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Old 07-11-2009, 04:04   #21
pablofiasco
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Default Re: How to 'Apocalypse' Daemonhunters

Originally Posted by Flypaper View Post

If you want to spend zero money, try scaling up some Orbital Bombardments. I seem to recall someone running a zero-model Apocalypse army as a joke, where the entire game devolved into the opponent dodging orbital lasers for six turns.

this
when i think daemonhunters, i get the mental picture of some inq grabbing a few regiments (or whatever) but leaving orders to the ships in orbit to "nuke the site from orbit if we fail, its teh only way to be sure"

take as many "kill it from space" stuff as you can (heck, use the chaos doomsday device datasheet as your own, only call it "exterminatus device' or something)
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Old 07-11-2009, 08:16   #22
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Default Re: How to 'Apocalypse' Daemonhunters

So solid GK and INQ is the way then, in which case, I'd say deffinatly try and go for the GK company. I'd forgotten the GK thunderhawk, perfect for the SH support, in fact maybe 2, then you can drop in 60 GK while the remaining 40 in the company launch a teleport assault. The Landraiders might allready be on planet (has anyone ever actually brought a 40K thunderhawk transporter?) with the terminator forces.

The problem with just chucking in a titan comapny is that they rarely operate without support. Maybe a couple of pairs of warhounds out on a scout who have responded to the emergency call and are moving at full capacity to assist the Inq orbital drop. The Inq and his buddies can drop in using Aquila landers, Arvus lighters or Valkaryies.
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Old 07-11-2009, 08:56   #23
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Default Re: How to 'Apocalypse' Daemonhunters

I have had my eye on the Thunderhawk.
Not sure about using the Orbitals. For me the force is all about the models.
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Old 07-11-2009, 09:08   #24
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Default Re: How to 'Apocalypse' Daemonhunters

I wonder what a GK company would look like. I guess you could use the SM Battlecompany datasheet, replace the Captain and command squad with a GKBC and retinue, then add 6 PAGK squads, 2 Teleport PAGK squads, and 2 of the GK devastator squads (name eludes me at the moment)
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Old 07-11-2009, 10:06   #25
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Default Re: How to 'Apocalypse' Daemonhunters

How about a shadowsword which is build, but instead of a vulcano cannon it has a massive psy cannon, to represent a tank to hunt the biggest deamons of them all?
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Old 07-11-2009, 10:08   #26
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Default Re: How to 'Apocalypse' Daemonhunters

It could work but Im not that keen on adding IG units
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Old 07-11-2009, 10:58   #27
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Default Re: How to 'Apocalypse' Daemonhunters

How about Aurelian's strikeforce, the one when he banished Angron back into the warp? 100 deep striking Terminators + whatever PAGK support the point limit allows?

Is it efficient? Probably not but it would certainly look cool on the table
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Old 07-11-2009, 11:14   #28
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Default Re: How to 'Apocalypse' Daemonhunters

It seems like you already have quite a strong opinion on what you do not want to add. And I think that is a good one. Baneblades left right and center are not what Apoc is about. But a good story and awesome model collections are.

First of all: you have an Inquisitor. Get him something special to ride into the battle. Forgeworld does stuff like the Aquila Lander, which looks impressive enough in my opinion. Or you could go with a highly personalized Valkyrie - there was an Apoc datasheet in this Junes WD that might fit ("Steeleagle" command Valkyrie or something like that).

Then your Grey Knights are Space Marines, so why not use their datasheets from Apoc and Apoc: Reload? There are some formations to play with, LR variants, and of course stuff like the Thunderhawk. And if we're talking models, than you just have to add some FW candy - I for example think the GK LR Redeemer is just beautiful, wether for Apoc or not.

Personally I don't find titans fitting for Grey Knights, inducted or not. It just deosn't fit my idea of a rapid anti-daemon strike force. But that is your choice, not mine. So go ahaed for one or more Warhounds of your choice.

