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#1 |
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novice user
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Vampire Counts army book rumours
New models in the first wave - Mannfred the Elder on foot and on steed [metal] - Vlad von Cartein [metal] - Konrad von Carstein [metal] - Vampire Count, on foot with wing arm [metal] - Vampire Countess, on foot [metal] - Varghulf, box of 1 [metal] - Skeleton Warriors redo, slightly smaller than before, 10 models per box [plastic] - Grave Guard, 10 models per box [plastic] - Ghouls, 10 models per box [plastic] - Dire Wolves, 10 models per box [plastic] - Knights of Blood Keep, box of 5 / direct order blisters [metal] - Corpse Cart, box of 1 [plastic] Spearhead deal: - Vlad von Carstein (showing off Carstein ring) - new Vampire Countess model (may be used as Isabella) - Varghulf - 10 Skeletons - 10 Ghouls - 10 Grave Guard - 10 Dire Wolves - Corpse Cart 44 models Battalion box: - 20 Skeletons - 20 Zombies (old) - 1 Corpse Cart New models in the second wave - Possibly new Zombies - Possibly new Black Knights - Possibly plastic Bats - Possibly plastic Necromancer set Special rules Undead - Applies to all units, including those not technically dead (probably to keep things simple). - Ward saves (possibly also regeneration saves) may be taken against wounds suffered from crumbling - Units within 6" of ANY Vampire may march, not just general (includes Blood Knights, Black Coach and Varghulf) - Possibly restriction that general must be a Vampire (similar to Tomb Kings where the general must be a Mummy) - Units may not generally be healed beyond their initial number of models, with the exception of zombies. Certain vampire powers will also let you raise other units (wolves, bats and ghouls) beyond their initial number of models Ethereal - Latest rumour says it stays as it currently is. Necromancy - Spells generally have a shorter range than before - Spells #0, 1 and 2 are called the Necromancy spells. These may be cast multiple times per caster instead of just once. #0 Invocation of Nehek - Every caster has it - Very easy to cast - Casters may cast the spell multiple times rather than just once each - Heals any undead unit (d6+4 zombies, d6 of any other infantry unit, 1 wound for non-infantry or any kind of vampire) #1 Summon Zombies - Summons d6 +4 zombies #2 Vanhel's Danse Macabre - Lets you move a unit that is not in combat, as before - For a unit that is already in combat, the effect is as for the old Hellish Vigour #3 Gaze of Nagash - Unchanged #4 Curse of Years - Easier to cast #5 Wind of Undeath - High casting value - Every enemy *unit* takes *one* wound on a D6 roll of 4+ (no saves?) - Wounds caused lets you create a new Spirit Host close to the caster with that number of wounds #6 Summon Zombie Horde - High casting value - Can be used to create a new unit of 5d6 zombies, or heals 3d6 wounds, spread across the army as you wish, subject to the normal limitations (i.e. max 1 wound on vampires, etc.) Lords Vampire Count - Only Lord choice apart from special characters - Can get 100 pts of items plus 100 pts of vampire powers - Fully tooled-up costs around 500 pts, not including the cost of a mount - Starts as a level 2 wizard, may be upgraded to level 3 and further upgraded with the appropriate vampire power - May ride a Zombie Dragon, Abyssal Terror ("Winged Nightmare"), Hellsteed (more or less and undead Pegasus, apparently) or an unbarded Nightmare. May also ride a barded Nightmare with the appropriate vampire power - May explicitly always buy a magic weapon and wear magic armour, regardless of which vampire powers they buy Vampire Lord: gone Necromancer Lords: gone Heroes Vampire - New name for Thralls - Start as level 1 wizard, may be upgraded with the appropriate Vampire Power to level 2 - Can get 50 pts of items plus 50 pts of vampire powers - May ride a Hellsteed or unbarded Nightmare. May also ride a barded Nightmare with the appropriate vampire power - May explicitly always buy a magic weapon and wear magic armour, regardless of which vampire powers they buy Necromancers - Start off knowing the Invocation of Nehek, may be given spells #1 and/or 2 as well, for a given cost (relatively cheap) - level 1 wizards, may not be upgraded - cheap - May be mounted in Corpse Carts Wight Kings (new name for Wight Lords) - Toughness increase Wraiths: now a unit instead of a character Core units Skeletons - New plastic models - Come with hand weapons and light armour (following trend of reducing armour upgrade options for units) Zombies - Cheaper - Strength 2, Toughness 2 - Really always strikes last - Can not be joined by characters - Can never pursue - Only new unit you can raise - Unit size 20+ - Command options for standards and musicians Crypt Ghouls - New plastic models - Count as Undead(!) for simplicity's sake - No longer skirmish - Cheaper? - Only command upgrade is a champion Dire Wolves - New plastic models - Cheaper? - Do not count towards your minimum number of Core units Bat Swarm - Count as Undead - *Significantly* cheaper - Lower Leadership - Do not count towards your minimum number of Core units Corpse Cart - Possibly count as a monster rather than as a chariot - Has a bound spell that gives the Always Strike First rule to friendly units within 6" - Do not count towards the minimum number of Core units in the army - Cheap - Moves at Zombie walking speed - Not very tough, but has Regeneration - Doesn't fight very well (random number of zombie attacks - May be upgraded to also give a -1 to enemy spell casting rolls or a +1 to wounds restored with the