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RUMOURS

Chaos Dwarf Rumours (Forge World)
Avian  06/10/2009 - 05:57   
People have asked for there to be a thread in the rumour roundup summarising the current state of the Chaos Dwarfs rumours. So here they are:


- Forge World may do a Chaos Dwarf army




Thank you.
Further Empire miniatures
Avian  29/09/2009 - 07:47   
The previous thread ended up being a bit awkward in that the first post of the thread was not by a moderator, so I'm making a new one to replace it. It will be a collection of various unreleased Empire (and Empire-related) miniatures.
Space Hulk
Brimstone  17/08/2009 - 13:07   
Space hulk has gone up for pre-order today and is schedule for a limited edition release on the 5th of September.

Warseer discussion is here.

The box contains: a 23-page Rulebook, a 47-page Mission book and 35 plastic Citadel miniatures, including: 11 Space Marine Terminators, one Space Marine Terminator Librarian, 22 Genestealers, and one Broodlord.

Also included are: 105 gaming counters, 24 corridors, 10 rooms, eight crossroads, eight T-junctions, six corner sections, four dead ends, four end pieces, 20 doors with plastic stands, one mission status display, and three plastic mission objectives, including: a dead Space Marine on throne, a Blood Angels artefact and a Cyber-Altered Task Unit. Plus a sand timer and five bone-coloured dice unique to this game.







Further Orcs & Goblins miniatures
Avian  04/07/2009 - 08:38   
Since we are getting a good number of additional greenskin miniatures these days, I thought it fitting to make a separate thread for them. It will contain a list of all greenskin miniatures released from the time of writing this (summer '09) until the new army book comes out at some unknown date in the future.

Unknown

Something plastic with boars in it
- Could be boar boyz (either type), a new boar chariot or another plastic character


Characters

Azhag the Slaughterer on Wyvern
- model shown for some time now, supposedly out in september 09
- model supposedly had to be modified somewhat to make it possible for mass production

(Savage?) Orc Shaman on foot
- green shown, unknown if intended for release or just a training exercise


Bitz packs

Orc shield package
- 10 metal shields (5 different sculpts) for £5.85
- released july '09, available from the GW website


Misc.

Another package of snotlings
- re-release of existing models from the current and previous Pump Wagon, as well as the snot from the Doom Diver set
- contains 17 different models (the image shows only 14) for £11.75 (standard set is £9.80)
- released july '09, available from the GW website

The Chase
- set of three models, a big squig chasing a goblin chasing a smaller squig
- released july '09, availble from the GW website for £6.85
Straken and Executioner/Punisher Leman Russes
Hal'jin  17/06/2009 - 19:20   
Nope, but downloading and adding .jpg works. Here they are:
Further Warriors of Chaos miniatures
Avian  02/06/2009 - 08:45   
So this thread will be a summary of all the additional WoC miniatures released after the army book (and until there is a new one in six years or so...).


Units

Chaos Chariot / Warshrine (rumour)
- 1 model plastic kit, makes one or the other
- has been talked about since the army book was released
- supposedly out with the second wave in 2010 some time



Characters
- all are metal unless stated otherwise

Games Day 09 Exalted Hero (out?)
- model on foot with two hand weapons

Champion of Slaanesh (strongly suggested)
- 3rd edition model with three arms and snake tail instead of legs
- featured in the previous Hordes of Chaos book
- presumably a re-release through the online store only



Special characters
- all are metal unless stated otherwise

Scyla (released jun 09)
- a re-release of the 5th edition metal model (the gorilla-like one)
- available on the GW online store in the WoC Rare section

Throgg the Troll King (strongly suggested)
- presumably out with the second wave in 2010)

Valkia the Bloody (strongly suggested)
- presumably out with the second wave in 2010)

Festus the Leechlord (strongly suggested)
- presumably out with the second wave in 2010)



Bitz and converstion kits
- all are metal unless stated otherwise

Chosen heads (released feb 09)
- same ones as in the boxes
- pack of 10 for £6
- 5 different, 2 duplicates of each

Chaos Warrior weapons (released mar 09)
- new sculpts to fit the plastic Warriot box
- 2 different packs with either 10 halberds or 10 great weapons for £7
- 5 different, 2 duplicates of each for each type

Chaos Icons (released jun 09)
- five different packs, each with 10 icons from one god only (undivided, khorne, nurgle, slaanesh or tzeentch) for £5
- ten duplicates of each, apart from the undivided which are two different sculpts with five duplicates
- all are existing sculpts from the 40K chaos vehicle accessory sprue

Pack of Skulls (released jun 09)
- contains a good number of skulls of various types (including a couple of Orc skulls) for £7
New Plastic Hellhound
stonedrose  30/05/2009 - 10:38   
Well GW apparently revealed it at GD spain today, it's a nice kit, dunno if anyone has more pics or if there's other stuff out:





Warseer discussion is here.
Forgeworld Open day April 2009
philbrad2  05/04/2009 - 10:16   
OK ... so here... we ... go ...


Orks - Lots of new trukk stuff, beds, weapons, cabs, halftracks, full tracks

Chaos - Daemons and WIP Reaver

IG - Valkyrie conversions, what looks like a conversion kit to make the plastic Valkyrie into a Vulture and Vendetta upgrade pack.

VRAKS III - Deamons, Deamon Engines Grey Knights Chaost and Loyalist SM's looking good. Rules for Zufor are in there.

A few piccies to whet your whistles ...
Further Dark Elf miniatures
Avian  31/03/2009 - 14:33   
There is supposedly a second wave of Dark Elf miniatures out. It is not known exactly when, but second waves tend to be a year or so after the initial army release. This places it at late 2009 at the earliest, but probably more likely some time early 2010.

There has been nothing definite on what it may contain, though there is a lot of speculation on new plastics. Top candidates for being turned into plastic are:

1) Core units - i.e. Dark Riders and Harpies. Warriors / Crossbowmen are less likely to get redone as the DE still don't have a lot of plastics and ATM GW seem more concerned with turning metal units into plastics than updating old plastics, especially if you get all the unit's options in the box already

2) Units that feature the old style Cold Ones - i.e. the Chariots

3) Units with a lot of components, or a lot of metal in general - i.e. the Bolt Throwers or Cauldron of Blood (or, again, the Chariots)



There might also be more metals, for models for the ones that have no current model (Kouran, Tullaris, Hellebron), or a redo of existing ones, for example a new Malus since he also has an old-style Cold One.


It's worth noting that so far no second (or later) wave has just contained new Cores, so there is hope for something big and impressive. They have also always contained one or more new character models.
Plastic Trygon
Brimstone  24/03/2009 - 21:50   
Thanks to the fine folks at Warpshadow the premier Tyranid Website we have confirmed that these pictures are the plastic Trygon due out around the same time as the Tyranid codex.

Warseer discussion is here.



Planetstrike Rumours
The Dude  18/03/2009 - 23:50   
***Read this first***

I'll be keeping this post updated, so make sure you check it first before posting any "new" info

For those that don't know, Planetstrike is a rumoured Expansion in the same vein and Cities Of Death that will add extra rules to regular 40K games. It appears it will focus on Attacker/Defender type missions with special rules to suit. This could even go so far as to cover Siege warfare.

General Info:

Planet Strike will supposedly be released in July.

Cover can be seen here:

http://warseer.com/forums/attachment...8&d=1239144460

Rules:

In a game of Planet Strike, the Attacker/Defender split will be very important, with them possibly getting different FOCs.

Defender
Gets to place all terrain on the battlefield and picks his table edge.

He can declare Terrain to be dangerous if he wants (Mined for example) although it’s not clear how much he can do this for.

There will be buildings with mounted weapons, like armed bunkers etc.

Probably, the defender will have to place all of his army.

Attacker
May place some Craters to get some cover.

May move in from his table edge, Deep Strike and Outflank, similar to a "Dawn of War" Scenario.

May also get some goodies like a prepared Artillery fire on the defending units, special equipment etc.

Will most likely get first Turn.

What the actual Missions will be is yet to be seen.

Releases:

New multipart plastic terrain kit similar to the Cities of Death ruins. With enough of those you will possibly be able to build fortresses, defensive structures for tanks, or control towers, outposts etc.

Possibly this:

http://warseer.com/forums/attachment...4&d=1237910636

http://warseer.com/forums/attachment...3&d=1237910636

It has now been revealed that the Tower is scratchbuilt, but the barricades are what will be released. The barricades have been used as the ramparts of the Tower.

The Fortress is apparently visible on the Sentinal box.

