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#1 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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This thread will be dedicated to the Apocalypse Datasheets I've drawn up for:
Loyal Primarchs, from the time of the Drop Sight Massacre onward, Traitor Primarchs, being Alpharius and Curze, Daemon Primarchs, being the rest, The Phoenix Lords, The Fallen Phoenix, An 'Unbound' Avatar of Khaine, The Fully-Manifested Greater Daemons of Slaanesh, Nurgle, Khorne and Tzeentch, The C'tan having grown in power to the point of rivalling Imperial Titans. These rules are not for the faint hearted as there are quite a lot of them. They are designed for truly dedicated/crazy Apocalypse gamers who want to include characters who are as powerful and game-influencing as multiple Super-Heavy Vehicles or Gargantuan Creatures, and of course who have a whole weekend to burn on a massive Apocalypse campaign. The points costs are up in the air a little. The C'tan and the Primarchs are the most expensive because they have the widest effect on the tabletop, NOT because they have the highest stats as individual characters. I'll post in order with the C'tan appearing last of all. I hope you have as much fun perusing them as I've had writing them up, barmy though they doubtlessly are... ![]() EDIT: Added to this thread are: Grey Knight Grand Masters - bringing them in line with Chapter Master in the new SM Codex. Look on opage 5 of this thread. Solitaires and Morai Mensha - two new Apocalypse only Eldar character types. See page 6 of this thread. Last edited by MvS; 25-09-2009 at 19:47. |
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#2 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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LOYALIST PRIMARCH SPECIAL RULES
“And They Shall Know No Fear”: Exactly as appears in the Space Marines Codex. Apocalypse Independent Characters: All Primarchs are Unique Independent Characters that are permitted to be used only in games of Apocalypse. Although larger than any Space Marine, they aren't quite the size of Monstrous Creatures and so count as Infantry. Eternal Warrior: All Primarchs count as being Eternal Warriors. Acute Senses: All Primarchs have Night Vision/Acute Senses. Legion Primarch: The Primarchs are the embodiment of their Legion’s spirit and they are the Emperor’s glorious will made manifest. Primarchs bestow the following benefits upon their gene-sons:
Vital Objective: Should a Primarch be slain during battle, his body counts as being a Vital Objective to all players. Note that Chaos Space Marine Players with the correct Strategic Asset may Corrupt and Despoil the Primarch’s body… Orbital Bombardment: All Primarchs grant one Orbital Bombardment Strategic Asset. Note that if the Primarch is accompanied by a Retinue of Chapter Masters from his Legion, these Masters do not come with any Orbital Bombardment of their own! Death of His Son: Should a Primarch be killed during the battle, all units of his Legion still in play immediately lose all the benefits and special rules bestowed by their Primarch. All units and characters must immediately fall back as if they had failed a morale test. This applies to the whole army, even Fearless units. Tanks and Dreadnaughts are immune to this rule. After the Primarch is killed, the Chapter Master or Captain with the highest points cost in play becomes the overall leader of the Legion for the remainder of the battle, and the normal Codex rules for the Chapter come into play. OPTIONAL RULES: A More Enlightened Age: The Imperium was a more enlightened and organised place back when the Primarchs still walked amongst their gene-sons. As such, the following rules apply:
· Named Chapter Masters & Captains may still use any equipment listed for them, unless the exact same named item is being used by their Primarch (so the Perdition Pistol, the Gauntlets of Ultramar and the Lion Helm for example). In the event of such conflicts, the owning player may choose for the non-Primarch character another weapon available from the Space Marine’s armoury that most resembles the existing one – so a plasma pistol and standard Powerfists for example. · Named Chapter Masters lose all their special/unique rules, except for rules that apply to all standard Chapter Masters in the Space Marine Codex (except Orbital Bombardment). Last edited by MvS; 23-02-2009 at 15:05. |
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#3 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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ROBOUTE GUILLIMAN, PRIMARCH OF THE ULTRAMARINES
WS 7, BS 7, S 6 (10), T 5, W 5, I 7 (5), A 5 (6), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: Guilliman may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT Gauntlets of Ultramar, Artificer Armour, Iron Halo, Teleport Homer, Personal Teleporter, Auspex, Targeter, Frag Grenades, Melta Bombs. (Guilliman may be given no additional equipment whatsoever). SPECIAL RULES Personal Teleporter: May Teleport as if wearing Terminator Armour. Gauntlets of Ultramar: When worn by Guilliman the Gauntlets have the following rules:
Master Strategist: Guilliman’s military discipline and acumen were unsurpassed by any of his brother Primarchs, although several of his brothers matched and even exceeded his victory tally because of their incredible ferocity, charisma, absolute refusal to admit defeat, low cunning and even ruthlessness. Guilliman and all Ultramarines in his command benefit from the following rules:
Guilliman may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion (posses the same Strategic Assets as Masters of the Chapter, p.118, Apocalypse rulebook). These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Guilliman posses the Strategic Assets listed under the Masters of the Chapter Datasheet in the Apocalypse Rulebook. Guilliman and his Retinue may Deep Strike into battle if appropriately equipped (Terminator Armour or a Drop Pod) – this does not affect their Strategic Assets which may be used regardless. An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Space Marine Codex, Guilliman’s Honour Guard must be equipped as follows: Masters of the Ultramarines – the4 Masters of the Ultramarines that accompany Guilliman may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 14:54. |
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#4 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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LION EL’JONSON, PRIMARCH OF THE DARK ANGELS
WS 7, BS 8, S 6 (8), T 5, W 5, I 7, A 5 (6), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: El’Jonson may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT The Lion Sword, The Lion Helm, Artificer Armour, Caellian Pistol, Teleport Homer, Personal Teleporter, Frag Grenades. (El’Jonson may be given no additional equipment whatsoever). SPECIAL RULES Personal Teleporter: May Teleport as if wearing Terminator Armour. The Lion Sword: A Master Crafted Power Sword that bestows +2 Strength in hand-to-hand combat. May re-roll all failed Wound rolls. The Lion Helm: Counts as an Iron Halo and in-built Auspex. The Iron Halo Invulnerable save may be used by all members of his Retinue or any unit he joins. The Caellian Pistol: Counts as a Master Crafted, Assault 2, Twin-Linked Plasma Pistol with in-built Targeter and which cannot overheat. Pride of the 1st Legion: All Dark Angels under El’Jonson’s command may re-roll any failed Leadership tests (except psychic tests), replacing the Stubborn rule but not the Combat Tactics rule. Jonson himself and any unit he leads is Fearless, which replaces the Stubborn and Combat tactics rule. Hero of the Imperium: El’Jonson’s bravery and heroism are the stuff of legend across the Imperium of Man. He would never back down, even in the face of the most daunting odds. To represent this, El’Jonson bestows the following rules:
RETINUE & HONOUR GUARD El’Jonson may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion (posses the same Strategic Assets as Masters of the Chapter, p.118, Apocalypse rulebook). These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying El’Jonson posses the Strategic Assets listed under the Masters of the Chapter Datasheet in the Apocalypse Rulebook. El’Jonson and his Retinue may Deep Strike into battle if appropriately equipped (Terminator Armour or a Drop Pod) – this does not affect their Strategic Assets which may be used regardless. An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Dark Angels Codex, El’Jonson’s Honour Guard must be equipped as follows: Masters of the Dark Angels – the4 Masters of the Dark Angels that accompany El’Jonson may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 14:54. |
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#5 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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ROGAL DORN, PRIMARCH OF THE IMPERIAL FISTS
WS 7, BS 7, S 6 (10), T 5, W 5, I 6, A 6, Ld 10, Sv. 2+ / 3++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: Dorn may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT The Black Sword of Dorn, Armour of Disdain, Shield of Contempt, Teleport Homer. (Dorn may be given no additional equipment whatsoever). SPECIAL RULES The Black Sword of Dorn: This is the blade Dorn broke across his knee shortly after he discovered his Father's broken body aboard the Warmaster's flagship. Dorn’s Black Sword has the following rules:
The Emperor’s Champion: Dorn was the first Emperor’s Champion. He sought out the most terrible of the Emperor’s foes upon the battlefield, slaying them for the glory of his Father. To represent this, Dorn bestows the following rule:
Dorn may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion. These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Dorn posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). Dorn and his Retinue may Deep Strike into battle if appropriately equipped (Terminator Armour or a Drop Pod) – this does not affect their Strategic Assets which may be used regardless. An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Space Marine Codex, Dorn’s Honour Guard must be equipped as follows: Masters of the Imperial Fists – the 4 Masters of the Imperial Fists that accompany Dorn may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 14:55. |
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#6 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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SANGUINIUS, PRIMARCH OF THE BLOOD ANGELS
WS 8, BS 7, S 6 (8), T 5, W 5, I 6, A 5 (6), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Jump Infantry Special Character. Retinue: Sanguinius may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT The Sword Sanguine, Perdition Pistol, Angelic Wings, Artificer Armour, Iron Halo, Teleport Homer, Targeter, Frag Grenades. (Sanguinius may be given no additional equipment whatsoever). SPECIAL RULES Sword Sanguine: Counts as a Master Crafted Force Weapon with the following additional rules:
Angelic Wings: Confers the same benefits as a Jump Pack. Also, instead of assaulting, Sanguinius may make an additional move of up to 6” in the Assault phase if he is not already engaged in combat or joined to a squad/Retinue. This additional move is always made using the rules for jump packs. Sanguinius may make this move on the turn he Deep Strikes. Glorious Presence: All friendly models put under Sanguinius’ command, even none Blood Angels (though not Marines of another Legion), may use his Leadership value for all Leadership tests they are required to make (including psychic tests). For Blood Angels this benefit is in addition to the Stubborn and Combat Tactics rules. “In My Father’s Name!”: Like an avenging angel from ancient Terran myth, Sanguinius would smite his Father’s enemies with an energy and determination that few could hope to equal. To represent this, the following rules apply:
RETINUE & HONOUR GUARD Sanguinius may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion. These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Sanguinius posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). An Honour Guard may be added to this Retinue, although note that the total number of models in the final unit must be 10 men strong, cannot include Terminators and must all be equipped as stated below. Sanguinius’ Retinue and Honour Guard may Deep Strike into battle – this does not affect their Strategic Assets which may be used regardless. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Blood Angels Codex, Sanguinius’ Honour Guard must be equipped as follows: Masters of the Blood Angels – the 4 Masters of the Blood Angels that accompany Sanguinius may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
SPECIAL NOTE: While Sanguinius lives, Blood Angels do not suffer from the Black Rage or the Red Thirst and so do not have Death Company marines or Sanguinary priests. In game terms the owning player may either choose not to field these units at all, or may field them as usual on the assumption that the special rules they bestow are due to some other factor – like them being some sort of elite unit or bearer of advanced technologies no longer available to the Blood Angels of the 'contemporary' 41st millennium. Last edited by MvS; 01-03-2009 at 13:30. |
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#7 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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LEMAN RUSS, PRIMARCH OF THE SPACE WOLVES
WS 7, BS 7, S 6 (10), T 5, W 5, I 6, A 5 (10), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: Russ may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT Mjalnar, Rune Armour, Warpsbane Amulet, Primarch Combination Bolter, Frag Grenades. (Russ may be given no additional equipment whatsoever). SPECIAL RULES Mjalnar: Mjalnar is the most famous, ancient and powerful of the Frostblades of Fenris. This mysterious weapon had remained imbedded deep within an ice cavern at the heart of the Kraken spawning grounds for tens of thousands of years before the first human settlers arrived on Fenris during the Dark Age of Technology. Russ found and freed Mjalnar, wielding it thereafter throughout his greatest campaigns. Ferrus Manus later melded adamantium friezes of a Fenrisian Wolf and the Double-Headed Eagle onto the Blade's long hilt as a gift to his brother. The sword has the following rules:
Freki and Geri: These two Fenrisian wolves are all that remain of the pack that adopted Russ (or that Russ adopted) as a boy on Fenris. They are huge even by the standards of their kin and they are fiercely loyal towards Russ. Freki and Geri will always remain within 2" of Russ during battle and will not leave his side, even if he is struck down. They have the following rules: WS: 4, BS: 0, S: 4, T: 4, W: 3, I: 4, A: 4, Ld.: 10, Sv.: 4+ Special Rules: Beasts, Furious Charge, Rending. The Wolf King: The insane bravery and sheer ferocity of the Space Wolves’ Primarch was unmatched by all but the World Eaters and their hyper-violent Master, Angron. To represent this, Russ bestows the following rules:
RETINUE & HONOUR GUARD Russ may be accompanied by 4 Wold Lords from his. Until the new Space Wolf Codex is released, count these Masters as having the same points costs, equipment availability and special rules as Wolf Lords from Codex: Space Wolves, only their profiles (WS, BS, etc.) are the same as Logan Grimnar and Ragnar Blackmane. Be mindful of any recent Space Wolf FAQs and rules updates released by GW. The Masters accompanying Russ posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). Russ and his Retinue may Deep Strike into battle if appropriately equipped (Drop Pods) – this does not affect their Strategic Assets which may be used regardless. An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Space Wolves Codex, Russ’ Honour Guard must be equipped as follows: Masters of the Space Wolves – the 4 Masters of the Space Wolves that accompany Russ are Wolf Lords and may be given any equipment allowed to Wolf Lords in the Space Wolf Codex, with the following compulsory items:
Last edited by MvS; 23-02-2009 at 14:56. |
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#8 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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VULKAN, PRIMARCH OF THE SALAMANDERS
WS 7, BS 7, S 6 (9), T 5, W 6, I 6, A 5, Ld 10, Sv. 2+ / 3++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: Vulkan may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT Spear of Vulkan, Gauntlet of the Forge, Kesare’s Mantle, Artificer Armour, Personal Teleporter, Teleport Homer, Frag Grenades, Melta Bombs. (Vulkan may be given no additional equipment whatsoever). SPECIAL RULES Personal Teleporter: May Teleport as if wearing Terminator Armour. Spear of Vulkan: This magnificent lance was made by Vulkan himself to hunt the monstrous Fire Salamanders of his home planet of Nocturne. In Vulkan’s hand this weapon has the following rules:
Kesare’s Mantle: When worn by Vulkan the Mantle bestows a 3+ Invulnerable Save (already shown on profile) and makes him immune to all Flamer and Heavy Flamer Attacks. Lord of Nocturne: Vulkan and all Salamanders within 18” of him count as being Fearless. Replaces the Stubborn and Combat Tactics rules in the effected area. The Firedrake: Vulkan regarded the Fire Salamanders of his homeworld Nocturne as the totemic symbol of the spirit of his Legion. Vulkan bestows the following rules upon his gene-sons:
Vulkan may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion. These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Vulkan posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). Vulkan and his Retinue may Deep Strike into battle if appropriately equipped (Terminator Armour or a Drop Pod) – this does not affect their Strategic Assets which may be used regardless. An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Space Marines Codex, Vulkan’s Honour Guard must be equipped as follows: Masters of the Salamanders – the4 Masters of the Salamanders that accompany Vulkan may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 29-04-2009 at 12:10. |
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#9 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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FERRUS MANUS, PRIMARCH OF THE IRON HANDS
WS 7, BS 7, S 7 (10), T 5, W 5, I 6, A 5 (6), Ld 10, Sv. 2+ / 4++ 795 pts Unit Type: Unique Infantry Special Character. Retinue: Manus may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT The Iron Gauntlet, Powerfist, Iron Halo, Artificer Armour, Auspex, Personal Teleporter, Teleport Homer, Targeter, Melta Bombs. (Manus may be given no additional equipment whatsoever). SPECIAL RULES Personal Teleporter: May Teleport as if wearing Terminator Armour. The Iron Gauntlet: This shining powerfist was one of Manus’ greatest creations and was the symbol of his office as Primarch of the Iron Hands. The Gauntlet bestows the following rules:
Iron Determination: Manus and any unit or Retinue he leads count as being Fearless, replacing the Stubborn and Combat Tactics rules in the effected area. Also, such is the stoicism Manus inspires in his gene-sons, all Iron Hands in play count as being Relentless. Iron Hands: There are many legends concerning the how’s, why’s and wherefore’s of Manus’ seemingly indestructible metal hands. Whatever the truth of their provenance, Manus’ ‘iron hands’ granted him immense strength, even by the standards of his brother Primarchs. They bestow the following rules:
Manus may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion. These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Manus posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). Manus and his Retinue may Deep Strike into battle if appropriately equipped (Terminator Armour or a Drop Pod) – this does not affect their Strategic Assets which may be used regardless. An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Space Marine Codex, Manus’ Honour Guard must be equipped as follows: Masters of the Iron Hands – the 4 Masters of the Iron Hands that accompany Manus may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 14:59. |
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#10 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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CORAX, PRIMARCH OF THE RAVEN GUARD
WS 7, BS 7, S 6, T 5, W 5, I 7, A 5 (6), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Jump Infantry Special Character. Retinue: Corax may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT The Raven’s Talons, Shadow Armour, Iron Halo, Jump Pack, Teleport Homer, Frag Grenades, Melta Bombs. (Corax may be given no additional equipment whatsoever). SPECIAL RULES The Raven’s Talons: Forged by Corax at the height of his bitterness and sorrow following the Istvaan V massacre. When worn by Corax the Talons bestow the following rules:
Corax may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion. These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Corax posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). An Honour Guard may be added to this Retinue, although note that the total number of models in the final unit must be 10 men strong, cannot include Terminators and must all be equipped as stated below. Corax’s Retinue and Honour Guard may Deep Strike into battle – this does not affect their Strategic Assets which may be used regardless. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in the Space Marine Codex, Corax’s Retinue and Honour Guard must be equipped as follows: Masters of the Raven Guard – may be given any equipment allowed to Space Marine Chapter Masters in the Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 15:00. |
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#11 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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JAGHATAI KHAN, PRIMARCH OF THE WHITE SCARS
WS 7, BS 8, S 6, T 5 (6), W 5, I 6, A 5, Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Jetbike Special Character. Retinue: Jaghatai may be accompanied by a Retinue consisting of 4 Masters of his Legion. See entry for details. EQUIPMENT Great Khan’s Jetbike, Moonfang, Artificer Armour, Iron Halo. (Jaghatai may be given no additional equipment whatsoever). SPECIAL RULES Moonfang: One of the most sacred relics of the White Scars in the 41st Millennium and Jaghatai’s personal weapon. In the Great Khan’s hand the Moonfang has the following rules:
Jaghatai may be accompanied by a Retinue consisting of 4 Chapter Masters from his Legion. These count as Space Marine Chapter Masters - see Space Marine Codex for details. The Masters accompanying Jaghatai posses the same Strategic Assets as Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200 pts. + Models). Jaghatai and his Retinue may Deep Strike into battle on their Jetbikes as if wearing Jump Packs – this does not affect their Strategic Assets which may be used regardless. Jaghatai’s Retinue must be equipped as stated below. RETINUE EQUIPMENT: All four Chapter Masters in Jaghatai’s Retinue must be equipped as follows at the costs listed in the Space Marine Codex:
Last edited by MvS; 23-02-2009 at 15:00. |
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#12 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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TRAITOR PRIMARCH SPECIAL RULES
Apocalypse Independent Characters: All Primarchs are Unique Independent Characters that are permitted to be used only in games of Apocalypse. Although larger than any Space Marine, they aren't quite the size of Monstrous Creatures and so count as Infantry. Eternal Warrior: All Primarchs count as being Eternal Warriors. Acute Senses: All Primarchs have Night Vision/Acute Senses. Legion Primarch: The Traitor Primarchs are the embodiment of their Legion’s spirit and will and have been blessed by the Powers of Chaos, as such they bestow the following benefits upon their gene-sons:
Vital Objective: Should a Traitor Primarch get slain during the battle his body counts as being a Vital Objective to all players. Orbital Bombardment: All Primarchs grant the Orbital Bombardment Strategic Asset. Note that if the Primarch is accompanied by a Retinue of Chapter Masters from his Legion, these Masters do not come with their Orbital Bombardment rule! Death of Our Lord: Should a Traitor Primarch be killed during the battle, all units of his Legion still in play immediately lose all the benefits and special rules bestowed by their Primarch and all units and characters must immediately fall back as if they had failed a morale test. This applies to the whole army, even Fearless units. Tanks and Dreadnaughts are immune to this rule. After the Primarch is killed, the Independent Character with the highest points cost in play becomes the overall leader of the Legion for the remainder of the battle, and the normal Chaos Space Marine Codex rules for the Chapter come into play. Traitorous Troops: Whereas cult Chaos Space Marines (Noise Marines, Khorne Berserkers, Noise Marines, Thousand Sons) may be included in the armies of the Traitor Primarchs in order to accommodate for players individual armies, they may not outnumber the quantity of non-cultic Chaos Space Marine units and nor may they benefit from the special rules bestowed by the Primarch. In game terms they count as an allied warband led by its own champion or whatever. Note that Chaos Space Marines with the Marks or Icons of the 4 Chaos Powers do benefit from their Primarch’s special rules. Named Captains: Note that in game terms you can include the existing 40th millennium Characters of the appropriate Chaos Marine Chapter in your Chaos Space Marine Legion army led by their Primarch. They are the same warriors that fought alongside their Primarch so many millennia ago against the forces of the False Emperor of Mankind. Last edited by MvS; 23-02-2009 at 15:02. |
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#13 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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ALPHARIUS, PRIMARCH OF THE ALPHA LEGION
WS 7, BS 7, S 6 (7), T 5, W 5, I 6, A 5 (8), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: Alpharius may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT Hydra Blade, Artificer Armour, Iron Halo, Teleport Homer, Personal Teleporter, Master Crafted Plasma Pistol, Auspex, Targeter, Frag Grenades. (Alpharius may be given no additional equipment whatsoever). SPECIAL RULES Personal Teleporter: May Teleport as if wearing Terminator Armour. Hydra Blade: No one knows where Alpharius found this weapon, nor even whether he made it himself. Its terrible powers are legendary and many came to suspect the taint of Chaos was upon it:
Matchless Tactician: Alpharius’ military planning was considered by many to be more than a match for the best efforts of even his brother Guilliman. Some histories speak of an abiding competitiveness between the two Primarchs – although depending on which history you read it can be either Alpharius or Guilliman who was more disturbed by the successes of the other. Whatever the truth, Alpharius was a truly masterful tactician, always thinking several moves ahead of his opponents. The Alpha Legion benefit from the following rules:
Alpharius may be accompanied by a Retinue consisting of 4 Masters from his Legion. 1 must be a Daemon Prince, with another 0-3 Chaos Lords and/or 0-1 Chaos Sorcerer, all taken from the Chaos Space Marine Codex. The Masters cost 200 pts plus the cost of their own points and equipment. They bestow the following Strategic Assets:
An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Chaos Land Raider, Dreadclaw or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: The Honour Guard is taken from the Chosen Chaos Space Marines entry in the Chaos Space Marine Codex. Regardless of any list entries in their Codex, Alpharius’ Honour Guard may be equipped as follows: Masters of the Alpha Legion – the 4 Masters accompanying Alpharius may possess no Marks of Chaos or Personal Icons. They may bear any equipment allowed to characters of their type (Chaos Lord, Sorcerer, Daemon Prince) in the Chaos Space Marine Codex, with the following additions/exceptions:
Many Heads of the Hydra: If Alpharius is slain during the battle but the Daemon Prince from his Retinue remains alive, this ‘daemon’ immediately drops its disguise to reveal himself to be Alpharius’ twin, Omegon. At this point Omegon abandons whatever weapons he was carrying, scoops up Alpharius’ ones and continues to fight with the starting profile, weapons and special rules of Alpharius, although his Wounds stay as they were before revealing himself. Last edited by MvS; 23-02-2009 at 15:06. |
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#14 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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KONRAD CURZE, THE ‘NIGHT-HAUNTER’,
