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#281 |
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Veteran Sergeant
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I still think it works, because I am not advocating doing away with the basic casting value. So - I cast Beast Cowers, at a roll of 1-6, I fail. A roll of 7-13, I succeed, but can be dispelled as normal. A roll of 14+, I succeed, and am not dispellable. Double 1's always fails and miscasts, and do away with 2 sixes being irristable force.
This means that low level spells can be pushed through (and they should not be game winning spells), and that mid level spells can go either way, but high level spells will be castable, but very rarely unstopable. Interesting posiblity though.
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"Give me six good Legions, and I'll beat a half million German barbarians everytime" - Gaius Marius "Veni, Vidi, Vici" - His Nephew, Gaius Julius Ceasar
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#282 |
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Veteran Sergeant
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That is an excellent idea, i like it alot. It´s simple, elegant and it really does make medium magic usable. The best argument is that you only need to change the BasicRulebook and not the corresponding armybooks. Again, i like this idea very much, Great work !!
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#283 |
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Veteran Sergeant
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At the same time I am curious as to how powerful it will allow a user to abuse some spells. Not being able to dispell things like "van hells" could make it a lot worse, unless you can scroll the spell before it is cast.
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The Magihoof Warherd of Taurenus Currently Working on
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#284 |
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Chapter Master
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I'd be estatic to have 2pt goblins and night goblins with no equipment and 1/2pt equipment upgrades. Change we'll show'em from D6 toward the nearest enemy to D6" extra movement(only allowed to move forward/backward or wheel, no reforms) and they'd be nice again. |
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#285 |
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Chaplain
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I don't think making spells over a certain point guarantee is going to solve anything. Yes, magic medium is now better, but at the same time so is magic heavy. If anything now all your doing is encouraging more PD. The more PD they have the more they can throw at one or two really good spells and now those spells are 100% success. And being able to throw a scroll at it first wouldnt help because what if the spell doesnt cast? Oh sorry I didnt failed to cast my spell and you now have a waisted scroll.
I think the best solution is to either stop spamming spells, like a -1 to cast after each time a spell is cast in the same magic phase. Or a diminishing return on magic, like after 6 PD lvl 1 mages dont get any powerdice, lvl 2s only get one ect. There could be things like this only accounts for what the mages themselves bring, not accounting for magic banners and possibly items. but this would force an army that brings a lvl 4 and 2 lvl 2s with only 8 PD wouidnt be nearly that effective for their point cost. As oppose to a lone lvl 4, and 2 lvl 2s which would proably be the most point efficent. Some armies like VC might have it changed to say 7PD. This would encourage magic medium because heavy magic isnt nearly as efficent. There would proably be some form of scaling sysyem too, like at 1000 points 5PD 2000 6PD 3000 8PD, ect. |
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#286 |
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Chapter Master
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Ooh, here's an idea; two miscast tables:
One for just failing to cast which has a bunch of random effects like blanking spells from memory and such, and a "catastrophic miscast" table for those pesky double-ones, with effects that start from "caster takes a wound, no saves" and work up, depending on the number of ones rolled. Actually, scratch that: Make any roll of a 1 a "miscast" effect that happens in addition to the spell going off (or not) and have a bigger table that you roll a number of dice on equal to the number of ones rolled, so you start at 1 with a "weirding effect" that produces pretty lights but otherwise doesn't affect the spell being cast (lucky escape!) up to results which annihilate the caster, stop the spell and wound everyone in btb with the crater where he used to be, and maybe even worse. That way you can potentially punish IoN spam, as well as make channelling huge quantities of magic as ridiculously dangerous as it should be.
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#287 |
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Chapter Master
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magic you can play, like a WW2 game or something?
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Warhammer Fantasy Mod 2.5 for Civilization III Conquests My Southland's Beastmen (now with Skaven and Warriors of Chaos!) And Nurglings! The Herdstone |
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#288 |
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Librarian
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Just throwing my 2 cents in...
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#291 |
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Goldsword
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Just have to make casting roll of 2 or less as miscast - not just snake eyes - to cut down on the IoN spam.
My feeling this will only slightly reduce the cheese factor but every little helps I supposed
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Red Shines the Sun on Armageddon Angels of Redemption - The Plog 1000 points complete Wanted Thread <------------> Sales thread (BFG) Making Warseer NSFW, my lord
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#292 |
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Veteran Sergeant
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#293 |
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Chapter Master
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Warhammer Fantasy Mod 2.5 for Civilization III Conquests My Southland's Beastmen (now with Skaven and Warriors of Chaos!) And Nurglings! The Herdstone |
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#294 |
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Chapter Master
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Seconded. This has very literally become a wishlisting thread. Could we please move such discussion to a new thread and get on with some ON TOPIC disussion?
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"There is something I do not know, the knowing of which could change Everything." Dark Eldar. 11 years and counting.
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#295 |
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Veteran Sergeant
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but i would love to see a tk vs... edition but only if they get a new book.
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#296 |
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Librarian
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I'm interested in what the new O&G army book will look like. Mostly, I'd love to see pure Goblin or pure Orc armies viable. I love Goblins, and would like to field them successfully on their own.
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#297 |
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Chapter Master
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Druchii.net for all your Dark Elf needs ![]() "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." George Bernard Shaw ∞+1 (just because I can). Curses! You found me! |
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#300 |
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Chapter Master
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![]() I came to see if any more news was up about the starting sets content since harry said he thought O&G + Empire but had heard rumours of other options - instead I find people proposing how magic works and I'll be damned if I want to trawl through 300 posts of wishlisting.
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The New Snikch - 31.08.2005 - 11.09.2006 - Ex Chapter Master - 1,126
From a distant darkness in the galaxy... Invaders arrived on shining Earth. With solid ties and burning friendship... And with the burning your passion in your eyes, confront them. Using the Gekigan beam, defeat the mecha monster that destroys peace What appears in the light of hope is... The robot of justice, Gekiganger 3! |
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