P.

I run:
2x melta, pf rhino
2x melta, pf rhino
2x flamer, pf rhino

Flamers again come in handy, I also differ in that I run combi plasmas on my melta rhinos... no one seems to rate them but I love them they win me games. March up 2x melta from the top hatch, 2x plsama from the rhino = dead stuff.

I run 1 x3 obiltertors and a CC defiler (love the model i have and 6 attacks on the charge can really help out the DP's).

So really i'm more like 80% the same i guess :P
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day)

Death Guard Log | Ork Blood Axe Log *new*

ORKY! Warseer Theme pm for a guide :P
Latro_ is offline   Reply With Quote
Old 03-11-2009, 15:27   #906
the-skylord
Commander
 
the-skylord's Avatar
 
Join Date: May 2008
Location: Scotland
Posts: 587
iTrader: (1)
Default Re: Death Gaurd Tactica

@Latro_

This one: http://www.warseer.com/forums/showthread.php?t=227971

They are going to sort out all the tacticas.
the-skylord is offline   Reply With Quote
Old 03-11-2009, 19:24   #907
SteelTitan
Commander
 
Join Date: Mar 2005
Posts: 878
iTrader: (0)
Default Re: Death Gaurd Tactica

How can you shoot 2 meltas from one fire point?

Sorry for the noob question...rulebooks are at my brother's where i always play...

Guess it is something like "two models can shoot out of one fire point"?
And is the weapon's range dependent on the vehicle movement? (Move 6" in rhino, shoot only 12" with rapid fire for example)?
__________________
2009 record (W/D/L):
Lizardmen 3/0/0
Death Guard 5/1/6
Tyranids 1/0/4

Tyranids Blog (1500pts - painted)
Death Guard Blog (dipped - 2200pts - painted)
SteelTitan is offline   Reply With Quote
Old 03-11-2009, 19:58   #908
Garanaul the Black
Librarian
 
Garanaul the Black's Avatar
 
Join Date: Aug 2005
Location: Always the last place you look......OK fine, Bethlehem, Pa.
Posts: 349
iTrader: (0)
Default Re: Death Gaurd Tactica

Originally Posted by SteelTitan View Post
How can you shoot 2 meltas from one fire point?

Sorry for the noob question...rulebooks are at my brother's where i always play...


I believe that was addressed in the last errata, the top hatch (fire point) on a Rhino can accommodate two gunners.


And, while I have a minute (I'm getting married in a couple of days and haven't had a free moment to keep up with the boards while I paint ), my thoughts on Rhinos in City Fight scenarios, or any scenario with a lot of terrain. I rarely leave home without one. For 35 points you get a piece of mobile terrain (yes, we all know that) that can be used to shield our advance (we know that too... ) and, at the end of the move, can be turned sideways to form choke points in narrow alleys / streets and set up fire corridors for next turn. Line your guns behind cover and shoot around it, tank shock something if the opportunity presents itself. Being as disruptive and annoying as they are, chances are they are going to draw a lot of attention.
Maybe other posters here have different opinions, but I've always had a lot of luck with them and think that, for the points, they're a great investment.


G
__________________
Warseer's resident MSTie.
Like Mystery Science Theater 3000? Try Cinematic Titanic and Rifftrax!
Got Dice?
Garanaul the Black is offline   Reply With Quote
Old 03-11-2009, 20:44   #909
Latro_
Chapter Master
 
Latro_'s Avatar
 
Join Date: Mar 2005
Location: Bedfordshire, UK
Posts: 4,394
iTrader: (0)
Default Re: Death Gaurd Tactica

Originally Posted by SteelTitan View Post
How can you shoot 2 meltas from one fire point?

Sorry for the noob question...rulebooks are at my brother's where i always play...

