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Old 28-02-2009, 07:43   #1
The Dude
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Default IG Rumour Summary IV

***READ THIS FIRST***

In order to stop yourself looking completely stupid, I suggest you do the following BEFORE posting any new rumours or questions.

1) Read the first 2 posts (General and Rules info in P1, Minis and Artwork info in P2)
2) Check the time these posts were last edited
3) Read AT LEAST all the posts AFTER these posts were last edited

If after all that your rumour hasn’t appeared, or your question hasn’t been asked, feel free to post it.

Please keep the discussion related to new rumours or how current rumours may impact you or other rules etc. Note, this includes discussing nonsense background material like the fuel used by Leman Russes.

For a clearer version of the IG summary sheet, please refer to Scryer in the Darkness' translation here:

http://warseer.com/forums/attachment...7&d=1236805502

General info

Release date is 2 May 2009.

The new codex will be 104 pages long.

Pre-orders have already gone up on GW and other sites.

GW stores are now getting preview copies of the Codex.

Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.

Rules

Army-wide Special Rules

Orders

Orders can be issued to any disembarked non-vehicle squad.
Company Commander can issue up to two Orders within 12".
Platoon Commander can issue one Order within 6".
Orders may not be issued whilst embarked unless vehicle has “Mobile Command Vehicle”.
Vox casters allow a re-roll of the Ld test

Orders given at start of the shooting phase. Company Commander places Orders first, then Platoon Commanders. Orders resolved immediately and count as the Squad’s shooting. Receiving unit must pass LD test with the following affects:

Double 1 - They follow the Order and can be given another
Pass – They follow the Order
Fail – They fail the Order, but can act as normal after other orders are resolved
Double 6 - They do nothing and no further Orders may be issued that Turn

Platoon Commander Orders:

“First rank fire, second rank” - + 1 shot for Lasguns only (so 3 at 12", 2 at 13-24)

"Incoming!" - Go To Ground with +1 cover save, i.e. +2 total and the unit can't shoot for that turn.

“Move, move, move!” – Roll 3D6 and take highest when Running.

Company Commander Orders (all of the Platoon Commander ones plus):

"Bring it down" - Twin Links all weapons shooting at tanks, MCs including units or squadrons of them.

"Target on my command" – Forces enemy unit targeted by the ordered squad to re-roll successful cover saves

"Get back in the fight!" - Allows a squad to instantly rally or get up from "Down!" This allows them to shoot & assault in that round as well.

Miscellaneous

Only Company and Platoon Command Squads and Veterans have access to heavy flamers.

Special Characters

Creed (90pts) replaces Company Commander. TL Hotshot Laspistol. 24" command radius for Orders. Can issue 4 per turn, including unique Order "For the Honour of Cadia!" giving 1 unit Fearless and Furious Charge. He gives 1 unit or vehicle (not squadron) Scout.
Usarker Creed 4 4 3 3 3 3 3 10 4+

Jarran Kell (70pts) Replaces Vet in Company Command Squad. Laspistol & Power Fist. Must have Creed to take him. “Listen Up Maggots!” Use the issuing Officers Ld for Order tests. If 2 Company Command Squads taken, may be deployed separately from Creed, but gets "look out sir Argh!" rule if in same squad.
Jarran Kell 4 4 3 3 2 4 2 8 4+

Captain Chenkov (70pts). Replaces Platoon Commander. 12” Order range. Can upgrade his Platoon's Conscript squad (75pts) allowing Special Order "Send in the next wave!" removing squad immediately and letting it enter from table edge at full strength next Turn. “Onwards you dogs!” Units in 12" get Stubborn.
Captain Chenkov 4 4 3 3 2 3 2 9 4+

Commissar Yarrick (185pts). HQ Independent Character. Bale Eye is Hotshot Laspistol. Iron Will grants Eternal Warrior and 3+ 'get up' save for last wound. Force Field makes enemy re-roll successful wounds. Units in 12" are Stubborn. He and squad re-roll to hit on charge. May take Chimera.
Commissar Yarrick 5 5 3 4 3 3 3 10 4+

Catachan Devil Gunnery Sergeant "Stonetooth" Harker. Veterans Upgrade. Armed with “Payback” Heavy Bolter. FNP, Relentless, Catachan Devils (him and squad Infiltrate, Stealth and Move Through Cover). His may not take Granadiers.
Gunnery Sergeant Harker 4 4 4 3 1 3 2 8 5+

Lukas Bastonne (Cadian Noble). (?) Pistol &CCW. Veterans Upgrade. Allows squad to always try to rally regardless of casualties etc. After all orders issued he may issue his own order like a Platoon Commander.
Lukas Bastonne 4 4 3 3 1 3 2 10 4+

Iron Hand Straken (90pts). Replaces Company Commander. Shotgun, Plasma Pistol & Refractor field. Bionics allow him to strike like a MC in CC. FNP. He and Squad are Fearless. He and Units within 12” get Furious Charge and Counter Attack.
Colonel Straken 5 4 6 4 3 3 3 9 3+