PRIMARCH OF THE NIGHT LORDS WS 8, BS 6, S 7 (8), T 5, W 5, I 6, A 6 (7), Ld 10, Sv. 2+ / 4++ 795 pts. Unit Type: Unique Infantry Special Character. Retinue: Curze may be accompanied by a Retinue consisting of 4 Masters of his Legion and an attached Honour Guard (still counting as part of his retinue). See entry for details. EQUIPMENT Claws of Midnight, Artificer Armour, Iron Halo, Teleport Homer, Frag Grenades. (Curze may be given no additional equipment whatsoever). SPECIAL RULES Claws of Midnight: These are a unique and dreadful pair of Power Claws, manufactured by Curze himself:
Without Fear: Curze and all his gene-sons are utterly Fearless. Victory Through Terror: Curze was without doubt the greatest (if that is the correct term to use) and most feared terrorist in all human history. The actions he planned and commanded in order to defeat his enemies and/or to assure obedience to his will are best not discussed here, or indeed anywhere, but suffice to say he and his loyal Marines could materialise almost anywhere on the battlefield, sowing terror, misery and discord as they wished. Curze bestows the following rules:
Curze may be accompanied by a Retinue consisting of 4 Masters from his Legion. These may consist of any mix of Chaos Lords and Chaos Sorcerers, all taken from the Chaos Space Marine Codex. The Masters cost 200 pts plus the cost of their own points and equipment. They bestow the following Strategic Assets:
An Honour Guard may be added to this Retinue without affecting its Retinue status, although note that the total number of models in the final unit must be 10 men strong, may take Chaos Land Raider, Dreadclaw or Rhino Transports (the usual rules for Terminator armour apply) and must all be equipped as stated below. RETINUE & HONOUR GUARD EQUIPMENT: Regardless of any list entries in their Codex, Curze’s Honour Guard may be equipped as follows: Masters of the Night Lords – the 4 Masters accompanying Curze may possess no Marks of Chaos or Personal Icons. They may bear any equipment allowed to characters of their type (Chaos Lord or Sorcerer) in the Chaos Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 15:11. |
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#15 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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DAEMON PRIMARCHS SPECIAL RULES
Apocalypse Independent Characters: All Daemon Primarchs are Unique Independent Characters that are permitted to be used only in games of Apocalypse. They cannot join any unit except where otherwise noted. Monstrous Creature: All Daemon Primarchs count as being Monstrous Creatures. Eternal Warrior: All Daemon Primarchs count as being Eternal Warriors. Daemon: As their title implies, all Daemon Primarchs are Daemons and follow the rules set out for Daemons in the Chaos Daemons Codex. Any exceptions or modifications to the standard daemon rules are noted below. Chaos Space Marine Gifts and Psychic Powers: If any of these normally require the owning character to pass a psychic test, this should be ignored for the Daemon Primarchs who may use any such Gifts/psychic powers as though it were Daemonic Gifts. Chaos Armour: Except where noted in their profile, all Daemon Primarchs are protected by Hellish armour etched with glowing runes of Chaos. This armour takes many forms and may look like Terminator Armour, Power Armour or even something far more strange and exotic.
Daemon Primarch: The Daemon Primarchs have imposed their will and spiritual taint onto their Legions with ruthless absolutism. The Daemon Primarchs bestow the following rules upon their Legion:
Daemon Primarch Deployment: Daemon Primarchs are a unique form of daemon – the power of Greater Daemons contained within physical bodies created by the Emperor to be faultless vessels of the Warp’s energies. This affects deployment in several ways:
Death of the Master: Should a Daemon Primarch be killed during the battle, all Space Marine models of his Legion immediately lose all the benefits and special rules bestowed by their Primarch and all units and characters must immediately fall back as if they had failed a morale test. This applies to all Marines in the army, even Fearless units. Tanks and Dreadnaughts are immune to this rule. All Daemon units are immune to this rule. Should a Daemon Primarch be slain during the battle, his body counts as being a Vital Objective to all players. See Apocalypse Rulebook for details. The Anointed: Magnus, Angron, Mortarion and Fulgrim may only lead armies dedicated to their own Patron Chaos Power. Additionally, the following rules apply:
Last edited by MvS; 03-11-2008 at 10:17. |
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#16 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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FULGRIM, DAEMON PRIMARCH OF THE EMPEROR’S CHILDREN
WS 9, BS 8, S 7, T 7, W 7, I 9, A 7, Ld 10, Sv. 3+ / 4++ 645 pts. Unit Type: Unique Monstrous Creature Special Character. Honour Guard: Fulgrim may be accompanied by an Honour Guard. This does not count as a Retinue but Fulgrim must lead them. See entry for details. GIFTS OF CHAOS
SPECIAL RULES Avatar of Delight: Fulgrim counts as a very special Icon of Slaanesh: · Slaaneshi Daemons of any and all kinds and formations may Deep Strike within 12” of Fulgrim and will not scatter, · Emperor’s Children may Deep Strike within 6” of Fulgrim and will not scatter, · Deep Striking Soul Grinders get no special bonuses. Many Armed: Fulgrim has been blessed with two extra arms by the Dark Prince of Chaos. In battle Fulgrim wields the Anathame (see below), a power sabre manufactured to be the twin of the Anathame, his Lash of Submission and a small adamantium buckler emblazoned with the pulsing rune of his Master, which when added to his breathtaking swordsmanship make him almost unbeatable in close combat.
