WarSeer
 


Go Back   WarSeer > Warhammer 40,000 Discussion > Warhammer 40,000 News & Rumour Discussion

Warhammer 40,000 News & Rumour Discussion Talk about the latest 40K news & rumours from WarSeer or elsewhere.

Closed Thread
 
Thread Tools
Old 29-07-2009, 01:16   #1
The Dude
Freaky Poncho Goblin
 
The Dude's Avatar
 
Join Date: Apr 2006
Location: Adelaide, South Australia
Posts: 7,093
iTrader: (0)
Default Space Wolves - Summary in First Post

***READ THIS FIRST***

In order to stop yourself looking completely stupid, I suggest you do the following BEFORE posting any new rumours or questions.

1) Read the first and second posts
2) Check the time this post was last edited
3) Read AT LEAST all the posts AFTER this post was last edited

If after all that your rumour hasn’t appeared, or your question hasn’t been asked, feel free to post it.

Please keep the discussion related to new rumours or how current rumours may impact you or other rules etc.

General info

Codex: Space Wolves - £15.00 US$25.00 €22.50 AU$42.00

To be released Saturday October 3 2009

Advance-order Saturday September 20 2009

Written by Phil Kelly

Codex cover:
http://www.warseer.com/forums/attach...3&d=1252083706

Inside colour spreads:
http://www.warseer.com/forums/attach...8&d=1252333530

http://www.warseer.com/forums/attach...3&d=1253128814

Rules

Army-wide Special Rules and Wargear

All Space Wolves have ATSKNF, Acute Senses, and Counter Attack.

Sagas – Characters can take special skills called Sagas. You may not double up on Sagas, although Special Characters do not count towards this.
Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks
Saga of the Beast Killer - Re-roll to hit and wound against Walkers and models of T5 or higher
Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls
Saga of the Wolfkin - Fenrisian Wolves get Ld7 and I5
Saga of the Bear - Eternal Warrior
Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase
Saga of the Hunter - Outflank and Stealth

Belt of Russ – 4+ Inv Sv
Chooser of the Slain - Allows a "chooser" marker to be deployed prior to enemy deployment. Enemy cannot infiltrate within 18 inches, and the chooser model cannot be destroyed. Chooser model must be smaller than rune priest.
Fang of Morkai - Makes Space Wolves in attached squad Fearless
Frostblade - +1 Strength Power Weapon
Mark of the Wulfen Model replaces their Attack Characteristic with D6+1 Attacks and also gets Rending. This cannot be combined with special Close Combat Weapons.
Runic Weapons Force weapons, negate any psychic powers on a 4+, and wound daemons on a 2+.
Runic Armour 2+ save and 5+ inv save against psychic shooting attacks.
Thunder Wolf Mount - Grants +1 S and T, Rending and model becomes Cavalry.
Wolf Amulet - 4+ inv Sv
Wolf Claws – Choose at the start of the Assault Phase to either re-roll “to hit” or “to wound”.
Wolf Tail Talisman - negates psychic powers targeting the model on a 5+
Wolf Tooth Necklace - hit on 3's in combat against enemies with a WS

HQ

Leaders of the Pack - HQs are 2 per slot (this does include Special Characters), no two characters may have the same saga, the same psychic powers or the same wargear combination

Logan Grimnar, the Great Wolf – WS6 BS5 S4 T4 W3 I5 A5 Ld10 Sv2+
Eternal Warrior, Stubborn. Wolf Tooth Necklace, Wolf Tail Talisman, Storm Bolter, Belt of Russ, Saga of Majesty.
The Great Wolf - Wolf Guard units count as Troops
Living Legend - Once per battle +1A to all friendly units within 18" until the end of the SW player turn
The High King – Logan and the squad he joins may choose one of the following special rules each Player Turn: Fearless, Tank Hunters, Relentless or Preferred enemy.
The Axe Morkai - allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types.

Njal Stormcaller, Lord of Tempests – WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+
Runic Armour, Bolt Pistol, Frag and Krak grenades saga of Majesty.
Can replace Runic Armour and grenades with Runic Terminator Armour (2+ save, 4+ inv against everything).
Nightwing the Cyber Raven – Chooser of the Slain. Also cause D3 I5 S3 hits on one model in contact with Njal.
Staff of the Stormcaller – Runic Weapon that negate any psychic powers on a 3+.
Master Psyker – Knows all SW Psychic Powers. May cast 2 powers per turn
Lord of Tempests – Njal is shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number (only affects units in LoS):
2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One enemy unit within 18" takes D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.