Guardsman 'Sly' Marbo. Elites Independent Character. Demo Charge, Sniper Pistol, Poison (2+) CCW. Hit & Run. ALWAYS in reserve and when deployed, may be put within 1" of ANY model. Can then shoot and run away.
Sly Marbo 5 5 3 3 2 5 4 7 5+

Mogul Kamir (40pts) Replaces Rough Riders Sgt. Mechanical horse (D3+1A on charge) and gives them Rage.
Moghol Kamir 4 3 3 3 2 3 3 8 5+

Captain Al’rahem (70pts). Replaces Platoon Commander. 12” Order range. Unique order allows a unit to consolidate D6” after shooting (possibly just Lasguns). All units in Platoon (including Chimeras) MUST Outflank. Claw of the Desert Tiger = Instant Death PW.
Captain Al’rahem 4 4 3 3 2 3 2 9 5+

Nork Dedog (110pts). FNP. "Look out sir Argh!" rule. If he dies in assault, inflicts D6 S6 hits on enemy. If Nork Taken, Command Squad cannot have Bodyguards. “Loyal to the end” - Nork never target for summary execution. If his Commander is executed then Nork retaliates. Remove the Commissar.
Nork Dedog 4 3 5 5 3 3 4 8 4+

Knight Commander Pask of Cadia (50pts). Leman Russ Squadron upgrade. BS 4 to one weapon (possibly more if Tank stationary). +1 AP vs vehicles & reroll to wound vs MCs. Cannot disembark if the Tank is destroyed.

HQ

Primaris Psyker: 70pts
Force Weapon
'Lightning Arc' - S6 AP5 Assault 2D6
'Nightshroud' - Enemy has to pass Ld test to shoot at his unit.
Primaris Psyker 4 4 3 3 2 3 3 9 5+

Commissar Lord: 70 pts
Refractor Field. Options for Carapace Armour, Plasma Pistol, Power Fist.
"Aura of Discipline" - Any unit in 6" may use his Ld for Morale, Pinning and Ld tests for Orders. Has Summary Execution. Not executed by Commissars.
Commissar Lord 5 5 3 3 3 3 3 10 5+

Company Command Squad: 50pts
1 Company Commander. Laspistol, CCW, Frag, and Refractor Field (5+ inv). Upgrade to Bolt Pistol, Boltgun, Plasma Pistol, PWeapon, PFist. May take Melta Bombs. No longer IC.
4 Vets. Lasguns and Frags. Upgrade 1 to Medic, 1 may take Regimental Standard, 1 may take Vox. 1 may take Heavy Flamer. Replace 2 with Vet HW Team with Mortar, Heavy Bolter, Autocannon, Missile Launcher, or Lascannon. 4 without an upgrade can take Flamer, Grenade Launcher, Sniper Rifle, Meltagun, or Plasmagun. May all take Kraks, Carapace, Camo Cloaks (applies to Officer and advisors too). Can’t have Commissar. May take Chimera.
Medic: Feel No Pain
Regimental Standard: Re-roll Morale & Pinning tests within 12”
Company Commander 4 4 3 3 3 3 3 9 5+

Regimental Advisors: 30pts. 0-1 of each advisor (0-2 Bodyguards) per Company Command Squad
Officer of the Fleet
Forces opponent to subtract -1 from all reserve rolls and re-roll outflank dice
Officer of the Fleet 3 4 3 3 1 3 1 7 5+

Astropath
Confer +1 to reserve rolls while still alive. Outflanking units may re-roll which board edge they enter from.
Astropath 3 4 3 3 1 3 1 7 5+

Master of Ordnance
Can call in a S9 AP3 Ordnance shot with unlimited range if he doesn't move that turn. Shot scatters 2d6 on a "hit" & 3d6 on a arrow, deduct BS if within LoS.
Master of Ordnance 3 4 3 3 1 3 1 7 5+

Bodyguard
Can allocate an unsaved wound from Officer to them.
Bodyguard 4 4 3 3 1 3 2 7 5+

Other Advisors
Commissars: 35pts
Squad upgrades. Bestow Stubborn on attached unit. Summary Execution. Weapon options are the same as the Officer or Sgt in the attached squad.
Commissar 4 4 3 3 1 3 2 9 5+

Ministorum Priest: 45 pts
0-5, don't take up FOC. Rosarius, Las Pistol & CCW. Swap Las Pistol for Shotgun. Take Eviscerator. Re-rolls to hit for attached unit, except Ogryns & Ratlings.
Ministorum Priest 3 3 3 3 1 3 2 7 5+