In the end I'm not so sure wether you need any superheavies at all. You are good at rapid deployment and surgical strikes - why not keep adding to those elements? You'd only need more of what you already got.
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Old 07-11-2009, 11:16   #29
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Default Re: How to 'Apocalypse' Daemonhunters

But havey super heavies is more of a fun challenge model wise. And they look great
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Old 07-11-2009, 12:01   #30
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Default Re: How to 'Apocalypse' Daemonhunters

you know my position Hendybadger
for "small" Apo I use a Terminus and for the big ones i dream about a Thunderhawk and all termies I could get... but no big heavies like Shadowsword or Baneblade : too IG in my opinion to marry well with GK
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Old 07-11-2009, 12:23   #31
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Default Re: How to 'Apocalypse' Daemonhunters

I agree with the 'too IG' part
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Old 07-11-2009, 22:21   #32
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Default Re: How to 'Apocalypse' Daemonhunters

Originally Posted by MajorWesJanson View Post
I wonder what a GK company would look like. I guess you could use the SM Battlecompany datasheet, replace the Captain and command squad with a GKBC and retinue, then add 6 PAGK squads, 2 Teleport PAGK squads, and 2 of the GK devastator squads (name eludes me at the moment)
I believe they are 'Purgation Squads', though I would hardly call Psycannon and Incinerators 'heavy weapons', despite them being as heavy as the Knights get.

In my opinion, having a nice and large Imperial Guard detachment would be necessary before you consider Titans, as I can only see these war machines being introduced to a heavily saturated warzone, not just a little warp rift the Grey Knights happened to come across.

Besides, you can get some nice heavy weapons in a Guard detachment to offset the marines' preponderance towards close combat.
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Old 07-11-2009, 22:42   #33
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Default Re: How to 'Apocalypse' Daemonhunters

I am really not a fan of most IG. Apart from Kaskrins, Valks and maybe a Chimera i dont want to use them.
I will be gaining Hector Rex to lead my forces and in his fluff it says he has the highest power to induct ANY imperial force. So his standing could let him have Titans if he wanted. And if i was him I would rather have the big boys instead of afew tiny men.

On that note, love my wife. she has just handed me a Valkyrie!
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Old 07-11-2009, 23:16   #34
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Default Re: How to 'Apocalypse' Daemonhunters

Originally Posted by Flypaper View Post
If you want to spend lots of money, there's always this.

If you want to spend zero money, try scaling up some Orbital Bombardments. I seem to recall someone running a zero-model Apocalypse army as a joke, where the entire game devolved into the opponent dodging orbital lasers for six turns.
LOL, now that is absolutely hilarious I must try it!
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Old 08-11-2009, 00:04   #35
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Default Re: How to 'Apocalypse' Daemonhunters

Originally Posted by MajorWesJanson View Post
I wonder what a GK company would look like. I guess you could use the SM Battlecompany datasheet, replace the Captain and command squad with a GKBC and retinue, then add 6 PAGK squads, 2 Teleport PAGK squads, and 2 of the GK devastator squads (name eludes me at the moment)
Based on the models I have now I figure I have a GK Company.

GM
3x TAGK
6x PAGK
3x PAGKTA
3x GKLR/GKLRC

All I need is a few more TAGKs and Stern.
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Old 08-11-2009, 03:21   #36
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Default Re: How to 'Apocalypse' Daemonhunters

My vote is the GK company and maybe a thunderhawk
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Old 08-11-2009, 05:38   #37
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Default Re: How to 'Apocalypse' Daemonhunters

model for orbital bombardment
http://www.litkoaero.com/page/LAI/PROD/TS/TS088-LRG

I've seen someone do a mini-titan as a counts-as landraider

You could always throw a few sisters and seraphim into the mix.
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Old 08-11-2009, 07:14   #38
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Default Re: How to 'Apocalypse' Daemonhunters

Originally Posted by Bunnahabhain View Post
Positively inquisition elements yes- so more land raiders, of any types.
It's worth pointing out, as the wind's definitely blowing in this directon at the minute, that you can quite legitimately include Landraiders as part of a Spearhead formation.
I doubt you'll get much objection to including Redeemers either.

