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| Fantasy Tactics Discuss Warhammer tactics, from the oblique line to the feigned flee. |
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#1961 |
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Chapter Master
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Yes, against all likelihood, the Enchanted SHIELD counts AS A SHIELD. No, Skink Chiefs CANNOT fire Stegadon Howdah Weapons with their BS! Use the Search Function! Or simply read the Rules! Aaaargh!!! ULF's Orthography Class Lesson #1: Cavalry, Slann, Drakenhof. |
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#1962 |
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Chapter Master
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Sorry, I meant fleeing from a charge (avoiding combat.) It was just poorly worded.
Hey, maybe that qualifies me to write rules for GW?
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+++ +++ +++ Commission Work: Fully booked for a while. Wargame Blog: http://zerotwentythree.blogspot.com/ Marienburg (Empire) Army +++ Rats! 2! Skaven +++ Burgundian Ordonnance Army (WAB) +++ Age of Caesar |
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#1963 |
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Commander
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Absolutely. We'll pair you up with the wardster himself.
Anyway, I think that at 2pts they are exactly right. No one could complain of them being overpowered. I recently played a game and instead of two units of 21, I took two units of 20 with musicians. Despite not needing to take any fear/terror tests I thought it was worth it. Anyway, I played my first game yesterday and I was surprised at how good the magic was. It was a 1500pt doubles game. That means I had 1500pts, paired with a warriors of Chaos army. We were up against Empire and Dwarves. I was the only one with magic, but I took three mages to make up for it. I had a L2 Warlock, A L2 Priest and a L1 Priest on a Pox rat. The warlock rolled howling warpgale and warp lightening, the priest wither and vermintide, while the priest on pox rat rolled pestilent breath. Despite the fact that I lost the priest on pox rat before my second turn I found that the opponent had to fight hard to dispel each of my spells, as each one would have a powerful effect upon the game. I was mostly casing warp lightening on a wounded steam tank, howling warp gale, and wither on anyone close enough. The three spells meant that each time one got through my opponents found it quite difficult to deal with, and we all saw that despite only having 6 casting dice versus 5(I think) dispel the magic really did have an effect upon the game, saving my units through the gale, and helping slaves win combats against withered opponents. What are other peoples experiences of the magic phase now? Is it particularly powerful, or did I just roll some lucky spells?
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Project Log: http://www.warseer.com/forums/showthread.php?t=70037 Currently: Warhammer Skaven Almost complete Next: Guard This is not Skaven! It has nothing to do with them. Don't make me get you! http://www.warseer.com/forums/attach...8&d=1254226922 |
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#1964 |
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Librarian
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I have found the spells to be generally good all around. Ofcourse some are better than others, but I have to roll all "Bad" spells.
I think the fact that most of the casting values are attainable for lvl 2's make the lores good. What is the point of having a "Nuke Spell" if it never can go off **Cough** 13th Spell **Cough**
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War......it's FANTASTIC. |
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#1965 |
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Chapter Master
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It's also a side affect of the "skaven-thread phenomina", where a skaventhread is twice as likely to hit 100+ posts then most others. Just for the hopes of killing an extra 5-6 clanrats next turn Honestly thought it was a gag spell the first time I saw it though.
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#1966 |
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Chapter Master
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That's because we always outnumber or opponents.
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+++ +++ +++ Commission Work: Fully booked for a while. Wargame Blog: http://zerotwentythree.blogspot.com/ Marienburg (Empire) Army +++ Rats! 2! Skaven +++ Burgundian Ordonnance Army (WAB) +++ Age of Caesar |
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#1967 |
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Librarian
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I used to post on this thread (and was a council member) a long long time ago. It warms my Skaveny heart to see it still going. Although looks like the fun little AoD side line has gone.
I've had my first 7th ed game (and first Skaven game for a long time) last weekend against warriors. I used a vermin lord ( I had to for my first game) and it was great fun. It helps that my opponent is new, and that I too have forgot pretty much everything too. My Opponent had a tooled up Daemon Prince - so we both had a big nasty. The Plague spells were good. I got the Vermin Lord in a good position and cast cloud of corruption (or whatever its called) and was able to hit the Daemon prince, 2 units of Knights and a warriors unit. First and only cast of warplightning from my engineer hit himself. As it always should be. And Doomwheel was fun - but didn't do much against a unit of warriors. |
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#1968 |
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Chapter Master
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My issue with the VL is that, though it sounds like you did OK with him vs. the WoC, I forsee him getting blasted to shreds against armies with decent shooting or magic. Not to mention that his non-flying movement will not allow him to pick his targets like some other beasties, nor make optimal use of Terror. Especially when you compare his points to the other character options. There's also a lot of high point stuff in the new book, and keeping skaven "horde" numbers up is getting difficult to do with all that temptation.
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+++ +++ +++ Commission Work: Fully booked for a while. Wargame Blog: http://zerotwentythree.blogspot.com/ Marienburg (Empire) Army +++ Rats! 2! Skaven +++ Burgundian Ordonnance Army (WAB) +++ Age of Caesar |
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#1969 |
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Commander
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I'd much much rather a doomwheel if I wanted a terror causer. It's faster on average, and only 150pts.
And if I want a terror causer and a level 4 magic user I'll just get a grey seer, and the two still cost less than the VL. Also, I think there are going to be a lot more skaven armies able to deal with those insane flying everywhere terror causers what with a combination of both the storm banner and howling warp gale. It gives you so much chance to deal with such an opponent that it really makes for a much more even game in my opinion. I'll reply to other stuff some other time.
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Project Log: http://www.warseer.com/forums/showthread.php?t=70037 Currently: Warhammer Skaven Almost complete Next: Guard This is not Skaven! It has nothing to do with them. Don't make me get you! http://www.warseer.com/forums/attach...8&d=1254226922 |
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#1970 |
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Chapter Master
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![]() The doomwheel lacks the 5+ ward, but it's got a 4+ save, and better T. You can add the 5+ ward to the grey seer and you're still not up to the point value of the VL...
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+++ +++ +++ Commission Work: Fully booked for a while. Wargame Blog: http://zerotwentythree.blogspot.com/ Marienburg (Empire) Army +++ Rats! 2! Skaven +++ Burgundian Ordonnance Army (WAB) +++ Age of Caesar |
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