Elites

Psyker Battle Squad
1 Overseer, and 4 Psykers 60pts. + up to 5 more Psykers. Laspistol & CCW.
“Soulstorm” – 1 model fires a Range 36, S=number of psykers in the unit, AP d6, Heavy 5" blast.
“Weaken Resolve” - Drops Ld of enemy in 24"=number of psykers in squad.
The Overseer or Mentor will shoot D3 of them on any Perils of the Warp result.
Overseer (Mentor) 3 3 3 3 1 3 2 9 5+
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

Stormtroopers
5-10 men, 16 pts each. Hotshot Lasgun, Hotshot Laspistol, CCW, Frag and Krak.
Deep Strike. Can take 2 special weapons. Sgt can take Power Weapon, Plasma Pistol, Melta Bombs. Can take Chimera.
'Special Ops' Special Rule picked before battle gives a bonus to one of the two deployment types:
Behind Enemy Lines - Scout and Infiltrate + first round of shooting causes Pinning
Recon - Scout and move through cover
Arial Assault - Re-roll to scatter dice for Deep Strike and Valkyrie disembarks
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hotshot Lasgun 18 3 3 Rapid Fire
Hotshot Laspistol 6 3 3 Pistol

Techpriest Enginseer
No FOC Slot. Can have up to 5 servitors. Two can have Heavy Bolter, Multi Melta or Plasma Cannon. Servitors are “mindlocked” if Techpriest dies. Fixes on 5+ with +1 for each tech servitor. No option for Chimera.
Techpriest 3 3 3 3 1 3 1 8 3+
Servitor 3 3 3 3 1 3 1 8 4+

Ogryns
Bone'ead +2 Ogryns 130pts. Up to 4 more for +40pts each. Stubborn, Furious Charge, Bulky (2 transport spaces). May take Chimera.
Bone head 4 3 5 5 3 2 4 7 5+
Ogryn 4 3 5 5 3 2 3 6 5+
Ripper gun 12 5 - Assault 3

Ratlings
3-10 per squad. 10 points each. Stealth & Infiltrate.
Ratling 2 4 2 2 1 4 1 6 5+
Sniper Rifle 36 X 6 Heavy 1, Sniper

Troops

Imperial Guard Platoons
1 command squad and 2 infantry squads
Plus
0-3 Infantry squads
0 - 5 heavy weapons squads
0 - 2 special weapons squads
0 - 1 Conscript Platoon

Platoon Command Squad: 30pts
1 Platoon Commander
4 Guardsmen. Lasguns and Frags. Upgrade 1 to Medic, 1 may take Platoon Standard, 1 may take Vox. 1 may take Heavy Flamer. Replace 2 with HW Team with Mortar, Heavy Bolter, Autocannon, Missile Launcher, or Lascannon. Up to 4 without an upgrade can take Flamer, Grenade Launcher, Sniper Rifle, Meltagun, or Plasmagun. May all take Kraks. May take Commissar & Chimera.
Platoon Standard: +1 Combat Res in assaults.

Infantry Squad: 50 points
9 Guardsmen and a Vet Sergeant with Lasgun and Frag Grenades. Sgt has Lasgun or Las Pistol & CCW or Shotgun.
Options: Sgt may take Bolt Pistol, Plasma Pistol, Melta Bombs. Remove 2 and replace with HW Team with Mortar, Heavy Bolter, Autocannon, Missile Launcher, or Lascannon. 1 may take Grenade Launcher, Flamer, Meltagun, or Plasma Gun. 1 may take Vox. Entire Squad may take Kraks. May take Commissar & Chimera.

Any number of Infantry Squads (and ONLY Infantry Squads) in a Platoon may choose to merge into any number of larger squads.

Heavy Weapons Squads: 60pts
3 HW Teams with Mortars. Upgrade to Heavy Bolter, Autocannon, Missile Launcher, or Lascannon. May take Kraks. No Chimera. No Vox.

Special Weapons Squads: 35pts
6 Guardsmen. Can take 3 Flamer, Melta Gun, Plasma Gun, and Sniper Rifle. Any may take Demo Charge in addition to Lasgun. No Vox. No Chimera.

Conscripts: 80pts
20 Conscripts with Lasgun & CCW. May add up to 30 more. No Options.

Platoon commander 4 4 3 3 1 3 2 8 5+
Sergeant 3 3 3 3 1 3 2 8 5+
Guardsmen 3 3 3 3 1 3 1 7 5+
Heavy Weapons Team 3 3 3 3 2 3 2 7 5+
Conscript 2 2 3 3 1 3 1 5 5+

Veteran Squads: 70pts
1 Vet Sgt + 9 Vets. Lasgun (Las Pistol & CCW for Sergeant)
Replace Lasgun with Shotgun. 3 may take Grenade Launcher, Flamer, Meltagun, Plasma Gun, or Sniper Rifle (1 may be Heavy Flamer). Remove 2 and replace with a Vet HW Team with Mortar, Heavy Bolter, Autocannon, Missile Launcher, or Lascannon. Sgt may take Plasma Pistol, PW or PF. May take Chimera.
May purchase any and all squad Doctrines for 30pts each:
Demolitions – Grants the squad Melta Bombs and 1 demo charge
Forward sentries – Camo Cloaks + Snare Mines (Defensive Grenades)
Grenadiers – Carapace Armour
Veteran Sergeant 3 4 3 3 1 3 2 8 5+
Veteran 3 4 3 3 1 3 1 7 5+
Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+