Aircraft landing pad, apparently with "movable pieces"

Possibly similar to this:

http://warseer.com/forums/attachment...5&d=1237910636

http://warseer.com/forums/attachment...6&d=1237910636

http://warseer.com/forums/attachment...7&d=1237910636

New craters

Ironclad Dreadnaught

Land Speeder Storm

Vulkan Hes'tan. Mini can be seen here:

http://warseer.com/forums/attachment...6&d=1239143373

Possibly more Daemons stuff

IG Plastic Stormtroopers/Grenadiers may get a release

Eldar Jetbikes have been mentioned as a slim possibility

Plastic Thunderhawk is again mentioned, and has been rumoured to have been shown to Retail Selling Staff (the guys who sell to independant retailers).
New FW Nurgle Daemon Prince
Brimstone  26/02/2009 - 12:26   
Thanks to Bell of Lost Souls
for these pictures of a upcoming Nurgle Daemon Prince from Forgeworld.










From Newsletter 210 the rotating view.
Codex Tyranids
Brimstone  15/02/2009 - 22:35   
Taken at todays design studio open day we have this pictures of a WIP Broodlord.

Necron Rumour Summary
The Dude  29/01/2009 - 03:36   
Okay, as I haven’t yet gone mad looking after IG rumours, I thought I’d have a crack at the Necrons. Now they are further out, so don’t expect too much here for a while. The same rules as my IG thread apply. No wishlisting (go here for that) and stick to discussion of the rumours and how they will affect you or other rules.

If you have something new, but wish to remain anonymous, PM me.

General Info

Brimstone has said Necrons should appear late 2009 early 2010 at the earliest.

Rules

There will supposedly be 3 tiers of Lord in a similar vein to the Necron background section of the Apocalypse book. Each tier will supposedly have more options as you go up. The top tier is rumoured to be the C’Tan infused, or simply mad version of the Lord, keeping the C’tan models useable in regular 40K.

Some say there is the possibility of a "Spyder Lord", although this is likely just mutant wishlisting.

There was some talk of C’Tan replacing a normal Lord mid-battle

Some say the C'Tan will become apocalypse only, possibly getting Forge World models. This would differentiate them from the C’Tan infused or Mad Lord that thinks it’s a C’Tan.

Some say we can expect to see Named Lords such as those that appeared in the Medusa V campaign background.

"We'll Be Back" is rumoured to either receive a major overhaul or to be replaced by Feel No Pain. This is rumoured to be for game speed reasons. The benefits and drawbacks of this change have been widely discussed.

There are vague rumours that most if not all units in the army will receive a +1T boost.

There are even vaguer rumours of a potential drop to 4+ Armour Save

The Gauss Rule is rumoured to be change. The most common rumour to this is that Gauss will not receive the usual -2 on the auto-glance, but instead only a -1 on a glance, effectively giving them the same result as they currently have. Some people have guessed that Gauss will simply be replaced with Rending, although many others believe this is unlikely. No firm rumours have emerged yet either way.

Necron Warriors are rumoured to be 20ish points (possibly 22) each with T5. They will also supposedly get some form of Grenade.

Some say Warriors and Immortals will get Slow and Purposeful or possibly even Relentless.

It is rumoured that there will be at least one more troop choice coming from either a rearranged FOC or possibly a brand new unit.

It is rumoured that one or more new units is being developed

There will possibly be new types of scarabs. Builder scarabs for repairing friendly units, and combat scarabs for… combat.

It has been said that the Monolith will go up to 300 points

There has been some talk of a new vehicle. What this is unclear, with many people suspecting something “smaller” than a Monolith such as the Pylon or Obelisk.
Ork Stompa
Brimstone  24/12/2008 - 19:12   
Merry Christmas.

Thanks to Darkwarrior1981 and originally from http://www.tinbitz.de/ we have the first picture of the Ork Stompa.

Due for release in the UK on the 7th of March 2009 for £60 (The same price as the baneblade).

Warseer discussion is here.

GD 09 special edition Chaos Warrior
Avian  04/12/2008 - 16:44   
mks063 found this chap over on the french GW site. It is the special model you can get at games days in 2009.

http://fr.games-workshop.com/communa..._t_shirt09.asp
Dark Elves collectors minis
Avian  04/12/2008 - 15:11   
The second wave of Dark Elf minis are out in january 2009 and is rumoured to contain:
- Dreadlord on foot with great weapon (seen on p 74 of the army book)
- Female Dreadlord (presumably on foot) with additional hand weapon
- Hero on foot (see pic below)
- Some kind of character on a dark steed
- metal shield packs


Originally Posted by Maalivate View Post
Yesterday i was at the Italian Gamesday.

During the seminar, beside the 2nd wave of 40K orks, Alessio Cavatore showed some pics of the new Dark Elves characters to be released in january 2009: the dreadlord with great weapon (the one we have already seen in the new army book), a new female dreadlord with additional hand weapon, another new hero with a sea dragon cloak and a mounted character on dark steed.


Turelio over on da Warpath has gotten a photo of what is presumably the mentioned hero with sea dragon cloak.
http://z3.invisionfree.com/Orc__Gobl...howtopic=23314
Tomb Kings army book rumours
Avian  30/11/2008 - 11:33   
At the moment this is more of a place holder than anything else, but I noticed that online stores (such as Maelstrom) can no longer restock certain Tomb King units (specifically Tomb Guard, Scorpions and the Catapult). This is in addition to the Lizardmen, Skaven and Beasts of Chaos units they can't restock and indicates that these units are being resculpted or repackaged.

This supports the rumour that Tomb Kings are indeed the next army out after Beasts of Chaos. Exactly when they will be out is not known, but sometime in the early parts of 2010 is likely.
Army book release schedule
Avian  06/10/2008 - 10:22   
This invariably gets asked about and the old thread on the subject is woefully out of date, so I thought it best with an update.

First a little on editions, new and old
We are now into a period where the rulebook itselves changes very little from edition to edition, and so all army books remain valid when a new rulebook comes out. It is not like how some armies at the tail end of 5th edition were invalidated after half a year. Invalidating all or most of the army books would mean a great loss of profit for GW and for that reason alone it would not happen.

A vocal minority of players would like to see all army books being invalidated at the start of an edition, the idea being to start from scratch and rebalance the books better. Not only would this not happen due to economic reasons, but experience from 6th edition has shown that this isn't any kind of guarantee of getting balanced army books anyway!


Order of army books that were released during 6th edition
Empire (oct 2000)
Orcs & Goblins (nov 2000)
Dwarfs (jan 2001)
Vampire Counts (apr 2001)
Dark Elves (jun 2001)
High Elves (jan 2002)
Skaven (mar 2002)
Hordes of Chaos (jun 2002)
Tomb Kings (jan 2003)
Lizardmen (may 2003)
Beasts of Chaos (aug 2003)
Bretonnia (feb 2004)
Ogre Kingdoms (jan 2005)
Wood Elves (aug 2005)
Dwarfs* (mar 2006)
*redo
Note that the last couple of books were written when the 7th edition rules were almost completely done and so they work much better under 7th edition than most other 6th edition armies. For that reason they are not very likely to get an update at all in 7th edition and will more likely be redone in early 8th edition.


7th edition
The seventh edition of the rulebook was published in september 2006 and like the change from 4th to 5th edition, going from 6th to 7th changed relatively little. All army books remained useable, though naturally some things became more or less useful than they were.


Army books released so far during 7th edition
Orcs & Goblins (oct 2006)
Empire (jan 2007)
High Elves (nov 2007)
Vampire Counts (mar 2008)
Daemons of Chaos (may 2008)
Dark Elves (aug 2008)
Warriors of Chaos (nov 2008)
Lizardmen (feb 2009)
Skaven (nov 2009)


Upcoming known army books (in order)
Beasts of Chaos (feb 2010)


Army books just behind the horizon (order not known)
Tomb Kings (first half 2010?)
Ogre Kingdoms (second half 2010?)
Bretonnia (2011?)
Note that releases more than a year away are always subject to change (though this does not happen very often), so we can only know things that are reasonably close for certain anyway.


8th edition
At the moment it looks like 8th edition will hit us medio 2010 (there was some temporary mumbling about 2011, but the initial estimate of 2010 seems to have been correct), with a release schedule probably similar to what Warhammer 40K had in 2008 - a new rulebook in July(ish) and a new starter set in September(ish). Most army books will have been released by that time, the starter set will be four years old (common lifespan for an edition of the core games is 4 years) and GW will likely want to put out a new, fresh one to attract new customers and tempt the veterans with deals that are "just too good not to get, even if I don't play either of the two armies". It is important to understand that new editions are primarily made to keep the excitement about the game high and NOT primarily about balancing anything. So expect rule tweaks to make the game more immersive and intuitve first and foremost.

The starter set appears to be Orcs & Goblins versus Empire (no big surprise there). The O&G side will contain new plastic Boar Boyz and the Empire set new plastic Knights.