Wolf Lord Ragnar Blackmane – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, Frost Blade, Wolf Tooth Necklace, Wolf Tail Talisman, Melta Bombs, Frag and Krak grenades, Saga of the Warrior Born.
May take up to 2 Fenrisian Wolves, Svangir and Ulfgir – WS4 BS0 S4 T4 W1 I4 A2 Ld6 Sv5+
Insane Bravado - Grants himself and the unit he joins d3 extra attacks on the charge instead of +1.
War Howl – Grants himself and his unit Furious Charge. Also, once per game grants Furious Charge to all units within 12".
Incredible Reflexes - 4+ inv Dodge Save.

Ulrik the Slayer – WS6 BS5 S4 T4 W2 I5 A3 Ld10 Sv2+
Plasma Pistol, Power Weapon, Wolf Tooth Necklace, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless.
Wolf Helm of Russ - Whenever an enemy IC chooses to allocate attacks to Ulrik they first must pass a Ld test, if the test is failed the IC attacking Ulrik will loose all it's attacks.
Slayer’s Oath - Ulrik and his unit may re-roll to wound vs MCs, Walkers and models with T5+.
Mentor - At the start of the game, nominate one model (not a unique unit) to have been mentored by Ulrik, this model gets +1 WS to a maximum of 6.

Canis Wolfborn – WS5 BS2 S5 T5 W3 I5 A5 Ld8 Sv3+
2 Wolf Claws, Wolf Tooth Necklace, Wolf Tail Talisman, Frag and Krak grenades.
Mounted on a Thunder Wolf (Fangir). Rending.
Wrath of the Savage - Can switch his base Attacks for Attacks equal to the number of enemies in base to base contact with him (only useful if more than 5 models in B2B).
Lord of the Wolf Kin - Gives Fenrisian Wolves within 12” Ld8.
The Wolf King - Fenrisian Wolves count as Troops.

Björn the Fellhanded – WS6 BS6 S7 13/12/10 I3 A4
Venerable Dreadnought. Assault Cannon, Dreadnaught CCW (with Built in Heavy Flamer), Wolf Tail Talisman, Smoke Launchers, Saga of Majesty.
May replace Assault Cannon with a Plasma Cannon for Free or Twin Linked Lascannon.
Living relic - If killed he counts as an objective and makes all Space Wolves Fearless.
Ward of the Primarch - 5+ inv save
Ancient Tactician – Re-roll the dice to determine table edge

Wolf Lords – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, Belt of Russ, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of Majesty, Saga of the Wolfkin, Saga of the Warrior Born, Saga of the Bear.

Rune Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Runic Weapon, Bolt Pistol, Frag and Krak grenades.
May upgrade to Master of Runes (2 Power per Turn)
May replace Bolt Pistol with Bolter, Plasma Pistol or Storm Bolter.
May replace Power Armour with Runic Armour.
May replace all wargear except Runic Weapon with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, May take Chooser of the Slain
If enemy unit has line of sight to chooser, and the RP makes a shooting attack at that unit his BS is increased by one.
May take Saga of the Beastslayer or Saga of the Warrior Born.
May take any 2 of the following Psychic Powers:
Thunderclap - Psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 AP5 hit.
Living Lightning - D6 S7 AP5 shots with infinite range.
Storm Caller - Cast at start of turn, lasts until the beginning of the next SW Turn. ALL friendly squads within 6" get a 5+ cover save.
Tempest’s Wrath - Cast at start of turn, lasts until the beginning of the next SW Turn. All Skimmers, Jetbikes, Jump Infantry, and units arriving from Deep Strike that end their turn within 24” of the Rune Priest treat all terrain as both Difficult and Dangerous
Fury of the Wold Spirits Psychic shooting attack that can be shot in Freki mode or Greki mode. Both are 12". Freki is S5 AP- Assault 3 and Greki is S4 AP2 Assault 2. Any units taking casualties from it must take a Morale check.
Murderous Hurricane Psychic shooting attack. 1 enemy unit within 18” takes 3d6 S3 AP- hits. Next Turn that unit treats all terrain as both Difficult and Dangerous.
Jaws of the World Wolf - Psychic shooting attack. Measure out 24" and any MCs, Beasts, Cavalry, Bikes, or Infantry touched by the line must pass an Initiative test or be removed from play. Monstrous creatures may subtract 1 from their dice roll.

Wolf Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Crozius Arcanum (Power weapon), Bolt Pistol, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless.
May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Bolter, Combi-weapon.
May replace Power Armour with Runic Armour.
May replace all wargear except Crozius Arcanum with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.
Oath of War - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

Battle Leader – WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.