Penal Legion: 80pts
1 Penal Guard and 9 Penal Legionnaires. Lasgun & CCW. Stubborn & Scouts.
“Desperados” - Roll D6 for their 'Crime' at start of game:
1-2: Gunslingers - Lasguns become Assault 2
3-4: Psychopaths - Furious Charge, Fleet & Counter Attack
5-6: Knife Fighters - +1CCW & Rending.

Penal Guard 3 3 3 3 1 3 2 8 5+
Penal Legionnaire 3 3 3 3 1 3 1 8 5+

Transports

Chimera: 55 pts
Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. 5 people can shoot out.
Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter (NO Autocannon); hull Heavy Bolter to Heavy Flamer; Add Storm Bolter or Heavy Stubber, Hunter-Killer Missile, Dozer Blade, Extra Armour, Camo Netting.
Chimera 3 12 10 10

Fast Attack

Rough Riders: 55pts
1 Sgt and 4 Rough Riders, + up to 5 more. Hunting Lance, Laspistol & CCW, Frag & Krak. Lance strikes as S5 I5 Power Weapon on first charge, but no 2 CCW. Can have 2 of the following as well as Lance: Flamer, Grenade Launcher, Meltagun, Plasmagun. Sgt may take Melta Bombs.

Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
Rough Riders 3 3 3 3 1 3 1 7 5+

Recon Sentinel Squadron: 35 pts
1-3 Recon Sentinels. Open Topped, Scout, Move Through Cover. Multilaser.
Replace Multilaser with Autocannon, Heavy Flamer, Missile Launcher, Lascannon. Add Searchlight, HK Missile. Entire squadron can buy Smoke Launchers and/or Camo Netting.
Recon Sentinel 3 3 5 10 10 10 3 1

Spearhead Sentinel Squadron: 55pts
1-3 Spearhead Sentinels. Lose Scout, but will be enclosed and have more options for heavy weapons such as the Plasma Cannon and possibly Multi-Melta.
Spearhead Sentinel 3 3 5 12 10 10 3 1

Fast Tanks Squadron
Squadron of 1-3 of any of the following:

Hellhound: 130 pts.
Tank, Fast.
Heavy Bolter, Inferno Cannon
Hellhound 3 12 12 10
Inferno Cannon Template* 6 4 Heavy 1
*Template can be placed up to 12” from the model

Banewolf: 130 pts
Tank, Fast.
Heavy Bolter, Chemical Cannon
Banewolf 3 12 12 10
Chemical Cannon Template 1 3 Poison (2+)

Devil Dog: 120 pts
Tank, Fast.
Heavy Bolter, Melta Cannon
Devildog 3 12 12 10
Melta Cannon 24 8 1 Small blast, Melta

Any tank may replace Heavy Bolter with: Flamer or Multi-Melta. Add Extra Armour, Searchlight, Heavy Stubber, HK Missile, Dozer Blade.
The entire squadron can buy Smoke Launchers or Camo-Netting.

Valkyrie squadron: 100pts
Squadron of 1-3 Valkyries
Skimmer, Fast, Scout, Deep Strike, Transport 12 models. May not carry Ogryns
Extra Armour, Searchlight, 2 Hellstrike Missiles, Multilaser
May exchange Multilaser for Lascannon, Hellstrike Missile for 2 Multiple Rockets Pods. May add door (sponson) Heavy Bolters.
Valkyrie 3 12 12 10
Hellstrike Missile 72 8 3 Ordnance 1, One use only
Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.

Vendetta squadron: 130pts
Squadron of 1-3 Vendettas
Skimmer, Fast, Scout, Deep Strike, Transport 12 models. May not carry Ogryns
Extra Armour, Searchlight, 3 TL Lascannons
May exchange 2 TL Lascannons for 2 Hellfury Missiles. May add door (sponson) Heavy Bolters.
Vendetta 3 12 12 10
Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only

“Grav Chute Insertion” – Embarked Troops may DS at any point in vehicle’s movement, re-rolling scatter, but if they roll an arrow they take a Dangerous Terrain check.

Heavy Support

Leman Russ Squadron
Vehicle Squadron of 1-3 Leman Russ variants in any combination

Leman Russ Battle Tank: 150pts
Leman Russ 3 14 13 10
Battlecannon 72 8 3 Ordnance, Large Blast

Leman Russ Demolisher: 165pts
Demolisher 3 14 13 11
Demolisher Cannon 24 10 2 Ordnance, Large Blast

Leman Russ Exterminator: 150pts
Exterminator 3 14 13 10
Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked

Leman Russ Vanquisher: 155pts
Vanquisher 3 14 13 10
Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration

Leman Russ Eradicator: 160pts
Eradicator 3 14 13 10
Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.

