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#1 |
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Chapter Master
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The Space Wolf codex has an October release date.
Here is the current round up of rumors from this thread. 7/16 The Space Wolf codex has been written by Phil Kelly. LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound. Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it. IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves. Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him. Bjorn the Fellhanded returns to the codex All special characters have been resculpted. Wolf Scouts will remain the same and they also have the option be mounted in a Land Speeder Storm There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit. There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga...... Space Wolves gain access to an Assault Cannon Land Raider variant. The current options for jump packs are going to change. BTW Jump Pack marines are called "Skyriders" in SW Codex. Plastic Wolfguard Terminators; they are ambidextrous, ie they will have right and left handed weapons options like Stormbolters. When asked about Pack/squad size, Brimstone says that Space Wolves will be even less Codex Astartes than they were before. New info from Bolter and Chainsword. The Space Wolf army is themed on movement. Move, Assault, Fire, Move, Assault, Fire, etc. Its not meant to be a static army. It's also an army to be filled with lots of Troop Choices. 13th Company are not officially dead but are special choices based on your army. This Im not clear on whether they are a "Legion of the Damned" choice, or something based on the HQ you purchase. Pack Leaders are now unit upgrades and are not purchased from Elites. This Im not 100% on either. Grey Hunters are strongly rumored to be able to take a second special weapon in their squads. That is something that I don't understand why Salamander's don't have anymore. Long Fangs "May" be able to have some sort of a special rule where they can move and fire, but not assault. Blood Claws have been re-worked to level with 5th Edition in respect to "Bezerk Charge." These tidbits come from Bun Bun. Wolf Lords will be able to take two sagas. They will have a wide variety of weapon options. I have also heard that they will be able to make on unit of Wolf Guard a troops choice but I need confirmation on this. Wolf Priests will basically be a chaplain and apothacary combined in that they will have a Power weapon, Iron wolf amulet and Healing balms and potions as standard. So they will get a free powerweapon, have a 4+ invulnerable save, allow units to re-roll to hit and confer Fearless and Feel no Pain on any unit they join. They will be able to take one saga and apparently cost about 130pts. Rune Priests will come with Force Weapon as standard and will be able to take some very nifty psychic powers unique to them. They will be able to take one Saga. Iron Priests will be brought in line with the Techmarines of the normal codex. I do not know if they will be HQ or Elite but they too will take one Saga. Wolf Guard battle leaders will be an upgrade for Wolf Guard packs and will be able to take one Saga as standard. Or first pics of the new miniatures. Thanks to Commissar Molotov for the better photo of the pic with the Blood Claw!
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"Shut up Mr. Burton, you were not brought upon this earth to 'get it'." Trust me, nothing is cooler than 8ft tall Werewolf Space Vikings! Check out my blogs Space Wolves and Galaxy in Flames Last edited by BDJV; 17-07-2009 at 04:38. |
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#4 |
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Veteran Sergeant
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dread claws ?
The only rumors i believe is the army is full plastic . This mean a lot of plastic kits.
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sorry my english is very baaaaaaaad ! |
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#5 |
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Chapter Master
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my NEW project log WANTED: plastic plague monks from new plague furnace kit - PM me if you have any spare. Last edited by 75hastings69; 07-07-2009 at 21:19. |
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#7 |
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Chapter Master
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Happy Dance for the return of the great and powerful Njal Stormcaller!
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"Shut up Mr. Burton, you were not brought upon this earth to 'get it'." Trust me, nothing is cooler than 8ft tall Werewolf Space Vikings! Check out my blogs Space Wolves and Galaxy in Flames |
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#8 |
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Chapter Master
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And beginning of October for release is indeed correct.
There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. I'm not going to say any more on this as it will spoil the surprise.
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my NEW project log WANTED: plastic plague monks from new plague furnace kit - PM me if you have any spare. |
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#9 |
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Chapter Master
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Characters will remain metal, and a good set of upgrade sprues will allow everything from Wulfen to Grey Hunters.
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Crazy things happened, and the next thing you know, Lion El'Jonson's missing, Luther's insane, and Caliban is a field of debris. |
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#10 |
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Chapter Master
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my NEW project log WANTED: plastic plague monks from new plague furnace kit - PM me if you have any spare. |
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#11 |
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Chapter Master
Join Date: Nov 2006
Location: Canary Islands (yep that little 7 things near to africa that nobody knows)
Posts: 1,885
iTrader: (0)
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Well so 13th company will come back to hunt and kick butts again?
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Guard record W/D/L: 4/1/3 (tourney only) Working on the 66th Astorian air/ground Cavalry vets. Drop pod wolves?? wooohooo hooo!!! |
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#13 |
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Chapter Master
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It is great to hear these confirmations. I am excited that spacewolves have interesting rule sand character creation: very awesome.
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#14 |
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Banned
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Since Hastings won't spill any more beans on this, can anyone else "in the know" say if your HQs will affect army organization at all (like the bike captain/Master of the Forge for marines and the Big Mek/Warboss for Orks)?
Last edited by Lion of Nemea; 07-07-2009 at 21:51. |
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#15 |
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Chapter Master
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Whoa! Holy surprise thread Batman!
Wolfclaws sound awesome, even though Im tired of the Spacewolf = Wolvemarine already. I am really looking forward to the Njarl model though.
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Winner of threads since 2009. |
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#16 |
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Veteran Sergeant
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It will be interesting to know when we choose to reroll the dices for the wolf claws.
Before rolling for attack or decide after the result.
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sorry my english is very baaaaaaaad ! |
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#17 |
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Chapter Master
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Crazy things happened, and the next thing you know, Lion El'Jonson's missing, Luther's insane, and Caliban is a field of debris. |
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#18 |
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Wolf Lord
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Looking forward to more of these confirmations!. Bring on the wolftime.
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"At the end I will be there. For the final battle. For the Wolftime." Leman Russ - Primarch of the Space Wolves |
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#19 |
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Chapter Master
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All plastic you say? Wolf claws you say? Me starting a new army? Oh alright then.
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http://warseer.com/forums/showthread.php?t=126722 If you live near Coatbridge, North Lanarkshire and wan't a game of 40k or pretty much any game, I have a 6'-4' table. Feel free to PM me. |
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