|
| HOME FORUMS GALLERY NEWS RUMOURS SEARCH |
|
|||||||
| Fantasy General Discussion Talk about anything Warhammer related, from Kislev to Lustria. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Brother Sergeant
|
One thing has occured to me. Maby this is nothing new, but I find it very annoying.
There is on general no real tactical diversity in warhammer, as far as the close combat mechanic is concerned. All units (except spears) perform better when charging. Spears is really a marginal exception, because the only viable choice that makes it better is if you use shields with it (otherwise additional hand weapons are equally good). And even then, if faced against a hard hitting foe they will not perform good, because their power lies in their hit-back capability. And not all spear units perform especially good when charged either. If you take one particular unit and ask what is it's best useage, the answer is always going to be charging. It is no wonder things tend to go towards hit-power, since that is the only viable choice. What I am annoyed about is while unit A might be better than unit B to take a charge, unit A would still be better used to charge with. If you have 10 units, what is the best tactic? Easy! Always try to charge with all. I think the tactical variations would be much greater if some units actually were better at recieving charges than charging. Last edited by Emud; 03-11-2009 at 17:03. |
|
|
|
|
|
#2 |
|
Chapter Master
|
Have you ever tried High Elves?
__________________
Yes, against all likelihood, the Enchanted SHIELD counts AS A SHIELD. No, Skink Chiefs CANNOT fire Stegadon Howdah Weapons with their BS! Use the Search Function! Or simply read the Rules! Aaaargh!!! ULF's Orthography Class Lesson #1: Cavalry, Slann, Drakenhof. |
|
|
|
|
|
#3 |
|
Brother Sergeant
|
I was going to say that an exception to the spears exception is if you always strike first, but that would really be an exception then
![]() I agree HE are special, but I was more thinking of the general mechanic. |
|
|
|
|
|
#4 |
|
Chapter Master
|
Some of the older units made more sense to recieve charges (Pikes, for example) but I think you may be over simplifying things a bit. The point of the game is to outmanuver so you can charge, getting all the benefits that goes with it. The other side of that, is finding ways to make your opponent miss charges, or charge things which you have chosen to allow to be charged, so that you can counter later on.
Sure, any one unit is going to be better on the charge, but its about moving everything to react to how the battle unfolds, whether you can charge or not. If you want units that will wantingly recieve charges, look into the Empire. Their parent infantry units get support detachments which can counter enemies who charge them. Large blocks of soldiers w/ spears/halberiders/shields set up to recieve charges, then their militia/soldier detachment flank charges them (as a charge reaction) while the archers/crossbow/handgunners can stand and fire against the charging unit w/o penalty or fear for their own saftey. I welcome most charges on my spearmen blocks for this reason.
__________________
|
|
|
|
|
|
#5 |
|
Chapter Master
|
Also, my friend is always very happy when her Wild Riders are being charged. It's not like she provokes it, but in case it happens, she joyfully declares 'they're better in being charged', and the Wild Riders usually answer her call and start flailing around like mad.
__________________
Yes, against all likelihood, the Enchanted SHIELD counts AS A SHIELD. No, Skink Chiefs CANNOT fire Stegadon Howdah Weapons with their BS! Use the Search Function! Or simply read the Rules! Aaaargh!!! ULF's Orthography Class Lesson #1: Cavalry, Slann, Drakenhof. |
|
|
|
|
|
#6 |
|
Chapter Master
|
HE ASF just highlights the problem that infantry generally can't recieve a charge anymore. Well, t3 and/or poor armour anyway. They stand out because they can.
__________________
Druchii.net for all your Dark Elf needs ![]() "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." George Bernard Shaw ∞+1 (just because I can). Curses! You found me! |
|
|
|
|
|
#7 |
|
Brother Sergeant
|
Well Empire and HE examples are special cases. What I meant was about the core mechanic.
Also the argument about manouvering fails I think. The tactical variations would still be greater if some units could recieve charges. It would not mean less manouvering or less trying to trick your opponent. |
|
|
|
|
|
#8 |
|
Chapter Master
|
It's all about the manouvering.
When you have ten units against 10 units you obviously want them all to charge but that just isn't possible unless your opponent was dropped as a child, so the only way to get things in your favour (other than matching up the paper/rock/scissors) is to use manouvering and baiting tactics.
