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Freaky Poncho Goblin
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***READ THIS FIRST***
In order to stop yourself looking completely stupid, I suggest you do the following BEFORE posting any new rumours or questions. 1) Read the first and second posts 2) Check the time this post was last edited 3) Read AT LEAST all the posts AFTER this post was last edited If after all that your rumour hasn’t appeared, or your question hasn’t been asked, feel free to post it. Please keep the discussion related to new rumours or how current rumours may impact you or other rules etc. General info Codex: Space Wolves - £15.00 US$25.00 €22.50 AU$42.00 To be released Saturday October 3 2009 Advance-order Saturday September 20 2009 Written by Phil Kelly Codex cover: http://www.warseer.com/forums/attach...3&d=1252083706 Inside colour spreads: http://www.warseer.com/forums/attach...8&d=1252333530 http://www.warseer.com/forums/attach...3&d=1253128814 Rules Army-wide Special Rules and Wargear All Space Wolves have ATSKNF, Acute Senses, and Counter Attack. Sagas – Characters can take special skills called Sagas. You may not double up on Sagas, although Special Characters do not count towards this. Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks Saga of the Beast Killer - Re-roll to hit and wound against Walkers and models of T5 or higher Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls Saga of the Wolfkin - Fenrisian Wolves get Ld7 and I5 Saga of the Bear - Eternal Warrior Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase Saga of the Hunter - Outflank and Stealth Belt of Russ – 4+ Inv Sv Chooser of the Slain - Allows a "chooser" marker to be deployed prior to enemy deployment. Enemy cannot infiltrate within 18 inches, and the chooser model cannot be destroyed. Chooser model must be smaller than rune priest. Fang of Morkai - Makes Space Wolves in attached squad Fearless Frostblade - +1 Strength Power Weapon Mark of the Wulfen Model replaces their Attack Characteristic with D6+1 Attacks and also gets Rending. This cannot be combined with special Close Combat Weapons. Runic Weapons Force weapons, negate any psychic powers on a 4+, and wound daemons on a 2+. Runic Armour 2+ save and 5+ inv save against psychic shooting attacks. Thunder Wolf Mount - Grants +1 S and T, Rending and model becomes Cavalry. Wolf Amulet - 4+ inv Sv Wolf Claws – Choose at the start of the Assault Phase to either re-roll “to hit” or “to wound”. Wolf Tail Talisman - negates psychic powers targeting the model on a 5+ Wolf Tooth Necklace - hit on 3's in combat against enemies with a WS HQ Leaders of the Pack - HQs are 2 per slot (this does include Special Characters), no two characters may have the same saga, the same psychic powers or the same wargear combination Logan Grimnar, the Great Wolf – WS6 BS5 S4 T4 W3 I5 A5 Ld10 Sv2+ Eternal Warrior, Stubborn. Wolf Tooth Necklace, Wolf Tail Talisman, Storm Bolter, Belt of Russ, Saga of Majesty. The Great Wolf - Wolf Guard units count as Troops Living Legend - Once per battle +1A to all friendly units within 18" until the end of the SW player turn The High King – Logan and the squad he joins may choose one of the following special rules each Player Turn: Fearless, Tank Hunters, Relentless or Preferred enemy. The Axe Morkai - allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types. Njal Stormcaller, Lord of Tempests – WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+ Runic Armour, Bolt Pistol, Frag and Krak grenades saga of Majesty. Can replace Runic Armour and grenades with Runic Terminator Armour (2+ save, 4+ inv against everything). Nightwing the Cyber Raven – Chooser of the Slain. Also cause D3 I5 S3 hits on one model in contact with Njal. Staff of the Stormcaller – Runic Weapon that negate any psychic powers on a 3+. Master Psyker – Knows all SW Psychic Powers. May cast 2 powers per turn Lord of Tempests – Njal is shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number (only affects units in LoS): 2) Nothing 3) All enemy units within 24" get -1BS 4) All enemy units count open ground within 24" of Njal as Difficult terrain 5) All unengaged enemy units within 18" take a Break Test 6) One enemy unit within 18" takes D6 S9 hits, vehicles get hit on side armour 7+) All unengaged enemy units within 12" take D6 S8 AP5 hits. Wolf Lord Ragnar Blackmane – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+ Bolt Pistol, Frost Blade, Wolf Tooth Necklace, Wolf Tail Talisman, Melta Bombs, Frag and Krak grenades, Saga of the Warrior Born. May take up to 2 Fenrisian Wolves, Svangir and Ulfgir – WS4 BS0 S4 T4 W1 I4 A2 Ld6 Sv5+ Insane Bravado - Grants himself and the unit he joins d3 extra attacks on the charge instead of +1. War Howl – Grants himself and his unit Furious Charge. Also, once per game grants Furious Charge to all units within 12". Incredible Reflexes - 4+ inv Dodge Save. Ulrik the Slayer – WS6 BS5 S4 T4 W2 I5 A3 Ld10 Sv2+ Plasma Pistol, Power Weapon, Wolf Tooth Necklace, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless. Wolf Helm of Russ - Whenever an enemy IC chooses to allocate attacks to Ulrik they first must pass a Ld test, if the test is failed the IC attacking Ulrik will loose all it's attacks. Slayer’s Oath - Ulrik and his unit may re-roll to wound vs MCs, Walkers and models with T5+. Mentor - At the start of the game, nominate one model (not a unique unit) to have been mentored by Ulrik, this model gets +1 WS to a maximum of 6. Canis Wolfborn – WS5 BS2 S5 T5 W3 I5 A5 Ld8 Sv3+ 2 Wolf Claws, Wolf Tooth Necklace, Wolf Tail Talisman, Frag and Krak grenades. Mounted on a Thunder Wolf (Fangir). Rending. Wrath of the Savage - Can switch his base Attacks for Attacks equal to the number of enemies in base to base contact with him (only useful if more than 5 models in B2B). Lord of the Wolf Kin - Gives Fenrisian Wolves within 12” Ld8. The Wolf King - Fenrisian Wolves count as Troops. Björn the Fellhanded – WS6 BS6 S7 13/12/10 I3 A4 Venerable Dreadnought. Assault Cannon, Dreadnaught CCW (with Built in Heavy Flamer), Wolf Tail Talisman, Smoke Launchers, Saga of Majesty. May replace Assault Cannon with a Plasma Cannon for Free or Twin Linked Lascannon. Living relic - If killed he counts as an objective and makes all Space Wolves Fearless. Ward of the Primarch - 5+ inv save Ancient Tactician – Re-roll the dice to determine table edge Wolf Lords – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+ Bolt Pistol, CCW. Frag and Krak grenades. May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield. May replace Power Armour with Runic Armour May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf. May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, Belt of Russ, up to 2 Fenrisian Wolves. May take Saga of the Beastslayer, Saga of Majesty, Saga of the Wolfkin, Saga of the Warrior Born, Saga of the Bear. Rune Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+ Runic Weapon, Bolt Pistol, Frag and Krak grenades. May upgrade to Master of Runes (2 Power per Turn) May replace Bolt Pistol with Bolter, Plasma Pistol or Storm Bolter. May replace Power Armour with Runic Armour. May replace all wargear except Runic Weapon with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon. If not Terminator Armour, may take Bike or Jump Pack May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, May take Chooser of the Slain If enemy unit has line of sight to chooser, and the RP makes a shooting attack at that unit his BS is increased by one. May take Saga of the Beastslayer or Saga of the Warrior Born. May take any 2 of the following Psychic Powers: Thunderclap - Psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 AP5 hit. Living Lightning - D6 S7 AP5 shots with infinite range. Storm Caller - Cast at start of turn, lasts until the beginning of the next SW Turn. ALL friendly squads within 6" get a 5+ cover save. Tempest’s Wrath - Cast at start of turn, lasts until the beginning of the next SW Turn. All Skimmers, Jetbikes, Jump Infantry, and units arriving from Deep Strike that end their turn within 24” of the Rune Priest treat all terrain as both Difficult and Dangerous Fury of the Wold Spirits Psychic shooting attack that can be shot in Freki mode or Greki mode. Both are 12". Freki is S5 AP- Assault 3 and Greki is S4 AP2 Assault 2. Any units taking casualties from it must take a Morale check. Murderous Hurricane Psychic shooting attack. 