Ecstatic Shriek: Fulgrim counts as possessing a Blastmaster. Shots are measured from the centre of Fulgrim’s base. HONOUR GUARD Fulgrim may be accompanied by an Honour Guard consisting of 4 Masters from his Legion. 1 must be a Lucius the Eternal, with another 2-3 Chaos Lords and/or 0-1 Chaos Sorcerer, all taken from the Chaos Space Marine Codex. All Characters must bear the Mark of Slaanesh. The Masters cost 200 pts. + Models and bestow the following Strategic Assets:
HONOUR GUARD EQUIPMENT: Regardless of any list entries in their Codex, Fulgrim’s Honour Guard may be equipped as follows: Masters of the Emperor’s Children – the 4 Masters accompanying Fulgrim may wield any equipment allowed to characters of their type (Chaos Lords or Sorcerer) in the Chaos Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 01-03-2009 at 13:34. |
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#17 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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ANGRON, DAEMON PRIMARCH OF THE WORLD EATERS
WS 9, BS 5, S 10, T 7, W 8, I 9, A 10, Ld 10, Sv. 3+ / 4++ 645 pts. Unit Type: Unique Monstrous Creature Special Character. Honour Guard: Angron may be accompanied by an Honour Guard. This does not count as a Retinue but Angron must lead them. See entry for details. GIFTS OF CHAOS
SPECIAL RULES Avatar of Rage: Angron counts as a very special Icon of Khorne: Khornate Daemons of any and all kinds and formations may Deep Strike within 12” of Angron and will not scatter,[/color] · World Eaters may Deep Strike within 6” of Angron and will not scatter, · Deep Striking Soul Grinders get no special bonuses. Twin Chain Axes: These axes are holy relics dedicated to Khorne and are symbols of Angron's covenant with the God of Rage.
Scream of Hate: All enemies within 6” count as having -1 to their Leadership value, even if they are Stubborn. Unstoppable Killers: Angron and all Khorne Berserkers or Chaos Space Marines with the Mark of Khorne within 12” are Fearless and subject to the Rage, Fleet, Preferred Enemy and Furious Charge Universal Special Rules. Note that no profile rating may be taken above 10 by any bonuses granted by this rule. HONOUR GUARD Angron may be accompanied by an Honour Guard consisting of 4 Masters from his Legion. 1 must be a Kharn the Betrayer, with another 3 Chaos Lords all taken from the Chaos Space Marine Codex. All Characters must bear the Mark of Khorne. The Masters cost 200 pts. + Models and bestow the following Strategic Assets:
HONOUR GUARD EQUIPMENT: Regardless of any list entries in their Codex, Angron’s Honour Guard may be equipped as follows: Masters of the World Eaters – the 4 Masters accompanying Angron may wield any equipment allowed to characters of their type (Chaos Lords) in the Chaos Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 15:13. |
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#18 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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MAGNUS THE RED, DAEMON PRIMARCH OF THE THOUSAND SONS
WS 6, BS 9, S 7, T 7, W 6, I 7, A 4, Ld 10, Sv. 3+ / 3++ 645 pts. Unit Type: Unique Monstrous Creature Special Character. Honour Guard: Magnus may be accompanied by an Honour Guard. This does not count as a Retinue but Magnus must lead them. See entry for details. GIFTS OF CHAOS
SPECIAL RULES Avatar of Change: Magnus counts as a very special Icon of Tzeentch: · Tzeentchian Daemons of any and all kinds and formations may Deep Strike within 12” of Magnus and will not scatter, · Thousand Sons may Deep Strike within 6” of Magnus and will not scatter, · Deep Striking Soul Grinders get no special bonuses. Most Favoured of Tzeentch: Magnus’ mastery of the sorcerous arts eclipses that of any other once-mortal servant of the God of Change. In battle Magnus has the following benefits:
HONOUR GUARD Magnus may be accompanied by an Honour Guard consisting of 4 Masters from his Legion. 1 must be Ahriman, with another 3 Chaos Sorcerers taken from the Chaos Space Marine Codex. All Characters must bear the Mark of Tzeentch. The Masters cost 200 pts. + Models and bestow the following Strategic Assets:
HONOUR GUARD EQUIPMENT: Regardless of any list entries in their Codex, Magnus’ Honour Guard may be equipped as follows: Masters of the Thousand Sons – the 4 Masters accompanying Magnus may wield any equipment allowed to characters of their type (Chaos Sorcerers) in the Chaos Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 15:13. |
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#19 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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MORTARION, DAEMON PRIMARCH OF THE DEATH GUARD