Guess it is something like "two models can shoot out of one fire point"?
And is the weapon's range dependent on the vehicle movement? (Move 6" in rhino, shoot only 12" with rapid fire for example)?
Its in the chaos space marine faq on the GW site. Two models can fire from the top hatch so yea move forward 6" fire off two melta and in my case this is often backed up with the rhino's own combi plasma double tap and its twin linked combi bolter (since its a s4 defensive weapon). Can seriously damage a unit without ever having to leave the transport.
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day)

Death Guard Log | Ork Blood Axe Log *new*

ORKY! Warseer Theme pm for a guide :P
Latro_ is offline   Reply With Quote
Old 04-11-2009, 02:46   #910
Sanctjud
Chapter Master
 
Sanctjud's Avatar
 
Join Date: Apr 2008
Location: MA, USA
Posts: 1,663
iTrader: (0)
Default Re: Death Gaurd Tactica

Sadly, I'm not interested in doing a tactica at the moment.
I have a sort of tactica written a while back, but it's pretty old.

In addition, there is a sort of tactica re-write I'm in over at 40KO, which is my main forum.

In addition I'm super lazy (and stretched accross 7-8 forums)...... so I may not last through the 40KO thing.

But, if I end up doing something, I'll be sure to chime in here and provide linkies.
___________________________

Funny how 'effective' choices narrow down armylists to being similar... shame on GW maybe?

My basic list is 1675 which is:

Daemon Prince, wings.
Daemon Prince, wings.
10 PMs, 2 Meltas, Fist, Rhino.
10 PMs, 2 Meltas, Fist, Rhino.
10 PMs, 2 Flamers, Fist, Rhino.
3 Oblits.
3 Oblits.

I can't claim I made this list first, but after a week the codex came out, my list was set like this...........
__________________
There is no 'I' in 'team', but there's an 'm' and an 'e'.

Grandfather Nurgle Loves All, and All Love Grandfather Nurgle.

Ballroom Dancing is fun, DO IT!!
Sanctjud is offline   Reply With Quote
Old 04-11-2009, 04:14   #911
LKHERO
Commander
 
LKHERO's Avatar
 
Join Date: Nov 2007
Posts: 928
iTrader: (0)
Default Re: Death Gaurd Tactica

^ is 6 Oblits enough you think?
__________________
Grey Knights, Salamanders, Space Wolves, Death Guard.
Good article for anyone that's playing competitive.
LKHERO is offline   Reply With Quote
Old 04-11-2009, 08:17   #912
SteelTitan
Commander
 
Join Date: Mar 2005
Posts: 878
iTrader: (0)
Default Re: Death Gaurd Tactica

6 might scare off some opponents but i find oblits quite fickle in their damage output and therefore I think their strength is in their flexibility rather than damage output. Might sound logical but with this i mean, that some ppl think "omg omg oblits, im gonna get shot to bits...cheese!" but in reality...

Personally, I LOVE oblits while potentially low on damage output, but still probably above average on average
Their plasma cannon is awesome and probably my favourite weapon but it scatters and with the many cover saves I kill 2 or 3 models on average. However sometimes it's dead on, no cover around and you wipe out an entire marine squad.
The lascannon does not seem to work for me. BS4 and all I throw is 3s and 2s...god, if only it was twin-linked
Then we have the plasma gun...i never use...rather use the cannon or take my chances on the lascanon.
The melta and flamer are real nice but I have the feeling i generally do not want to be so close to the enemy. Being assaulted does not feel nice when you strike last with 2 attacks. Deep striking behind tanks might be the way to use the melta but haven't done so far...

I have 4 oblits now and love playing with them because they are so flexible. Besides being good, they are just fun to play with because they are so varied (even though i usually only use the plasma cannon hehe). In the future I will probably want more but 4 is enough for now, especially in 1500 point lists.

