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Old 07-12-2007, 16:54   #1
Khabuldashudeth
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Default Khabuldashudeth sculpts!

Hey there people!

Now, to start this off; what to expect.

I'm not Felix Paniagua...
I'm not one of the forum legends like Rikard or Pox...
I'm just a guy who enjoys the creative side of the hobby, inspired to have a go at this myself. These are my first complete sculpts... so be nice

WIP Baghests;


body1


body2


head 1 right side


head 1 left side

One of these is fully completed on the Daemonic Legion forum. This is to be the creation of my own worlds and legends... I like it better that way

more to come soon (with narrative/fluff/depth/whatever... just a bit rushed at the mo)
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Old 07-12-2007, 16:58   #2
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Default Re: Khabuldashudeth sculpts!

mate I hardly think anyone is going to shout "You suck!" because that is a brilliant sculpt you got right there, the fur is flawless, the teeth and skin folds are awsome.

I shall be paying a lot of attention to this thread.

Keep it up mate!
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Old 07-12-2007, 17:04   #3
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Default Re: Khabuldashudeth sculpts!

WOW stunning sculpts mate really cool, somewhat reminiscent of flesh hounds to, excellent!

All I can do at the mo is gap filling and small sculpts, do you build it up in layers or just start with a blob?

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Old 07-12-2007, 20:04   #4
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Default Re: Khabuldashudeth sculpts!

Nice!

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Old 07-12-2007, 20:48   #5
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Default Re: Khabuldashudeth sculpts!

Yeah looks good.
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Old 07-12-2007, 23:38   #6
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Default Re: Khabuldashudeth sculpts!

Hey, nice work K. I like the attention you have paid to the anatomy in the chest area in the first pic. Good job.

If I had one word of caution (as a budding sculptor myself) it would be to try and smooth out the details (such as in the face) as much as possible. Little irregularities become really frustrating to deal with when casting (if you are going to cast.) I'm not saying get rid of the detail, just watch the texture.

I really like the skull harness thing, and the overall design is fantastic. I look forward to seeing more sculpts from you!
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Old 08-12-2007, 10:22   #7
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Default Re: Khabuldashudeth sculpts!

You won't have to worry about people not being nice to you, these sculpts are awesome!

The only critics I have is the skin, it needs smoothing out a bit. It will not only be a problem when casting like nathonicus said but will show much more when you start painting the models.
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Quote GM: You're on top of the 30 feet castle wall. Sprawling in front of the Castle is a tent city.
Player (Shaman): To escape the guards, I jump down the Wall, the tents will cushion my fall.
GM: The tents start a good 30 feet from the walls...
Player: No matter, I'll just jump really hard...
GM: Splat!
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Old 08-12-2007, 11:24   #8
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Default Re: Khabuldashudeth sculpts!

I can't believe I forgot to ask but if you don't own some clay shapers then get yourself some ASAP, no sculptor pro or otherwise should be without one.
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Old 08-12-2007, 23:21   #9
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Default Re: Khabuldashudeth sculpts!

Hey there again. I'd hoped to get some 'fluff' and concept sketches on here today while the latest bits of putty dried, but things haven't gone quite to plan (real life, eh? )

anyways;

@Rikard - thank you. Your Lizardmen sculpts are truly inspiring. And yes, I have clay shapers... but haven't quite got used to them yet. Its mainly my trusty GW sculpting tool...

@My Evil Twin - I start with blobs and wire, get a basic shape and build it up from there. Basic musculature, then smoothed out n added to.

@mrtn and txamil - thanks

@nathonicus and Gulliman - the skin looks a bit irregular in part because of my inability to mix greenstuff consistently yet... but you're right that it needs smoothing; is it best to file it down, since its dry now an all? As for casting, I would quite like to, but haven't the foggiest how to. Help?

I should be updating this proper soon, with the bits everyone is interested in (pictures)
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Old 09-12-2007, 05:22   #10
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Default Re: Khabuldashudeth sculpts!

i like the idea of having the skulls tied into the fur
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Old 11-12-2007, 20:41   #11
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Default Re: Khabuldashudeth sculpts!

I never file GS down and you should never aim to do it in the future either! Though you might want to in this one case. To be extra careful just scrape off the worst with you knife.

I usually smooth it out while I work with it. If you're not used to work with GS most people find it easier to let it cure for about 20 minutes before you start to work it. This way it's not as sticky when you start sculpting. But I usually start right away and like I said constantly smooth it out while I work. Always remember to use a LOT of water on you tools.
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Some of my models...

I won't eat your brain, trust me...
Quote GM: You're on top of the 30 feet castle wall. Sprawling in front of the Castle is a tent city.
Player (Shaman): To escape the guards, I jump down the Wall, the tents will cushion my fall.
GM: The tents start a good 30 feet from the walls...
Player: No matter, I'll just jump really hard...
GM: Splat!
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Old 11-12-2007, 20:47   #12
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Default Re: Khabuldashudeth sculpts!

wow, that's great man!

trust me, no one will say "you suck!"
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Old 17-12-2007, 12:27   #13
Khabuldashudeth
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Default Re: Khabuldashudeth sculpts!

I don't like filing greenstuff either, it tends to 'fray' and get messy :/ was never very good at getting things totally smooth AND how I wanted them... but hey, thats what these logs are for *smile face the picture limit won't let me use*

What sort of tools do you use? I have my GW sculpting tool, and two clay shapers... not got the hang of the latter yet.