Wild suggestions that will certainly crop up are:
- all existing army books will be invalidated (rubbish)
- Warhammer might switch to a D10 system instead of D6 (rubbish)
- the turn order might change from I Go, You Go to some kind of integrated system (rubbish)
- the game background might change dramatically, with the Empire being conquered by Chaos or something similar (rubbish)
These things always turn up when a new edition is underway and should be regarded with a healty dose of skepticism.


Army books or projects far off or uncertain
Dwarfs (early 8th edition?)
Wood Elves (early 8th edition?)
Chaos Dwarfs (GW "will develop them when we will have the time to, and resources")
Dogs of War (no plans to develop them)


New army books for entirely new or forgotten armies
Though Fishmen, Hobgoblins, Araby, Nippon, Cathay and Ind are more and more frequently mentioned in the army books (the Warriors of Chaos book mentions them all), the chance of any of them getting an army book any time soon is low.
Further Daemons of Chaos miniatures
Avian  16/09/2008 - 18:42   
So this thread will be a summary of all the additional DoC miniatures released after the army book (and until there is a new one in six years or so...).


Units

Seekers of Slaanesh box (strongly suggested)
- the only unit choice missing models, so it would be logical to get them out
- presumably plastic

Horror command models (rumoured)



Characters

Plastic daemon prince (certain)
- pictured in the new Warriors of Chaos box

Heralds of one or more gods?
- missing generic models for these (as well as any kind of Herald of Tzeentch)
- there were rumours of a plastic generic herald kit before the army book came out



Special characters

The Changeling
- popped up on the new price list with no prior warning
- out in the summer of 09

Dechala the Denied One
- old special character from 5th edition
- it's not known if she will get new rules or if it is like the new Marius Leitdorf mini and will just be something you can use as a generic character
- it is generally assumed that it will just be a re-release of the old model, but nothing known for certain
- listed here since it is presumed that she counts as a daemon
- out in the summer of 09



See also the Further Warriors of Chaos miniatures roundup for more bitz and conversion kits
New Tau Stuff
Brimstone  16/09/2008 - 09:09   
Thanks to minus1mod.com and Philbrad for these pictures of new Tau stuff taken at this years UKGD.

Warseer discussion is here.

Thanks to Grimtuff for explaining their origins as well.

Originally Posted by Grimtuff View Post
I can shed a lot of light on this as I had a rather in-depth conversation with one of the sculptors.

These figures are done by a trainee who was told to "pick a race" to see how they can emulate GW's style. So, in all, you will probably never see them get released.






Forgeworld Rumours
Brimstone  14/09/2008 - 15:08   
Thanks to Felix's Gaming Pages and taken today at UKGD we have these WIP pictures of the Forgeworld Lord of Change.



Beastmen army book
Avian  12/09/2008 - 17:24   
The Beastmen army book will be out in February 2010. It was being written by Andy Hoare, who left GW and the project part way through (for undisclosed reasons). It is not known who finished it.

As with the two previous Chaos books it will be stand-alone in that you can't use things from the Warriors of Chaos and Daemons of Chaos books, but there will be a degree of overlap in that the same units (though not necessary with the exact same rules) will appear in multiple books. This is similar to how Warhounds were in both the old Hordes of Chaos books and the current Beasts of Chaos books, but has the Ambush rule in the beast books.
It is not know which units will be shared with the other books (some rumours say many, some say only a few), but obvious contenders are the things that appear in the current Beasts book (Warhounds, Ogres, Trolls, Dragon Ogres, Shaggoth, Spawn, Giant).


New models

Gors
- plastic box for £15 containing 10 guys
- essentially the same models, with a bit more variation in pose and gear
- same equipment options as now
Ungor
- plastic box for £15 containing 10 guys
- again essentially the same, though now come with spears, hand weapons, shields and short bows, in addition to command options
- now go on 20 mm bases (time for another rebasing for the players with older models)
Note: This means that compared to the current box, you will be paying £12(!) more to swap 2 Gor for 2 Ungor.
Bestigor
- plastic box for £25 containing 10 guys
Minotaurs
- plastic box for £27 containing 3 guys
- options for two hand weapons, hand weapons & shields and great weapons, in addition to full command options
Razorgor
- metal box for £15
- supposedly a laughably bad sculpt
Doombull
- metal box for £25
Malagor the Dark Omen (Bray Shaman special character)
- has cloak of feathers (but not the head of a raven or any other kind of bird)
- otherwise a fairly generic model (this may be intentional since the other generic shaman models are very old)
Ghorros Warhoof (Centigor special character)
- also fairly generic (again possibly intentional)
- as the name suggests he has hooves and not claws like the current Centigor have

Battalion box cost £55 and contains:
-20 Gor
-10 Ungor
-10 Bestigor
It is worth noting that in the current prices that adds up to £54 and you're trading 2 Ungor for Gor. It is only a "saving" in the new prices because the Gor and Ungor get 67%(!) more expensive. This makes this the least cost-effective battalion in the entire history of battalion boxes.


In addition, the Centigor, Chariot and Gorthor boxes are apparently getting repackaged (for some unknown reason)


The following models are being withdrawn at the moment, which suggests that they might get resculpted or repackaged:
- Bestigor (and variants)
- Minotaurs
- Centigor
- Chaos Ogres
- Dragon Ogres
- Chaos Trolls
Note that these units might not all be appearing in the list


If it is true that the number of crossover units between this army and the Warriors of Chaos one will be quite low, there will necessarily have to be some new ones added in to compensate.


Background
The GW newsletter speaks of Beastmen as being the original inhabitants of the Old World, which is nonsense according to the current background material, which has Beastmen being humans mutated by the fall of the polar warp gates. Either the person writing this didn't know the background or it heralds a significant shift in the background material.


Magic
The GW newsletter has stated that there will be an all new magic Lore for Beastmen. This could mean that this new Beastmen Lore replaces the three old god-specific Lores (most likely) or that they get new Lore in addition to having the three old Lores for Slaanesh, Tzeentch and Nurgle (less likely).


Marks of Chaos
It is not known whether Beastmen get a wider or more limited access to Marks. It is possible that Marks will be available to more units like in the Warriors of Chaos book (where you could Mark Marauders and Ogres, which you could not do previously) or the book might drop Marks completely in favour of something else.


The list as it is looking at the moment:

Lords

Beastlord

Great Bray-Shaman

Doombull
- new metal model


Heroes

Wargor

Bray-Shaman

Centigor Hero(?)


Core
- The current GW policy appears to be that any (new) box you buy will be a legal unit you can field. Thus with the splitting of Gors and Ungors, it is almost certain that you will be able to field units of only Gor and units of only Ungor.

Gor
- new plastic set

Ungor
- new plastic set

Beast Herds(?)
- might be going the way of the Dodo what with Gor and Ungor getting separate boxes and Ungor going back to 20 mm bases, making ranking awkward

Bestigor
- new plastic box

Warhounds
- The WoC Warhounds have a couple of (fairly useless) upgrades available to them. It is not known if the BoC ones will have the same


Special

Centigor

Tuskgor Chariots
- almost certainly 1 per Special

Minotaurs
- new plastic kit
- might be the only "big guy" infantry in the list
- it is not known if they can be taken as Core with a Doombull general
- all the old options as well as being able to take shields and a musician

Harpies(?)
- rumoured as an inclusion in the book, but this might just be wishlisting based on them being in the 5th edition Realm of Chaos book and players wanting a flying unit
- presumably as in the Dark Elf book


Rare

Giant

Spawn
- presumably as in the Warriors of Chaos book

Razorgor
- new monster, name presumably referring to a razorback (a kind of boar)


Unknown

Daemonkin(?)

Revered Beast Spawn(?)



Might end up dropped

Daemon Prince(?)

Ogres(?)
- might be dropped from the list

Chaos Trolls(?)
- might be dropped from the list

Dragon Ogres(?)
- in his Warriors of Chaos designer's notes, Phil Kelly suggested that Dragon Ogres fit better in a WoC army than a Beasts of Chaos army, which might imply that they are dropped

Shaggoth(?)
- in his Warriors of Chaos designer's notes, Phil Kelly suggested that Shaggoths fit better in a WoC army than a Beasts of Chaos army, which might imply that they are dropped
Third wave of Empire releases
silashand  31/07/2008 - 22:37   
Haven't seen this online so I figured I'd post it here. If it's been seen already, feel free to lock/delete/whatever. Anyway, it's a pic of the 3-D render printout the design team had at GD Baltimore of the eventual plastic Steam Tank.

Enjoy...

Cheers, Gary
Citadel Collectors Range
Brimstone  15/06/2008 - 08:03   
GW are releasing a range of direct only 'collectors' models, we have this quote from dienekes96

Warseer discussion is here.