1 enemy unit within 18” takes 3d6 S3 AP- hits. Next Turn that unit treats all terrain as both Difficult and Dangerous. Jaws of the World Wolf - Psychic shooting attack. Measure out 24" and any MCs, Beasts, Cavalry, Bikes, or Infantry touched by the line must pass an Initiative test or be removed from play. Monstrous creatures may subtract 1 from their dice roll. Wolf Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+ Crozius Arcanum (Power weapon), Bolt Pistol, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless. May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Bolter, Combi-weapon. May replace Power Armour with Runic Armour. May replace all wargear except Crozius Arcanum with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon. If not Terminator Armour, may take Bike or Jump Pack May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike. Oath of War - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game. Battle Leader – WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+ Bolt Pistol, CCW. Frag and Krak grenades. May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield. May replace Power Armour with Runic Armour May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf. May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, up to 2 Fenrisian Wolves. May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike. Elites Wolf Guard – WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ 3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades. Can be assigned to Blood Claw, Swift Claw, Grey Hunter, and Long Fang squads before the game (1 per squad). If they don’t have Terminator Armour, Jump Packs, or Bikes, they can go with Wolf Scouts. May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield. May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist. For every 5 models in the squad, 1 Terminator may replace Storm Bolter with Heavy Flamer, Assault Cannon, or take a Cyclone. If not Terminator Armour, may take Bike or Jump Pack. Any WG may take Melta Bombs. One WG may take the Mark of the Wulfen. One WG may be upgraded to Arjak Rockfist, the Anvil of Fenris. Terminators cannot Teleport. May take a Drop Pod, Rhino or Razorback. One unit may take a Land Raider as a dedicated transport Arjak Rockfist, the Anvil of Fenris (+170pts) - WS5 BS5 S5 T4 W2 I4 A3 Ld9 Sv2+ Wolf Guard Upgrade. Stubborn, Wolf Tooth Necklace, Saga of the bear. Grimnar’s Champion – May reroll to hit against Independent Characters and Monstrous Creature models. Foehammer - Thunder Hammer that can be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands. Anvil Shield - Storm Shield that grants a bonus attack on the charge (so +2 total) Dreadnought – WS4 BS4 S6 12/12/10 I4 A2 Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight. Replace Storm Bolter with Heavy Flamer Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon. Dreadnought CCW with TL Autocannon, Missile Launcher May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman May take Drop Pod Venerable Dreadnought - WS5 BS5 S6 12/12/10 I4 A2 Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight. Replace Storm Bolter with Heavy Flamer Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon. Dreadnought CCW with TL Autocannon, Missile Launcher May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of Majesty May take Drop Pod Ironclad Dreadnought - Not included. Iron Priests – WS4 BS4 S4 T4 