Leman Russ Punisher: 180pts
Punisher 3 14 13 11
Punisher Gatling Cannon 24 5 - Heavy 20

Leman Russ Executioner: 190pts
Executioner 3 14 13 11
Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.

All variants have Smoke Launchers and Searchlight. May exchange hull Heavy Bolter for Lascannon. May take sponsons with Heavy Bolters, Multi-Meltas, or Plasma Cannons. Add Heavy Stubber or Storm Bolter, Dozer Blade, HK missile, Extra Armour. Entire squadron can take Camo Netting.

Camo Netting improves a stationary vehicle’s cover save by +1

Lumbering Behemoth - a Leman Russ that remained stationary or moved up to 6" can fire its turret weapon in addition to any other weapons it may fire [depending on movement] - even if the turret weapon is ordnance.

Artillery Squadron
1-3 artillery tanks in a squadron in any combination.

Basilisk: 125pts
Open Topped.
Basilisk 3 12 10 10
Earthshaker Cannon 36-240 9 3 Ordnance, Barrage, Large Blast

Medusa: 135pts
Open Topped. Can take siege bombs.
Medusa 3 12 10 10
Medusa Cannon 36 10 2 Ordnance, Large Blast.
Medusa Bunker Buster 48 10 1 Heavy 1, Blast.

Hydra: 75pts
2 Twin Linked Hydra Autocannon
Camo-netting costs extra
Hydra 3 12 10 10
Hydra Autocannon 72 7 4 Heavy 2

Colossus: 140pts
Open Topped.
Colossus 3 12 10 10
Colossus Siege mortar 24-240 6 3 Ordnance, Large Blast
*Must fire indirectly*

Griffon: 75pts
Open Topped.
Griffon 3 12 10 10
Griffon Mortar 12-48 6 4 Ordnance barrage, Large Blast

All tanks have Smoke Launchers and Searchlight. May exchange hull Heavy Bolter for Lascannon. Add Heavy Stubber or Storm Bolter, Dozer Blade, HK missile, Extra Armour. Entire squadron can be enclosed and take Camo Netting.


Manticore: 160pts
Manticore 3 12 10 10
Storm Eagle Rockets 24-120 10 4 Ordnance 1D3, Barrage, Large Blast

Deathstrike: 160pts
Deathstrike 3 12 10 10
Deathstrike Missile 12-960 10 1 Ordnance barrage, D3+3” Radius Blast, Ignore Cover, one Use only
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
__________________
Lies?

That's just.. like.. your opinion, man

Last edited by The Dude; 30-03-2009 at 09:28.
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Old 28-02-2009, 07:43   #2
The Dude
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Default Re: IG Rumour Summary III *Summary in first 2 posts*

Minis

First Wave Releases:

IG Codex £15 US$25

Battle Forces
The new Battle Force boxed sets (both Cadian and Catachan) supposedly include a Sentinel, two squads, 3 heavy weapons and a Command Squad

IG Cadian Shock Troops (10-man plastic kit) £12 US$22
IG Catachan Jungle Fighters (10-man plastic kit) £12 US$22


The Cadian and Catachan Boxes are reportedly 10 man sets WITHOUT a heavy weapon included. The kits are supposedly unchanged in sculpts and contents. The Catachans supposedly will NOT have scaled down arms.

Kits supposedly will have more bits allowing you to create hardened vets, penal legion troops, or regulars.

GGM007 has dished the following info from a Manager:

Originally Posted by GGM007 View Post
He said Cadians will be repacked from 20 to 10 but he didn't think it would include a HW team. The Battleforce would also change (prob losing the Russ and gaining Sentinals or something, basically Troopers are about to get more expensive..........)
Commissar Lord (1 metal mini) £8 US$15:

http://warseer.com/forums/attachment...7&d=1214001137

http://warseer.com/forums/attachment...6&d=1234715021

IG Primaris Psyker (1 metal mini) £8 US$15:

http://warseer.com/forums/attachment...1&d=1234711544

IG Cadian Command Squad (5-man plastic kit) £15 US$25

http://warseer.com/forums/attachment...8&d=1234721126

Box art:

http://warseer.com/forums/attachment...5&d=1237256858

3-ups:

http://warseer.com/forums/attachment...2&d=1234717343

http://warseer.com/forums/attachment...4&d=1234717343

http://warseer.com/forums/attachment...5&d=1234717343

IG Catachan Command Squad (5-man plastic kit) £15 US$25

http://warseer.com/forums/attachment...9&d=1234721126

Box art:

http://warseer.com/forums/attachment...6&d=1237256858

3-ups:

http://warseer.com/forums/attachment...1&d=1234717343

http://warseer.com/forums/attachment...3&d=1234717343

IG Ratling Snipers (5 metal minis) £12 US$20:

http://warseer.com/forums/attachment...2&d=1234711544

http://i71.photobucket.com/albums/i1...y/DSC01156.jpg

IG Sentinel (1-vehicle plastic kit) £15 US$25:

The new Sentinel kit apparently has legs with multiple pieces allowing you to pose them in more ways, plus armoured crew compartment components and all of the following heavy weapons: Lascannon, Multilaser, Heavy Flamer, Autocannon, Missile Launcher and a Plasma Cannon. BoLS has a pic here:

http://2.bp.blogspot.com/_4nzgPbHlNo...00-h/ig-12.jpg

Sprues here:

http://www.warseer.com/forums/attach...4&d=1238161128

IG Valkyrie (1-vehicle plastic kit) £35 US$50:

http://warseer.com/forums/attachment...3&d=1234711544
http://warseer.com/forums/attachment...1&d=1234714854

Box art:

http://warseer.com/forums/attachment...4&d=1237256858

Gunship version with missile pods under the wings:

http://warseer.com/forums/attachment...1&d=1234752681

Door Gunner:

http://warseer.com/forums/attachment...2&d=1234800950

A CAD picture of the interior can be seen here:

http://warseer.com/forums/attachment...8&d=1214001168

Sprues here:

http://warseer.com/forums/attachment...4&d=1234712502

http://warseer.com/forums/attachment...5&d=1234712502

http://warseer.com/forums/attachment...7&d=1234712502

Forge World have supposedly stopped production of the resin Valkyrie, so once current stocks are gone, that's it.

Advisors
There will apparently be a Splash release and then Direct Only blister with the three advisors: Officer of the Fleet, Master of Ordnance and Astropath. (note: this does not preclude them from being available separately, but I have no info on this as yet)

Officer of the Fleet (metal):

http://3.bp.blogspot.com/_4nzgPbHlNo...00-h/ig-16.jpg

Astropath (metal):

http://warseer.com/forums/attachment...5&d=1234715021

Master of Ordnance (metal):

http://1.bp.blogspot.com/_4nzgPbHlNo...00-h/ig-15.jpg

Wave 2 or later:

Tanks
It is rumoured that the Leman Russ box will include parts to make LRBT, Demolisher, Vanquisher, and Exterminator. The Chimera box will have parts for other variants (including Hellhound). The Basilisk box may come with parts for Medusas and Griffons. They don’t seem to be included in the first wave. GW has denied this at the recent Studio Open Day.
CAD drawings of some tanks have been spotted but it is not clear if these are simply concepts or if they are in production.

A CAD picture of what is thought to be the new Hellhound (most likely the Devil Dog variant) can be seen here:

http://www.warseer.com/forums/attach...8&d=1233353300

CAD Images of what is believed to be the Leman Russ Executioner Turret and possibly the Griffon or other Heavy Mortar can be seen here:

http://warseer.com/forums/attachment...1&d=1234206422

This picture has appeared of what could be the new Russ. It could also be an elaborate conversion from a Baneblade. It remains to be seen:

http://i653.photobucket.com/albums/u...testbuild1.jpg

It's a very good scratchbuild

http://warseer.com/forums/attachment...6&d=1238633827

The March White Dwarf shows a picture of what could be the Leman Russ Punisher, now confirmed as a conversion:

http://warseer.com/forums/attachment...9&d=1234488233

http://warseer.com/forums/attachment...6&d=1234717510

Roughriders
Plastic Roughriders in the Cadian style have been rumoured. They will supposedly be in the “1.5 wave”

Stormtroopers
A WIP Stormtrooper with shotgun (assumed to be Plastic) has been seen. It is unclear when or if this will be released. It doesn't appear to be in the first wave, but is rumoured to be released with an “Inquisitor supplement oriented around Planetfall”. They have been rumoured to be 10 models to a box from £12-15. No further word on box contents. WIP can be seen here:

http://warseer.com/forums/attachment...4&d=1232629639

Ogryns
No new models just yet

Greatcoat Guard
There have been rumours of Greatcoat plastics for some time, but these have been consistently shot down by those “in the know”. Despite this, it seems quite a few GW managers are reporting that plastic Greatcoats are in the pipeline, possibly even as soon as 2nd wave. They will supposedly make Steel Legion, Kreig, and/or Valhallans, which some people believe to be a sign the rumour is untrue, as the look of those regiments would need to be drastically altered to create them all from one kit.

