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Old 25-06-2008, 02:52   #1
vladsimpaler
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Default Imperial Guard wishlist: was Imperial Guard Rumor Thread mk. II

SO, I chose to make a new IG rumor thread after the first one was locked.
The original post:
Originally Posted by Dosadi
Take this with the usual dose of salt guys, but someone I trust told me that the new guard codex may have the following things in it.

Army wide special rule: I think it’s called Platoon Drill or something like that. Basically, units from the same platoon may ignore intervening squads when shooting. So enemy units targeted in this way do not receive the 4+ save. Apparently this only works if the Platoon command squad is alive and within 12” of the rest of the platoon. I’ve been told that this is just one of the abilities guard Platoons may get, but only as long as the chain of command is intact (whatever that means). So loosing your HQ Command Squad may be a really bad thing.

Doctrines are for sure gone (I think we all knew this), but have been replaced by more mutable platoons. Instead of Armoured fist squads you can buy Chimeras for a whole platoon. Or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. Veteran squads become upgrades to platoons (i.e. they are not elites anymore).

Apparently infantry platoons let you attach certain types of support vehicles to them(kinda like back in second edition). Things like sentinels, hellhounds and demolishers can be attached to platoons. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule.

The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. They can not be attached to platoons however.

Sniper Squads can now infiltrate, get stealth, range finders and all models in the squad have sniper rifles (and BS 4!).

Like the Land Raider, a new plastic sprue for the Leman Russ has been made that will allow plastic demolishers and a 3rd variant (my money is on the Exterminator).

The Baneblade in NOT in the new codex. It just doesn’t work (i.e. overpowered)in games that are not Apocalypse in size.

However Stormtrooper squads can now take Valkyries as transports. Both will be getting a plastic kit. Valkyries follow the rules for skimmers I’ve been told. Again, they want to keep flyers and super heavies out of “normal games” but give people the ability to use them with all the special rules in Apocalypse and Planet-strike (if the ever get around to that.)

This last one makes me wonder what’s they are doing, but apparently there is a new HQ in the book; Inquisitor and Retinue much like the elites from the current Daemon Hunters/Witch Hunters books.

More info if I get it.


Dosadi
Here's the Commissar Lord picture:
http://s60.photobucket.com/albums/h1...esworkshop.jpg

Here's the rendering of the plastic Valkryie interior:
http://s60.photobucket.com/albums/h1...amesworksh.jpg

Also, it has been rumored that the new Guard codex is coming this Christmas. (Or holiday season, for the more PC minded folk.)

We found out who the new designer for the codex is via White Dwarf, but Karnage gives the rundown of what was said:
Originally Posted by Karnage
Well, in White Dwarf this month we finally got a name in terms of who is working on the new Guard Codex then, and it appears to be "the new boy", Robin Cruddace. Comments about the Codex are limited to a bit of rambling by himself along these lines:

""You wish to know about the new Imperial Guard Codex? Praise the Omnissiah, for there shall be more tanks. A lot more tanks. We shall crush the enemies of Mankind beneath our steel treads-mwhahaha! Ahem. Now get out of my laboratory. Pass me that spanner on your way out."-Robert Cruddace



The picture showed him with some sort of insane grin as he looked over a LOT of Guard tanks on a table in front of him. While there is very little in terms of what we can expect from the Codex in here, I guess it'll be interesting to see what he comes up with. Wasn't he the one that was a scientist up until recently?
A rumor on the new Guard tank:
Originally Posted by Shadowb|ade View Post
Some idea on what the new tank is going to be. Black shirt said that it is a 'retributor' variant of the leman russ. Has heavy flamers and a heavy 4 3" blast template cannon. It apparently has a similar stat line to a demolisher cannon but works like a shot gun, the shot can scatter in 4 different directions from the target.


Keep in mind, none of this is mine.
Have fun, and STAY ON TOPIC!
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Originally Posted by SimonL View Post
To play the Devil's Advocate, the SM Codex would be pretty uninspiring if it went like...