Elites

Wolf Guard – WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades.
Can be assigned to Blood Claw, Swift Claw, Grey Hunter, and Long Fang squads before the game (1 per squad). If they don’t have Terminator Armour, Jump Packs, or Bikes, they can go with Wolf Scouts.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
For every 5 models in the squad, 1 Terminator may replace Storm Bolter with Heavy Flamer, Assault Cannon, or take a Cyclone.
If not Terminator Armour, may take Bike or Jump Pack.
Any WG may take Melta Bombs.
One WG may take the Mark of the Wulfen.
One WG may be upgraded to Arjak Rockfist, the Anvil of Fenris.
Terminators cannot Teleport. May take a Drop Pod, Rhino or Razorback. One unit may take a Land Raider as a dedicated transport

Arjak Rockfist, the Anvil of Fenris (+170pts) - WS5 BS5 S5 T4 W2 I4 A3 Ld9 Sv2+
Wolf Guard Upgrade. Stubborn, Wolf Tooth Necklace, Saga of the bear.
Grimnar’s Champion – May reroll to hit against Independent Characters and Monstrous Creature models.
Foehammer - Thunder Hammer that can be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.
Anvil Shield - Storm Shield that grants a bonus attack on the charge (so +2 total)

Dreadnought – WS4 BS4 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman
May take Drop Pod

Venerable Dreadnought - WS5 BS5 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of Majesty
May take Drop Pod

Ironclad Dreadnought - Not included.

Iron Priests – WS4 BS4 S4 T4 W1 I4 A2 Ld8 Sv2+
Thrall Servitors – WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv4+
Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+
Runic Armour, Servo Arm, Bolt Pistol or Bolter, Thunder Hammer, Frag and Krak grenades.
May take up to 3 Thrall Servitors (+1 to repair roll for each one with a Servo Arm, 2 may replace Arm with Heavy Bolter, Multi Melta, Plasma Cannon) and 4 Cyber Wolves.
May be mounted on a Bike or Thunder Wolf
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Iron Wolf.
Battlesmith - 5+ repairs weapon or restores mobility.

Wolf Scouts – WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv4+
5-10 Wolf Scouts. Bolt Pistol, CCW. Frag and Krak grenades. Infiltrate, Scout, Move Through Cover.
May replace BP or CCW with Bolter or Sniper Rifle.
Squad may take Melta Bombs.
One Scout may replace Bolt Pistol with Flamer, Meltagun, Plasmagun, Heavy Bolter, Missile Launcher.
Two Scouts may replace Bolt Pistol with Power Weapon or Plasma Pistol.
One Wolf Scout may take The Mark of the Wulfen.
Behind Enemy Lines - If held in reserve, may deploy from any board edge on a 3+.

Lone Wolf– WS5 BS4 S4 T4 W2 I4 A2 Ld8 Sv3+
1 Lone Wolf. Bolt Pistol, CCW. Frag and Krak grenades. Fearless.
May replace BP and/or CCW with: Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
May take Melta Bombs Mark of the Wulfen, up to 2 Fenrisian Wolves
A Glorious Death - Concede a Kill Point if they aren’t killed. Feel No Pain and Eternal Warrior
Beastslayer – May re-roll To-Hit against Walkers, Monstrous Creatures and things above T5.
Pack of One – Are not Independent Characters and my never join another unit.
Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+

Wulfen – Removed

Troops

Grey Hunters– WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
5-10 Grey Hunters. Bolter, Bolt Pistol & CCW Frag and Krak grenades.
One Grey Hunter may replace their Bolter with a Flamer, Meltagun, Plasmagun.
If the squad numbers 10 models an additional model may replace their Bolter with one of the above weapons at no additional cost.
One Grey Hunter may replace their Bolt Pistol with Plasma Pistol.
One Grey Hunter may replace their CCW with Power Weapon, Power Fist.
True Grit is gone. May take up to one special Close Combat Weapon.
One Grey Hunter may take The Mark of the Wulfen.
One Grey Hunter may take Wolf Standard - One use only at any point in the game. Grants a re-roll to any rolls of 1 in the NEXT Assault Phase.
May take a Drop Pod, Rhino or Razorback.

Blood Claws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
5 -15 Blood Claws. Bolt Pistol & CCW Frag and Krak grenades.
One Blood Claw may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun.
If the squad numbers 15 models an additional model may replace their Bolt Pistol with one of the above weapons at no additional cost.
One Blood Claw may replace their Bolt Pistol with Plasma Pistol.
One Blood Claw may replace their CCW with Power Weapon, Power Fist.
One Blood Claw may be upgraded to Lukas the Trickster.
Berserk Charge - supposedly grants +2 attacks on the charge (but not for Counter Attack). Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesn’t have a wolf guard leading them they can't shoot.
May take a Drop Pod, Rhino or Razorback

Lukas the Trickster - WS5 BS5 S4 T4 W2 I5 A3 Ld8 Sv3+
Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.
Blood Claw upgrade. Plasma Pistol, Wolf Tooth Necklace, Wolf Tail Talisman, Wolf Claw.
Pelt of the Doppegangrel - All successful To Hit rolls allocated to Lukas (not his squad) must be re-rolled.
Rebellious - Causes his Squad to be capped at his Ld8 regardless of other upgrades.
The Last Laugh - On his death both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed.
*note – It seems both of Lukas’ Special Rules will not work until all of his squad has died.