W1 I4 A2 Ld8 Sv2+ Thrall Servitors – WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv4+ Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+ Runic Armour, Servo Arm, Bolt Pistol or Bolter, Thunder Hammer, Frag and Krak grenades. May take up to 3 Thrall Servitors (+1 to repair roll for each one with a Servo Arm, 2 may replace Arm with Heavy Bolter, Multi Melta, Plasma Cannon) and 4 Cyber Wolves. May be mounted on a Bike or Thunder Wolf May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Iron Wolf. Battlesmith - 5+ repairs weapon or restores mobility. Wolf Scouts – WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv4+ 5-10 Wolf Scouts. Bolt Pistol, CCW. Frag and Krak grenades. Infiltrate, Scout, Move Through Cover. May replace BP or CCW with Bolter or Sniper Rifle. Squad may take Melta Bombs. One Scout may replace Bolt Pistol with Flamer, Meltagun, Plasmagun, Heavy Bolter, Missile Launcher. Two Scouts may replace Bolt Pistol with Power Weapon or Plasma Pistol. One Wolf Scout may take The Mark of the Wulfen. Behind Enemy Lines - If held in reserve, may deploy from any board edge on a 3+. Lone Wolf– WS5 BS4 S4 T4 W2 I4 A2 Ld8 Sv3+ 1 Lone Wolf. Bolt Pistol, CCW. Frag and Krak grenades. Fearless. May replace BP and/or CCW with: Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield. May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May take Melta Bombs Mark of the Wulfen, up to 2 Fenrisian Wolves A Glorious Death - Concede a Kill Point if they aren’t killed. Feel No Pain and Eternal Warrior Beastslayer – May re-roll To-Hit against Walkers, Monstrous Creatures and things above T5. Pack of One – Are not Independent Characters and my never join another unit. Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+ Wulfen – Removed Troops Grey Hunters– WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+ 5-10 Grey Hunters. Bolter, Bolt Pistol & CCW Frag and Krak grenades. One Grey Hunter may replace their Bolter with a Flamer, Meltagun, Plasmagun. If the squad numbers 10 models an additional model may replace their Bolter with one of the above weapons at no additional cost. One Grey Hunter may replace their Bolt Pistol with Plasma Pistol. One Grey Hunter may replace their CCW with Power Weapon, Power Fist. True Grit is gone. May take up to one special Close Combat Weapon. One Grey Hunter may take The Mark of the Wulfen. One Grey Hunter may take Wolf Standard - One use only at any point in the game. Grants a re-roll to any rolls of 1 in the NEXT Assault Phase. May take a Drop Pod, Rhino or Razorback. Blood Claws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+ 5 -15 Blood Claws. Bolt Pistol & CCW Frag and Krak grenades. One Blood Claw may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun. If the squad numbers 15 models an additional model may replace their Bolt Pistol with one of the above weapons at no additional cost. One Blood Claw may replace their Bolt Pistol with Plasma Pistol. One Blood Claw may replace their CCW with Power Weapon, Power Fist. One Blood Claw may be upgraded to Lukas the Trickster. Berserk Charge - supposedly grants +2 attacks on the charge (but not for Counter Attack). Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesn’t have a wolf guard leading them they can't shoot. May take a Drop Pod, Rhino or Razorback Lukas the Trickster - WS5 BS5 S4 T4 W2 I5 A3 Ld8 Sv3+ Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it. Blood Claw upgrade. Plasma Pistol, Wolf Tooth Necklace, Wolf Tail Talisman, Wolf Claw. Pelt of the Doppegangrel - All successful To Hit rolls allocated to Lukas (not his squad) must be re-rolled. Rebellious - Causes his Squad to be capped at his Ld8 regardless of other upgrades. The Last Laugh - On his death both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed. *note – It seems both of Lukas’ Special Rules will not work until all of his squad has died. Transports Rhino – BS4 11/11/10 Storm Bolter, Smoke Launchers, Searchlight. Transport capacity 10 May take Dozerblade, Additional Storm Bolter, HK Missile, Extra Armour. Razorback – BS4 11/11/10 TL Heavy Bolter, Smoke Launchers, Searchlight. Transport capacity 6 Replace TL Heavy Bolter with TL Heavy Flamer, TL Assault Cannon, TL Lascannon, Lascannon & TL Plasmagun. May take Dozerblade, Storm Bolter, HK Missile, Extra Armour. Drop Pod – BS4 12/12/12 Storm Bolter Replace Storm Bolter with Deathwind Launcher. Transport Capacity of 10 models or 1 Dreadnought. Inertial Guidance System, Immobile, Drop Pod Assault. Last edited by The Dude; 21-09-2009 at 01:55. |