"And lo, Calgar strode out to meet the Avatar, but was felled by his own undone boot clips. As he lay prostrate and helpless, the Avatar approached. Upon sighting it's burning visage, Calgar did let out a mighty wail, and soiled himself"

Last edited by vladsimpaler; 06-07-2008 at 06:52.
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Old 25-06-2008, 04:26   #2
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Default Re: Imperial Guard Rumor Thread mk. II

anyone have a summary of the first thread apart from the original post?
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Old 25-06-2008, 04:29   #3
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Default Re: Imperial Guard Rumor Thread mk. II

thank you for starting it over I sometimes see the inordinate amount of pages some of these rumours get to and wish they would just summarize it after every 5 pages
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Old 25-06-2008, 04:29   #4
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Default Re: Imperial Guard Rumor Thread mk. II

Isn't attaching a hellhound to a platoon useless? It shoots a template, so it ignores the cover saves that would normally be given for shooting through allied models anyway.
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Old 25-06-2008, 04:34   #5
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Default Re: Imperial Guard Rumor Thread mk. II

So the French armor divisions at the beginning of WWII...



Anyways, I thought that the book was comming out in the beginning of next year. Does anyone have any info on the guy writing it? I believe his name is Robin Cruddace.
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Old 25-06-2008, 04:36   #6
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Default Re: Imperial Guard Rumor Thread mk. II

I really like these rule except the drill rule. I thank that rule would make them a little broken.
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Old 25-06-2008, 04:48   #7
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Default Re: Imperial Guard Rumor Thread mk. II

Originally Posted by AllisterCaine View Post
So the French armor divisions at the beginning of WWII...



Anyways, I thought that the book was comming out in the beginning of next year. Does anyone have any info on the guy writing it? I believe his name is Robin Cruddace.

Crud, I knew I forgot something. Yes, he is the writer. He's also new to the GW design team, apparently. And he also likes tanks...a lot.

I'm going to go find what the article said, and edit the original post.
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Originally Posted by SimonL View Post
To play the Devil's Advocate, the SM Codex would be pretty uninspiring if it went like...

"And lo, Calgar strode out to meet the Avatar, but was felled by his own undone boot clips. As he lay prostrate and helpless, the Avatar approached. Upon sighting it's burning visage, Calgar did let out a mighty wail, and soiled himself"
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Old 25-06-2008, 05:02   #8
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Default Re: Imperial Guard Rumor Thread mk. II

Originally Posted by Still learning View Post
anyone have a summary of the first thread apart from the original post?
That's basically it. The rest was discussion of these rumours (which I'm not even going to try to summarise) and eventual devolution into fluff vs real-life battles and other boring crap I skimmed over .

Originally Posted by Kalec View Post
Isn't attaching a hellhound to a platoon useless? It shoots a template, so it ignores the cover saves that would normally be given for shooting through allied models anyway.
There could be (and probably are) other benefits to being in a Platoon that we don’t yet know about.
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Old 25-06-2008, 05:14   #9
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Default Re: Imperial Guard Rumor Thread mk. II

Could be just saving a Force Org Slot that way.

Nice Commisar fig there.
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Old 25-06-2008, 05:19   #10
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Default Re: Imperial Guard Rumor Thread mk. II

Originally Posted by Lionsbane View Post

Nice Commisar fig there.
Definitely. If they make the Commissars more worth their points, I'll have to pick up one.
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Originally Posted by SimonL View Post
To play the Devil's Advocate, the SM Codex would be pretty uninspiring if it went like...

"And lo, Calgar strode out to meet the Avatar, but was felled by his own undone boot clips. As he lay prostrate and helpless, the Avatar approached. Upon sighting it's burning visage, Calgar did let out a mighty wail, and soiled himself"
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Old 25-06-2008, 05:28   #11
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Default Re: Imperial Guard Rumor Thread mk. II

Originally Posted by Lionsbane View Post
Could be just saving a Force Org Slot that way.