Originally Posted by dienekes96
Collector's Range:
This interested me a lot. Talked a bit to Ted Williams (more from him later), and it's just special minis being released because they are cool or fill a small gap. Quite a few new ones there. All will be released in the next 18 months:

Mat ?:
Tau Ejected Battlesuit Pilot
Kroot Shaper (very good)

Mike Anderson:
Warrior Priest resting on his hammer

?:
Ammo Runts for fantasy

Juan Diaz:
Blood Angels Captain
Space Wolf with Bolter
Space Wolf with ancient twin lightning claws




Codex Space Wolves
Brimstone  15/06/2008 - 06:22   
Codex Space Wolves is due for release in 2009 (date TBC) it will be a full codex as befits the sons of Russ.

These pictures taken at Baltimore GD by Dakka's dienekes96 are not from that release but are adhoc releases as part of GW's new release policy.





Imperial Marine rumours
Brimstone  01/06/2008 - 08:59   
Thanks to Felix's Gaming Pages and taken today at UKGD we have this picture of Marine casualties (resin mockups of will probably be metal releases).



In addition we have the Land Speeder Storm

Codex Imperial Guard Rumours
Brimstone  31/05/2008 - 10:51   
Rumoured for release in 2009 we have these rumours thanks to Dosadi

Warseer discussion is here.

Quote
Army wide special rule: I think it’s called Platoon Drill or something like that. Basically, units from the same platoon may ignore intervening squads when shooting. So enemy units targeted in this way do not receive the 4+ save. Apparently this only works if the Platoon command squad is alive and within 12” of the rest of the platoon. I’ve been told that this is just one of the abilities guard Platoons may get, but only as long as the chain of command is intact (whatever that means). So loosing your HQ Command Squad may be a really bad thing.

Doctrines are for sure gone (I think we all knew this), but have been replaced by more mutable platoons. Instead of Armoured fist squads you can buy Chimeras for a whole platoon. Or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. Veteran squads become upgrades to platoons (i.e. they are not elites anymore).

Apparently infantry platoons let you attach certain types of support vehicles to them(kinda like back in second edition). Things like sentinels, hellhounds and demolishers can be attached to platoons. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule.

The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. They can not be attached to platoons however.

Sniper Squads can now infiltrate, get stealth, range finders and all models in the squad have sniper rifles (and BS 4!).

Like the Land Raider, a new plastic sprue for the Leman Russ has been made that will allow plastic demolishers and a 3rd variant (my money is on the Exterminator).

The Baneblade in NOT in the new codex. It just doesn’t work (i.e. overpowered)in games that are not Apocalypse in size.

However Stormtrooper squads can now take Valkyries as transports. Both will be getting a plastic kit. Valkyries follow the rules for skimmers I’ve been told. Again, they want to keep flyers and super heavies out of “normal games” but give people the ability to use them with all the special rules in Apocalypse and Planet-strike (if the ever get around to that.)

This last one makes me wonder what’s they are doing, but apparently there is a new HQ in the book; Inquisitor and Retinue much like the elites from the current Daemon Hunters/Witch Hunters books.
new doomwheel
Sylass  11/05/2008 - 15:24   
Thanks to Milgram for a picture of the upcoming doomwheel.

Puplic stoning here.
New Limited Edition Bugman
Sylass  28/04/2008 - 09:10   
Thanks to turelhim vampire for a picture of what is supposed to be a new limited Josef Bugman miniature.

Discussion here.
Zombie Pirates uppdated with new pictures
Sylass  20/03/2008 - 17:18   
Thanks to Swifty for the following pictures of these unreleased Zombie Pirates miniatures.

Discussion here.
Lizardmen army book rumours
Sylass  18/02/2008 - 21:27   
Lizardmen army book rumours

The book is out febuary 9th 2009 and is 104 pages long. It is not known who is writing it.


New models:
- plastic Temple Guard, 10 per box, £15 / $25
- plastic Stegadon, 1 per box with options for all three variants, £25 / $40
- metal Kroxigor, 1 model per blister, £12 / $20
- metal Terradons, 1 model per blister, $17
- Barbed Razordon Hunting Party £15 / $25
- Scar Veteran wity army standard $15
- Tiktaq'To, Master of Skies $17
- Chakax, Eternity Warden $15

Battalion box (£50)
16 Saurus Warriors
10 Saurus Temple Guard
8 Saurus Cold One Riders
12 Skinks

Spearhead
There will not be a spearhead box.



Blessed Spawnings
Contrary to popular speculation, these are out completely(!)


Army-wide special rule - Cold-blooded
Was rumoured to change, but that appears to not have been correct and current rumours says it stays like it is.


Lore of the Old Ones
Another popular rumour that also appear to be wrong.


Magic items
Plaques
- removed as a category, those several are now in other categories
Magic weapons
- Blade of Tzunki, Scimitar of the Sun Resplendent, Staff of Lost Suns and Piranha Blade are all in and pretty much as before
- Stegadon War-Spear, counts as a lance and in addition add D6 to the number of impact hits done by Stegadons they ride (and no, only the skink gets +2 S from the lance, not the steggy!), Skink Chief only
- Blade of Realities: works like the O&G Skull Wand - for every hit you do, the victim must take an unmodified LD test or die outright, more than twice the previous cost
Magic armour
- Sacred Stegadon Helm: more expensive
- Shield of the Mirrored Pool: now works on a 2+, slightly cheaper
- Cold One Hide: heavy armour, +1T, stupidity, Saurus models on foot only
Talismans
- no new items and nothing that gives a 4+ ward
- Glyph Necklace: same
- Amulet of Itzl: cheaper
- Aura of Quetzl: -1 to hit the bearer, more expensive
Enchanted items
- Blood Statue of Spite and Cloak of Feathers is still in and as before
- Charm of the Jaguar Warrior is now a bound item that has the Steed of Shadows spell, more expensive too
- Divine Plaque of Protection: no an arcane item
- Horned One: a magic cold one with M8 and no stupidity, 35 pts
- Venom of the Firefly Frog: same, but 10 pts
- War Drum: unit cannot be march blocked by enemies, friendly units within 12" get +1 to rally tests
- Horn of Krygor: bearer causes Fear in enemy cavalry, friendly cavalry units within 12" are Stubborn, 100 pts (for some reason...)
- Carnosaur Pendant: wearer becomes Frenzied after inflicting a wound (doesn't have to be in close combat, you can get angry from zapping people too)
Arcane Items
- cube of darkness: no changes
- Diadem of Power: only converts PD to DD, not the other way around any more, 10 pts cheaper
- Ixti Grubs: one use only, giving +3 to cast after the roll
- Plaque of Tepok (used to be a plaque): as before
- Cupped Hands of the Old Ones (used to be a plaque): ignore miscast table result on 2+, and transfer it onto another enemy wizard in LoS instead (if there is one), one use only
- Rod of the Storms: cheaper, higher power level, casts Uranon's Thunderbolt
Standards
- Sun Standard: additional -1 to hit for shots fired from within 12", otherwise same
- Totem of Prophecy: noticeably cheaper
- Jaguar Standard: same
- Huanchi's Totem: add +D6" movement to one charge only
- Plaque of Dominion: at the start of each enemy turn, all enemy wizards within 18" and with line of sight to it have to test for stupidity
- Skavenpelt Banner: Frenzy, Hate Skaven, skinks only



Lords

Slann
- 275 pts, level 4 wizards
- cause Fear
- use any Lore in the rulebook, can't pick spells from mulitple Lores any more
- WS2, T4, 5 Wounds, US3, not a Large Target any more
- generations are out(!)
- telepathy now also lets you measure the range from the skink, not just use his line of sight, but it only works for Magic Missiles
- now come with one of a list of Disciplines included in their base cost and can buy up to three additional ones for 50 pts each:
-- re-roll their rolls on the miscast table
-- know all spells from their chosen rulebook Lore
-- Regeneration
-- Terror
-- add one additional free power dice when casting a spell (this can cause Irrisistable force and miscast)
-- immunity to non-magical attacks
-- Magic resistance 3
-- choose a wizard within 24" and within line of sight; this wizard's rolls of 6 to cast do not count
- they spell out that units with slann count their rank bonus as if the space it takes up was filled with rank and file models

Saurus Oldblood
- same stats as before
- comes with a 4+ scaly skin save
- may be mounted on a Cold One or Carnosaur


Heroes

Saurus Scar-Veteran
- comes with a 5+ sacaly skin save
- Toughness 5
- same cost as before
- may be mounted on a Cold One

Skink Chief
- may be mounted on a Terradon, Stegadon or Ancient Stegadon
- up to Ballistic Skill 5, Leadership 7

Skink Priest
- may be mounted on an Ancient Stegadon with an Engine of the Gods)
- Lore of Heavens only

Any Slann, Scar-Veteran or Skink Chief can be the army BSB, you are not forced to have the Slann be the BSB if you have a Slann, a Slann can be the army general and take magic items while carrying the BSB while the other characters cannot



Character mounts

Cold One
- obviously no longer requires a spawning to ride, since there are no more spawnings

Terradon
- only an option for Skink Chiefs

Carnosaur
- Strength 7
- not a Large Target(!)
- Ultimate Predator (causes D3 wounds) now works against all targets

Stegadon
- only Skink Chiefs may ride these
- takes up no extra choices

Ancient Stegadon
- only Skink characters may ride these
- takes up no extra choices
- the Ancient Stegadon of a Skink Priest is automatically upgraded to an Engine of the Gods

Engine of the Gods
- upgrade for an Ancient Stegadon replacing its blowpipes with this sort of gyroscope array thingy
- works somewhat like the Cauldron of Blood in that you have a choice of one of three powers to use each turn:
-- give a 5+ Ward to all friendly units within 12" from ranged attacks made from more than 12" away from the Engine
-- or D6 S4 hits with no armour save to enemies within 2D6", including those in combat. Undead, Daemons and Forest Spirits take S5 hits with no armour save.
-- reduce the casting difficulty of all spells from one Lore of magic from the rulebook by 1 (not 3 as was rumoured)
- Skink Priest riding them count as one magic level higher than they actually are for the purpose of generating magic dice and how many dice they can use when casting spells (they don't get more spells)


Core
There is no type of skink unit riding any sort of horned one or anything like that.