I use green stuff as soon as its mixed, as I'd probably forget/lose interest by the time 20 mins have passed (plus, it never seems to stick as well).

And for anyone who's interested, the body1 as a WIP;




and concept art for the two im working on (I draw this very rough, wherever I can find time... such as lectures about wire, and the train platform...)




Will be starting a third soon, charting its progress from lowly armature to full-fledged sculpt... watch this space*!

*but not too intently, or you could suffer permanent damage to the eyes
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Old 17-12-2007, 12:49   #14
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Default Re: Khabuldashudeth sculpts!

Quality stuff! You have a nice style developing there, really promising work

*subscribes and watches this space intently*
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Old 17-12-2007, 22:16   #15
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Default Re: Khabuldashudeth sculpts!

I use the GW tool as well together with a set of 12 sculting tools I got from eBay.

http://cgi.ebay.co.uk/12pc-Sculptors...QQcmdZViewItem

The GW tool is still my favorite though.

Maybe you should smooth some GS out on something for practice?

For how long have you used GS by the way?
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Some of my models...

I won't eat your brain, trust me...
Quote GM: You're on top of the 30 feet castle wall. Sprawling in front of the Castle is a tent city.
Player (Shaman): To escape the guards, I jump down the Wall, the tents will cushion my fall.
GM: The tents start a good 30 feet from the walls...
Player: No matter, I'll just jump really hard...
GM: Splat!
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Old 18-12-2007, 11:01   #16
Khabuldashudeth
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Default Re: Khabuldashudeth sculpts!

Iv been using GS for years for gap-filling and conversions, stuff like this;



which I doubt I'll ever finish painting

Though as I said before, these are my first ever attempts at sculpting from scratch...

and thanks for the link, I've seen these tools on Heresy miniatures, but never got round to buying any. Worthy investment? There's not much I've found the GW tool can't handle.

And to anyone waiting for more sculpts... I'm working on it now
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Old 18-12-2007, 11:47   #17
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Default Re: Khabuldashudeth sculpts!

I don't use many of the tools but some come in very handy. But as I spent like £9 including P&P it was totally worth it.

Nice conversion! And I know what you mean about never finishing the painting... *sigh*
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Some of my models...

I won't eat your brain, trust me...
Quote GM: You're on top of the 30 feet castle wall. Sprawling in front of the Castle is a tent city.
Player (Shaman): To escape the guards, I jump down the Wall, the tents will cushion my fall.
GM: The tents start a good 30 feet from the walls...
Player: No matter, I'll just jump really hard...
GM: Splat!
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Old 18-12-2007, 21:28   #18
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Default Re: Khabuldashudeth sculpts!

I've done less than I'd have liked to, but hey - tomorrow is another day!

Leg of body 2 - notice the hooks that were a massive pain to do :P



I think it needs some more straps around the upper bit, but none I do look right... any ideas? fine as is?

As for the step by step 3rd, here's the first 2 steps;



built the torso from milliput for sturdiness, and added wire for the limbs, because wire can bend

more soon
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Old 09-01-2008, 22:33   #19
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Default Re: Khabuldashudeth sculpts!

The figure sitting between the trees pulled his grey-furred cloak closer around himself. His heart had not beat in a thousand years, but something about the solstice night always sent a chill through him. The wind coughed a dying breath through the skeletal trees, shaking the last autumn leaves onto the cold, black waters. A rising moon, red and imposing, hovered above the far horizon. As the leaves landed, casting eerie circles across the water, its reflection pulsed like some vast celestial heart. Across the water, one of the ancient Towers of Silence - a vast ossuary shrine, remnant of an age long past - rose up like a black fang through the treetops, tearing at a sky that bled as its very life faded into the west.
With the waning twilight, black figures could be seen stalking through the trees, silhouetted against the encroaching darkness. Of all the peoples of the world, Wilhelm von Strauss was one of few who could claim no fear for the creature staring at him from the far shore. A pair of eyes, smouldering like embers in the blackness, peered out from the forest.
Barghest - one of the few shared words of the Elder tongues, describing beasts that pre-date them all. They are guardians of the Towers and the ley lines, protectors of the sanctity of death. To the Ctheltos in the west, they are known as Wold Hounds - the grey dogs of the marsh and moor, revered as holy beings that guide the spirits of the dead to their final rest. The younger realms of the east know them as Shuck, or simply 'black dogs', and treat them with fear and loathing, seeing them as ill-omens, daemons of evil and harbingers of death - a reputation becoming steadily more deserved.
Wilhelm was there to witness The Fall - it was by his hand that the old kingdoms fell, and he had gained his great reward; Immortality, at the cost of his soul. Since then, the Barghest have grown increasingly more restless and erratic, stalking the forests and becoming aggressive in their hunts. Entire villages have been butchered under razor claws and dripping mouths, the Black Dogs exacting the punishment of an angry death-god upon a tainted world.
Wilhelm smiled, shuddering slightly as his form dissipated into the mists of the forest. Solstice nights were always cold....


The sigh of summer upon my return, fifteen alike since I was here... yes, I realise its been a while

Life has been a hectic time, an incident before christmas throwing everything off. I regret that I have not done more on my 'step-by-step hound' idea, as I have just started sculpting again to-day. Here, submitted for your approval, are my efforts;

the other side to body 2 [attached as photobucket is being an unmentionable]
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Old 09-01-2008, 23:16   #20
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Default Re: Khabuldashudeth sculpts!

I'd take those beasties over the new VC wolves (as much as they're growing on me). Lovely sculpt, can't see how anyone can not praise you.
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