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#2 |
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Freaky Poncho Goblin
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Fast Attack
Thunderwolf Cavalry – WS4 BS4 S5 T5 W2 I4 A4 Ld8 Sv3+ 1-5 Thunderwolf Cavalry. Bolt Pistol, CCW, Frag and Krak grenades. Rending, Cavalry. May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Shield. May take Melta Bombs One May replace CCW with Power Weapon, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield. Special CCW’s do not stack with Rending. One may take The Mark of the Wulfen. Wolfkin – Fenrisian Wolves within 12" may Re-roll Ld Swiftclaws – WS3 BS3 S4 T4(5) W1 I4 A1 Ld8 Sv3+ Swiftclaws Attack Bike – WS3 BS3 S4 T4(5) W2 I4 A2 Ld8 Sv3+ 3-10 Blood Claws with Bikes, Bolt Pistol, CCW, Frag and Krak grenades. Berserk Charge, Headstrong One may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun, Plasma Pistol. One may replace their CCW with Power Weapon, Power Fist. May add one Attack Bike with Heavy Bolter. May replace Heavy Bolter with Multi Melta. May all take Melta Bombs. Skyclaws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+ 5-10 Blood Claws with Jump Packs, Bolt Pistol, CCW, Frag and Krak grenades. Berserk Charge, Headstrong. One may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun, Plasma Pistol. One may replace their CCW with Power Weapon, Power Fist. One Skyclaw may take The Mark of the Wulfen. Land Speeder – BS4 10/10/10 1-3 Land Speeders with Heavy Bolters. May replace Heavy Bolter with Heavy Flamer, Multi Melta Any may be upgraded to Land Speeder Tornado with Heavy Flamer, Heavy Bolter, Multi Melts, Assault Cannon. One may be upgraded to a Land Speeder Typhoon. Land Speeder Storm – Not included Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+ Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+ 5-15 Fenrisian Wolves. Cavalry. One can be upgraded to a Cyber Wolf Supernumenary – Fenrisin Wolves may never claim objectives under any circumstances. Heavy Support Long Fangs – WS4 BS4 S4 T4 W1 I4 A1 Ld9 Sv3+ Pack Leader - WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ 1 Pack Leader and 1-5 Long Fangs. Bolt Pistol, CCW, Frag and Krak grenades. Fire Control. As long as the Pack Leader does not shoot, the Long Fangs may fire at 2 different targets. Pack Leader may replace CCW and/or Bolt Pistol with Flamer, Plasma pistol, Plasma Gun, Power Weapon, Power Fist, and may take Melta Bombs. Each Long Fang apart form the Pack Leader MUST replace Bolt Pistol with Heavy Bolter, Missile Launcher, Multi Melta, Plasma Cannon, Lascannon. May take a Drop Pod, Rhino or Razorback. Predator – BS4 13/11/10 Autocannon, Smoke Launchers, Searchlight. Replace Autocannon with TL Lascannon Side Sponsons with Heavy Bolters or Lascannons May take Dozerblade, Storm Bolter, HK Missile, Extra Armour. Whirlwind – BS4 11/11/10 Whirlwind MML, Smoke Launchers, Searchlight. May take Dozerblade, Storm Bolter, HK Missile, Extra Armour. Vindicator – BS4 13/11/10 Demolisher Cannon, Storm Bolter, Smoke Launchers, Searchlight. May take Dozerblade, Storm Bolter, HK Missile, Seige Shield, Extra Armour. Land Raider – BS4 14/14/14 TL Heavy Bolter, 2 TL Lascannons, Smoke Launchers, Searchlight. Transport capacity of 10, Power of the Machine Spirit, Assault Vehicle. May take Storm Bolter, HK Missile, Multi Melta, Extra