Transports

Rhino – BS4 11/11/10
Storm Bolter, Smoke Launchers, Searchlight.
Transport capacity 10
May take Dozerblade, Additional Storm Bolter, HK Missile, Extra Armour.

Razorback – BS4 11/11/10
TL Heavy Bolter, Smoke Launchers, Searchlight.
Transport capacity 6
Replace TL Heavy Bolter with TL Heavy Flamer, TL Assault Cannon, TL Lascannon, Lascannon & TL Plasmagun.
May take Dozerblade, Storm Bolter, HK Missile, Extra Armour.

Drop Pod – BS4 12/12/12
Storm Bolter
Replace Storm Bolter with Deathwind Launcher.
Transport Capacity of 10 models or 1 Dreadnought.
Inertial Guidance System, Immobile, Drop Pod Assault.
__________________
Lies?

That's just.. like.. your opinion, man

Last edited by The Dude; 21-09-2009 at 01:55.
The Dude is offline  
Old 29-07-2009, 01:18   #2
The Dude
Freaky Poncho Goblin
 
The Dude's Avatar
 
Join Date: Apr 2006
Location: Adelaide, South Australia
Posts: 7,093
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Fast Attack

Thunderwolf Cavalry – WS4 BS4 S5 T5 W2 I4 A4 Ld8 Sv3+
1-5 Thunderwolf Cavalry. Bolt Pistol, CCW, Frag and Krak grenades. Rending, Cavalry.
May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Shield.
May take Melta Bombs
One May replace CCW with Power Weapon, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
Special CCW’s do not stack with Rending.
One may take The Mark of the Wulfen.
Wolfkin – Fenrisian Wolves within 12" may Re-roll Ld

Swiftclaws – WS3 BS3 S4 T4(5) W1 I4 A1 Ld8 Sv3+
Swiftclaws Attack Bike – WS3 BS3 S4 T4(5) W2 I4 A2 Ld8 Sv3+
3-10 Blood Claws with Bikes, Bolt Pistol, CCW, Frag and Krak grenades. Berserk Charge, Headstrong
One may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun, Plasma Pistol.
One may replace their CCW with Power Weapon, Power Fist.
May add one Attack Bike with Heavy Bolter. May replace Heavy Bolter with Multi Melta.
May all take Melta Bombs.

Skyclaws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
5-10 Blood Claws with Jump Packs, Bolt Pistol, CCW, Frag and Krak grenades. Berserk Charge, Headstrong.
One may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun, Plasma Pistol.
One may replace their CCW with Power Weapon, Power Fist.
One Skyclaw may take The Mark of the Wulfen.

Land Speeder – BS4 10/10/10
1-3 Land Speeders with Heavy Bolters.
May replace Heavy Bolter with Heavy Flamer, Multi Melta
Any may be upgraded to Land Speeder Tornado with Heavy Flamer, Heavy Bolter, Multi Melts, Assault Cannon.
One may be upgraded to a Land Speeder Typhoon.

Land Speeder Storm – Not included

Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+
Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+
5-15 Fenrisian Wolves. Cavalry. One can be upgraded to a Cyber Wolf
Supernumenary – Fenrisin Wolves may never claim objectives under any circumstances.

Heavy Support

Long Fangs – WS4 BS4 S4 T4 W1 I4 A1 Ld9 Sv3+
Pack Leader - WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
1 Pack Leader and 1-5 Long Fangs. Bolt Pistol, CCW, Frag and Krak grenades.
Fire Control. As long as the Pack Leader does not shoot, the Long Fangs may fire at 2 different targets.
Pack Leader may replace CCW and/or Bolt Pistol with Flamer, Plasma pistol, Plasma Gun, Power Weapon, Power Fist, and may take Melta Bombs.
Each Long Fang apart form the Pack Leader MUST replace Bolt Pistol with Heavy Bolter, Missile Launcher, Multi Melta, Plasma Cannon, Lascannon.
May take a Drop Pod, Rhino or Razorback.

Predator – BS4 13/11/10
Autocannon, Smoke Launchers, Searchlight.
Replace Autocannon with TL Lascannon
Side Sponsons with Heavy Bolters or Lascannons
May take Dozerblade, Storm Bolter, HK Missile, Extra Armour.

Whirlwind – BS4 11/11/10
Whirlwind MML, Smoke Launchers, Searchlight.
May take Dozerblade, Storm Bolter, HK Missile, Extra Armour.

