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#2721 |
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Veteran Sergeant
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Last edited by Asymmetric; 03-11-2009 at 20:38. |
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#2722 |
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Marine
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Hey there again dudes, I've been working on my 1500 WoC list lately, that's what I've managed to come up with but I think it's not quite complete yet and could use a lot of tweaking, so any input (as always) really appreciated:
Characters: Exalted Hero BSB MoK, Shield, [Axe of Khorne+Favour of the Gods or Chaos Runesword], Juggernaut 255pts. [Assists the Khornate Knight Unit w/o the War Banner] Chaos Sorcerer MoN, Lvl 2, 140pts. [Sits in the Marauder infantry block, snipes characters] Chaos Sorcerer MoT, Lvl 2, Power Familiar, Disc of Tzeentch 185pts. [Hopefuly keeps up Pandemonium and then there's always Flickering Fire. Good for dealing with those nasty war machines.] Core: Chaos Marauders x 14 MoS, FC, Flails, Shield, LA 135pts. [Just to protect sorcerer and guard knight's rear] Marauder Horsemen x 5 MoS, Musician, Flails, LA 96pts. [Marchblock, flanking] Marauder Horsemen x 5 MoS, Musician, Flails, LA 96pts. [Marchblock, flanking] Warhounds x 5 30pts. [Screening, redirecting] Warhounds x 5 30pts. [Screening, redirecting] Special: Chaos Knights x5 MoK, Musician, Standard Bearer, War Banner 285pts. [erm...blood for the blood god I suppose] Chaos Knights x5 MoK, Musician, Standard Bearer 260pts. [same as above + holds the BSB char.] That's 1497pts. in total (my mates tolarate up to a 1% of variation, if critically needed) This should give me a pretty sweet magic phase and almost a certain enemy unit breaks on knight charges while being able to handle the challenges well. I really think I can squeeze more out of this list but don't quite know how (one for sure - I do want to keep at least one unit of infantry in the army, full cav. army just doesn't feel right) Corrections: cheers Epimetheus, little-kharn, Avian, Paraelix. Last edited by Khemed; 05-11-2009 at 11:46. |
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#2723 |
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Brother Sergeant
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#2724 |
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Brother Sergeant
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@ Khemed - Book of Secrets says it cannot be taken by a model with the Mark of Khorne.....
As for the rest - I'm not experienced enough to say. EDIT - just noticed your edits. If you take MoK away, you can't ride the Juggernaut anymore..... You need MoK to ride it. Last edited by -Epimetheus-; 04-11-2009 at 04:32. |
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#2725 |
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Brother Sergeant
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the exalted hero also has 75 points of magical items when hes only allowed 50 and he can't take the book of secrets because he has the MoK put the book on the MoT sorcerer
i would also consider dropping the runesword on the BSB for the axe of khorne and favour of the gods thats an awesome combo |
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#2726 |
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Commander
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Maybe, since I am back into enjoying Fantasy again, I can ask some questions!
Flanks: What units are good for protecting your flanks? Obviously large targets like giants and Shaggoths who can move fast would work. Empire often use knights, I would imagine this is much the same for WoC? How about spawn or units of Forsaken? I have all the above, but no DrOgres yet. Palanquin: Any thoughts on the use of a palanquin for a sorcerer? I take it they are on monster bases if I go make my own? Forsaken: Anyone find a good use for them? I am thinking they could act much like small units of Flail marauders, acting as detachments to bigger units Warriors: How many? How many across? I generally go with 3 units, 15 each and 5 across. Mostly due to how they were modelled, one unit has Halberds and shield, another hw/shield and the last has 2 HW. I understand that Halberds seem be generally the best weapon option. These are some for now Thanks in advance for answering!
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#2727 |
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Commander
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all answers in quote in red
__________________
Want a game of war hammer, but don't want to travel to nearest gaming club Want to try out a new tactic, unit or combo play warhammer, but online at http://asrai.org/viewtopic.php?f=19&t=12201 I'm always up for a game |
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#2728 |
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Commander
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I've found 6x2 or 3 to be pretty effective, especially working in concert with another unit.
The Palanquin... well... it's 50 pts, but fear and poison causing. Hard to decide if it's worth it. How about the Warshrine? I have some ideas modelling wise that I wanna do, so might as well field it! |
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#2729 |
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Chaplain
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Palanquin is a really nice mount for a wizard, it does limit its manoeuvrability cause its only the same move as the wizard, it he is gonna stay in his bunker unit its great. A 14 unit of marauders with MoS with the wizard (on a 50x50 base) makes the unit nicely form up 6x3. The palaquin on its own can tear low T units to pieces A6 with poison are really nice for off putting a charge from a technically superior unit. Also fear is a nice bonus if a unit manages to fail their test and recieve a charge instead.