Armour. Land Raider Crusader – BS4 14/14/14 TL Assault Cannon, 2 Hurricane Bolters, Frag Assault Launcher, Smoke Launchers, Searchlight. Transport capacity of 16, Power of the Machine Spirit, Assault Vehicle. May take Storm Bolter, HK Missile, Multi Melta, Extra Armour. Land Raider Redeemer – BS4 14/14/14 TL Assault Cannon, 2 Flamestorm Cannons, Frag Assault Launcher, Smoke Launchers, Searchlight. Transport capacity of 12, Power of the Machine Spirit, Assault Vehicle. May take Storm Bolter, HK Missile, Multi Melta, Extra Armour. Leman Russ Exterminator – Removed Minis All Special Character models (Except Logan Grimnar) are getting re-done. If they don’t appear in the first wave, they will come in later waves. Release Catalogue (prices are placeholders): http://www.warseer.com/forums/attach...0&d=1252340823 http://www.warseer.com/forums/attach...1&d=1252340823 http://www.warseer.com/forums/attach...2&d=1252340841 http://www.warseer.com/forums/attach...3&d=1252340841 http://www.warseer.com/forums/attach...4&d=1252340841 http://www.warseer.com/forums/attach...5&d=1252341071 http://www.warseer.com/forums/attach...6&d=1252341071 http://www.warseer.com/forums/attach...7&d=1252341071 http://www.warseer.com/forums/attach...8&d=1252341071 http://www.warseer.com/forums/attach...9&d=1252341071 Njal Stormcaller (£12.00 US$20.00 €17.50 AU$33.00) : http://www.warseer.com/forums/attach...0&d=1253128797 Lukas the Trickster (£10.00 US$15.00 €12.50 AU$22.00) : Apparently a Splash Release. http://www.warseer.com/forums/attach...9&d=1253128776 Canis Wolfborn (£24.45 US$41.25 €35.00 AU$69.00) http://www.warseer.com/forums/attach...1&d=1253130526 There is rumoured to be two main plastic kits (although other rumours say a single upgrade kit): Space Wolves (10 plastic Space Wolves - £20.00 US$35.00 €30.00 AU$55.00) – Designed by Dave Thomas. Used to make all Power Armoured Space Wolves with the exception of Long Fangs, which will need to combine bits from this kit with the vanilla Devastators kit. Also included are some bits for Scouts. http://www.warseer.com/forums/attach...1&d=1250454314 http://www.warseer.com/forums/attach...9&d=1253130023 http://www.warseer.com/forums/attach...8&d=1253130023 http://www.warseer.com/forums/attach...7&d=1253130023 Sprues (care of BoLS): http://www.warseer.com/forums/attach...5&d=1252868624 http://www.warseer.com/forums/attach...8&d=1252868121 http://www.warseer.com/forums/attach...2&d=1252868248 http://www.warseer.com/forums/attach...3&d=1252868266 3 ups for the kit shown here: http://www.warseer.com/forums/attach...6&d=1250438343 http://www.warseer.com/forums/attach...7&d=1250438343 Some examples of what can be done with the extra bits in the kit here: http://www.warseer.com/forums/attach...2&d=1253128814 http://www.warseer.com/forums/attach...8&d=1253128776 Wolfguard Terminators (plastic £24.45US $50.00 €35.00 AU$69.00) – They are supposedly ambidextrous, so for example they will have right and left handed weapons options like Stormbolters. Official Pics: http://www.warseer.com/forums/attach...1&d=1252262681 http://www.warseer.com/forums/attach...0&d=1253130510 http://www.warseer.com/forums/attach...2&d=1253130579 Sprues: http://i32.photobucket.com/albums/d4...s/100_3843.jpg http://i32.photobucket.com/albums/d4...s/100_3844.jpg http://i32.photobucket.com/albums/d4...s/100_3845.jpg http://i32.photobucket.com/albums/d4...s/100_3846.jpg http://i32.photobucket.com/albums/d4...s/100_3847.jpg http://i32.photobucket.com/albums/d4...s/100_3848.jpg Battleforce (£50.00 US$90.00 €80.00 AU$145.00): 20 Space Wolves, 5 scouts and a Drop Pod Last edited by The Dude; 23-09-2009 at 01:02. |
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#3 |
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Librarian
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As for the the Wolf Guard unit do we think they will be similar to Chaos terminators or chaos lord in terms of the amount of options availible?
