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Old 05-11-2009, 12:49   #1221
Yet Another Inquisitor
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Default Re: Tyranid Rumour Summary

Originally Posted by Mojaco View Post
Plastic gargoyles would be great for my army and horrible for my wallet. hopefully their rules suck

My army case is already full, so hopefully we won't get too much new stuff.

I suspect that, if we follow GW's trend, the units that sold less in the previous edition will have the best rules in this one so as to move the inventory.

This is not a "GW is bad thing", just a "that's part of the game" thing.

I would think that Gargoyles would have pretty good rules in this version, as would hormagaunts and probably Biovores.
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Old 05-11-2009, 13:00   #1222
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Default Re: Tyranid Rumour Summary

If they dont change biovoro mini im not using it, even if fire S10 Ap1 large blasts xD, well, in that case, maybe model a new one myself!
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Old 05-11-2009, 13:03   #1223
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Default Re: Tyranid Rumour Summary

Originally Posted by Carnassire View Post
Rumors said "3 ( or 2) points with WON" yes.
Also "without weapon".
Then, how can we make "200 gaunts for 400/600 points ? At least, a minimum of 1 point per gaunt for the smallest weapon, and maybe more...
Actually, most of gaunts in tyranids' army are the cheapest ones, and have one use : objective control.
Only a few part of tyran' players use other gaunts, like "devourer with ... scout" ( sorry, don't know the english term for this tyty's ability... )
or "fleshtirer (or devourer) with additional strentgh", expensive for gaunts, yes but giving another rôle. They're not the best because they are too fragile (as a glass...) but with WON free, an unit of 30 with devourer (and strenght) allowing you 60 shoots per turn ins't useless.
Yes, that is what the rumors are claiming. And I am calling them codswallop

Their is no way in hell your getting scoring units with WoN that cheap without some massive achillies heel. In objective missions you simply can't win against an army that can throw down 200 scoring models with WoN and have 900 points left of fighty stuff. The best anyone will ever likely get is a draw.

Originally Posted by Carnassire View Post

2 points WON fleshborer up to 50 models.
This rumour don't say if gaunts are still scoring units at this price.
Don't think so, like IG conscripts wich are WON if you buy options, then scoring if you buy options too.
IG conscripts are always scoring. They have to pay an addtional 125 points for the special character and WoN upgrade.

Last edited by Brimstone; 05-11-2009 at 14:52. Reason: removed swear filter bypass.
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Old 05-11-2009, 13:04   #1224
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Default Re: Tyranid Rumour Summary

I use the former Biovore model. It's marginally better than the current one...


Also, I havent seen any speculation on it here, or if someone did, it got buried and I missed it...

I suspect the lictors will use the same form of "deepstrike" as Guardsman Marbo, "He's behind you!". Place anywhere within 1" of an enemy unit. Not sure about the can't assault the turn he's placed though, unless the lictor can survive a round of pounding gunfire. At least Marbo has a nice ripper pistol to shoot for one round.
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Old 05-11-2009, 13:13   #1225
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Default Re: Tyranid Rumour Summary

Originally Posted by Stickmonkey View Post
I use the former Biovore model. It's marginally better than the current one...


Also, I havent seen any speculation on it here, or if someone did, it got buried and I missed it...
I was told there was a new biovore metal at GW UK with a direct question,
but it sounds like this is going to be the new type of biovore that may shoot fire of some sort (sorry for the rubbish description but I can't remember quite what was said about it),

I also use the previous biovores as I think they look far better
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Old 05-11-2009, 13:21   #1226
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Default Re: Tyranid Rumour Summary

Originally Posted by Stickmonkey View Post
At least Marbo has a nice ripper pistol to shoot for one round.
In fact MArbo have a nice demolition charge, not a pistol :P

Well maybe that pyrobore can be converted in normal biovore if its nicer, something that i doubt XD
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Old 05-11-2009, 13:41   #1227
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Default Re: Tyranid Rumour Summary

Originally Posted by zandramas View Post
In fact MArbo have a nice demolition charge, not a pistol :P

Well maybe that pyrobore can be converted in normal biovore if its nicer, something that i doubt XD
Not sure what Marbo you are looking at, but the latest C:IG has him with a ripper pistol with envenomed rounds and an envenomed blade. But this is OT...

I think Marbo would definitely fit the bill as a starting point for our Lictor.
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Old 05-11-2009, 13:46   #1228
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Default Re: Tyranid Rumour Summary

Look again :P
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Old 05-11-2009, 13:59   #1229
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Default Re: Tyranid Rumour Summary

Marbo has a demolition charge as well. That's what people use him for - place and chuck BS5 super blast at a termie squad or w/e.