Incantation of Nehek nearby - Do not count towards your minimum number of Core units Special units Grave Guard (possibly get a new name) - New plastic models - Come with shields - May have great weapons Black Knights - Nightmares may move through terrain/obstacles without penalty, in the same manner as Ethereals can (not otherwise Ethereal) Fell Bats - Cheaper Spirit Host - Higher WS - Unit size 3-10 Rare units Black Coach - 4+ ward - can leech power from either player's Power Dice pool and from the personal Power Dice stores of wizards nearby (1/6th chance for each PD) giving it enhanced abilities permanently, in order(?): 1) Scythes, 2) Hatred, 3) Magic Resistance 3, 4) Killing Blow, 5) Ethereal, 6) Fly - Wraith driver gets one more attack than before - Count as a vampire for the purposes of marching nearby and healing Knights of Blood Keep - Essentially equivalent to old Thralls on steeds - WS6, S5, T4, W1, A2, frenzy - Expensive (more than 50 pts each) - Lance, heavy armour, shield, barded Greater Nightmares (with S4 but not the terrain-crossing abilities Black Knights get) - May have a magic banner, champion (Kastellan) might be able to take vampire powers - Count as vampires for the purposes of marching nearby and healing Varghulf - M9 (does not fly) - Stats more or less like a big monster (Hydra, Manticore, ...) rather than a small monster like a Gorger or Spawn - Costs slightly less than a Giant - Regeneration - Terror - Hatred of everything - Not enough Unit Strength to negate ranks on a flank charge - Count as a vampire for the purposes of marching nearby and healing Cairn Wraiths - Skirmishing unit - Statwise much the same as currently, though obviously may not have magic items - Wraiths have one attack more than previously - May be joined by a Banshee (whose scream now works on all enemy units, including those ItP, and can be used as a stand and shoot charge reaction)
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Last edited by Avian; 24-01-2008 at 11:30. |
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#2 |
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Solitaire
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A little snippet from GD Chicago:
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#3 |
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Solitaire
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And a snippet from the new hardback rulebook:
EDIT: It appears that the Hardback rulebook does indeed say this and in edition Banshees and Spirit Hosts are T7 as well. It is possible that in return they lose the Etherial rule, though this is speculation.
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Rumour Roundup - FB Army book release schedule Unit Combat Calculator Orcs & Goblins Tactics page - Ogre Kingdoms Tactics page Painting diary Last edited by Avian; 24-08-2006 at 09:02. |
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#4 |
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Solitaire
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A couple of rumours:
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#5 |
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Solitaire
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A little rumour:
And a big, older one I forgot to post:
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Rumour Roundup - FB Army book release schedule Unit Combat Calculator Orcs & Goblins Tactics page - Ogre Kingdoms Tactics page Painting diary Last edited by Avian; 07-11-2006 at 14:36. |
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#6 |
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novice user
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According to Freenut the release of the VC army is pushed back:
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#7 |
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novice user
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A few mini-rumours about the new VC from 75hastings69:
-possible release date: April/May time 2008 -new plastic Skellies, much smaller than the current ones
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#13 |
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Solitaire
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#14 |
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Solitaire
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#16 |
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Solitaire
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More rumours, many thanks to Haquim and Harry
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#17 |
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Solitaire
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Even more rumours:
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#19 |
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Solitaire
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Thanks to rathnutt1 we have some more painted pics, along with a confirmation of how 'Varghulf' is spelled!
![]() Thread is here: http://warseer.com/forums/fantasy-ne...ts-models.html *edit by Sylass* added the preview-pdf
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Rumour Roundup - FB Army book release schedule Unit Combat Calculator Orcs & Goblins Tactics page - Ogre Kingdoms Tactics page Painting diary Last edited by Sylass; 08-11-2007 at 17:09. |
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#20 |
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Solitaire
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More rumours:
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