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Old 17-11-2009, 03:22   #21
Vermin-thing
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Default Re: Streamined 5th Edition Necron Codex

Okay, version: 0.03

Flayed ones.

Unit type: Elite, but may be taken as a 0-1 troop choice if the lord is given flayed skin.

Unit size: 5- 20.

Cost: 23.

Stats: WS-5, BS-3, S-4, T-5, W-1, I-4, A-2, Ld-10, Sv- 3+.

Equipment:
Necrotalons: These count as a set of lighting claws, thus adding an additional attack.
Flayed skin: Any unit wishing to assault a unit of flayed ones, must first pass a unmodified Ld test to do so. In addition any unit in cambat with flayed ones must pass a ld test at the start of each combat or hit on 6s.
(I'm wondering how strong this is going to be)
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Old 17-11-2009, 06:27   #22
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Default Re: Streamined 5th Edition Necron Codex

Originally Posted by Terranarc View Post
@Deetwo
You think heavy destroyers are overpriced at 55 points. Now you're trolling.
This is a pretty lame thing to say coming from a guy who thinks almost the entire Necron army is underpriced
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Old 17-11-2009, 12:52   #23
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Default Re: Streamined 5th Edition Necron Codex

Quote @Deetwo
You think heavy destroyers are overpriced at 55 points. Now you're trolling.
They are with the current rules.
With changes to WBB and phase out they might not be though.
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Old 17-11-2009, 15:16   #24
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Default Re: Streamined 5th Edition Necron Codex

Hvy Destroyers are one of those units where that short ranged lascannon makes it hard to lower his price too much but on the other hand, isn't really effective enough to be priced higher.

165 for 3 lascannons isn't such a bad deal when you consider that they're mounted on jetbikes with FnP. Unfortunately though, they seem to be a unit with an inherently poor design as they need either more range or more firepower.

Quote Okay, version: 0.03

Flayed ones.

Unit type: Elite, but may be taken as a 0-1 troop choice if the lord is given flayed skin.

Unit size: 5- 20.

Cost: 23.

Stats: WS-5, BS-3, S-4, T-5, W-1, I-4, A-2, Ld-10, Sv- 3+.

Equipment:

Necrotalons: These count as a set of lighting claws, thus adding an additional attack.

Flayed skin: Any unit wishing to assault a unit of flayed ones, must first pass a unmodified Ld test to do so. In addition any unit in cambat with flayed ones must pass a ld test at the start of each combat or hit on 6s.

(I'm wondering how strong this is going to be)
Haha lightning claws. That's a pretty creative take on it...

Are you taking infiltrate and deepstrike out? Imo due to a lack of transport, if those 2 are taken out then flayed ones would become completely useless not to mention unfluffy.
Keeping them in though would make them severely imba at 23/model.
You're talking about DLC with T5, FnP, 3+ save, infiltrate, deepstrike, and move through cover. It'll be like the shrikeminators but cheaper.
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Old 18-11-2009, 06:23   #25
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Default Re: Streamined 5th Edition Necron Codex

Originally Posted by Terranarc View Post

@SoS
T5 is interesting but I have to note that it seems that only the super valued units of the necrons gain T5 as a result of their more advanced bio-mechanical-necron build thing. Like the pariahs and the immortals, for example. Normal necrons like warriors and flayed ones seem to be neglected.
Agreed, so much so that I think the Pariahs and Immortals (and Lords and Destroyers) should be T6.


Originally Posted by Terranarc View Post
Also, I disagree on the WS5/BS3 thing partly because of the fact that not even the lord or the pariahs have WS5. Also, variable stats doesn't feel very consistent with the necron theme. Even tomb spyders have 2/2 (which I think should be at least 3/2 or 3/3 but meh).
The notion that somehow the Necrons can't fight face to face always seemed silly to me. Yeah, they are slow. But I'm sure the Void Dragon programmed a combat technique or two in there, eh? Furthermore, the Flayed Ones are ancient robotic warriors who specialize in melee. I think 4 is a little sad for such a being. Also, what in the Necron theme dictates that they must be consistent in their stats? Other than that they are mostly boring at the moment, I don't see anything.

Originally Posted by Terranarc View Post
I cant say if this is better than the whole, Ld save to see if you hit on 6's or not. On the other hand, it makes more sense than "Ld save to see if you can hit normally or not even if you're fearless"
It's kind of a fear-inducing aura as opposed to making the opposing unit forget how to swing. And yeah, Fearless units obviously shouldn't be bothered by...non-cattle originating leather.
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Old 18-11-2009, 10:21   #26
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Default Re: Streamined 5th Edition Necron Codex

Quote Also, what in the Necron theme dictates that they must be consistent in their stats?
Almost every single necron unit bar a few BS 0s have consistent stats. I think the reason behind this was to literally play on the dullness of the necrons' mind; They don't have variable stats because they do everything with equally uncreative but deadly efficiency.
WS4 is actually very good from a fluff perspective. For an almost mindless robot with giant claws, to be able to fight as well as a marine is noteworthy, albeit insanely slower.

Quote the Flayed Ones are ancient robotic warriors who specialize in melee. I think 4 is a little sad for such a being.
A similar argument would be that BS4 is too low for immortals because they specialize in ranged. I think its more of a game mechanic thing that WS4 is so meh-meh rather than a fluff to codex transcription.

Other than pariahs and immortals, it seems that flayed ones and warriors were made from a template of sorts that varied based on equipment and not actual mental processes like the pre-programed combat stuff that gives WS and BS 4.
But again, that's pretty good, considering that marine scouts don't even have WS/BS 4. Also, since the necrons are pretty much mindless, the only thing that gives them combat ability are those programs.

But unfortunately, fluff interpretation doesn't always translate smoothly into effective game stats...
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