WarSeer
 


Go Back   WarSeer > Project Logs > Science Fiction Project Logs > Warhammer 40,000 Imperium Logs

Reply
 
Thread Tools
Old 20-06-2009, 09:56   #161
the damned artificer
Commander
 
the damned artificer's Avatar
 
Join Date: May 2009
Location: Viborg- Denmark
Posts: 669
iTrader: (0)
Default Re: Doghouse's 40k stuff

you could make him a bit taller by adding an extra sole to his feet in plasticard that would make his boots look more armoured as well, and as you said bigger shoulder plates and the small loin ones as well.
GREAT JOB SO FAR !!!
__________________
my threads:
The Mighty Mechanicus , scratch-built Lucius Pattern Reaver
http://www.warseer.com/forums/showth...37#post4494337

my Adeptus Mechanicus log.
http://www.warseer.com/forums/showthread.php?t=198681
the damned artificer is offline   Reply With Quote
Old 20-06-2009, 09:58   #162
the damned artificer
Commander
 
the damned artificer's Avatar
 
Join Date: May 2009
Location: Viborg- Denmark
Posts: 669
iTrader: (0)
Default Re: Doghouse's 40k stuff

Ohh wait a minute you already did that with the feet, sorry I couldn't see cus it's dark and blends in with the bases... Well then just GREAT
__________________
my threads:
The Mighty Mechanicus , scratch-built Lucius Pattern Reaver
http://www.warseer.com/forums/showth...37#post4494337

my Adeptus Mechanicus log.
http://www.warseer.com/forums/showthread.php?t=198681
the damned artificer is offline   Reply With Quote
Old 20-06-2009, 10:27   #163
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Thanks mate.

Yeah the only real way of adding height to this guy is with the boots. If you elongate the thighs or shins with plasticard it throws the proportions out because an actual scale marine can no-longer fit inside.
I think the key areas to make bigger are the feet and shoulderpads to give it a much bulkier appearance and by lengthening the torso.
I'll probably make eleven of these guys to make two complete squads for space hulk and a Captain. It'll also leave it open to develop them further to make a proper deathwing army that I can add actual scale dreads and my war dog pattern landraider.
__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 20-06-2009, 11:04   #164
Monsterzonk
Chapter Master
 
Monsterzonk's Avatar
 
Join Date: Nov 2006
Location: Vienna, Austria
Posts: 1,740
iTrader: (0)
Default Re: Doghouse's 40k stuff

That Terminator really is intimidating! Great job there, mate! And that Knight really deserves to be fixed. It looks really cool.

Cheers,
Monsterzonk
__________________
My Fantasy project logs:
A Tale of Plague and Pestilence - Army Building
A Tale of Plague and Pestilence - The Story

Late at night I secretly divide by 0.
Monsterzonk is offline   Reply With Quote
Old 20-06-2009, 12:12   #165
the damned artificer
Commander
 
the damned artificer's Avatar
 
Join Date: May 2009
Location: Viborg- Denmark
Posts: 669
iTrader: (0)
Default Re: Doghouse's 40k stuff

I've never played space hulk but think it is really cool !!
Could be cool to make a gigantic spacehulk board from hirst arts moulds if you know them, and then make it true scale too
__________________
my threads:
The Mighty Mechanicus , scratch-built Lucius Pattern Reaver
http://www.warseer.com/forums/showth...37#post4494337

my Adeptus Mechanicus log.
http://www.warseer.com/forums/showthread.php?t=198681
the damned artificer is offline   Reply With Quote
Old 20-06-2009, 15:03   #166
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Cheers guys!

the damned artificer:Space Hulk is an amazing game, I've been a massive fan since the days of first edition though I never got around to playing second edition.
I think what I'd probably use would be the cities of death sprues for something like that but hopefully the rumours of plastic floor tiles in the new edition will be true.

I've streamlined the body a bit more now so it looks like the arms are more naturally positioned.

