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#1 |
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Veteran Sergeant
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I'm not entirely sure when you're supposed to launch Seeker Missiles. Is it during the same shooting phase as the unit that fired the marker lights? During the shooting phase of the unit that has the seeker missile mounted on it? Is there a limit to how many missiles can be fired? Say for example you had a Piranha squad with 5 Piranhas w/ 2 Seeker each. If you somehow got 10 marker light hits could you fire all 10 seekers during the same shooting phase?
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#2 |
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Chapter Master
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Your question is a little confusing since units don't have individual shooting phases. However, I think you are asking if the Seeker Missile are resolved at the same time as the firing by the unit with the Markerlights. The answer is "no". The unit using Markerlights will fire, completely resolving the hits for the Markerlights as well as the results of any other weapons being fired. At any time after that, during your own shooting phase, you may fire Seeker Missiles. Launching Seekers doesn't count as the vehicle firing them in any way. The only limit to the number that can be fired is the number of Markerlight hits the player wishes to spend to launch them.
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#3 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
iTrader: (10)
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...and the number of Seeker Missiles available. Unlike regular weapons, they have finite quantities.
![]() The answer to your last question is *yes*. As noted by Culven, there is only one *Shooting Phase* per Turn (for you ) and all Seekers that you wish to shoot that Turn must have a Marker Light token already in play for them to home in on during that Shooting Phase. Markerlights should be amongst the first weapons you fire every turn...
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#4 |
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Chapter Master
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It's worth throwing out there, that no-one I've ever played or watched play has done it this way... but that's how it reads to me. |
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#5 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
iTrader: (10)
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Actually, no.
This is supported by the Skyray having two Networked Markerlights and being specifically noted as being able to fire two Seeker Missiles, potentially at separate targets (because of other upgrades). You must have a separate Markerlight hit/token for every Seeker Missile, but if you do you can fire multiple Seeker Missiles.
__________________
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#6 |
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Chapter Master
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Right. But you can still only spend marks on the marked unit when other Tau units fire at that unit. You can't have a unit of Pathfinders mark a target then immediately fire off seekers, or leave marks on a unit until you're done with all other shooting and then say "OK, spending these leftover marks to shoot Seekers." You can only spend them when "subsequent" Tau fire at the marked unit.
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#7 |
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Chapter Master
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#8 |
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Commander
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He's claiming that Markerlight tokens may only be expended when another Tau unit fires - including firing seeker missiles. I.e. You've marked some Marines, but you can't simply choose to fire seekers at them, you have to have a another unit fire at them, which then allows tokens to be spent, and only then can you fire seekers. So if you reached the end of your shooting phase and still had Markerlight tokens left, you would be unable to use them as a unit firing at the Marked unit is the trigger that allows the expenditure of the tokens.
I don't agree, but this is what I understand Asi's argument to be.
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"The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." - James. D. Nicoll |
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#9 |
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Chapter Master
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Interesting. However, I will wait until Asi clarifies before I comment.
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#10 |
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Chapter Master
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My technical reading of the relevant rules leads me to the following conclusion:
Seeker missiles are fired when the vehicle carrying them takes its turn to fire. It may do so even if shaken, stunned, firing at a different target, out of LOS, or moving too far, all of which would normally prevent it from shooting at the marked target, but all of which are explicitly allowed when firing the seeker missile.
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"...war machines ... can all fire unless something prevents them (such as not having been pregnant in the recent past)" - Atrahasis |
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#11 |
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Chapter Master
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OK, back in control of my computer...
@Culven: Yes to both, thats exactly what I'm claiming. @Dyrnwyn: That's exactly what I'm saying. Go to p.29, the sidebar about Markerlights. I quoted the relevant parts above, but I'll try to clear up what I'm saying. That contradicts the above, as no subsequent Tau is firing at those marines. To adhere to the above, pathfinders would mark, then you'd declare that something else was shooting at those marines and how many marks you're expending in total, and what those marks are being used for i.e. two marks for Seekers, two to raise BS, one to ignore Night Fight. I'll keep going: Say a unit of pathfinders have marked a squad of marines. Common practice is that if you want to fire Seekers at those marines that you simply remove however many marks you want to use to fire Seekers and roll to hit. Question: Who is the firing unit in this example? It's not the Pathfinders, they've already finished their firing. It has to be a "subsequently firing Tau unit". My example from above: Pathfinders mark marines. Fire Warriors declare they're going to shoot the marines. You declare they will expend 5 marks: 2 to launch Seekers, 2 to raise their BS, and one to ignore the Night Fight rule. Question: Who is the firing unit? The Fire Warriors. @Nurgling Chieftain: A brief response because I'm about to lose control of my computer again (darn family...). 1. Are you implying that units that aren't vehicles cannot expend marks to fire seekers, i.e. taking the first bullet point in the markerlight sidebar to the extreme? 2. You seem to be referencing the section of the vehicle armoury on page 31 that talks about seeker missiles. If so, how do you come to that conclusion when you take the following into account: |
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#12 |
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Chapter Master
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OK. I think I see where you are going with this. By RaW, it would seem that the unit launching the Seeker Missiles needs to be firing at the unit that was previously marked. The prevaling GaP seems to be that the vehicle isn't actually firing the Seeker Missiles, which goes against RaW. I will need to read the Tau codex and the Tau Empire codex when I return home; however, I think that there may be an issue with the TE wording being slightly out of alignment with the Tau codex wording which has led to players addressing the launching of the Seekers in a manner not consistant with strict RaW.
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#13 |
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Chapter Master
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"...war machines ... can all fire unless something prevents them (such as not having been pregnant in the recent past)" - Atrahasis |
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#14 |
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Chapter Master
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#15 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
iTrader: (10)
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Opinion is irrelevant, it's clearly covered in the rules...
![]() Pg 30/31 - Tau Empire
__________________
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#16 |
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Chapter Master
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__________________
"...war machines ... can all fire unless something prevents them (such as not having been pregnant in the recent past)" - Atrahasis |
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#17 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
iTrader: (10)
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Please explain how it is technically incorrect...
__________________
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#19 |
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Chapter Master
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." Last edited by Culven; 03-11-2009 at 20:52. |
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#20 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
iTrader: (10)
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Markerlight Tokens are communal, much like SoB Faith Points. They are an exception to the normal Shooting rules. At a guess, the intent was to have the Markerlight Hit be immediately followed by a Seeker Missile, but that's not how the rules ended up being written. It will depend on how you play. Either the effects of each Markerlight Token are: 1) designated by the player when they are put down. 2) determined as each pile is resolved. I prefer Option 1. Every time I score a Markerlight Hit, I designate the effects immediately, even if the results aren't seen until another unit fires. Seeker Missiles are fired immediately.
__________________
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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