Saurus Warriors
- 1 pt cheaper
- scaly skin save is going back to 5+, like it was in 5th edition
- go back to getting two attacks from the second rank when using spears (and spears are still the same cost)

Skink Cohorts
- +1 Leadership
- cost 1 pt cheaper than skink skirmishers did in 6th edition
- 10+ models per unit
- equipment is javelins and shields, no option to trade
- have options for full command (cheap)
- skinks units can be joined by Kroxigor once more:
-- you can include a maximum of one Krox per eight Skinks
-- Kroxes go in the second rank and fight over the heads of the skinks, like in 5th edition
-- the unit gets a rank bonus as if the space the kroxes take up was filled with skinks
-- mixed units like this still count as Core choices, not Special choices

Skink Skirmishers
- +1 Leadership
- base cost up 1 pt
- start with blowpipes and can exchange these for javelins and shields for +1 pt
- can't get scouting
- only command option is a champion, as before

Jungle Swarms
- 15 pts cheaper


Special

Temple Guard
- base cost 1 pt cheaper (i.e. effectively 2 pts cheaper since they come with shields as standard)
- come with halberds, shields and light armour as standard (so can get a 2+ armour save in close combat if they want to)
- champ can get 25 pts worth of magic items
- can be taken without a Slann (and vice-versa), but if you have both a Slann and a Temple Guard unit they must go together (max 1 Slann per unit)
- immune to psychology and Stubborn if joined by a Slann
- not limited (by anything other than the number of Special choices, that is)

Saurus Cavalry
- no new models for the time being
- gets the same armour save boost as the warriors, so they now have a 2+ armour save
- increased Initiative
- same cost as now

Kroxigor
- new set of metal models (was rumoured to be plastic, but that's wrong)
- 1 less Strength
- 3 pts cheaper
- can't charge through skirmishing skinks any more

Stegadon
- new plastic model
- moved from Rare to Special(!)
- +1 Leadership
- Immune to Psychology
- giant bow has 36" range, penetrates ranks like a bolt thrower and is poisoned (first question for the FAQ is how this works with rank penetration as this isn't specified)
- skinks get a 3+ armour save for riding it, not a 1+ like they used to
- same cost as before
- unit strength 10

Terradons
- new (metal) models
- only beast is S4, rider is S3 (and only has hand weapon and javelins)
- rider and beast only have 1 attack each
- Toughness 3 and 2 wounds, as before
- 5 pts cheaper
- are now flying cavalry, so they are Unit Strength 2 and get the armour save bonus for being mounted
- can move through woods without penalty
- drop rocks sort of like they did back in 5th edition, once(?) per battle doing D3 S4 hits per terradon to a unit they fly over in the remaining moves segment
- hit and run now works like the feigned flight rule fast cavalry has (i.e. can move and shoot when rallying after voluntarily fleeing from a charge)

Cameleon Skinks
- 3 points cheaper
- lose their special deployment rule and work like normal scouts
- still more difficult to shoot them (as now)


Rare

Salamander Hunting Packs
- 10 pts more expensive, can get an extra skink for +5 pts
- Leadership of the Salamander dropped by 1 (so losing all skinks is now a Ld reduction of 2, instead of as currently when both handlers and beast have Ld 5)
- now use the breath weapon template instead of the artillery dice, this scatters an artillery dice number of inches forward, like the skaven warpfire thrower.
- might be move or fire
- breath attack is Strength 3, -3 armour save modifier
- can't be joined by characters
- multiple packs can still form one unit, each team is not separate
- not a Monster and Handlers unit, just counts as a Skirmishing unit. In combat the Salamanders go in the first rank and the skinks line up behind. They take Monster reaction tests if the skinks are all slain

Ancient Stegadon
- somewhat altered stats compared to the regular Steggy (+1 Strength, -1 In, -1 Attack, +1 scaly skin (riders also get +1 to their save)
- is armed with a pair of huge blowpipes (normal blowpipes with 2D6 shots each) instead of the giant bow.
- 40 pts more expensive than a regular Steggy

Barbed Razordon Hunting Party
- a new kind of dinosaur unit, also herded by skinks
- same cost as Salamander units, can also get extra skink
- beast has same stat line as a salamander
- fires Strength 4 spikes that has a number of shots equal to the roll on an artillery dice, that roll to hit using BS 3, ignores to hit modifiers for long range, moving, stand and shoot, and multiple shots
- must stand and shoot (if able to), when standing and shooting it gets two artillery dice worth of shots instead of just one
- can't be joined by characters
- multiple packs can form one unit, each team is not separate
- not a Monster and Handlers unit, just counts as a Skirmishing unit. In combat the Razordons go in the first rank and the skinks line up behind. They take Monster reaction tests if the skinks are all slain


Special characters
There are nine special characters in the book, five of which have had rules in previous editions and four who are new.

Lord Kroak (dead Slann)
- 600 pts (so drastically cheaper than before)
- only knows one spell, though one that can be cast at varying difficulties and be cast multiple times. It is a spell that hits all enemy units within range (difficulty 5 = 6" range, 10 = 12" range, and so on), with the range depending on the difficulty (difficulty 5 = 6" range, 10 = 12" range, and so on). It does a considerable amount of damage, apparently.
- doesn't negate magic weapons any more
- PD he generates is added to his side's pool, so any wizard can use them

Mazdamundi (Slann on Ancient Stegadon)
- 620 pts
- can cast spells with any number of dice
- has the Ruination of Cities spell in addition to knowing all spells from one rulebook Lore
-- Ruination of Cities is difficult to cast, has a reasonably short range (supposedly 12" or 18") and does a 2D6 S4 hits (S5 vs daemons, undead and forest spirits), in addition to halving the movement of the victims next turn.
- Mazzie's ward save does not extend to the dino

Kroq-Gar (Saurus Lord on Carnosaur)
- 625 pts
- spear makes all wounds caused with it count double for combat results
- hand of the gods is now a bound spell
- both he and his carnie are stronger than normal
- Saurus Cold One Riders become Core while Saurus Warriors become Special

Tiktaq'To, Master of Skies (Skink Chief on Terradon)
- may join terradon units
- allows the unit to enter the table from any board edge, presumably like Dwarf Miners or Ogre Kingdoms Gorgers
- mask gives a 6+ Ward and Magic Resistance (1)
- his Terradon has the Killing Blow special rule
- costs more than 300 pts

Chakax, Eternity Warden (Saurus Temple Guard Hero)
- same stats as normal Scar-Veteran
- makes any Temple Guard he joins Unbreakable if the unit also contains a Slann
- has a magical great weapon which makes all magic weapons in CC count only as mundane weapons.
- in challenges he gains 5+ Ward, re-roll failed hits and his opponant always strikes last!
- quite expensive (more than 300 pts)
- no scouts can deploy within 20" of him, if a unit comes within 20" of him the lizardmen player must be informed of the presence of any Assassins, Fanatics or similar

Oxayotl (Cameleon Skink Hero)
- Skink Chief Stats with -1 In
- a bit more than 150 pts
- can single out characters / champions in units just like the Empire Hochland Longrifle can
- his poisons auto-wound on a 5+

Tetto'eko (Skink Astromancer Hero)
- Skink Priest stats with -1 Strength
- rides a palanquin, much like a Slann and can join ranked skink units or temple guard
- knows all spells from the Lore of Heavens and has a bonus to cast he Comet of Cassandora (re-roll the number of hits caused to units, only applies to comets cast by him)
- gives a one-turn bonus to cast Lore of Heavens spells (all wizards get irrisitible force on any double)
- allows the Lizardmen player to redeploy D3 of his own units after setup

Gor-Rok (albino Saurus Scar-Veteran)
- same stats as normal Scar-Veteran
- has a magic shield that makes him always count as defending an obstacle
- enemies must re-roll successful rolls to wound him
- Stubborn
- expensive

Tenehauin, Prophet of Sotek (Skink Lord)
- Weapon Skill dropped to 4
- still has his additional serpent attacks, but can't join swarms
- all Skinks in his army Hate all Skaven


Rumoured rules

Often talked about are:
- Spawnings becoming more widespread and available to more units (like in the Sacred Spawning variant lists) - Wrong
- Ranked Skink units (like in the Lustria book) and possibly with Kroxigors added (like in 5th edition) - Correct
- Skink Horned One Riders (like in the Lustria book) - Wrong
- a separate Lore for Slann - Wrong
- more mount options for Skink characters (like in 5th edition) - Correct
Codex Dark Eldar
Brimstone  18/02/2008 - 12:02   
With the codex due for release in 2010 (possibly) we have these images of new Dark Eldar models taken at GW Spain.