Originally Posted by devlin View Post
you have to put your inquisitor in an aquila lander they wouldnt ride no peasants valkyrie,seriously though you cant beat a titan for backup
I think any Inquisitor intent on showing up to a battle where titans are likely to skipping about would be much more inclined to travel in something that at least qualifies as "military grade"

Originally Posted by Bunnahabhain View Post
...then you get your Ultramarine Banebaldes, and at some point around the Eldar-Slaneesh alliances...
A Slaanesh-Eldar UltraBaneblade?

Originally Posted by Brother Alexos View Post
Well, If you want a good and fluffy Baneblade Varient, I would suggest the 'Daemon Hammer' Variant. Basically it is a regular Baneblade, but the Bolter sponsons are not Bolters, but Psi Cannons. Also, the vehicle is decked out in hundereds of Purity seals near the Entrances.
You'll cause all sorts of confusion there, Calling a DH tank a Daemon Hammer is like calling a Space Marine tank "the Power Fist".
I don't think this idea should be so quickly disregarded though, there was a nicely done Hellhammer (I think) at Eastbourne GW a while back, all done gold, covered in purity seals and candles, definitely Inquisitorial looking.

A custom variation swapping out for a few DH themed weapons wouldn't be too much of push, even if it simply counts as a regular tank of it's type.

Originally Posted by Flypaper View Post
If you want to spend zero money, try scaling up some Orbital Bombardments. I seem to recall someone running a zero-model Apocalypse army as a joke, where the entire game devolved into the opponent dodging orbital lasers for six turns.
Surely it's just a case of staying out of maximum scatter range of any terrain piece? Or making sure there's at least one floor above where your boys are deployed.

Originally Posted by hendybadger View Post
I am really not a fan of most IG. Apart from Kaskrins, Valks and maybe a Chimera i dont want to use them.
I will be gaining Hector Rex to lead my forces and in his fluff it says he has the highest power to induct ANY imperial force. So his standing could let him have Titans if he wanted. And if i was him I would rather have the big boys instead of afew tiny men.

On that note, love my wife. she has just handed me a Valkyrie!
It's quite possible the Military resources are already there engaged in the Imperium's wars, the Inquisitor just needs to show up, point at something and say he want's it captured/killed/blasted into obscurity, no need to have a big over-arching justification that the Inquisitor has a Titan under his command, the fact it's an Apocalypse force already gives you as much justification as you're ever really going to need.
If the Inquisitor feels like bringing a few squads of his personal army complete with Valkyries, what's wrong with that? If they are recruited from/equipped by the Cadians, so be it.
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Old 08-11-2009, 09:03   #39
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Default Re: How to 'Apocalypse' Daemonhunters

Go for couple of Thundehawks. Those monsters fits perfectly in an Apoc force coupled with some LR's formations (that one with 3xLR's Terminus is nperfect for anti-titan operation). You can add also some GK Dread's for anti-tank job/anti-infantry job.
Couple of =][= monted in Chimera/Valkyrie/LR supported by some ST would pe also perfect, and if I remember there is also an apocalypse datasheet with Assasins.
I know that using GK forbids you to use Daemonhosts, but in an Apoc games with the adversary permissions you can bring couple of them (just stick them on the opposite side wtih the GK).
But no IG or SM forces.
...I have to win some lottery money....
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Old 08-11-2009, 11:13   #40
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Default Re: How to 'Apocalypse' Daemonhunters

I like your plans. Where is the Assassin Data sheet?
And the 3 Terminus Data sheet?

Would rather not inculde Daemonhosts
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