Vindicator – BS4 13/11/10
Demolisher Cannon, Storm Bolter, Smoke Launchers, Searchlight.
May take Dozerblade, Storm Bolter, HK Missile, Seige Shield, Extra Armour.

Land Raider – BS4 14/14/14
TL Heavy Bolter, 2 TL Lascannons, Smoke Launchers, Searchlight.
Transport capacity of 10, Power of the Machine Spirit, Assault Vehicle.
May take Storm Bolter, HK Missile, Multi Melta, Extra Armour.

Land Raider Crusader – BS4 14/14/14
TL Assault Cannon, 2 Hurricane Bolters, Frag Assault Launcher, Smoke Launchers, Searchlight.
Transport capacity of 16, Power of the Machine Spirit, Assault Vehicle.
May take Storm Bolter, HK Missile, Multi Melta, Extra Armour.

Land Raider Redeemer – BS4 14/14/14
TL Assault Cannon, 2 Flamestorm Cannons, Frag Assault Launcher, Smoke Launchers, Searchlight.
Transport capacity of 12, Power of the Machine Spirit, Assault Vehicle.
May take Storm Bolter, HK Missile, Multi Melta, Extra Armour.

Leman Russ Exterminator – Removed

Minis

All Special Character models (Except Logan Grimnar) are getting re-done. If they don’t appear in the first wave, they will come in later waves.

Release Catalogue (prices are placeholders):

http://www.warseer.com/forums/attach...0&d=1252340823

http://www.warseer.com/forums/attach...1&d=1252340823

http://www.warseer.com/forums/attach...2&d=1252340841

http://www.warseer.com/forums/attach...3&d=1252340841

http://www.warseer.com/forums/attach...4&d=1252340841

http://www.warseer.com/forums/attach...5&d=1252341071

http://www.warseer.com/forums/attach...6&d=1252341071

http://www.warseer.com/forums/attach...7&d=1252341071

http://www.warseer.com/forums/attach...8&d=1252341071

http://www.warseer.com/forums/attach...9&d=1252341071

Njal Stormcaller (£12.00 US$20.00 €17.50 AU$33.00) :

http://www.warseer.com/forums/attach...0&d=1253128797

Lukas the Trickster (£10.00 US$15.00 €12.50 AU$22.00) : Apparently a Splash Release.

http://www.warseer.com/forums/attach...9&d=1253128776

Canis Wolfborn (£24.45 US$41.25 €35.00 AU$69.00)

http://www.warseer.com/forums/attach...1&d=1253130526

There is rumoured to be two main plastic kits (although other rumours say a single upgrade kit):

Space Wolves (10 plastic Space Wolves - £20.00 US$35.00 €30.00 AU$55.00) – Designed by Dave Thomas. Used to make all Power Armoured Space Wolves with the exception of Long Fangs, which will need to combine bits from this kit with the vanilla Devastators kit. Also included are some bits for Scouts.

http://www.warseer.com/forums/attach...1&d=1250454314

http://www.warseer.com/forums/attach...9&d=1253130023

http://www.warseer.com/forums/attach...8&d=1253130023

http://www.warseer.com/forums/attach...7&d=1253130023

Sprues (care of BoLS):

http://www.warseer.com/forums/attach...5&d=1252868624

http://www.warseer.com/forums/attach...8&d=1252868121

http://www.warseer.com/forums/attach...2&d=1252868248

http://www.warseer.com/forums/attach...3&d=1252868266

3 ups for the kit shown here:

http://www.warseer.com/forums/attach...6&d=1250438343

http://www.warseer.com/forums/attach...7&d=1250438343

Some examples of what can be done with the extra bits in the kit here:

http://www.warseer.com/forums/attach...2&d=1253128814

http://www.warseer.com/forums/attach...8&d=1253128776


Wolfguard Terminators (plastic £24.45US $50.00 €35.00 AU$69.00) – They are supposedly ambidextrous, so for example they will have right and left handed weapons options like Stormbolters.

Official Pics:

http://www.warseer.com/forums/attach...1&d=1252262681

http://www.warseer.com/forums/attach...0&d=1253130510

http://www.warseer.com/forums/attach...2&d=1253130579

Sprues:

http://i32.photobucket.com/albums/d4...s/100_3843.jpg

http://i32.photobucket.com/albums/d4...s/100_3844.jpg

http://i32.photobucket.com/albums/d4...s/100_3845.jpg

http://i32.photobucket.com/albums/d4...s/100_3846.jpg

http://i32.photobucket.com/albums/d4...s/100_3847.jpg

http://i32.photobucket.com/albums/d4...s/100_3848.jpg



Battleforce (£50.00 US$90.00 €80.00 AU$145.00): 20 Space Wolves, 5 scouts and a Drop Pod
__________________
Lies?