__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 20-06-2009, 21:23   #167
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Right back to Enoch...

I was hoping to have him finished today but got sidetracked. I've started on the bionic arm and am still cleaning up the shotgun.
I've also added the MkIV helmet to which I'll probably be adding the snout guard and will be converting the pack to matchthe Mk IV version at the bottom of this page. I still need to add a holstered psitol.
I've also raised the head a little but still need to add service studs.
With any luck I'll be finished tomorrow and begin the painting that I'm itching to start.





__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 20-06-2009, 22:35   #168
Lamenter
Librarian
 
Lamenter's Avatar
 
Join Date: Jul 2005
Location: West Mids, UK
Posts: 345
iTrader: (0)
Default Re: Doghouse's 40k stuff

Really liking that Mk 4 mate. That pic of the old backpack is really helpful. I know how I'm gonna widen the rest of my older mark backpacks now, that should be a lot easier.

The pose is good too, I've had trouble making that sort of pose look right (the legs I mean).
__________________
masteroftheforge.com - Actual Scale Space Marine Projects Website

My General Actual Scale Space Marine Project Log

Inquisition and Blood Angel Actual Scale Project Log
Lamenter is offline   Reply With Quote
Old 20-06-2009, 22:40   #169
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Cheers mate!

Yeah the legs were a bit tricky but the key is to remove the feet and upper thighs and just GS them. I did come close to just greenstuffing the legs altogether with the amount of work I ended up doing on them.

I thought the pack might be of use to someone, the other useful bit for MkIV is that the bolter is the same as the RTB01 plastic bolters with the forward ammo clip.
__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 20-06-2009, 22:44   #170
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Just a quick question that I'm after suggestions for. I'm thinking of maybe adding a Nork bodyguard model to the command squad to turn it into a real close combat monster.

I'm not one hundred percent on the Astartes of the time in regards to abhuman and so am concidering maybe an old school style robot as a proxy.

Should I just say to heck with it and add an Ogrn model or go with a more ABC warrior style robot as a relic from the Unification Wars?
__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 21-06-2009, 01:57   #171
Taarnak
Chaplain
 
Taarnak's Avatar
 
Join Date: Jan 2006
Posts: 164
iTrader: (0)
Default Re: Doghouse's 40k stuff

Oooooh ABC robot gets my vote for sure.

Enoch is looking great. Not quite sure what is going on with the shotgun magazine, but I have to assume that you are not finished with it yet.

From the look of the comparison shot with the Actual Scale Marine, the Terminator is on the right track. I like that you are not getting too crazy with changing the Marine inside the armor's proportions. A suit of armor can only add so much height, and that can only be added under the feet or over the head. Only crit I have is the tubing on the legs is a bit wonky. I would suggest some plastic tubing or wires for that.

~Eric
Taarnak is offline   Reply With Quote
Old 21-06-2009, 07:24   #172
DeathCat147
Emissary of Potemkin
 
DeathCat147's Avatar
 
Join Date: Feb 2008
Location: The Greater Principality of Whaddonshire
Posts: 320
iTrader: (0)
Default Re: Doghouse's 40k stuff

I also vote for a honking great robot.........you could call him Robbie. And Enoch is looking great, really like his shotgun.
__________________
Hallowed are the Oreos! All Hail Potemkin the Badger God!

The Imperial Guard Foot Soldier Thread!
DeathCat147 is online now   Reply With Quote
Old 21-06-2009, 09:00   #173
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Cheers guys!

Taarnak: I'll be cleaning up the magazine a bit more on Enoch before it's finished and straigtening out the pistons on the terminator.
I definately agree about what you say in regards to the terminator armour proportions. It looked a bit odd in the first pictures because of the widened torso and I couldn't get my head around the arms being so far apart.
If it doesn't look like the marine can fit in the armour it'd constantly be niggling away at me.

Robot Bodyguard Concept

I can't remember the exact details of why the Imperium banned AI but I do remember something about a war with the machines from some vague bit of background material that was used to explain why they use servitors or something.