__________________
The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok Enter the Arena of Death: http://www.warseer.com/forums/showthread.php?t=219468 Round 8 has now open! ![]() The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned |
|
|
|
|
|
#9 |
|
Solitaire
|
But if you are equating performance simply with killing the other guy, then it is nearly always better to hit him before he hits you, and you do that when charging (most of the time, anyway). From a games mechanics perspective, the charge bonus is there to encourage armies to move across the table. If enough units fought better when not charging, there is a risk that the game could end up being quite stale. Take powerful close combat units with ASF, for example. With no (or at least a greatly reduced) charge bonus, there is little reason for me to charge them unless I have something that strikes even sooner than they do or I have something so tough and nasty that it doesn't matter that I don't go first. Instead I play the much more dull "avoid-and-shoot" game. |
|
|
|
|
|
#11 |
|
Chapter Master
|
__________________
|
|
|
|
|
|
#12 |
|
Chapter Master
|
Yeah, those games where you put a tempting unit in front of a powerful enemy unit and prepare to receive the chaege, then counter-flank charge them in your own turn... no tactics there, no sir!
__________________
I will not start a Skaven army, I will not start a Skaven army, I will not start a Skaven army... |
|
|
|
|
|
#14 |
|
Librarian
|
Not to mention, that there are units that are good at taking charges, maybe not statistically better than if they attack, but still good anyway, especially in army context. A good example is most of the Dwarvern Army.
|
|
|
|
|
|
#15 |
|
Chapter Master
|
Those pikemen NEVER move
__________________
The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok Enter the Arena of Death: http://www.warseer.com/forums/showthread.php?t=219468 Round 8 has now open! ![]() The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned |
|
|
|
|
|
#16 |
|
Brother Sergeant
|
I agree to what you say, but let me make a comparision. In chess the queen is worth 15 and a pawn is worth 1, in terms of might on the chessboard. Therefore the queen to pawn trade would be very unfavourable. It has higher purpouses, so to say. By measuring a units performance in warhammer you get a lot of information, tactical situations included, not only combat result. What I miss is units able to take charges better by surviving, not killing in defensive situations. And perform better does not necessarily mean outperform, especially if it is only the surviving part that is improved when being charged. That unit would have equally good killing power if charging. It also depends a lot on which unit you are facing, so therfoe I think manouvering has very much to do with it. Last edited by Emud; 03-11-2009 at 22:45. |
|
|
|
|
|
#17 |
|
Chapter Master
|
Like how wild riders get +1 attack on a turn where they didnt charge?
or how misslie weapon armed troops can stand and shoot? Or are you wanting things that provide a bonus in subsequent rounds? As that would make them better at defense than offence, without nessecarily meaning they are going to sit there and get shot at hoping the enemy charges into them.
__________________
Plan B kill it with fire Meat is Murder tasty, tasty murder My avatar is a girl holding her underwear in her mouth...she has black lipstick on. Please dont guess, it just exposes your twisted minds. Last edited by theunwantedbeing; 04-11-2009 at 14:23. |
|
|
|
|
|
#18 |
|
Chapter Master
|
No matter how many attacks back you get, you still have to overcome the CR racked up by the enemy anyway. And lets not forget that by charging, you deny the enemy charge bonuses, such as lances and impact hits. The only unit which I would say is truely best when being charged is HE Spear-elves. 3 ranks which strike first, compared to only 2 if they charge the enemy. It just boils down to the game changing to being more about dynamic combat resolution, those earned through kills, than the static res that 6th ed was so reliant on. Now, units are getting more deadly than ever, with models have multiple attacks, high strength, and boatloads of rules. Standing up in combat by not killing is falling by the wayside. Its all about killing as many models as possible, with less emphasis on having defensive units who can soak up damage. I guess the best defense is a good offense, leaving no one left to attack you back. But lets face it. Having models locked in combat unable to do damage to each other is boring. Seeing all of your attacks bounce off of armor is extremely dismaying, so perhaps it is better that units just shred each other and move on, possibly speeding up the game.
__________________
|
|
|
|
|
|
#19 |
|
Brother Sergeant
|
You could try and lock down flanks for example, or try and hold a unit to countercharge in the flank, or bypass it completley, or try and hold a particular strong enemy unit from doing more damage elsewhere. What I mean is defence can be used in offensive tactics. There are probably hundreds of uses. Not saying units that are good at charging cannot complete this task, it's just not their primary job to do it. And again, completley locking is not what i talk about. These units would not be bad at charging, only relativley better at being charged. Last edited by Emud; 04-11-2009 at 14:10. |
|
|
|
|
|
#20 |
|
Commander
|
you are talking about broad theory. you are asking "what if the dynamic were different", but really what use is that?
instead of arguing with every person who has an opinion about your complaint, why don't you try to define what you would do differently? why don't you think about how you would implement those changes? why don't you actually playtest them and report back with some results? about chess: in chess, both sides have equal, identical forces. that is part of the nature of chess. in warhammer, both sides have different forces with different compositions, different strengths/weaknesses, and are often far from equal. if you wanted warhammer to mirror chess (which would ruin warhammer imo), then you'd have to make the opposing forces static and identical.
__________________
`(¯-¯)` ~warfucious says, "one man's cheese is another man's whine." .(\__/). ~warfucious asks, "why is most important rule the least remembered rule?" |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|