That's just.. like.. your opinion, man

Last edited by The Dude; 23-09-2009 at 01:02.
The Dude is offline  
Old 29-07-2009, 01:21   #3
Kalishnikov-47
Librarian
 
Kalishnikov-47's Avatar
 
Join Date: Jun 2007
Location: Valrico, Florida
Posts: 495
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Originally Posted by The Dude View Post
Because it was needed, I have posted this summary. Please do not abuse this thread, or I will close it.

If I have missed anything, please let me know. Please note, I have tried not to put in any of the earlier rumours that Shadowphrakt recently withdrew.
And so he has spoken and his will be done. I am excited for the New Pups.

As for the the Wolf Guard unit do we think they will be similar to Chaos terminators or chaos lord in terms of the amount of options availible?
__________________
"Anything that can go wrong will go wrong."
Kalishnikov-47 is online now  
Old 29-07-2009, 01:22   #4
Silentbob10
Chaplain
 
Join Date: Jul 2007
Location: england
Posts: 182
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Well ive already started to make up some grey hunters and im really exited about there release always wanted to do puppies and now is my chance.

p.s thankyou for putting all the info together.
__________________
Quote Ultramarines, I hate them... I want those smug SMurfs to sizzle in the deepest pits of hellish agony with assorted deamons taking turns doing horribly painful, humiliating and degrading things to them.
Silentbob10 is offline  
Old 29-07-2009, 01:30   #5
bluesky322
Chaplain
 
bluesky322's Avatar
 
Join Date: Jul 2006
Location: a dark cave
Posts: 206
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

alrighty well over in the general i made a post about if gw is showing us a unit of space wolves in todays article a link to my post is

http://www.warseer.com/forums/showthread.php?t=212215

i think they are the space marine unit on the right side that they seem to have intentionaly cropped off the photo when you enlarge it
__________________
In the name of God, all impure souls of the living dead shall be banished into eternal damnation. Amen

A group of crows is called a murder

A group of ravens is called an unkindness
bluesky322 is offline  
Old 29-07-2009, 02:03   #6
Wraithseer
Veteran Sergeant
 
Wraithseer's Avatar
 
Join Date: Sep 2006
Posts: 144
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

My thanks in restarting the spacewolves roundup. I am trying frantically to get things together and painted for the new codex. It really helps to know what I won't have and what I might get.
Wraithseer is offline  
Old 29-07-2009, 04:54   #7
GrimWulf
Veteran Sergeant
 
Join Date: Jan 2007
Location: Edmonton AB
Posts: 138
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

You forgot to mention that the squad size differences are still in effect (and possibly even more varied) As per my question that I believe it was Brim that answered
GrimWulf is offline  
Old 29-07-2009, 05:04   #8
The Dude
Freaky Poncho Goblin
 
The Dude's Avatar
 
Join Date: Apr 2006
Location: Adelaide, South Australia
Posts: 7,093
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Originally Posted by GrimWulf View Post
You forgot to mention that the squad size differences are still in effect (and possibly even more varied) As per my question that I believe it was Brim that answered
I have it there as "Space Wolves will supposedly be “even less Codex Astartes” than they were before" but I'll just clarify that a bit more.
__________________
Lies?

That's just.. like.. your opinion, man
The Dude is offline  
Old 29-07-2009, 05:52   #9
Coffee
Brother Sergeant
 
Join Date: Mar 2006
Location: Shreveport, LA
Posts: 54
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Marine Wolf-Riders... I can't decide if that's awesome or silly. Probably a bit of both.

Kudos to GW for recognizing Lefties with the Termie kit. I might have to snag a box, even as a non-Wolves player.
Coffee is offline  
Old 29-07-2009, 09:54   #10
Scryer in the Darkness
Chapter Master
 
Scryer in the Darkness's Avatar
 
Join Date: Jun 2006
Location: Western Australia
Posts: 2,546
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

I can confirm the US$41.25 pricelist price for Canis Wolfborn by the way Dude... if you want it that is... you might want it... maybe... yeah you know you want it.
__________________
Who knows what eldritch horrors lurk in the darkness that lies beyond the wall of sleep...
Originally Posted by Harry View Post
It is not much fun to see folks here upset and 'up in arms' about stuff I know is wrong.
In Custodian Mode: contributing to Battle Missions Summary thread but nothing else
Scryer in the Darkness is offline  
Old 29-07-2009, 09:55   #11
MajorWesJanson
Chapter Master
 
MajorWesJanson's Avatar
 
Join Date: Jan 2008
Posts: 2,305
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Originally Posted by Coffee View Post
Marine Wolf-Riders... I can't decide if that's awesome or silly. Probably a bit of both.