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"Anything that can go wrong will go wrong." |
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#4 |
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Chaplain
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Well ive already started to make up some grey hunters and im really exited about there release always wanted to do puppies and now is my chance.
p.s thankyou for putting all the info together.
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#5 |
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Chaplain
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alrighty well over in the general i made a post about if gw is showing us a unit of space wolves in todays article a link to my post is
http://www.warseer.com/forums/showthread.php?t=212215 i think they are the space marine unit on the right side that they seem to have intentionaly cropped off the photo when you enlarge it
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In the name of God, all impure souls of the living dead shall be banished into eternal damnation. Amen ![]() A group of crows is called a murder A group of ravens is called an unkindness |
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#6 |
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Veteran Sergeant
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My thanks in restarting the spacewolves roundup. I am trying frantically to get things together and painted for the new codex. It really helps to know what I won't have and what I might get.
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#7 |
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Veteran Sergeant
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You forgot to mention that the squad size differences are still in effect (and possibly even more varied) As per my question that I believe it was Brim that answered
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#8 |
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Freaky Poncho Goblin
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#9 |
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Brother Sergeant
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Marine Wolf-Riders... I can't decide if that's awesome or silly. Probably a bit of both.
Kudos to GW for recognizing Lefties with the Termie kit. I might have to snag a box, even as a non-Wolves player. |
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#10 |
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Chapter Master
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I can confirm the US$41.25 pricelist price for Canis Wolfborn by the way Dude... if you want it that is... you might want it... maybe... yeah you know you want it.
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Who knows what eldritch horrors lurk in the darkness that lies beyond the wall of sleep... In Custodian Mode: contributing to Battle Missions Summary thread but nothing else
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#12 |
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Librarian
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There's nothing in this roundup that I don't like. Except the 3x TL Assault cannon landraider. Sounds like it would cost 275pts minimum and be game breaking. Those that face space marines in games are sick enough of assault cannons as it is. Then theres the fact that it will either not have a model (yet) or undoubtedly be metal sponsons (on the bright side, extra redeemer cannons and hurricane bolters) I'm a bit skeptical about this one.
Thanks for the effort The Dude. |
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#13 |
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Chapter Master
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Looking great so far! Right now I'm really hoping that my currently obsolete 13th company army will be made viable again. Hell, if I'm really luck one of those sagas will give the scout USR to my army...but that's probably a bit too optimistic.
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"There is something I do not know, the knowing of which could change Everything." Dark Eldar. 11 years and counting.
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#14 |
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Chapter Master
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As for rules, they only have 24" range, and are AP4, so it will be comparable to a crusader.
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#15 |
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Veteran Sergeant
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It looks like the sagas will be more of a character booster than a force wide booster. It makes sense. More powerful special characters and is less like C:SM with their chapter tactics. I like it.
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"Killroy was here and got the clap" -written on the wall of a southeast Asian whorehouse |
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#17 |
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Veteran Sergeant
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One small thing, that I'm surprised nobody else (as far as I'm aware) has taken a look at yet..
Given that the SWs we've seen so far are from the plastic kit, has nobody paid much attention to the backpacks? http://www.warseer.com/forums/attach...5&d=1247433160 Going over to the modelling table now I can tell you the current SM sprues are... 11 years old! Wow, older than I thought. This here new backpack appears a lot more like the ones featured on the covers of the Iron Snakes novel and the Soul Drinkers omnibus. Given the only other "special" ones we've got are the eagle-headed captains one and the apothecary backpack, could we actually be seeing the earliest stages of new general SM parts in with the wolves?
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-Fantomex |
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#18 |
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Commander
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"Kill the Mutant, Purge the Witch, Burn the Whiner!" |
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#19 |
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Chapter Master
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#20 |
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Veteran Sergeant
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Nonetheless, I'm definately getting a bunch of SW stuff for conversion, the legs alone are fab, it's like chaos armour without the spikes and arrows..
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