They're going to need to figure out a way to implement the Lictor that either a) makes them about half as expensive as they are now, or b) makes them legitimately survivable against serious opponents. I.E. they don't have to sit in the open and take the pounding of an army easy peasy, but they need to have some rules that allow a player to do something other than watch them instantly die.
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Old 05-11-2009, 14:03   #1230
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Default Re: Tyranid Rumour Summary

Originally Posted by Yet Another Inquisitor View Post
I suspect that, if we follow GW's trend, the units that sold less in the previous edition will have the best rules in this one so as to move the inventory.

This is not a "GW is bad thing", just a "that's part of the game" thing.

I would think that Gargoyles would have pretty good rules in this version, as would hormagaunts and probably Biovores.
We've been over this, there is no trend.
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Old 05-11-2009, 14:17   #1231
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Default Re: Tyranid Rumour Summary

Originally Posted by MVBrandt View Post
They're going to need to figure out a way to implement the Lictor that either a) makes them about half as expensive as they are now, or b) makes them legitimately survivable against serious opponents. I.E. they don't have to sit in the open and take the pounding of an army easy peasy, but they need to have some rules that allow a player to do something other than watch them instantly die.
WS7 S6 R4 W3 I7 A4 S5+/5++ Hit and run, rending, feeder tendrils, hooks, and same deloyemnt as the callidus, enough for 80 points i think XD
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Old 05-11-2009, 14:34   #1232
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Default Re: Tyranid Rumour Summary

Originally Posted by zandramas View Post
If they dont change biovoro mini im not using it, even if fire S10 Ap1 large blasts xD, well, in that case, maybe model a new one myself!
Personally I use 3rd ed biovores with genestealer heads and rending claw arms. They look like retarded mutants.

I'm going to try them in a game today.

Here's hoping the pyrovore has a really big gun and a more badass model than the previous biovores. Perhaps scything talon arms for the from arms. That would be much better than the current biovore's arms. Hell, even the 3rd ed biovore had better arms.
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Old 05-11-2009, 14:40   #1233
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Default Re: Tyranid Rumour Summary

.........nice info............
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Old 05-11-2009, 14:42   #1234
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Default Re: Tyranid Rumour Summary

Originally Posted by PhalanxLord View Post
I'm going to try them in a game today.
Hope you dont play kill points xD.

I dont know really if this pyrovore is going to be something static like actual biovore or just something mobile, like fire dragons....
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Old 05-11-2009, 14:48   #1235
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Default Re: Tyranid Rumour Summary

Originally Posted by The Dude View Post
I disagree. False rumours, whether mutant wishlisting or deliberate hoaxes, have a tendancy to return over and over again for weeks after being shot down...

All up, I'm having a hard time understanding what you yourself are doing here if discussing rumours is such a waste of time.
"False" rumors still get discussed, but the factual ones get roughly as many posts. False ones still get discussed once in a while (hell, mine are still coming up), but eventually they drop off as people start ignoring them. The rumors with some pedigree get talked about from the beginning of the rumor cycle to the end.

Ultimately, I'm here to kill time. Aside from a few noble souls doing some public service giving hobby tips or answering rules questions for the community, that's why most of the people here spend time on internet forums.

I'm also curious to see what will happen if (big "if" there) any of the new design decisions match the guesses I made six months ago. Will such rumors be accepted or tossed out as old hoax rubbish? I'm curious to see for myself how it plays out.

We're talking about rumors about a game with toy soldiers on an internet forum. This place just isn't that important.

Originally Posted by Monachus View Post
I was told there was a new biovore metal at GW UK with a direct question, but it sounds like this is going to be the new type of biovore that may shoot fire of some sort
So the rumors of a new Biovore model may have been a case of mistaken identity. There is a new Biovore-ish model: the Pyrovore. It's fair that someone who didn't know about a Biovore-like new species would make such an error.

That of course implies that, like the Biovore, the Pyrovore will sit on a 40mm base, as opposed to being roughly the equivalent of a Basilisk in size.

The Pyrovore/Basilisk comparison looks like a comparison in overall battlefield role. Perhaps 3 Pyrovores is the equivalent of a Basilisk. Now, assuming we have an anti-tank artillery piece in the Pyrovore, I wonder how much the Pyrovore will actually help. I've used bio-acid Biovores in much the same way (2D6+3 against side armor is a lot better than nothing), and found that they often have range issues, particularly when a mechanized force is trying to stay away.
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Old 05-11-2009, 14:59   #1236
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Default Re: Tyranid Rumour Summary

This thread cannot stay on topic and is therefore closed, we have a new thread to replace it.

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