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Old 31-10-2009, 06:14   #1
SabrX
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Default Machine Spirit + Ram?

Strange question arose today, but my opponent insists on it...

Can the new updated Machine Spirit allow one weapon to be fired even if the Land Raider/Crusader/Redeemer ram during movement?
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Old 31-10-2009, 07:45   #2
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Default Re: Machine Spirit + Ram?

Is there a rule preventing you from firing a weapon after ramming? I'm confused. What's changed about the Machine Spirit that would make you think this?
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Old 31-10-2009, 10:35   #3
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Default Re: Machine Spirit + Ram?

There's only one thing that prevents you from using a weapon... if it's been destroyed.
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Old 31-10-2009, 11:10   #4
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Default Re: Machine Spirit + Ram?

So its which of these takes over "moving at top speed towards one enemy vehicle. This means that it may not shoot in that turn’s Shooting phase," p69 rulebook
"Can fire one more than normally permitted,[..](I guess these are in the context of examples rather than explicit permissions?) cruising speed[..]stunned[..]can fire a single weapon"p81 smurfs machine spirit.

If you look around there are a bunch of thread about how if you can fire none, 0+1=1. (reinforced by this editions example that if you move 12 you may still shoot 1, which at one stage was hotly argued)
I still ponder total forbiddenness, I don't believe forbidden=0 (allowing units to be added) But that may be trolly,I probably need someone to take me back to school
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Old 31-10-2009, 13:52   #5
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Default Re: Machine Spirit + Ram?

Originally Posted by Shield of Freedom View Post
Is there a rule preventing you from firing a weapon after ramming?
Yes, there is. Page 69: "This means it may not shoot in that turn's Shooting phase...". C: SM lists 3 times that the Raider would not normally be able to shoot, and yet its PotMS lets it, and i'd argue that the list is not exhaustive but giving examples, and therefore i'd say it can fire after ramming. Or popping smoke. Or whatever else, as long as the gun hasn't been destroyed.
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Old 03-11-2009, 03:02   #6
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Default Re: Machine Spirit + Ram?

Hi, I was the guy who you played against. Let's examine a few of the rules:

p. 61 - Crew Shaken
"The vehicle may not shoot until the end of its next player turn."

p. 58 - Moving and Shooting Vehicle Weaponry
"Vehicles that moved at cruising speed may not fire."

p. 62 - Smoke Launchers
"The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers."

p. 69 - Ramming
"...it may not shoot in that turn's Shooting phase, making it an attractive choice for vehicles that have no armament left, or are shaken."

Basically, they all say that a vehicle may not fire. Period. I don't see how not being able to shoot when ramming is different from not being able to shoot while shaken or moving at cruising speed or popping smoke.

Daemonhunter/Space Marine PotMS always let them fire at least 1 gun as long as they still have weapons (or, rather, 1 more weapon than they are normally permitted to fire). The explicit examples they state in their description is regarding shaken or cruising speed but is not exclusive to just these 2.

Moral of the story - DH/SM PotMS rocks hardcore!
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Old 03-11-2009, 03:34   #7
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Default Re: Machine Spirit + Ram?

I agree, the PotMS would allow them to shoot a minimum of one gun after ramming...or doing anything else for that matter.
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Old 03-11-2009, 03:37   #8
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Default Re: Machine Spirit + Ram?

0+1=1. They can fire zero weapons. One more weapon than normal is now 1. And PotMS specifically says you may fire while shaken or stunned.
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Old 03-11-2009, 04:20   #9
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Default Re: Machine Spirit + Ram?

ya, ive always seen it played as 0+1=1
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Old 03-11-2009, 04:32   #10
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Default Re: Machine Spirit + Ram?

I still believe if you smoke you shouldn't be able to Potms but thats just me
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Old 03-11-2009, 04:54   #11
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Default Re: Machine Spirit + Ram?

Originally Posted by Avarice711 View Post
I still believe if you smoke you shouldn't be able to Potms but thats just me
Likewise...
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Old 03-11-2009, 06:34   #12
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Default Re: Machine Spirit + Ram?

Originally Posted by Avarice711 View Post
I still believe if you smoke you shouldn't be able to Potms but thats just me
I don't disagree. But, as a counter argument, the PotMS is using the vehicles super awesome detecto equipment to find and shoot the enemies, so smoke may not actually hinder its ability to see what it is shooting at.
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Old 03-11-2009, 06:38   #13
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Default Re: Machine Spirit + Ram?

Everyone in my Los Angeles scene has smoke neutering the PotMS, fer like 5 years, dude (4e, last Codex:SM & currently 5e and new 'dex).
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Old 03-11-2009, 06:55   #14
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Default Re: Machine Spirit + Ram?

Originally Posted by BrotherErekose View Post
Everyone in my Los Angeles scene has smoke neutering the PotMS, fer like 5 years, dude (4e, last Codex:SM & currently 5e and new 'dex).
Well, then, you need to update yourself. You guys are playing with 4th edition PotMS rules. 5th ed. PotMS (which only the new marines, space wolves and daemonhunters have) removed that restriction when it came out. It doesn't really matter what the BRB says because codex > BRB. Thus, our PotMS works (as long as we still have guns) even when all the BRB rules say it doesn't just because our codex says so (or FAQ in the case of DH).
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Old 03-11-2009, 12:07   #15
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Default Re: Machine Spirit + Ram?

Yep ure quite welcome to fire away which i found funny with my cruisader ramming a vindicator then multi meltaing its sry hull
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Old 03-11-2009, 22:29   #16
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Default Re: Machine Spirit + Ram?

Originally Posted by Lothlanathorian View Post
I don't disagree. But, as a counter argument, the PotMS is using the vehicles super awesome detecto equipment to find and shoot the enemies, so smoke may not actually hinder its ability to see what it is shooting at.
I always took it to be that you didn't shoot so as to not give away your position within the smoke cloud. Given you deployed it to hide in in the first place.
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Old 03-11-2009, 23:48   #17
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Default Re: Machine Spirit + Ram?

Originally Posted by Paraelix View Post
I always took it to be that you didn't shoot so as to not give away your position within the smoke cloud. Given you deployed it to hide in in the first place.
it's pretty obvious your in the smoke cloud which probably isn't so big as to create enpugh space for you not to be in, and it's not like the smoke deflects bullets

its more that you can't aim for weak points IMO
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Old 04-11-2009, 03:44   #18
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Default Re: Machine Spirit + Ram?

Lumbering let's you fire too. So long as you were moving at crusing speed or did not move. Does that mean you can fire it when you pop smoke or are shaken or stunned?
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Old 04-11-2009, 04:22   #19
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Default Re: Machine Spirit + Ram?

Originally Posted by Axeman1n View Post
Lumbering let's you fire too. So long as you were moving at crusing speed or did not move. Does that mean you can fire it when you pop smoke or are shaken or stunned?
The Lumbering Behemoth rule only makes the allowance for firing an additional weapon if the tank is stationary or moving at combat speed. You would not get to use it otherwise (so no, you can't shoot if you pop smoke or are shaken/stunned).
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Old 04-11-2009, 04:33   #20
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Default Re: Machine Spirit + Ram?

you can pop smoke and be stationary. This power seems the be very similar to the PotMS. The only thing it says it only works if the tank was stationary, or moved at combat speed, otherwise it is worded the same as PotMS.

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