Background & Art

Most likely cover art for the Codex can be seen here:

http://warseer.com/forums/attachment...3&d=1236031014
Karnage had the following to say about some of the Cover art shown off at the Design Studio Open Day seminar

Originally Posted by Karnage View Post
Art-wise though the Codex looks like it'll be awesome. They were showing off some of the pieces at the Design Studio day and some of them did look stunning, I must admit. I particularly liked the piece of art which was Catachans and I think Valhallans lined up on a fortification holding the line against this HUGE swarm of Tyranids crashing against it...really nice
reds8n said the following about the codex:

Originally Posted by reds8n
Looked like a ton of fluff as well, including some s***** timeline of epic battles etc. It was nice to see the guard, outside of the ghosts novels perhaps, treated seriously and portrayed as an effective military fighting force.
Supposedly a quote at the bottom of the page for Nork Dedog says something along the lines of, "The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."

Scryer gives us a pic of the Deathstrike:

http://warseer.com/forums/attachment...9&d=1238330066

And a bit of sidebar fluff:

"In 994.M40, Ork Lootas infiltrated the Army 52 artillery park and stole one of three Deathstrike Missile Launchers. How this was achieved was the subject of a two year investigation in which a dozen generals were executed for dereliction of duty. The Orks used the launcher shortly after it was taken during the battle for Baric Six. The cataclysmic explosion accounted for the destruction of two entire armoured companies of the Mordian 278th, the Baneblade 'Steel Might' and over a hundred surprised Orks."

Knight Commander Pask's fluff, courtesy of Scryer:

"Knight Commander Pask is Cadia's most renowned tank ace. He has an innate understanding of armoured warfare and has commanded Leman Russ Battle Tanks through a hundred campaigns - his reputation growing with each victory.

Pask is a natural tank hunter. There is not an armoured vehicle that he has not duelled with and bested. Pask has an eye for his opponent's weak spots and his aim is such that he can send a battle cannon shell hurtling through venerable armour joins to detonate ammunition or fuel reserves hidden beneath, destroying the tank from inside out.

Pask first demonstrated this uncanny ability when he was drafted to serve as part of the tank crew of the Leman Russ Hand of Steel. The Cadian 423rd Armoured Regiment was deployed as part of the Imperial army group raised to repulse Waaagh! Gutcutta on the planet of Cyris. When an Ork Bonecruncha ploughed over the Hand of Steel, its giant Deff Rolla crushed the turret and ground its commander to a paste. Pask assumed command of the battered tank and ordered the rugged machine to be turned around. With the Ork warmachine still grinding through the Imperium's lines, Pask demonstrated the talent for which he would become famous. A lascannon shot struck a poorly welded armour join at the Bonecruncha's rear and its crude engines exploded, the warmachine flipping over its own Deff Rolla. Under Pask's command the battered Hand of Steel claimed another fourteen confirmed armour-kills, breaking the back of Warlord Gutcutta's assault.

During Pask's victory against the Eldar on Haytor's Hole, the repaired Hand of Steel was wrecked whilst engaging a squadron of Fire Prisms and, despite the Techpriests' ministrations, was declared unsalvageable. Pask was offered command of a mighty Baneblade in its stead. However, the Cadian refused and, in a ritual that has been repeated a dozen times since, insisted on putting his faith in another Leman Russ, re-naming his new steed Hand of Steel.

The Knight Commander was instrumental during the Saint Cyflia massacres in which Pask and his company claimed no less than four Titan-class kills. Pask himself accounted for the dreaded Damnation Eternus. A single battle cannon shot punched through the Titan's black torso and breached the tainted core of its plasma reactor. The resultant meltdown consumed the cursed machine in a cataclysmic explosion that set the sky on fire.

Over the decades Pask has commanded all variants of the Leman Russ and has mastered them all. He knows the capabilities and limits of each and every weapon system these mighty behemoths can mount, and it is a brave fool indeed who strays into his gun-sights."
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Old 18-03-2009, 15:39   #3
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Default Re: IG Rumour Summary IV

New IG Rumour discussion thread.
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Old 18-03-2009, 16:34   #4
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Default IG Grenade Options

Is it true that the IG are getting frag grenades as standard equipment? This just seems a complete waste of points, they are giving them out to everyone now a days and it is negating the value of cover. Also, WTF they are I3 I guess the Necrons are next to get them.

Please tell me this is a mistake or its Krak grenades.
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Old 18-03-2009, 16:37   #5
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Default Re: IG Grenade Options

well, frags would allow them to glance most vehicles, anyway - they're not *that* unuseful. they would also be nice for charging orks, since guardsmen ought to be charging orks instead of letting them get S4
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Old 18-03-2009, 16:40   #6
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Default Re: IG Grenade Options

Yea but doesnt this seem misplaced on them to you? I would think that they could be more creative than that if this is the case.
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Old 18-03-2009, 16:42   #7
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Default Re: IG Grenade Options

How is it a waste of points if they come for free? They give some meagre improvements as part of the package that comes in the 50 pt guard units.

BTW, could a mod open the latest rumour thread then merge this with it?
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Old 18-03-2009, 16:43   #8
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Default Re: IG Grenade Options

From what I see from the recent codex's, all Imperial armies are being given frag grenades included in their gear. I guess if you want to be picky, the only other army that has frag grenades is CSM's, but they where once Imperialists.....