Anyway, might be nice to get some opinions in from ppl with more experience on how to use them etc and what they think of them.
__________________
2009 record (W/D/L):
Lizardmen 3/0/0
Death Guard 5/1/6
Tyranids 1/0/4

Tyranids Blog (1500pts - painted)
Death Guard Blog (dipped - 2200pts - painted)

Last edited by SteelTitan; 04-11-2009 at 08:21.
SteelTitan is offline   Reply With Quote
Old 04-11-2009, 09:08   #913
the-skylord
Commander
 
the-skylord's Avatar
 
Join Date: May 2008
Location: Scotland
Posts: 587
iTrader: (1)
Default Re: Death Gaurd Tactica

@Latro_ would you be interested in doing the tactica?
the-skylord is offline   Reply With Quote
Old 04-11-2009, 09:14   #914
Latro_
Chapter Master
 
Latro_'s Avatar
 
Join Date: Mar 2005
Location: Bedfordshire, UK
Posts: 4,394
iTrader: (0)
Default Re: Death Gaurd Tactica

I had a brief look at that thread isnt it moderation of a sub forum and whatnot? Plus i thought there was just straight CSM, not DG.
__________________
The ORK Name Generator!!! | My website | My Personal Blog (will have toys in it one day)

Death Guard Log | Ork Blood Axe Log *new*

ORKY! Warseer Theme pm for a guide :P
Latro_ is offline   Reply With Quote
Old 04-11-2009, 09:46   #915
the-skylord
Commander
 
the-skylord's Avatar
 
Join Date: May 2008
Location: Scotland
Posts: 587
iTrader: (1)
Default Re: Death Gaurd Tactica

If we want a DG thread we can have one if someone is willing to do the work.
the-skylord is offline   Reply With Quote
Old 04-11-2009, 12:24   #916
sharkaithegreat
Chaplain
 
sharkaithegreat's Avatar
 
Join Date: Apr 2009
Location: Cumbria, UK
Posts: 228
iTrader: (0)
Default Re: Death Gaurd Tactica

First post in this thread because I need some help with my list.
Okay, I've come up with a rough list.

Deamon Prince
-Wings
-MoN
-Warptime

3x Terminators
-1 w/ lighting claws
-1 w/ Heavy Flamer & Chainfist
-1 w/ TL bolter & Chainfist

7x Plague Marines
-Champion w/ Power Fist
-2x Meltaguns

7x Plague Marines
-Champion w/ Power Fist
-2x Meltaguns


7x Plague Marines
-Champion w/ Power Fist
-2x Flamers

7x Plague Marines
-Champion w/ Power Fist
-2x Plasma Guns

2x Rhinos

236pts left over.
oblits, landraiders, pred?

If you check my log, you can see that i have 2 landraiders, and a lascannon predator.
As you can see I've become a little stuck . I want each unit to have a transport, or deepstrike. Should I drop a PM squad and take some deamons instead, and then take a landraider?
Oh, and is a predator useful enough to keep, or should I turn it into a rhino?

Any advice is welcome!
__________________
Da Gubbin Mastaz Tent- Another 40k Forum
Cadian 23rd - My Guard plog!
For Chaos and Nurgle!-My chaos plog

W/D/L
7/2/4 - battle log for me guard!
1/2/0 - death guard
sharkaithegreat is offline   Reply With Quote
Old 04-11-2009, 13:56   #917
Raym7
Brother Sergeant
 
Raym7's Avatar
 
Join Date: Dec 2007
Location: Germany
Posts: 59
iTrader: (0)
Default Re: Death Gaurd Tactica

I'd add at least one additional Rhino to bring the Meltas and Flamers to where they are needed ... at the front!

The squad with the Plasma Guns can walk on foot.

The rest of the points can be used for Oblits which are very flexible and efficient choice.
Raym7 is offline   Reply With Quote
Old 04-11-2009, 21:33   #918
SteelTitan
Commander
 
Join Date: Mar 2005
Posts: 878
iTrader: (0)
Default Re: Death Gaurd Tactica

I just finished glueing some models which (apart from painting 7 more plague marines) wraps up my personal highly efficient 1500 point list.

