|
| HOME FORUMS GALLERY NEWS RUMOURS SEARCH |
|
|||||||
| Fantasy Tactics Discuss Warhammer tactics, from the oblique line to the feigned flee. |
![]() |
|
|
Thread Tools |
|
|
#1942 |
|
Marine
|
hi, im greatly interested in skavan as my next army. but im not too interested in moulder or skyre. is pestilens or eshin more competitive? tips for the more competitive one? army possibilities? advice?
|
|
|
|
|
|
#1943 |
|
Librarian
|
You may want to wait a few more weeks until further rumors come out about the new army book.
From what I hear, pestilins is getting a big boost with frenzied and hating plague monks with 2 poisoned hand weapons. Censer bearers I think will be mostly the same Eshin I'm not so sure about. Night runners are becoming RnF troops, and I think assassins are staying hero choices... |
|
|
|
|
|
#1947 |
|
Commander
|
@restore111
Do remember that the new Skaven book is coming out early November. Any advise we give you will be invalid before you've gotten to finish even a third of an army of skaven. Eshin is currently flawed in one major way. Their character choices are far too overcosted. Assasains are less powerful than Dark Elf assasains, they cost more and they take up a hero choice. There are very few competitive armies which would take them. Gutter runners are great, but generally are used in small units. I've not heard of units greater than 10. They are often used for taking out warmachines, using poison attacks to get tough opponents who have no armour. Their tunnelling ability can be great for getting behind enemy lines early on. Night runners are likely to become ranked units in the new book. For now they are skirmishers, so any advise will completely change. Night runners currently are used as line of sight blockers so that opponents can't shoot our good units. Occasionally they are used for flank charges, but usually giant rats are better at this. In pestilence. All of the choices are good, but to take them exclusively is not very effective. Plague priests can do brilliantly with a magic weapon and can take out cavalry and sometimes characters. Plague monks can be good against low toughness low save enemy units. Against anything else and the odds are stacked against you. Large units of plague monks usually are just too costly. Plague censer bearers are great, as long as you use them well by keeping them near terrain, and don't take more than about 7 in a unit, as any more is useless. Really it might just be worth waiting for the new book. Currently you are looking at 6 different choices in total for those two clans, and it will definitely increase with the new book.
__________________
Project Log: http://www.warseer.com/forums/showthread.php?t=70037 Currently: Warhammer Skaven Almost complete Next: Guard This is not Skaven! It has nothing to do with them. Don't make me get you! http://www.warseer.com/forums/attach...8&d=1254226922 |
|
|
|
|
|
#1948 |
|
Chapter Master
|
It's official, the skaven army book has been released, we're now a 7th edition army and it's about time the council shared their thoughts on the new book.
Personally, I don't like it any more then the old book. The fluff isn't as in depth (the abominations background is a bit of a let down, especially compared to other games and their in depth look at fantasy science *coughmtgandphyrexia). The new artworks almost reminds me of courage the cowardly dog, not sure why yet. -Ruleswise the lack of useful magic items beyond the storm banner, plague banner and the two leadership modifying items is over shadowed by rat ogres almost being good/ rat ogre bonebreaker mounts being made of win. No 4+ wardsave but it's not like the game isn't better off without them, an alternative to make the warlord an attractive choice over the grey seer would have been nice. -Assasins and plague priests got a needed/ appreciated buff while engineers got more expensive and a lot less meaningful, assassins are still a bit pricey though. The special characters aren't all that good and the items they carry would have looked better in the magic items section. -Stormvermin should be usable now and I look forwards to seeing the first few clan rictus themed armies emerging from the under empire, while not strictly competitive. I've played 2 proper sized 2250pt games with them so far and have been impressed with the doomwheel and abomination, the first game saw the abomination ponder along at 6 inches a turn before seeing combat with a unit of orcs on turn 5. Wiffed it's attacks and got hammered by a war boss, became a rat swarm and crumbled. The second game I had today it got charged by a unit of ogre's with tyrant 'n butcher, the tyrant rolled 3 1's to wound and I regenerated. Leading to an attack result of 6, nothing failed it's initiative test but I got 9 auto hits, all wounded and won combat by 6-7. The doomwheels a boot to the teeth, it lightning bolted about 30 points worth of clanrats before pinging a warboss and his wyvern with some S6 goodness. Didn't use it in the second battle but I'm pretty sure it would have put the hurt on ogres. My next opponent will either be VC/KDOC or OnG this Thursday or Saturday, so look forwards to a battle report of sorts.