Edit - Update these may well be 'test' models for new sculptors and not production models intended for release



Warseer discussion is here.
Warriors of Chaos army book rumours
Avian  12/02/2008 - 12:22   
The book is due November 1st 2008. It will focus on the mortal followers of the chaos gods, with more unit choices than currently, and next to no daemons. It will include Dragon Ogres, Shaggoths, Giants, Ogres and Trolls.

The name of the book is Warriors of Chaos, around 128 pages and writteen by Phil Kelly


New models in the first wave
- Plastic Chaos Knights (5)
- Plastic Marauder Horsemen (5)
- Plastic Warhounds (10)
- Metal Chosen Warriors with great weapons (assume two different boxes of 5, one with command)
- Metal Chaos Lord of Khorne on Jugger
- Metal Chaos Lord of Khorne on foot
- Metal Chaos Lord on Chaos Steed
- Metal Chaos Sorcerer of Nurgle
- Wulfric the Wanderer
- Sigvald the Magnificent

Coming up in febuary:
- Plastic Daemon Prince(!)


Spearhead box contains 36 minis and the army book:
-5 Knights
-5 Marauder Horsemen
-10 Warhounds
-10 Chosen
-6 metal characters (Khorne Lord on foot & Jugger, generic Lord on steed, Nurgle Sorcerer, Sigvald the Magnificent and Wulfric the Wanderer)

Battalion box is rumoured to contain:
-12 Warriors
-20 Marauders
-5 Chaos Knights
-10 Warhounds

There is supposedly a second wave due in the not too distant future, with models for the Forsaken, War Altar, a new plastic Chariots and possibly even more things.



How does this list combine with the recent Daemons of Chaos list and the Beast of Chaos list (due for an update in 2009)?
The new books are all stand-alone, so there will suppsedly be no option to use the other books. However, certain units and characters from the Beast and Daemon books are appearing in this one as well (ex: Daemon Princes, Chaos Trolls, Dragon Ogres...). Note that although some units from the Beas book has been appearing here, that does not mean that they won't show up in the Beast book. If you want to, compare how the Warhounds were in both the Hordes and Beasts books.


Army special rule
All units in the army can re-roll failed PANIC tests. This applies to all units and is a replacement of the old Mark of Chaos Undivided.


Marks of Chaos
- generally Marks appear to be getting cheaper and the effect is the same on pretty much anything. So a Daemon Prince gets the exact same benefit from the Mark of Khorne as a unit of Marauders. The exceptions are when the rules don't actually work for that model, or would give it a benefit it already had (obviously the standard Mark of Slaanesh would be pointless on a Spawn since it is already Unbreakable).

Mark of Khorne
- Frenzy (though not for Giants or Spawn)

Mark of Nurgle
- attacking models get a penalty of -1 WS and BS

Mark of Slaanesh
- (almost) Immune to Psychology
- Giants and Spawn gain the Always Strike First rule

Mark of Tzeentch
- 6+ Ward save (or +1 to your Ward save if you have one already)
- Wizards also gain a +1 bonus to cast spells


Magic items
Magic items are no longer mark-dependant, so you could give a Lord of Slaanesh the Axe of Khorne and a Collar of Khorne, if you wanted to. There is a pretty balanced selection of items, with more weapons (naturally).


Chaos Gifts
These are in ADDITION to the points a character can spend on magic items, very much like Vampire Powers work. Daemon Princes can get 100 pts of gifts, other Lords 50 pts and Heroes 25 pts.
Effects are similar to what you often find with Arcane or Enchanted Items. Nothing gives outright stats boost. As with magic items, what Mark a character has has NO effect on which items he can buy.


Eye of the Gods
There is apparently a table of chaos rewards that characters and units can get to roll on before or during the game. For example Chosen units supposedly start with a roll on this table, while characters supposedly get to roll on it after killing enemies in challenges and if they kill a Large Target. If you include a Warshrine then champions too can benefit from this.
2: Gain Stupidity (no extra effect if you have it already)
3: +1 Toughness
4: +1 Strength
5: +1 Attack
6: +1 Armour (max. 0+)
7: Nothing
8: Magic Resistance (3)
9: +1 Leadership
10: Cause fear (re-roll if already causing Fear)
11: Cause terror (re-roll if already causing Terror)
12: Stubborn and 4+ Ward save
Duplicate boosts are re-rolled. Effects last for the rest of the battle (sort of, see Warshrine).


Chaos Magic
There will be separate lores for the mortal followers of Chaos, they will NOT use the Daemon lores from the Daemon book.

Lore of Slaanesh
#1: Weak magic missile that also hampers movement
#2: Enemy units within 18" must take Panic tests
#3: Frenzy-spell (very similar to before)
#4: Titilating delusions (very similar to before)
#5: Make frendly unit cause Fear or Terror
#6: Entire enemy unit must pass Toughness tests or take wounds with no armour save

Lore of Tzeentch
#1: Magic missile. Better and easier than the old Red fire
#2: Enemy unit takes LD test, loses wounds equal to what they lost the test by
#3: Enemy army cannot benefit from the LD of their characters. Enemy wizards miscast on any double. Remains in play.
#4: Enemy unit attacks itself
#5: Upgrade any friendly model to an Exalted Hero. Remains in play.
#6 Infernal Gateway, cast on 15+. Does 2D6 hits at 2D6 Strength. On an 11 or 12 for Strength the unit is removed

Lore of Nurgle
#1: Sniper spell. Chosen enemy model loses a wound
#2: Friendly unit gains Regeneration
#3: Stone-thrower like attack. Casuses S1 hits with no armour save.
#4 Cloying Quagmire: All models in unit must take an Initiative test. Those who fail must then take an armour save. If they pass the armour save after failing the In-test, they die.
#5: Curse of the Leper. While in play reduces enemy S and T by 1 per turn. If reduced to 0 in either, they die. Remains in play.
#6: Rot, Glorious Rot! Every enemy unit within 18" takes D6 Strength D6 attacks with no armour save


Lords

Chaos Lord
- some new metal models (a generic one on steed and a couple of Khornate ones)
- heaps of options

Sorcerer Lord

Daemon Prince
- doesn't have the Daemonic instability rule and is instead Stubborn
- is not Immune to Psychology and does not have magical attacks
- can Fly and causes Terror as standard
- Marks actually DO something, unlike in the Daemons book


Heroes

Exalted Hero
- Toughness 4
- 20 pts more expensive than in the old book (for no real boost)

Sorcerer
- new metal model for a Sorcerer of Nurgle


Character mounts
Any character can ride any mount (though the god-specific ones require the appropriate mark and the same applies to chariots), apart from Manticores and Dragons, which are limited to Chaos Lords and Sorcerer Lords.
- Chaos steed
- Daemonic Steed
- Juggernaut of Khorne
- Steed of Slaanesh
- Disk of Tzeentch
- Palanquin of Nurgle
- Chaos Chariot
- Manticore (this was previously presented as a joke, but apparently it is true)
- Chaos Dragon - takes up extra Hero choice


Core units
- there was supposedly a rumoured cultist unit, but that appears to have been incorrect, or possibly mistaken for something else

Chaos Warriors
- the boxed set stays the same for the moment, but there is a new direct order upgrade frame
- all units get Chaos armour, not just Chosen
- normal Warriors get 2 Attacks (but are still "only" WS5)
- 1 point more than in the old book (for a much better stat line and with cheaper equipment)
- all units can get a magic standard

Marauders
- presumably the boxed set stays the same for the moment
- base cost 1 pt cheaper
- all the same options as before (and great weapons are cheaper)
- cheaper command options
- can get Marks of Chaos