Just thought i'd share it with you, even though it is a very standard list.

1x Daemon Prince
- Mark of Nurgle
- Wings
- Warptime
1x Daemon Prince
- Mark of Nurgle
- Wings
- Warptime
7x Plague Marines
1x Champion with Power Fist
1x Melta Gun
1x Flamer
1x Personal Icon
1x Rhino
7x Plague Marines
1x Champion with Power Fist
1x Melta Gun
1x Flamer
1x Rhino
7x Plague Marines
1x Champion with Power Fist
2x Plasma Gun
1x Personal Icon
7x Lesser Daemons

7x Lesser Daemons

1x Obliterator

1x Obliterator

1x Obliterator


Pretty much the only distinguishing thing is the plague marine setup and the use of lesser daemons. [I love these buggers, they offer awesome flexibility at times]

Squad 1 and 2 in rhinos bring the fight to the enemy by capturing objectives with a flamer and a melta for both anti-horde and anti-armour duties.

Squad 3 is for deployment-zone security / rear protection / own objective guard who can just sit and rapid fire their plasmas.

Squad 1 and 3 have icons to summon daemons (either to increase defenses in own zone - squad 3; or by bolstering my front ranks - squad 1) or, if in reserve, call in obliterators.

The princes are there to tag-team with the front lines wherever needed.
Warptime might be replaced by Nurgle's Rot depending on the circumstances but i usually fight against Marines or Necrons making the S3 AP- meh.

Although i don't look forward to painting the 3rd squad, i cannot wait to have it done and try this list out...i've been working towards this list for ever (at least that is how it feels) despite already having 3000 points worth of death guard...
__________________
2009 record (W/D/L):
Lizardmen 3/0/0
Death Guard 5/1/6
Tyranids 1/0/4

Tyranids Blog (1500pts - painted)
Death Guard Blog (dipped - 2200pts - painted)

Last edited by SteelTitan; 04-11-2009 at 21:35.
SteelTitan is offline   Reply With Quote
Old 05-11-2009, 00:28   #919
LKHERO
Commander
 
LKHERO's Avatar
 
Join Date: Nov 2007
Posts: 928
iTrader: (0)
Default Re: Death Gaurd Tactica

Quote If you check my log, you can see that i have 2 landraiders, and a lascannon predator.
As you can see I've become a little stuck . I want each unit to have a transport, or deepstrike. Should I drop a PM squad and take some deamons instead, and then take a landraider?
Oh, and is a predator useful enough to keep, or should I turn it into a rhino?

Any advice is welcome!
3x Oblits for 225.

Done.
__________________
Grey Knights, Salamanders, Space Wolves, Death Guard.
Good article for anyone that's playing competitive.
LKHERO is offline   Reply With Quote
Old 05-11-2009, 04:57   #920
Sanctjud
Chapter Master
 
Sanctjud's Avatar
 
Join Date: Apr 2008
Location: MA, USA
Posts: 1,663
iTrader: (0)
Default Re: Death Gaurd Tactica

I don't think 6 oblits is enough, but that is the max I am willing to go.
I leave the last hvy open for a Defiler should I feel like using it.

Oblits have been gold in all my games, even when they don't kill anything...which was off-set by them hugging their 4+ cover like crazy.
__________________
There is no 'I' in 'team', but there's an 'm' and an 'e'.

Grandfather Nurgle Loves All, and All Love Grandfather Nurgle.

Ballroom Dancing is fun, DO IT!!
Sanctjud is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT. The time now is 05:05.

Page generated in 0.38080502 seconds (100.00% PHP - 0% MySQL) with 60 queries

Want to write for us?
If you have a good article you want to share with visitors of the site submit your articles or news here.
If you are interested in advertising on Warseer Click here


© Copyright 2005-2009 WarSeer. All rights reserved. Unauthorised reproduction strictly prohibited.
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
WarSeer Logo