Kudos to GW for recognizing Lefties with the Termie kit. I might have to snag a box, even as a non-Wolves player.
Oh, definately. Now if they do that for normal marines as well...
__________________
Originally Posted by Scryer in the Darkness View Post
As I've always said, Wes is wise.

Originally Posted by Shadowheart
It's like turning to Chaos or something. You start out with good, reasonable, realistic intentions and you wind up with so many little men that they have their own administrative staff. I'm not even going to tell you what milestone number of metal Guard they recently reported to me.
MajorWesJanson is online now  
Old 29-07-2009, 10:20   #12
Mewy
Librarian
 
Mewy's Avatar
 
Join Date: Jun 2006
Posts: 453
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

There's nothing in this roundup that I don't like. Except the 3x TL Assault cannon landraider. Sounds like it would cost 275pts minimum and be game breaking. Those that face space marines in games are sick enough of assault cannons as it is. Then theres the fact that it will either not have a model (yet) or undoubtedly be metal sponsons (on the bright side, extra redeemer cannons and hurricane bolters) I'm a bit skeptical about this one.

Thanks for the effort The Dude.
__________________
Alllll iisss dussst!

Hive Fleet Naga
Mewy is offline  
Old 29-07-2009, 10:28   #13
Dranthar
Chapter Master
 
Join Date: Mar 2005
Location: Perth, Australia
Posts: 1,356
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Looking great so far! Right now I'm really hoping that my currently obsolete 13th company army will be made viable again. Hell, if I'm really luck one of those sagas will give the scout USR to my army...but that's probably a bit too optimistic.
__________________
"There is something I do not know, the knowing of which could change Everything."

Dark Eldar. 11 years and counting.
Dranthar is offline  
Old 29-07-2009, 10:42   #14
MajorWesJanson
Chapter Master
 
MajorWesJanson's Avatar
 
Join Date: Jan 2008
Posts: 2,305
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Originally Posted by Mewy View Post
There's nothing in this roundup that I don't like. Except the 3x TL Assault cannon landraider. Sounds like it would cost 275pts minimum and be game breaking. Those that face space marines in games are sick enough of assault cannons as it is. Then theres the fact that it will either not have a model (yet) or undoubtedly be metal sponsons (on the bright side, extra redeemer cannons and hurricane bolters) I'm a bit skeptical about this one.

Thanks for the effort The Dude.
They don't do hybrid kits anymore, expect it to be a set of sponson mountable assault cannons that come on the upgrade sprue. You take a redeemer and put the pieces on the sponsone, and you have a Land Raider Punisher.

As for rules, they only have 24" range, and are AP4, so it will be comparable to a crusader.
__________________
Originally Posted by Scryer in the Darkness View Post
As I've always said, Wes is wise.

Originally Posted by Shadowheart
It's like turning to Chaos or something. You start out with good, reasonable, realistic intentions and you wind up with so many little men that they have their own administrative staff. I'm not even going to tell you what milestone number of metal Guard they recently reported to me.
MajorWesJanson is online now  
Old 29-07-2009, 10:47   #15
DvlDog
Veteran Sergeant
 
DvlDog's Avatar
 
Join Date: Jan 2007
Posts: 117
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

It looks like the sagas will be more of a character booster than a force wide booster. It makes sense. More powerful special characters and is less like C:SM with their chapter tactics. I like it.
__________________
"Killroy was here and got the clap"
-written on the wall of a southeast Asian whorehouse
DvlDog is offline  
Old 29-07-2009, 10:51   #16
MajorWesJanson
Chapter Master
 
MajorWesJanson's Avatar
 
Join Date: Jan 2008
Posts: 2,305
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Or squad based upgrades. "These are my deeds, and they inspire those who follow me!"
__________________
Originally Posted by Scryer in the Darkness View Post
As I've always said, Wes is wise.

Originally Posted by Shadowheart
It's like turning to Chaos or something. You start out with good, reasonable, realistic intentions and you wind up with so many little men that they have their own administrative staff. I'm not even going to tell you what milestone number of metal Guard they recently reported to me.
MajorWesJanson is online now  
Old 29-07-2009, 11:30   #17
fantomex
Veteran Sergeant
 
fantomex's Avatar
 
Join Date: Apr 2006
Location: London!
Posts: 108
iTrader: (1)
Default Re: Space Wolves - Summary in First Post