Forsaken are alright for a fun game and they do a good job of messing up enemy light cav/smaller units. So field them if u want a reaonably fun unit, with masses of conversion chances. As danny has said units of 12 6x2 are really good units. Again Warshrines are pretty good fun units they can boost a flank as they are hard as rocks to kill, they will die to high SCR units but they are very rarely fond on flanks. A couple of people do the megadeath chosen death-star but if u keep shrines as fun units they can work wonders. |
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#2730 |
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Chapter Master
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You're looking at 15 points for a unit of 5 to have poisoned attacks. A unit of toughness 3 troops with no armour and human like strength and toughness and one attack.
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My border princes campaign thread Da Sharptooth's 7-2, Wissenheim Wasters 4-0 Elfen Safety 5-1 Adventures in Bloodbowl! Hate W/L/D records? Look away now Nork's warband 13-1 (3D), HE 1-0, Bretts (1D), WoC 2-4 |
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#2732 |
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Librarian
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Been throwing this list around, thought putting it in here might get some more feedback.
Heroes Wulfrick the wonderer 185 Exalted Champion 110 Mark of Khorne 15 Shield 5 Juggernaught 50 Battle Standard 25 Armour of Morslieb 35 Chaos Sorcerer 85 Level 2 35 Mark of Nurgle 20 Power Familiar 25 Dispel Scroll 25 Chaos Sorcerer 85 Warrior Familiar 20 Fire Lore Core 12 Warriors of Chaos 180 Champion 12 Standard 12 Music 6 Shields 15 Mark of Khorne 30 12 Warriors of Chaos 180 Champion 12 Standard 12 Music 6 Extra weapon 15 Mark of Nurgle 30 Festering Shroud 25 20 Chaos Marauders 80 Mark of Nurgle 30 Chief 8 Standard 8 Music 4 shields 20 light armour 20 Rare Chaos Giant 225 Mark of Nurgle 40 Special 5 Knights of Chaos 200 Champion 20 Standard 20 Music 10 Mark of Khorne 30 War Banner 25 Army Total 1995 |
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#2733 |
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Commander
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I would ditch something (maybe the armor of morrslieb, but IDK) to get the MoS on the giant. Nurgle is that great on him (honestly it vanilla or Slaanesh for me) and ASF transforms him from 2000pts< annoying terror causing guy to "holy crap kill this thing dead or we lose".
Would also consider dropping MoK on the knights to get halberds on the Khorne warriors, and also because MoK on knights is pretty average at best. I would ditch the armor because its average(you already have a 1+, you could get a 0+ with an enchanted shield, if you want him to be tough then buy a crown which will save your butt much better since regen can save magic stuff too, you really just need the ward vs things like KB and poison which you could avoid entirely with a cheaper armor). I would also go for a stone on the fire wizard, seeing as he will be bunkered inside of a unit with frenzy, he'll need to reliably get off FSoR or other combat spells, but mainly FSoR, which is worth FAR more than a single high STR hit from the familiar. |
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#2734 |
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Chapter Master
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to be honest i would trade your 225point giant, for 5 knights with the mark of khorne : 230pts. better at fighting will not get owned by rapod firing low strength missile weapons. and lastly they cause fear and deal about 15S5 attacks, and 10S4 attacks.... no competition.
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I bust MINE to KICK YOURS! Most Trusted Allies of the Ruinous Four: Master Hideous_loon, Tanith Ghost, Twisted Ferret, Finnblood, Nekoh, Pertinax, Killswitch, and Der-Lex. |
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#2735 |
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Brother Sergeant
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so while thinking of different lores for a sorc lord I decided that I wanted to try something new and gave book of secrets to an exalted hero and gave him a GW (flail would work aswell) and with the book I took lore of shadows and the first spell (flying w/e its name is) hopefully this tactic is good or great; ex against empire with a steam tonk, just charge it and wound it, 4 attacks that autohit with str 7, wound on 3+ and the tonk has 1+ save minus the str modifier which lands at 5+ save. I have yet to field test this. Any thoughts?
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My devotion is my shield. My faith is my hammer. The light of Sigmar shines through me and before me no darkness will prevail. |
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#2736 |
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Brother Sergeant
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Cheers, Guardian
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WoC: W35-D2-L12 Wood Elves: W10-D0-L2 |
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#2737 |
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Brother Sergeant
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Other idea - at 2k - use a Sorcerer Lord with the Lore of Shadows - and cast the spell on an Exalted with the Helm of Many Eyes and Great Weapon - always strikes first as well as that extra movement. It's a 143 pt unit - it needs to do that much damage, or more, or else it was worthless. That damage does not have to be 143+ pts of enemy models killed - the disruption it could cause could be well worth the 143 pts. |
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#2738 |
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Commander
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Even Chogres would probably do better. I think the combat potential for GW armed MoK chogres with armor is highly underutilized. They can and will just murderize people in HtH, have a good charge rage, and a LOT of attacks. Knights are still better just because the horses though. Still dont like Frenzy on Knights, although its not that bad at under 2k, because you wont get baited as much. Also some people might call cheese for pulling two units of knights at 2k, but that depends on your gaming group, honestly. |
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