__________________
|
|
|
|
|
|
#1950 |
|
Commander
|
Maybe its time for a new thread?
__________________
Lion: Hey Russ, you'll never guess what! Russ: Yeah, I know! Magnus is a traitor! To think that he could accuse our beloved brother Horus of turning against us. Impossible! But don't worry. I have taken care of it, Horus asked me to destroyed Prospero and I have. Magnus shouldn't be bothering us again. Lion: ... actually, I was going to say that Magnus was right. Horus has turned to Chaos, 7 other Legions have joined him and he has destroyed 3 Loyal Legions already!Russ:
|
|
|
|
|
|
#1952 |
|
Commander
|
http://www.warseer.com/forums/showth...=225072&page=9 I'm not sure which people will end up using, but I've been posting in both till it's sorted out. I gotta say I don't exactly agree with you on some things Ward. I think a lot of the book is better, but I don't think everything is better. There are a good few magic items that I am more than willing to use competitively, but there quite a few that just seem to be absolute pants. I wouldn't dare touch them. I think it's a bit better than 50/50, which is a good bit better than the last book. The shroud of dripping death would be superb against knights(the attacks occur before anything else in the combat phase from my reading of it), especially dark elf ones, and the canner of under-empire is comparable. I am glad the engineers are less good, but I still think I'm going to take one, although it may get replaced by a second priest. Assassins on the other hand seem to me to still not be worth it. I'd love to hear what kind of uses you've found for them, as I haven't seen any. Yeah, stormvermin are better, but they're still a bit crap in my opinion. I just don't see why I should take them, as any role I want them to fulfil in the army can be done better by something else. And they're awful at pushing the bell, point for point against clanrats. Do you think the abom needs some support in case of fluffed attacks, or was that just bad luck? It seems to me that you wouldn't really want to have the doomwheel in combat all the time, as it's almost as useful just firing at the nearest enemy unit.
__________________
Project Log: http://www.warseer.com/forums/showthread.php?t=70037 Currently: Warhammer Skaven Almost complete Next: Guard This is not Skaven! It has nothing to do with them. Don't make me get you! http://www.warseer.com/forums/attach...8&d=1254226922 |
|
|
|
|
|
#1953 |
|
Brother Sergeant
|
I almost can't believe that this thread is still around. Four years old and still going.
My army book, (and army), is still in the mail, so for now all I have to go on are rumors and other peoples opinions. Couple of questions off of the top of my head; -With the drop in points, how many clanrats do you use in a unit? Is it worth the extra 4,5 OCR to go from 25 to 30 and get a higher chance of outnumbering? -Are spears now a more viable option? The attacks are still weak, but now at half prize, are they worth it? -Is there any point in buying a musician for the slave unit with the new 'exploding' rule? -When and why would you use a Warlord? |
|
|
|
|
|
#1954 |
|
Chapter Master
|
If you were going to support it I'd say a doomwheel, a second abomination or plaguemonks are the best choice. Charge>shoot>impact hits>combat should mangle most monstrous creatures. ![]() Especially with the points drop I go 30 strong at a minimum, clanrats should never come in groups smaller then 30 (true in the 6th edition book also). The benefits of having to loose 11 models before the rank and leadership bonus is affected is too much to overlook now that so many units have multiple attacks and better shooting. eg, With just 25 models the first panic check will be taken at leadership 7 after the first turns shooting kills, with thirty it will be taken on turn twos shooting step with leadership 8.
