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#21 |
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Chapter Master
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#22 |
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Chapter Master
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Starlight, I'm not seeing the rationale for your Option 1. Explain to me why we should assume that the type of affect of a given markerlight hit has to be designated at the time it is created, rather than the time it is expended? ...Oddly, I don't think that would affect the timing of the seeker missile anyway, as it would still go off at the vehicle's turn to fire. The primary basis of my position on the RaW timing of the seeker missile is consistency - it is fired at the same time any other markerlight is expended for any other effect. Consider a Devilfish with a seeker missile and a burst cannon firing its burst cannon at marked infantry and its seeker at a marked vehicle. The Devilfish expends a markerlight to fire the seeker at the vehicle and another to improve its BS firing at the infantry at the same time because it's literally the same rule.
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"...war machines ... can all fire unless something prevents them (such as not having been pregnant in the recent past)" - Atrahasis |
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#23 |
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Chapter Master
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Let's try a concrete example:
There are some orks in ruins with an attached character. Pathfinder unit 'Spoon' gets a whopping 8 MLs on the lot. FW unit 'Spork' uses a few MLs to increase BS (2 MLs), slice off the Cover Save (3 MLs), and a couple minuses for pinning 2 MLs (there's the 'Ui's Gun Drone w/carbine in there), total 7 MLs used. The orks get creamed, with only the Character left. And one MarkerLight. 1. Can the 'spork' unit *now* call in a Seeker, even though they're done? 2. Or does it have to be another FW unit, say, 'Knife', to call in that last ML, summoning the Seeker? And thus committing unit 'Knife' to shoot at the character, even though there is another ork unit breathing down their necks? 3. How many of us GaP, would have just assumed the ML can be used, and just had the Seeker streak in, hoping for some Instant Death? While having 'Knife' shoot the mob close by? --Until this thread, I would have without a second thought. Now, I realize there's a protocol to be followed. The Skyray, now .... ![]() Course, you'll probably have read your codex, by the time I've posted this for ya.
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-Brother Erekose Last edited by BrotherErekose; 04-11-2009 at 01:50. Reason: grammar |
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#24 |
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Chapter Master
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People keep quoting what basically amounts to fluff text. The seeker missile entry is quite specific that the rules governing its actual use are the rules in the markerlight entry.
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"...war machines ... can all fire unless something prevents them (such as not having been pregnant in the recent past)" - Atrahasis |
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#25 |
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Chapter Master
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If so, I'd say that the text I cited isn't fluff, as a great deal of that long paragraph is rules related. No max distance. ... single shot weapon. ... assumed to move in a straight line. Of course, if you weren't referring to me, then nevermind.
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-Brother Erekose |
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#26 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
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As to why I would do it this way (designate as I go), it's because when faced with multiple exclusive ways of seeing/reading a rule, pick the least powerful. I'd be perfectly willing to play the other way if my opponent was cool with it, but I wouldn't insist on it.
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#27 |
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Chapter Master
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OK. I read my Tau Empire and Tau codecies. As far as I could tell, the rules are nearly the same between them with only minor changes to make the new version more interesting to read (I assume this was the point of the changes).
I have to say, I am now even more confused as to how they "should" be used and how they are typically used (and why this is GaP). It would seem that if a Vehicle with Seekers is planning to use Markerlight tokens to launch its own missiles, it will need to target the unit upon which the missiles are to be fired, with exceptions made for LOS, other weapons fired, and the vehicle being Stunned (Did I miss the exception for being Shaken?). So, if a Devilfish wanted to launch its Seekers at a Tank and fire its Burst Cannon at some Infantry, would it need to be able to split fire? This is where the rule seems a little strange. If a Firewarrior unit wanted to call in a Seeker from the Devilfish, that wouldn't be a problem, but it becomes strange with the Devilfish doing it. Anywhoo . . . I think I can see how they are supposed to work by RaW. Once the tokens are on the target unit, the player can have any unit (which is allowed to benefit from Markerlights) use them to launch Seekers. Sort of like the unit gains a one shot Krak Missile Launcher for that turn, which magically fires itself. ![]()
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." Last edited by Culven; 04-11-2009 at 15:04. |
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#28 |
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Chapter Master
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Yikes! It would seem I've acquired quite a few posts to reply to...
