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#41 |
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Commander
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GKT in LRs are a much better option.
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Grey Knights, Salamanders, Space Wolves, Death Guard. Good article for anyone that's playing competitive. |
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#42 |
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Chapter Master
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I have just landed a GK LR and 3 more units. So ill give them a go
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#43 |
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Marine
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I dont have the list infront of me but I have played grey Knights for many many years. We are 3rd edition and we are at an extreme disadvantage. I usually take grand master with 5 terminators, 1 with an incinerator. Grand master will have hammerhand psykic power. Then I take 2 more terminator squads with 5 men each 1 brother captian and 1 incinerator. Then I take 2 land raider crusadors and 1 land raider. I put smoker launchers on them. I fill in the rest of the points with reg grey knights I think its 5-6 men + Justicar each.
I run the raiders full word full speed, yes 1 usually dies but as long as one GKT unit makes it to the opposing army it works |
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#44 |
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Chapter Master
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How do you arm the PAGKs?
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A new gaming club for people in the SW UK http://s6.zetaboards.com/Beasts_and_Bionics/index/ Now with new sparkly forum! Hive Fleet Siren http://album.warpshadow.com/v/hivefleetsiren/ Only the insane can truly decide what is sane! |
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#45 |
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Brother Sergeant
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Don't get me wrong, not trying to flame or anything of that nature, but I do believe if a person runs larger terminators squads bringing a thunder hammer is a wise move just for the ability to deal with more threats. Especially AV13 walkers that are showing up now. S6 will not scratch them. I will say if the sqaud is only five strong or smaller then yes I probably wouldn't bring it. But I personally run a 10 man squad and you would have a very hard time convincing me not to bring one. The same principle applies to why players run power fists with marine squads but not as much on their HQs because the fist would negate the I5 on them. We don't get that luxury on ours unless we take a grand master. |
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#46 |
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Chapter Master
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A large squad like that would take up a huge chunk of points though wouldnt it?
What else do you ru with it?
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A new gaming club for people in the SW UK http://s6.zetaboards.com/Beasts_and_Bionics/index/ Now with new sparkly forum! Hive Fleet Siren http://album.warpshadow.com/v/hivefleetsiren/ Only the insane can truly decide what is sane! |
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#47 |
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Librarian
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As for PAGK, my View is that Psycannons are too expensive. Also they can not move and use it to full effect. I would rather spend ten points to give the Justicar Psycannon Bolts. Incinerators are worthwhile if you are jumping out of Land Raider to assault a horde but not so much against MEQ. Overall though I dislike giving up a Str 6 Halberd and the Storm Bolters range & extra attack from True Grit for either weapon. Neither are essential but Targeter and Frag Grenades can help the Justicar.
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Ne Cede Melia, Marlow Trophies: MBBL Dungeon Bowl Season Nine Phat Kats Games Club WH40k Hobo Champion 2007 & 2008 |
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#48 |
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Chapter Master
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I have decided on the DaemonHunters. I was going to use pure GKs but Im very tempted by the Kasrkin. Although it will be a pure DH force. No allies.
Targeter and Frag seem like definate options for them. Maybe a small squad with Psys for a home objective defence?
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A new gaming club for people in the SW UK http://s6.zetaboards.com/Beasts_and_Bionics/index/ Now with new sparkly forum! Hive Fleet Siren http://album.warpshadow.com/v/hivefleetsiren/ Only the insane can truly decide what is sane! |
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