Marauder Horsemen
- new plastic set of 5 models
- can get Marks of Chaos
- can re-roll pursuit rolls if they wish
- same options as before, but generally cheaper

Warhounds
- new plastic boxed set of 10 models
- only unit that does not count towards the minimum number of Core units in the army
- can buy a 6+ scaly skin and/or poisoned attacks
- were rumoured to not cause Panic in other units, but this turned out not to be the case


Special units

Chosen Warriors
- now a separate entry
- Weapon Skill 6, otherwise similar to Warriors
- start the game with a roll on the Eye of the Gods table (re-rolling Stupidity and No Effect, so they always get something good!)
- new set of metal models with great weapons
- can be given Marks of Chaos

Chaos Knights
- new plastic boxed set of 5 models
- 40 pts each, with stats equivalent to old Chosen Knights (i.e. 2 attacks, and chaos armour), though base S is now 4
- units start with magical weapons that also give them +1 Strength (i.e. 5 total) and may swap these for (non-magical) lances
- cause Fear
- there is no longer any Chosen knights, though normal knights get nastier since they (like the new Warriiors) have the profile of 6th edition Chosen
- can be given Marks of Chaos

Chaos Chariot
- new plastic boxed set at some point
- can be given Marks of Chaos

Forsaken Warriors
- apparently a unit of Chaos Warriors that are on their way to getting a bit too many mutations for their own good
- Movement 6, but Weapon skill 4
- D3+1 attacks
- Frenzied (bonus attack included in the D3+1)
- hand weapon and heavy armour ONLY
- Otherwise quite similar to Warriors, and only slightly more expensive.
- They are human-sized guys and come on standard 25 mm square bases. They don't skirmish.
- can't be given Marks of Chaos and have no command upgrades (actually no options at all)

Chaos Ogres
- start with heavy armour and can upgrade to Chaos armour
- can't get shields, but otherwise the same options as before
- can be given Marks of Chaos

Chaos Trolls
- base cost 10 points cheaper, but back to 3 attacks
- If they regenerate 2 or more wounds in the same phase they get a roll on the Eye of the Gods table
- can't be given Marks of Chaos
- troll vomit is now magical(!)

Dragon Ogres
- can have a champion
- base cost is a bit less and includes light armour, but weapon upgrades are more expensive
- can't be given Marks of Chaos


Rare units

Chaos Giant
- can be given Marks of Chaos (Mark of Khorne gives +1 S, while the Mark of Slaanesh gives Always Strikes First, the other two work as normal)
- 20 pts more expensive
- has a new special attack against big stuff (1/3rd chance) where it does D3 wounds with no armour save and the giant regains that many wounds (up to its starting number of 6 wounds). This replaces the Eadbutt attack.

Hellcannon
- considerably simplified rules
- only take up 1 Rare choice
- can't be Marked
- can't get Gifts
- now counts as a Monster & Handlers unit that has a ranged attack rather than a war machine (so if the crew dies, the machine has to make a monster reaction test on its own Ld of 4, for example)
- fires like a stone thrower (which may or may not mean it can move and fire, though at only 3" per turn that might not matter all that much)
- must pass a LD test each turn or move 3D6" towards the nearest enemy unit (presumably this works pretty much like a spawn) INSTEAD OF firing. It can use the Ld of the crew (9) instead of its own (4) if they are still alive
- can't spew ichor anymore

Spawn
- still 1-2 per Rare
- Mark of Khorne gives +1 S as before, while the Mark of Slaanesh gives Always Strikes First

Shaggoth
- noticeably cheaper than before and with a higher Strength
- weapon options are more expensive
- only take up a single Rare choice, not Rare + Special or Rare + Lord as previously
- can't be Marked

Chaos Warshrine
- Quite similar to the VC Corpse Cart in that it is on a chariot base, but moves and fights like a monster. May not be joined by characters.
- In the shooting phase, can give any unit within 12" a roll on the Eye of the Gods table. BUT you can only have one active blessing with it at any one time, so if you want to bless another unit you cancel out the previous one.
- lets champions gain rolls on the Eye of the Gods table if they kill enemies in challenges (normally only characters can do this)


Special characters

Archaon
- 685 pts
- reasonably similar to what he was
- Mount of the Apocalypse lets him ignore difficult terrain
- there is only 1 version and he is still on his mount. As the Storm of Chaos is being glossed over by GW as more than a little bit silly, there will presumably be no mention of his failure in it.

Galrauch (Chaos Dragon of Tzeentch)
- lower LD, so higher chance of not doing anything
- can't do anything on a failed test and makes half his attacks against himself (the other half against the enemy, if in combat)

Valkia the Bloody (Daemon Princess of Khorne)
- uses the head of a Slaaneshi Daemon Prince as a shield (reduces enemy attacks by 1)
- magic spear gives her S7 and killing blow on the charge
- NOT frenzied, but still has 6 attacks at WS9
- somewhat weaker than a true daemon prince, with one less wound, no ward save and only causing Fear
- works as a BSB for friendly units
- lets all units re-roll results on the Eye of the Gods table, if they wish

Kolek Suneater (Shaggoth Lord)
- second-oldest Shaggoth
- Strength 8 with 6 attacks and a weapon that does D3 wounds
- several 8s for stats
- 2+ armour save
- can call down a special lightning attack in the shooting phase, doing D6 S6 hits to an enemy unit
- attracts lightning spells cast within 12" of him

Sigvald (Slaaneshi Chaos Lord)
- has a mirror shield and can suffer from Stupidity due to looking at himself in it
- Leadership 10 and Stubborn
- he and his unit ignores terrain penalties
- only T4, but his armour gives him Regeneration and a 1+ save
- his sword gives him +2 A and always strikes first

Wulfrik the Wanderer (Undivided Exalted Hero)
- captain of a magical ship called the Seafang which he said around in. It basically allows him and a unit of Marauders to enter the battle from any table edge, similar to how Dwarf Miners work. Has no other magical equipment.
- can decide who accepts the challenges he issues (from those able to)
- gains +2 S versus one model nominated at the start of the game

Throk, The Troll King (Troll Hero)
- WS5 S6 T5 W4 A5
- 175 pts
- makes Chaos Trolls a Core unit, even if he's not the army General
- all monstrous units (Ogres, Trolls, Dragon Ogres, Warhounds, Monsters) can use his Ld (of 8), even if he is not the general AND they can also re-roll break tests
- his vomit attack (called Copious Vomit) does D6 hits at S6 and can also be used as a one-shot S5 breath weapon that also ignores armour saves

Scyla (Khornate Spawn)
- an old special characer from 5th edition
- re-release of existing model
- upgrade for a Spawn, but treated as a character
- faster than a normal spawn, higher WS, S, W and A

Vilitch the Curseling (Tzeentch Sorcerer Lord)
- when his opponent fails in an attempt to cast or dispel a spell, Vilitch gets the dice used and may use them during that magic phase (a failed attempt to cast gives him dispel dice, and vice versa)
- knows all the Tzeentch spells

Festus the Leechlord (Nurgle Sorcerer)
- a level 2 sorcerer that always knows Curse of the Leper as one of his two spells
- gives his unit a 5+ regeneration save and poisoned attacks
- makes his unit only pursue d6", but if they catch their enemies they gain double VPs


Stuff NOT in the new book
-cultists
-mammoth
-any sort of skirmishing unit
-any sort of flying unit
-any kind of generic daemon unit
-any sort of item that allows you to take units from the daemon and/or beast books
Skaven army book rumours
Avian  12/02/2008 - 12:19   
The new Skaven army book is due the 7th of November 2009 and is written by Jeremy Vetock. It will be the second and last army book in 2009 (sadly).

Remember that an absence of rumours is not a rumour of absence. Just because there are no rumours on your favourite unit or character doesn't mean that it won't be in the army book.



New models:
There are four new boxes, plus three metal models and a new battalion box.

Clanrats / Slaves
- plastic box of 20 for £20
- concept sketches by Jes Goodwin and Brian Nelson
- wear tattered robes and armour somewhat similar to LotR moria goblins
- the box does not contain parts to make weapon teams

Stormvermin
- plastic box of 20 for £30

Doomwheel
- plastic box of 1 for £20
- smaller than the old version to make it fit on a chariot base

Screaming Bell / Plague Furnace
- plastic box, makes one or the other for £35
- goes on a brand new 60 x 100 mm base (so three rats wide and five deep)
- the bell variant comes with part of the church still attached
- the furnace variant comes with sculpted plastic smoke

Deathmaster Snitch
- metal blister of 1 for £8
- whirling around with his trademark three daggers, in the shape of the Skaven triskele symbol

Queek Head-taker
- metal blister of 1 for £8
- in a leaping pose and has a rat ogre skeleton on his trophy rack

Skweel Gnawtooth
- metal blister of 1 for £8
- has a warpstone whip and many little rats crawling over him

Battalion Box
- same makeup as currently, just with new Clanrats(?)
- £55


Army list structure
As with all recent army books, there will be ONE and only one army list, i.e. no variant list for a Clan Pestilence or Clan Moulder or anything like that. HOWEVER, the army list is most likely going to be less restrictive than now, making it easier to play a Clan Pestilence or Clan Moulder list using the main army list. This is done partly by removing the Mainstay rule and partly by having with certain special characters altering the army list structure (ex: Lord Skrolk lets you take Plague Monks as Core).