Nice Commisar fig there.
Nope. Re-read the quote in Post #1. It says they still take up a FOC slot
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Old 25-06-2008, 05:37   #12
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Default Re: Imperial Guard Rumor Thread mk. II

I'm kinda scared. I don't want GW to just throw in more tanks instead of addressing the real issues that make the guard underpowered,
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Old 25-06-2008, 05:41   #13
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Default Re: Imperial Guard Rumor Thread mk. II

But that's a commissar lord, as in a lord generals staff commissar. As in some special rules for the new high command unit?

I think that the idea that tanks can be taken as parts of platoons is purely to save space on the chart for other units. having six hell hounds in a list would be hawt. As would nine russes (As its 1-3 per heavy support or some such madness) all in one list... with a few dozen loaded chimeras, and FW heavy mortars with Trojans as Elites, and centaur squadrons as FA? Could a single org chart hold an entire armored battalion? I think it could.
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Old 25-06-2008, 06:02   #14
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Default Re: Imperial Guard Rumor Thread mk. II

I hope they will adjust some of the point-costs in the codex. Especially for commissars and powerfists, plasmaguns etc.. Both are way too expensive... And I'd like to see command squads getting a major overhaul. They have some of the most useless options in the game. (mostly cc-related) And bringing back the option of calling artillery strikes via commlinks would be nice.

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Old 25-06-2008, 06:11   #15
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Default Re: Imperial Guard Rumor Thread mk. II

I’d like to see Platoons handled like this:

1 Command HQ and 2-6 units chosen from the following list:
- Infantry Squad (including Chimera option)
- Light Infantry Squad (no Transport Option but Sniper Rifles)
- Ogryn Squad
- Veteran Squad (maybe limit of 1 per Platoon)
- Hellhound
- Demolisher
- Sentinel Squadron
- etc…

This list could also be added to or subtracted from depending on the leader you take.

Anyway, this is wish-listing, so I’ll stop now .
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Old 25-06-2008, 06:44   #16
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Default Re: Imperial Guard Rumor Thread mk. II

Note that not all of the hellhound's weapons ignore cover, so there is still a little use of adding it to platoons.
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Old 25-06-2008, 07:29   #17
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Default Re: Imperial Guard Rumor Thread mk. II

Originally Posted by The Dude View Post
I’d like to see Platoons handled like this:

1 Command HQ and 2-6 units chosen from the following list:
- Infantry Squad (including Chimera option)
- Light Infantry Squad (no Transport Option but Sniper Rifles)
- Ogryn Squad
- Veteran Squad (maybe limit of 1 per Platoon)
- Hellhound
- Demolisher
- Sentinel Squadron
- etc…

This list could also be added to or subtracted from depending on the leader you take.

Anyway, this is wish-listing, so I’ll stop now .
Interesting idea, but maybe with a few more restrictions to prevent people from taking 6 demolishers per core troop choice. What if they implemented a Force Organization Chart for platoons, similar to the normal army FOC? I think you've already got the idea with having the vet squad limited to 1 per platoon. But yes, it's all merely conjecture at this point.

I'm curious to see whether they decide to expand the chimera kit to allow players to take salamanders and griffons in the next book. Any thoughts whether they may be going in that direction again?
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Old 25-06-2008, 09:11   #18
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Default Re: Imperial Guard Rumor Thread mk. II

I think a system like that would be really nice.
I want more flexability in teh guard list.

I hate having to take more troops when all I want to do is field tanks and only tanks. Minimum amount of infantry, and only as support.

Having somthing that is really flexable like that, picking the units you would like seems logical.
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Old 25-06-2008, 09:27   #19
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Default Re: Imperial Guard Rumor Thread mk. II

I like troops, lots of troops.
I hope they get some love.
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Old 25-06-2008, 09:52   #20
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Default Re: Imperial Guard Rumor Thread mk. II

Was talking to the manager at my local GW yesterday (who I've not met before) and he made it clear that IG are out march/april next year and not xmas as rumoured. Apparently the SW are still on for xmas with the second wave of orks coinciding so that everyone who is fed up of power armour has something else to play with. Not the most trust-worthy of sources, but bear in mind that these guys are told what's up in the next six months and we are now six months out from xmas.
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