Its kind of weird really because the admech used robots in the heresy but I know from the old background material that they had an artificial organic cortex.

There are a couple of routes that I could go with this. I'm not really keen on the abhuman thing (despite the irony of the Astartes being beyond human because of their augmentation) because it doesn't sit right with me.
I could have the robot assigned to him from the ad mech contingent within the force I suppose but I really want to keep him seperate in terms of background material.
I want to make him as much an outsider to the humans as the Astarte ideally and have them a little troubled by the presence of the machine.
I also want to bond him with Enoch in that they are both relics of a bygone age.

So what I'm currently thinking is that maybe one of the tyrants of old earth created an army of cyborgs much like the Emperor created the proto-astartes to fight for him.
The Space Wolves defeated him and maybe the technology base of his cybernetic warriors was part of the origins of servitors.
So at the heart of the machine lies the brain and spinal cord of one of the tyrant's elite cybernetic warriors. Core elements of the cyborg's personality remain but he's been reprogramed to fight alongside his current master.

The reasoning behind making him from the Unification Wars is mostly to do with Enoch's obsession with surrounding himself with parts of the war. He is clearly struggling to come to terms with the changes that have occured since they conquered Terra.
I'm playing more on the martial aspect of the Space Wolves with Enoch that had Russ been there from the begining may have been channeled in a different direction.

So the idea would be that this cybernetic robot has been stood in his stateroom aboard his vessel deactivated much like someone might have a suit of armour on display.
As Enoch is being assigned to an active unit it's not practical to cart around crates of old equipment from the wars so he re-activates the cyborg and takes it with him.

So you've got this weird relationship where he's fighting alongside this thing but at the same time it represents a link that keeps him firmly rooted in the past because he can't come to terms with the rapidly changing world around him.
Russ clearly realised that no-matter what he's not going to be able to sway the old warrior and so out of respect places him in a position where he will be of some use.
I'm guessing that in Russ's culture old warriors are given a great deal of respect so I can't see him chewing the guy out and just telling him to get with the program. In his mind he's probably allowing Enoch the chance to die a warriors death.
__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 21-06-2009, 11:52   #174
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

I've been doing a bit of thinking as to the composition of the Company HQ now as this is going to be a pretty tough unit all in all.
Given Straken's close combat ability I'm thinking the way to go is to strengthen this and go for an all out attack squad fighting at the thick of it all.
So I'm going to upgrade one veteran to medic which gives them the feel no pain special rule and another to carry the Regimental standard which will increase their chances of winning a combat round.

I'm thinking that this unit is going to need to close on the enemy as quickly as possible so a couple of Valkyries might be in order here with the second carrying a squad of veterans with shotguns, flamers and carapace armour to back them up.

I'll probably fly the Valkyries together with the vets taking the lead to protect the command squad and drop chute the lot onto an objective.

I was toying around with adding a few advisors purely for extra bodies but given that they are going to be too busy hacking and slashing the enemy they might not be able to use their special rules to much effect.

So next in line for models are: Nork proxy, four vets with close combat weapons, one with medic pack, one with regimental standard and maybe a vox operator.
__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 21-06-2009, 12:52   #175
malika
Chapter Master
 
malika's Avatar
 
Join Date: Mar 2005
Posts: 4,712
iTrader: (0)
Default Re: Doghouse's 40k stuff

Hmm, the robots of the Legio Cybernetica needed some sort of controller who could operate them, they worked on very specific orders.

However, if the cyborg you mention has a human brain/spine, then it isn't really an AI so no worries there, the thing would then kind of operate like a dreadnought. I am very curious about the design of the thing though...

As for a Valkyrie, I don't know if a Space Marine would fit in there. What if the command squad had some other STC based dropship, kind of a mix between the Arvus and Aquila landers, the Land Speeder, Thunderhawk and the Valkyrie. Maybe use Drop Pod bits as a basis?
__________________
The Anargo Sector Project: Creating an entire Imperial sector in full detail and further exploration of the 40k universe!

