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#1 |
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Chapter Master
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Strange question arose today, but my opponent insists on it...
Can the new updated Machine Spirit allow one weapon to be fired even if the Land Raider/Crusader/Redeemer ram during movement? |
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#4 |
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Chapter Master
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So its which of these takes over "moving at top speed towards one enemy vehicle. This means that it may not shoot in that turn’s Shooting phase," p69 rulebook
"Can fire one more than normally permitted,[..](I guess these are in the context of examples rather than explicit permissions?) cruising speed[..]stunned[..]can fire a single weapon"p81 smurfs machine spirit. If you look around there are a bunch of thread about how if you can fire none, 0+1=1. (reinforced by this editions example that if you move 12 you may still shoot 1, which at one stage was hotly argued) I still ponder total forbiddenness, I don't believe forbidden=0 (allowing units to be added) But that may be trolly,I probably need someone to take me back to school
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"When the facts change,I change my mind.What do you do, sir?"John M. Keynes The Warseer unofficial 4th ed BGB FAQ /Age of Strife.com 70 Games into 5th ed, still loving it (10/08/09) |
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#5 |
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Commander
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#6 |
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Marine
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Hi, I was the guy who you played against. Let's examine a few of the rules:
p. 61 - Crew Shaken "The vehicle may not shoot until the end of its next player turn." p. 58 - Moving and Shooting Vehicle Weaponry "Vehicles that moved at cruising speed may not fire." p. 62 - Smoke Launchers "The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers." p. 69 - Ramming "...it may not shoot in that turn's Shooting phase, making it an attractive choice for vehicles that have no armament left, or are shaken." Basically, they all say that a vehicle may not fire. Period. I don't see how not being able to shoot when ramming is different from not being able to shoot while shaken or moving at cruising speed or popping smoke. Daemonhunter/Space Marine PotMS always let them fire at least 1 gun as long as they still have weapons (or, rather, 1 more weapon than they are normally permitted to fire). The explicit examples they state in their description is regarding shaken or cruising speed but is not exclusive to just these 2. Moral of the story - DH/SM PotMS rocks hardcore! |
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#7 |
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Chaplain
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I agree, the PotMS would allow them to shoot a minimum of one gun after ramming...or doing anything else for that matter.
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Blood Angels W/D/L 9/5/2
Tyranids W/D/L 2/0/0 |
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#8 |
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Chapter Master
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0+1=1. They can fire zero weapons. One more weapon than normal is now 1. And PotMS specifically says you may fire while shaken or stunned.
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'Cause the Claims Medic gives no anesthetic! 90-Days delinquent get your Repo Treatment! I'm the Masked Horror on your street corner! Make your mama mourn ya! I'm a Night Surgeon! Last edited by Lothlanathorian; 03-11-2009 at 03:45. |
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#11 |
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Commander
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__________________
Lizardmen 2000pts W- 6; D- 2; L- 0; Tzeentch Heavy Infantry W-2; D-1; L-3; Latest Game- WoC deathstar. 15 Chosen (6x3) with a Warshrine giving boosts and with an Exalted BSB, Banner of Rage, Magic Res, Festus, and Sigvald in its front rank. |
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#12 |
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Chapter Master
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'Cause the Claims Medic gives no anesthetic! 90-Days delinquent get your Repo Treatment! I'm the Masked Horror on your street corner! Make your mama mourn ya! I'm a Night Surgeon! |
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#13 |
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Chapter Master
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Everyone in my Los Angeles scene has smoke neutering the PotMS, fer like 5 years, dude (4e, last Codex:SM & currently 5e and new 'dex).
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-Brother Erekose |
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#14 |
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Marine
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#16 |
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Commander
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Lizardmen 2000pts W- 6; D- 2; L- 0; Tzeentch Heavy Infantry W-2; D-1; L-3; Latest Game- WoC deathstar. 15 Chosen (6x3) with a Warshrine giving boosts and with an Exalted BSB, Banner of Rage, Magic Res, Festus, and Sigvald in its front rank. |
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#17 |
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Chapter Master
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its more that you can't aim for weak points IMO
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6 Warhammer and Warhammer 40K Armies 1 Army worth is actually painted |
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#19 |
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Marine
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#20 |
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Chaplain
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you can pop smoke and be stationary. This power seems the be very similar to the PotMS. The only thing it says it only works if the tank was stationary, or moved at combat speed, otherwise it is worded the same as PotMS.
Last edited by Axeman1n; 04-11-2009 at 04:38. |
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