@Culven: You're very probably correct. In Codex: Tau the choice was made for what the markerlight hits were used for immediately. If you were going to launch Seekers then you launched them immediately after rolling your markerlight hits. -As an aside, even though the rules for markerlight use changed significantly, the entry for the Seeker Missile entry is almost completely copied from C: Tau to C: Tau Empire, with only minor edits to accommodate for the number of seekers that can be carried and the changes to how cover is resolved. It's entirely possible that this debate's root cause is just sloppy editing at GW (oh no, that would never happen...). @NC: @Starlight: Your guess of the intent is almost exactly how the Markerlight rules functioned in the original C: Tau. However the markerlight rules underwent a major overhaul in the transition from C: Tau to C: TE - the seeker rules however didn't, which is where some of the confusion comes from I think. OK, so it turns out that I have to agree with NC - the Seeker is fired when the vehicle it's on takes it's turn in the shooting phase. I'm going to throw out an example that I believe illustrates this and follows all the rules laid out in the markerlight and seeker missile sections. To keep things simple I'll use the basics of the example I used before. There's a squad of Pathfinders, their Devilfish with two seekers, a Fire Warrior team, their Devilfish with two seekers, and a squad of (badly outnumbered) marines with an attached captain. 1. The pathfinder squad marks the squad of marines with attached captain, scoring 8 hits with their markerlights. 2. The FW squad shoots at them, electing to spend two marks to increase their BS, two to allow a vehicle to fire Seekers, and one to ignore Night Fight before they roll to hit. The FW's go through their shooting (to hit, to wound, armor saves and casualty removal, etc) - but the seekers aren't fired until the vehicle they're on goes. So after resolving the FW's shooting there're three marines and the captain left. The ideal outcome of killing the whole squad and ID'ing the captain with the Seekers hasn't worked out. 3. Now it's the Devilfish's turn to shoot. Before rolling to hit it elects to spend two marks to raise it's BS to 5. Now it does all of it's shooting, the burst cannon, the two gun drones, and the Seekers that the fire warrior team called in. End result: two marines dead, one marine and the captain still alive. 4. Finally the other Devilfish goes. Desperately needing these two guys to die (they're worth 2 KP after all) the Devilfish spends the last mark to allow it to fire one of it's own Seekers, along with the rest of it's weapons; three burst cannon shots, two drone shots, and a Seeker Missile later and the squad and captain are finally dead. In GaP, this example would have looked quite different. The PF's would have marked. Then the FW's would have shot and spent marks for BS and Night Fight. Then the Devilfish would both have fired their burst cannons and drones to strip off the last of the marines - and once all the captain's protection was gone the remaining marks would have been spent to shoot Seekers at the captain until he dies. My point still stands though - marks can't be spent whenever you want to (immediately after marking/at end of shooting phase, etc), a unit has to spend them when shooting at the marked target. If that unit is an infantry unit calling for seekers then the marks are spent but the seekers are launched when the vehicle they're on takes it's turn in the shooting phase. If that unit is a vehicle then it can self launch or call seekers from another vehicle - either way that vehicle has to shoot the marked target (and can shoot at other targets if it has a Target Lock). If it was calling seekers from another vehicle then that vehicle doesn't have to shoot the marked target with the rest of it's weapons, only it's Seekers have to go at the marked target. I hope my example isn't too confusing, and that folks get where I'm going with it. I'd try to simplify it, but I'm not sure I've got the brainpower left for that. Will check back in tomorrow, see what this stirs up... edit: Culven's last post went up while I was writing this... really want to try replying to it, but my brain's ready to go to sleep. Just don't want you to think I'm ignoring it. Last edited by Asi the Red; 04-11-2009 at 15:36. |
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#29 |
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Chaplain
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The captain may well die before all the seekers / marks are expended, allowing some seekers to be saved for use next turn (when the PF mark someting else).
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#30 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
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Asi/Culven/etc...I see and understand what you're saying...
...and still, I disagree. The vehicle* carrying the Seekers does *not* fire them. Everything I can find clearly states that the unit firing the Markerlight is the one calling/firing the Seeker Missile. If you (ie the unit) didn't score a Markerlight hit, you *can't* call/fire a Seeker Missile. Random Fire Warriors, vehicles carrying Seekers, etc do *not* have control over Seekers. Only units scoring Markerlight hits have the ability to launch Seeker Missiles. *Skyrays are the single exception to this, being *able* to self-designate targets for it's Seekers, but not *required*.
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#31 |
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Chaplain
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I would disagree.
The Markerlight entry states: "Counters may be expended by subsequently firing Tau (and vespid units, so long as the strain leader is alive) firing at the marked unit. Every counter expended grants the firing unit one of the following effects, which may be combined. -> To allow a vehicle to fire a single seeker missile at the marked unit.... -> To allow...." THe emphasis is mine but is to make the point. Vespid CANNOT be armed with markerlights, but they are still allowed to expend a counter to launch a missile.
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#32 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
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Which I put down to poor editing in the transition between Editions. They can get the other effects (reduced Cover Saves, increased BS, etc), but it is non-nonsensical for a unit to call for a Seeker that it has no link to...but that's me...
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#33 |
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Chapter Master
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If so, then it could use one or two tokens to launch its own Seekers (in addition to increased BS and reduced Cover Save), could it not?
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Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#34 |
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Chapter Master
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Quick reply to Starlight's comments.
The part in the seeker missile entry which states, "The mechanism is remote and responds only to markerlight users," is a holdover from the rules in the previous codex. It is the poor editing which you make mention of - not the entirely rewritten (though slightly more complicated) markerlight sidebar. If it makes you feel better, think of it this way: a markerlight user isn't necessarily the one firing the markerlight, it could also be the one using the tokens on the marked unit... Throwing it out there again Starlight - the way you want it to work is exactly the way it worked... in the old Codex. New Codex, new rules. |
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#35 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
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__________________
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#36 |
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Hypnotoad
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What a messy little pickle. I suggest that everyone melt down their tau to avoid this whole thing. It would be for the greater good.
Meri (who hates all things Tau) |
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#37 |
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Chapter Master
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__________________
Culven Commander, Catachan XIII "Black Cats" "Pray that a Black Cat never crosses your path." |
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#38 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,098
iTrader: (10)
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As a Broadside fan, I was just wondering if loading up my Piranhas with Seekers would give me the equivalent of a Skyray without losing the HS Slot... Oh well... :shrug:
__________________
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#39 |
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Brother Sergeant
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The way its been played against me, is the markerlight unit fires, (I'd not taken cover saves against those shots before as they aren't wounds but I've been wondering if I should be doing so,) that units firing ends, following which a vehicle fires a seeker, and/or reduces cover save etc. Last edited by Purge the Heretic; 05-11-2009 at 22:12. |
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#40 |
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Chapter Master
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There's nothing to be done to prevent getting lit up with a MarkerLight.
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-Brother Erekose |
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