Troll Forged Miniatures: A sculptors collective where sculptors can come together!

Troll Forged Forums?
malika is offline   Reply With Quote
Old 21-06-2009, 13:47   #176
CMDante
Chapter Master
 
CMDante's Avatar
 
Join Date: Sep 2005
Location: Glasgow, Scotland
Posts: 1,186
iTrader: (5)
Default Re: Doghouse's 40k stuff

Shaping up nicely mate!

I'm sure it's probably been asked before but where is the head on the marine from?

Cheers,

Dante
CMDante is offline   Reply With Quote
Old 21-06-2009, 13:56   #177
DeathCat147
Emissary of Potemkin
 
DeathCat147's Avatar
 
Join Date: Feb 2008
Location: The Greater Principality of Whaddonshire
Posts: 320
iTrader: (0)
Default Re: Doghouse's 40k stuff

Marauder horsemen i believe CMDante.
__________________
Hallowed are the Oreos! All Hail Potemkin the Badger God!

The Imperial Guard Foot Soldier Thread!
DeathCat147 is online now   Reply With Quote
Old 21-06-2009, 14:05   #178
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Malika: Molotov pointed out to me that in False Gods there is an Adeptus Mechanicus role that is responsible for maintaining the Legions robots so I should be good to go on that one.
The original robot rules were diagram based and you had to follow a program when using them in the game so that simple thought process that drives them should be very similar to an Ogryn in many respects and do away with the need for an ad mech controller.
I'm not entirely certain if Valkyries were around at the time of the Great Crusade to be honest. If it was a dedicated vehicle then I'd probably need to come up with something to suit his size but as it's an army vehicle he's going to have to rough it with the troops and just hope he doesn't bang his head too much.
I'm probably going to follow the rule of cool and base the design on the ABC warrior Hammerstein as seen in the judge dredd movie.

CMDante: Cheers mate, Deathcat has hit the nail in the head.

Update

I'm hoping the next pictures I post will be of the painting getting started. I've just got to clean up the shotgun, add the top of the pack, add a few little bits and he's finished as I want to start the robot.





__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Old 21-06-2009, 14:23   #179
Nocturn
Chapter Master
 
Nocturn's Avatar
 
Join Date: Apr 2007
Location: Germany
Posts: 1,048
iTrader: (0)
Default Re: Doghouse's 40k stuff

cheers to doghouse, the master of truescale.
now he's looking..lol..like a one man army.
what bits do you want to add if i may ask?

Noc
__________________
> Nocturn's Almighty Push <
Nocturn is offline   Reply With Quote
Old 21-06-2009, 14:30   #180
doghouse
Chapter Master
 
doghouse's Avatar
 
Join Date: Feb 2006
Posts: 1,654
iTrader: (1)
Default Re: Doghouse's 40k stuff

Thanks mate!

I'll be adding the pistol holstered somewhere on his leg, service studds to the head and maybe a few other bits. I'm also going to add the snout guard to the helmet.
Hopefully I'll have him finished today with any luck but for now I have to go do the shopping.
__________________
Originally Posted by warflag View Post
Creativity from now on officially resides in a doghouse.
Originally Posted by Dragonlv8 View Post
I shall name my second son after you as Im sure I already was naming my 1st after someone else but then again that might have been you aswell...
Originally Posted by Shadow Fall View Post
Quest 2: Attempt to get a quote in Doghouses signature
doghouse is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 18:27.

Page generated in 0.45832300 seconds (100.00% PHP - 0% MySQL) with 57 queries

Want to write for us?
If you have a good article you want to share with visitors of the site submit your articles or news here.
If you are interested in advertising on Warseer Click here


© Copyright 2005-2010 WarSeer. All rights reserved. Unauthorised reproduction strictly prohibited.
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
WarSeer Logo