WS 7, BS 7, S 7, T 9, W 9, I 6, A 6, Ld 10, Sv. 3+ / 4++ 645 pts. Unit Type: Unique Monstrous Creature Special Character. Honour Guard: Mortarion may be accompanied by an Honour Guard. This does not count as a Retinue but Mortarion must lead them. See entry for details. GIFTS OF CHAOS
SPECIAL RULES Avatar of Decay: Mortarion counts as a very special Icon of Nurgle: · Nurglish Daemons of any and all kinds and formations may Deep Strike within 12” of Mortarion and will not scatter, · Death Guard may Deep Strike within 6” of Magnus and will not scatter, · Deep Striking Soul Grinders get no special bonuses. Soul Reaper: Mortarion wields a huge daemonic scythe, pitted, notched and dripping with the most corrosive and noxious slime imaginable. · Counts as a Power Weapon with the Noxious Touch Daemonic Gift. Aura of Despair: Although frightening enough for any sane mortal to look upon, it is the pervasive supernatural aura of daemonic misery, cynicism and decay exuding Mortarion that brings his enemies low. All enemies within 6” of Mortarion have -2 to their Leadership. Fearless units are immune to this. Stubborn units are not. Feel No Pain: Mortarion has the Feel No Pain Universal Special Rule. Immune to Poison: Poisoned Weapons of all kinds have no special affect against Mortarion. Players must roll to Wound as normal without any special bonuses. HONOUR GUARD Mortarion may be accompanied by an Honour Guard consisting of 4 Masters from his Legion. 1 must be Typhus, with 1 other Chaos Lord and 2 Chaos Sorcerers taken from the Chaos Space Marine Codex. All Characters must bear the Mark of Nurgle. The Masters cost 200 pts. + Models and bestow the following Strategic Assets:
HONOUR GUARD EQUIPMENT: Regardless of any list entries in their Codex, Mortarion’s Honour Guard may be equipped as follows: Masters of the Deathguard – the 4 Masters accompanying Mortarion may wield any equipment allowed to characters of their type (Chaos Lords and Chaos Sorcerers) in the Chaos Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 15:13. |
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#20 |
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Chaotician
Join Date: Mar 2005
Location: A little south of reason, but north of insanity...
Posts: 1,775
iTrader: (3)
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LORGAR, DAEMON PRIMARCH OF THE WORD BEARERS
WS 8, BS 7, S 8, T 7, W 7, I 7, A 6 (+D6), Ld 10, Sv. 3+ / 4++ 645 pts. Unit Type: Unique Monstrous Creature Special Character. Honour Guard: Lorgar may be accompanied by an Honour Guard. This does not count as a Retinue but Lorgar must lead them. See entry for details. GIFTS OF CHAOS · Chaos Icon, · Daemonic Gaze, · Daemonic Flight, · The First Crozius, · Instrument of Chaos, · Transfixing Gaze. (Lorgar may be given no additional equipment or daemonic gifts whatsoever). SPECIAL RULES Scion of the Annihilator: Lorgar was the first of the Primarchs to fall to Chaos and is the most altruistically dedicated servant of the Chaos Gods ever to emerge from the Imperium. He truly is the High Priest of Chaos. As such: · Lesser Daemons and Greater Daemons from the Chaos Space Marines Codex, as well as Furies and Daemon Princes from the Chaos Daemons Codex may Deep Strike within 12” of Lorgar and will not scatter, · Word Bearers may Deep Strike within 6” of Lorgar and will not scatter, · All Word Bearers in play count as having Icons of Chaos Glory, they may take no other Icons, · Possessed Word Bearer Chaos Space Marines cost 20 Points per model, · Lorgar has the Major Possession Chaos Daemon Asset. A Greater Daemon taken from the Chaos Space Marines Codex (only) may enter play as described in the Apocalypse Reload rulebook. The First Crozius: Lorgar created the first Crozius to be both a weapon and a symbol of his devotion to his Father. After the Council of Nikea, when Chaplains were introduced to all Astartes Legions, the Crozius was adopted as the symbol of the office of Chaplain. When Lorgar finally succumbed to the temptations of Chaos, his first-made Crozius was blessed by his new masters to carry their Truth across the Mortal Plane.
HONOUR GUARD Lorgar may be accompanied by an Honour Guard consisting of 4 Masters from his Legion. 2 must be Chaos Lords and 2 must be Chaos Sorcerers taken from the Chaos Space Marine Codex. One must bear the Mark or Nurgle, one the Mark of Tzeentch, one the Mark of Slaanesh and one the Mark of Khorne. The Masters cost 200 pts. + Models and bestow the following Strategic Assets:
HONOUR GUARD EQUIPMENT: Regardless of any list entries in their Codex, Lorgar’s Honour Guard may be equipped as follows: Masters of the Words Bearers – the 4 Masters accompanying Lorgar may wield any equipment allowed to characters of their type (Chaos Lords and Chaos Sorcerers) in the Chaos Space Marine Codex, with the following additions/exceptions:
Last edited by MvS; 23-02-2009 at 15:14. |
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