__________________
|
|
|
|
|
|
#1955 |
|
Brother Sergeant
|
![]() -Failing panic test from shooting -Failing a psychology test -Fleeing voluntarily from a charge In the first two they should benefit from the generals leadership, and the option of taking the charge and possible dealing d3+rank hits when the slaves break gives an interesting alternative to the third. I still think that it's worth the points to give them the musician, just for the chance to deny my opponent the easy VP of the slaves fleeing the table. -When and why would you use a Warlord? Unless the rules for magic change in the eight edition, I think we'll be seeing a lot of Grey Seers. Last edited by Warppaw; 08-11-2009 at 11:44. Reason: Spelling |
|
|
|
|
|
#1956 |
|
Chapter Master
|
But how often will you need to rally them? Now that they don't flee after breaking in combat I can only see three situations where they would flee.
-Failing panic test from shooting -Failing a psychology test -Fleeing voluntarily from a charge In the first two they should benefit from the generals leadership, and the option of taking the charge and possible dealing d3+rank hits when the slaves break gives an interesting alternative to the third. I still think that it's worth the points to give them the musician, just for the chance to deny my opponent the easy VP of the slaves fleeing the table. The amount of times I've rallied a fleeing slave unit on 3 or 8 makes me believe that musicians are worth it, rallying a unit to contest table quarters on the last turn is always a plus as well. Maybe if I'm really stint for points I might only take the musician in units that aren't going to be placed any where near the general. ![]() The bonebreaker mount in a unit of clanrats or plague monks would make it possible to pick him out for shooting.
Unless the rules for magic change in the eight edition, I think we'll be seeing a lot of Grey Seers.
__________________
Yes, you're absolutely right. It's the ignorant, brainwashed masses who haven't realized the dire consequences of the 4+ ward save on weapons teams. You are like the lone upholder of the truth, a beacon of light, carrying the message of how that ward save will fend off 28 bow shots, ruining everybody's games and destroying the fun of warhammer for one and all.
|
|
|
|
|
|
#1957 |
|
Veteran Sergeant
|
Just have to ask: what is this thread about?? It sounds like half-private club for Skaven
![]() Or is it just a tactic page with a fancy name?? Plz answer.
__________________
Rather stupid and living, than smart and dead ![]() (NEVER mess with da Orcz!) Ther'z only ONE boss... Hrokka 'Eadsplitter! NEVER mess with da Orcz! A Slayers motto is "Get killed or die trying"
|
|
|
|
|
|
#1958 |
|
Veteran Sergeant
|
Kinda both TBH.
We Skaven are like that, makes it harder to guess our true intentions. <-< >->
__________________
92% of teens have ridiculous things about how people don't listen to "real music" in their sigs. Add this if you think that makes them look ignorant. |
|
|
|
|
|
#1959 |
|
Commander
|
It was the tactica thread for years up until the point that someone didn't realise it was here and started up a new tactica thread for the new skaven in Fantasy Tactics.
The other one seems a bit wasteful to me, but it's the only one others are posting in, so I'm still posting in it. Is it worth still discussing tactica here?
__________________
Project Log: http://www.warseer.com/forums/showthread.php?t=70037 Currently: Warhammer Skaven Almost complete Next: Guard This is not Skaven! It has nothing to do with them. Don't make me get you! http://www.warseer.com/forums/attach...8&d=1254226922 |
|
|
|
|
|
#1960 |
|
Chapter Master
|
Is it worth still discussing tactica here?
Yes. ![]() Re: Muscians in slaves. They're 2 points. Why wouldn't you take them for the tie-breaking and +1 to rally after blowing terror/panic or fleeing from combat?
__________________
+++ +++ +++ Commission Work: Fully booked for a while. Wargame Blog: http://zerotwentythree.blogspot.com/ Marienburg (Empire) Army +++ Rats! 2! Skaven +++ Burgundian Ordonnance Army (WAB) +++ Age of Caesar |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| The Council of Thirteen roleplaying thread! | Ethereal Alpaca | Role Playing | 10 | 23-02-2009 07:05 |
| Skaven....... In space!-Threadomanced-CLOSED | Artemis_Quinn | 40K Background | 20 | 30-12-2007 20:20 |
| A 'new' approach to the eldar... | Kage2020 | 40K Background | 13 | 16-11-2005 16:59 |