One small thing, that I'm surprised nobody else (as far as I'm aware) has taken a look at yet..
Given that the SWs we've seen so far are from the plastic kit, has nobody paid much attention to the backpacks?
http://www.warseer.com/forums/attach...5&d=1247433160
Going over to the modelling table now I can tell you the current SM sprues are...
11 years old!
Wow, older than I thought. This here new backpack appears a lot more like the ones featured on the covers of the Iron Snakes novel and the Soul Drinkers omnibus.
Given the only other "special" ones we've got are the eagle-headed captains one and the apothecary backpack, could we actually be seeing the earliest stages of new general SM parts in with the wolves?
__________________
-Fantomex
Originally Posted by Damien 1427
Dude, it's a rulebook out for over five years. There's a time limit on these things, y'know.
By the by, King Kong dies at the end, Vader is Lukes father, and Jesus gets nailed to the cross.
Originally Posted by spetswalshe View Post
"We're the Emperor's Children, and we're here to make drugs out of your children! Got a problem? Take it up with the Departmento, suckers! Bring me my wah pedal, I'm going to literally rock your face off!"
fantomex is offline  
Old 29-07-2009, 12:14   #18
Bestial Fury
Commander
 
Bestial Fury's Avatar
 
Join Date: Jul 2005
Posts: 609
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Originally Posted by DvlDog View Post
It looks like the sagas will be more of a character booster than a force wide booster. It makes sense. More powerful special characters and is less like C:SM with their chapter tactics. I like it.
I think I remember hearing or reading somewhere that Phil Kelly mentioned there will be a focus on characters for SW's befitting their focus on leaders.
__________________
"Kill the Mutant, Purge the Witch, Burn the Whiner!"
Bestial Fury is offline  
Old 29-07-2009, 12:15   #19
MajorWesJanson
Chapter Master
 
MajorWesJanson's Avatar
 
Join Date: Jan 2008
Posts: 2,305
iTrader: (0)
Default Re: Space Wolves - Summary in First Post

Originally Posted by fantomex View Post
One small thing, that I'm surprised nobody else (as far as I'm aware) has taken a look at yet..
Given that the SWs we've seen so far are from the plastic kit, has nobody paid much attention to the backpacks?
http://www.warseer.com/forums/attach...5&d=1247433160
Going over to the modelling table now I can tell you the current SM sprues are...
11 years old!
Wow, older than I thought. This here new backpack appears a lot more like the ones featured on the covers of the Iron Snakes novel and the Soul Drinkers omnibus.
Given the only other "special" ones we've got are the eagle-headed captains one and the apothecary backpack, could we actually be seeing the earliest stages of new general SM parts in with the wolves?
Doubt it. Templars and DA both have some speicl backpacks on the upgrade sprue. From other angles, you can see that the reason for those bands on the exhausts is to hang a pair of wolf tassels from.
__________________
Originally Posted by Scryer in the Darkness View Post
As I've always said, Wes is wise.

Originally Posted by Shadowheart
It's like turning to Chaos or something. You start out with good, reasonable, realistic intentions and you wind up with so many little men that they have their own administrative staff. I'm not even going to tell you what milestone number of metal Guard they recently reported to me.
MajorWesJanson is online now  
Old 29-07-2009, 12:35   #20
fantomex
Veteran Sergeant
 
fantomex's Avatar
 
Join Date: Apr 2006
Location: London!
Posts: 108
iTrader: (1)
Default Re: Space Wolves - Summary in First Post

Originally Posted by MajorWesJanson View Post
Doubt it. Templars and DA both have some speicl backpacks on the upgrade sprue. From other angles, you can see that the reason for those bands on the exhausts is to hang a pair of wolf tassels from.
Thing is, there are lots of parts on it that also look crisper, and whilst there were special ones on the BT and DA sprues, they were mainly just symbol swaps instead of the skulls on the back, and here we have skulls instead of tubing, and maybe its just wishful thinking, but there are so many ways they could make little mods to the SM sprues to make them soooo much better.
Nonetheless, I'm definately getting a bunch of SW stuff for conversion, the legs alone are fab, it's like chaos armour without the spikes and arrows..
__________________
-Fantomex
Originally Posted by Damien 1427
Dude, it's a rulebook out for over five years. There's a time limit on these things, y'know.
By the by, King Kong dies at the end, Vader is Lukes father, and Jesus gets nailed to the cross.
Originally Posted by spetswalshe View Post
"We're the Emperor's Children, and we're here to make drugs out of your children! Got a problem? Take it up with the Departmento, suckers! Bring me my wah pedal, I'm going to literally rock your face off!"
fantomex is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT. The time now is 15:59.

Page generated in 0.60111809 seconds (100.00% PHP - 0% MySQL) with 64 queries

Want to write for us?
If you have a good article you want to share with visitors of the site submit your articles or news here.
If you are interested in advertising on Warseer Click here


© Copyright 2005-2009 WarSeer. All rights reserved. Unauthorised reproduction strictly prohibited.
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
WarSeer Logo