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#61 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,107
iTrader: (10)
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Which is funny, because many lists are going Melta-heavy to combat Mech...
Maybe by the end of next year it'll truly be an *all comers* meta-game...by that I mean that no single build will dominate and any sensible list will have a chance, but *all* lists will require good leadership to do well (or at least equal to your opponent).
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#62 |
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Librarian
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As Vaktathi said its exactly the same issue the new Ork dex brought out. You cant really hope to tailor a list against them and hope to do well in a tournament against other dexes. Green tide, killa kan spam or the speed freeks/nob bikers all work in different ways and require almost an over specialization of weapons to deal with them. Most armies, worrying about transports and armour, will suddenly find their weapons either useless or overwhelmed. This is why people call it "codex creep", hopefully the nids will balance these two dexes and as more dexes come in the playing field will be leveled once more. Personally I dislike the way its going but what can you do, its the way they sell more minis and keep the game dynamic. The problem is that those who are on the back train of dex updates will find themselves more and more obsolete until they get that update, Necrons being the prime suspect here, poor robots.
On the plus side, its not as bad as Fantasy. Talking about uphill battles, jeez. Another point is that maybe you should consider upping your points limits in games. Not to apoc levels but maybe 2k, 2.5k, even 3k occasionally. The IG will indeed get more toys, but more often than not they've already filled out their heavy support slots and now are just adding more AV12, whereas as a Marine player who at lower point levels has to make tough descisons about Raiders, Terminators, or Bikers, all of which are expensive, now you have the options to get more AT and AP weaponry on a variety of platforms. Just a thought.
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Mordian Ninth Regiment Wins: 4 Draws: 2 Loses:3 Hawthorne's Great Company: Pre Heresy Death Guard Wins: 1 Draws: 0 Losses: 0 |
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#63 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,107
iTrader: (10)
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...not one overlooked by GW either...
![]() Apparently the *encouraged* limit for 40K *and* WFB is on it's way up...hand in hand with the reductions in points for most core or common units... Interesting... ![]() Not that I really care with all my 3,000+pt armies...
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#65 |
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Scout
Join Date: Jun 2005
Location: Paradise, Canada Rank: I are Serious Cat! Chaplain: Astrum Lux Lucis starlight - it's for girls!
Posts: 14,107
iTrader: (10)
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Indeed. It has been said many times (originally by me
) that IG wins. Period. As long as points aren't the issue, IG *WILL* win... After all, who else can take 25,000+ points in a single FOC...? ![]() You think 12-14 AV12 Tanks is bad...? How about 36 Chimeras...and that's just your Troops... ![]() IG has the versatility to move Threats around as needed... Not saying that a competent gamer can't win with another army against IG, just that the IG have a *lot* of options and most of them are pretty good. ![]() ...until the nex Codex...
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If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it . ![]() What you say about other people, says far more about *you* than it does about *other people*. Got Rumour...? |
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#66 |
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Brother Sergeant
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Eh.. IG still has no good answers to close combat. Get in their faces. GG.
I would think outflankers would eat IG alive. You can't stop it with Inquisitor/mystics. Officer of the fleet will only delay it. And deploying far enough forward from the board edge to try and defend vs outflankers only makes you TONS more vulnerable to people charging you from the front. And I keep hearing stories about marine scouts getting a first turn charge? Is this possible if they deploy close enough? |
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#67 |
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Chapter Master
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It's not GG. It's you smash a Chimera or an infantry squad, and then get covered with so much fire the ground is vitrified beneath your ashes.
Against outflankers it's possible to castle against one board edge and the middle, which leaves enough space. They can get a first-turn charge thanks to the scouting open-topped LSS. Still not very impressive. |
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#71 |
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Lord Solar MarCookius
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Perhaps consider an overdose of seeker missiles? Accurate, good strength, and limitless range. A unit of Pathfinders in good cover will provide the necessary markerlights, and the benefit here is that it's still useful against other armies without having to overspecialise against Guard. In terms of infantry hordes, it's combat or templates. As you're Tau, templates it is. Really not much you can do about that, although concentrating on killing off officers will slow the infantry horde right down (now lacking movement orders), possibly allowing you to win through on objectives. ![]() *Although naturally still inferior at less than 2,000 points or so.
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Tactica Imperium PDF. Fifteen authors, 120 pages, fifty thousand words. Countless shreds of my sanity. |
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#73 |
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Chapter Master
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Mech platoons work extremely well too, and the basic LRBT is still extremely powerful. My 1500 list HQ CCS 2 meltas, 2x Flamer officer of the fleet, chimera w/ML & HF Troops: Platoons x2 PCS w/4 GL, Chimera w/ML&HF 2x IS w/AC&GL, chimera w/ML & HB FA: 2x vendetta HS: 2x LRBT, PC sponsons. Vendettas are the only thing to make an appearance in that list, and I've found this to be very strong.
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IRON WITHIN, IRON WITHOUT. 57th Krieg Panzergrenadiers (Mechanized Imperial Guard Death Korps of Krieg Grenadier/ST IG army, Infantry, Tanks, The whole army) IV Astartes Legion: Iron Warriors Chaos Space Marines 7th Grand Company. (Painting Log Here Update Oct.11) 19th Tau Vior'la Pacification Force, Log (suspended)Here. 9th Haalvak Legion. Mechanized Infantry. Log (updated Oct.2) |
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#74 |
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Commander
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#77 |
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Chapter Master
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Personally, my aim would be to try to isolate and destroy them. Sure, you don't have massive amounts of firepower, but you just focus on a particular section of the army. I'm not sure how this would work, since it's purely theoretical...
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Quotes from Lastie: "What? I needed a replacement! What do you mean 'improper use of military equipment'?!?" - Slaanesh, after being caught with a Vibrocannon Thought for the Day: There's a 99% chance that any army you're playing against is an Alpha Legion army in disguise. There's an equal chance that your army is one too. |
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#78 |
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Commander
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If you happen to pop their transport on the turn Marbo comes in, that's an entire squad of Marines you just killed. ~230 points vs. 65? I'll take it. The point you even argued against Marbo's cost effectiveness is mind boggling.
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Grey Knights, Salamanders, Space Wolves, Death Guard. Good article for anyone that's playing competitive. Last edited by LKHERO; 07-11-2009 at 17:41. |
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#79 |
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Librarian
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I've never seen marbo killing a complete space marines squad with 1 demolition.
I won't argue about marbo being a killer. But most of the time units will get cover saves. I don't think 10 marines fit under a big blast unless the marines player is pretty stupid. |
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#80 |
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Commander
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