Aside from that, at least guardsmen can do something against vehicles instead of giving them a big ol' hug
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Old 18-03-2009, 16:44   #9
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Default Re: IG Grenade Options

Name one professional army in the world that doesn't issue frag grenades to its troops as standard. That's why they have them.

Personally I'd have liked to see some sort of smoke grenade as well - maybe a once per game cover save like vehicle smoke launchers.
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Old 18-03-2009, 16:47   #10
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Default Re: IG Grenade Options

Originally Posted by Brother Loki View Post
Name one professional army in the world that doesn't issue frag grenades to its troops as standard. That's why they have them.

Personally I'd have liked to see some sort of smoke grenade as well - maybe a once per game cover save like vehicle smoke launchers.
See now thats what I am talking about for being creative. The Frag grenades seem just dumb on an I3 trooper. It seems the easy way out instead of creative thought to make it unique and diffrent.
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Old 18-03-2009, 16:48   #11
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Default Re: IG Rumour Summary IV

THanks for opening it

Some debate on the actual wording of Lumbering Behemoth.....clarifications from someone who HAS seen the Codex?
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Old 18-03-2009, 16:50   #12
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Default Re: IG Rumour Summary IV

How come I get the feeling Vet Squads can't take as many special weapons as they can currently?
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Old 18-03-2009, 16:52   #13
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Default Re: IG Rumour Summary IV

Quote Stormtroopers
16 points each. Hellgun, Hellpistol, CCW, frag and krak grenades, carapace armour and targeters as standard.
Have both Infiltrate and Deep Strike for free. Can take 2 special weapons.
'Special Ops' Special Rule picked before battle gives a bonus to one of the two deployment types:
Behind Enemy Lines - Move Though Cover,
Recon - Out Flank
Arial Assault - re-roll to scatter dice for deep strike and Valkyrie disembarks
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hellgun 18 3 3 Rapid Fire
Hellpistol 6 3 3 Pistol
16 points with only two special weapons? Someone mathhammer this vs old STs vs. MEQs...
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Old 18-03-2009, 16:53   #14
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Default Re: IG Rumour Summary IV

The Boxed sets have the contents confirmed.
20 Troops
3 HW squads
1 Sent
1 Plastic Command squad.

BoLS has the store order info press kit up.
With descriptions of some of the new rules.
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Old 18-03-2009, 16:53   #15
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Default Re: IG Grenade Options

Originally Posted by broxus View Post
See now thats what I am talking about for being creative. The Frag grenades seem just dumb on an I3 trooper. It seems the easy way out instead of creative thought to make it unique and diffrent.
Creative thought like say....implementing a unique order system and platoon organization to make troops more flexible?
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Old 18-03-2009, 16:56   #16
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Default Re: IG Rumour Summary IV

There will be the IA I (tanks) and IA V (Krieg) updates?
If yes, when?
I hope yes because I play an Armoured Company by IA I and I'm building a DKoK army.
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Old 18-03-2009, 17:01   #17
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Default Re: IG Rumour Summary IV

Guys i've created a post where we can talk about the offtopic things you wanna say here, it's in general forums, let's keep this useful thread clean and simple.
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Old 18-03-2009, 17:23   #18
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Default Re: IG Rumour Summary IV

Originally Posted by BigBadBull View Post
The Boxed sets have the contents confirmed.
20 Troops
3 HW squads
1 Sent
1 Plastic Command squad.

BoLS has the store order info press kit up.
With descriptions of some of the new rules.
So GW cant count now haha. I can see alot of people taking tank commanders for the extra BS especially on a vanquisher. Land Raiders even quiver.
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Old 18-03-2009, 17:23   #19
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Default Re: IG Rumour Summary IV

One of the last comments in the previous thread (how funny is it that we're on thread #4 now?) was a question asking if a LR Demolisher with Hull Lascannon and Sponson Meltas would be worth taking. I'm definitely going to try it, as I currently have one modeled up like this and have played it to good effect. The only thing I've regretted about it, was having to choose between the Demolisher Canon and the Sponsons. Now that I can sit still and unload all of them including the canon, I'm very excited.

This should make all vehicles very nervous about approaching a dug-in demolisher (especially with Camo Nets!) and even frighten units of nob bikers, Hive Tyrants & Retinues, or other nasty, multi-wound buggers. The tank will need plenty of support and assault protection from the infantry, of course. (But that's what conscripts are for!)

Everyone, just remember that your local gaming venue might not have all the tank slots and dugouts you want - so build 'em!
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Old 18-03-2009, 17:45   #20
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Default Re: IG Rumour Summary IV

any news on whether or not Russes come with smoke launchers and searchlights standard or not? I remember reading this as a rumor and the newer rumors do not have them (or track guards or storm bolters for that matter) listed as upgrade options.
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