Not an army wide rule as such, but it appears that everything that uses a template now automatically also hit partials without needing to roll a 4+. This might be a sign of things to come in 8th edition.


Army special rules
Strength in Numbers - still in
Live to Fight Another Day - still in
Lead From the Rear - now ONLY lets a character moved to a rear rank use magic items and other rules, it no longer lets you pick who gets retired after declining a challenge, etc.
Life is Cheap - applies to shooting AT Slaves and/or WITH Globadiers ONLY (so any unit can shoot into combats if only Slaves are involved, while Globadiers can shoot into combat with any unit)


Magic items
Weeping Blades are armour piercing and cause D3 wounds
Storm Banner only works for one turn and affects all enemy shooting.


New equipment
Clan-specific equipment is still in and in addition there are some new 'generic' equipment available, such as a pet giant rat (who gives an extra attack but might bite its owner), a tail blade, poisoned attacks, etc.


Magic
- There are two spell lists, one for Skryre (Lore of Ruin) and one for Pestilence (Lore of Plague). Warlock Engineers get spells from one lists while Plague Priests get spells from the other.
- Grey Seers can choose which list to use and can mix (so if they roll a 1, 2, 3 and 5, they can get the first and fifth spell from the Skryre list and the second and third from the Pestilence list, or some other mix)
- Grey Seers can also swap any spell for either Skitterleap or Curse of the Horned Rat
- Irresistible Force is supposedly back to being on double 6s like with any other army
- casters can supposedly consume any number of their warpstone tokens when casting spells

Lore of Ruin
#1: Skitterleap, 5+
#2: Warp Lighting, 6+
- only D6 hits, though if you take the Warp-power Accumulator it adds +2 hits (a 1 is still one hit on the caster)
- the default spell for Clan Skryre
#3: Howling Warpstorm, 7+
- stops flying
- enemies get -1 BS
#4: Death Frenzy
- Frenzy with +2 attacks rather than +1 (replaces normal frenzy if the unit is already frenzied)
#5: Scorch, 11+
- place 3" template within 24", models hit (even if only partially covered) suffer a Strength 5 flaming hit
#6: Crack's Call
- draw a line 4D6" from the caster, all models hit must pass an Initiative test or be removed. Chariots and war machines are removed on a 5+

Lore of Plague
#1: Pestilent Breath, 5+ to cast
- only Strength 2, otherwise as before
#2: Poisoned Gift
- friendly unit within ?" gains Poisoned attacks for the rest of the game. If it already had poisoned attacks, they now poison on a 5+
#3: Wither, 8+
- an enemy unit within 12" suffers -1 Toughness for the rest of the game (unknown if multiple castings are cumulative)
#4: Vermintide, 8+
- appears to be the same as before
#5: Foul Cloud
- may affect all units within 12" (enemy units are affected on 2+, Clan Pestilence on a 5+ and other Skaven on a 4+)
- affected units take D6 S5 hits with no armour save
#6: Plague, 12+
- as before

Grey Seers only
#13: Curse of the Horned Rat, 25+ to cast
- can only target infantry
- causes 4D6 casualties to the enemy unit (no saves allowed!). If the unit is wiped out, it is replaced by an equal number of skaven (clanrats?). If it does not cause enough Wounds to wipe out the unit, no skaven are produced (it is assumed that they are slain as they mutate)



Lords
- there are no clan-specific Lord choices other than special characters

Warlord
- Mount options: Bonecrusher Rat Ogre, Giant Pox Rat or a War Litter
- otherwise pretty much as before

Grey Seer
- new plastic Screaming Bell presumably includes a plastic Grey Seer
- Leadership 7
- start with D3 Warpstone tokens
- Mount option: Screaming Bell


Heroes

Chieftain
- BSB upgrade follows the current trend (i.e. he can take shields and other equipment as normal)

Warlock Engineer
- are now more like a cross between wizards and engineers
- start off at half the cost of a Night Goblin Big Boss (previously the cheapest character in the game) with no magic level.
- can be upgraded to a level 1 or level 2 wizard (following much more normal rules than currently)
- becomes more shooting-oriented than previously, can take a Warplock Musket with a special sight that allows him to snip models in units (presumably like an Empire Hochland Long Rifle) or a pair of Warplock Pistols
- Warp-Power Accumulator is apparently an Arcane item (not know if it is unique or not) that only generates an extra Power Dice on a D6 roll of 5+, but adds +2 hits caused with the Warp Lighting spell (an unmodified 1 still does a hit on the Warlock)
- Mount options: Doomwheel?

Assassin
- still a character and not a Core choice (unlike the Dark Elf ones)
- Always Strike First, Initiative 9
- 4+ "dodge" Ward save

Plague Priest
- 30 pts more expensive, but starts as level 1 wizards and can upgrade to level 2 for the usual cost
- Mount options: Giant Pox Rat or a Plague Furnace

Master Moulder
- now a unit upgrade for Giant Rat Packs and Rat Ogres rather than a character


Character mounts

Giant Pox Rat (Warlord and Plague Priest)
- a large Giant Rat like the one being ridden by Nurglitch
- has two WS3 S4 attacks that are poisoned
- counts as a cavalry mount
- moves at Giant Rat speed

Bonecrusher Rat Ogre (Warlord)
- like a Rat Ogre champion, except that it doesn't have to charge (still 5 attacks, though) and +1 wound
- can only join Clanrats, Stormvermin or Rat Ogres

War Litter (Warlord)
- a large-base cavalry mount much like a Palanquin of Nurgle
- moving at Stormvermin speed
- has five attacks at WS4 and Strength 4

Screaming Bell (Grey Seer)
- new plastic model
- same cost as currently
- must join a unit of Clanrats or Stormvermin, making the unit Unbreakble
- now has a Rat Ogre swinging the bell
- stats as before, pushing it apparently also works as before
- ringing the Bell works much as before, but the first turn you can only ring with one dice, if you roll a double the unit suffers D6 S4 hits, if you roll a triple the Bell is not destroyed, it only suffers a S5 hit (as does the Grey Seer)
- missile fire with Strength 5+ hitting the Bell now causes it to ring (but only 1 dice)
- now "only" a 4+ Ward save, but this now also applies to the Grey Seer

Plague Furnace (Plague Priest)
- made from same kit as the Screaming Bell
- noticeably cheaper than the Screaming Bell
- Frenzied
- the Plague Monk crew have 6 attacks in total
- also pushed into battle, also causing impact hits, also making the unit Unbreakable
- has a breath weapon which is placed with the wide end facing the Furnace. Models touched must pass Toughness tests or lose a wound
- in combat, each unit in contact with it must take D6 Toughness tests, losing one Wound for each test failed, this stacks with plague censer bearers
- the giant censer thing can be swung as a weapon in combat, causing an Artillery Dice worth of Strength 5 hits (with a special mishap chart)
- was rumoured to give a bonus to units around it (poison or frenzy, details unknown), while Pestilence units nearby would get further bonuses (Hatred or Stubborn, details unknown) but newer rumours have not mentioned this


Core

Clanrats
- new plastic box
- lose Mainstay rule, which allows you to take more of the other units without needing clanrats first. It appears that to compensate for this, other units are getting more limited (Night Runners become a block unit, Globadiers become Special, etc.)
- one point cheaper, but start without shields (thus only really half a point cheaper)
- shields and spears are both upgrades costing half a point each
- can get all weapon teams other than the tunneling one

Slaves
- made from the same plastic box as clanrats
- Worthless: you can shoot into close combat as long as only Slaves are involved from your side
- spears, shields and slings are all upgrades costing half a point each
- can no longer get a champion, musician is even cheaper than previously
- Cornered Rats: Whey the break, they cause hits (D6 + a number equal to their number of ranks) on all units within D6" and are then removed from the table.
- still don't cause Panic in friendly units
- now apparently count towards the minimum number of Core units

Stormvermin
- new plastic box
- no longer 0-1
- one point cheaper with the same stats, equipment and options
- one unit may take a magic standard worth up to 50 pts
- champion can get extra equipment (such as the tail blade, poisoned attacks, warplock pistol, etc)
- can get all weapon teams other than the tunneling one

Night Runners
- no longer skirmish(!)
- special rule Slinking Advance gives them a free Move (no marching) before the first turn (like Ghouls get if you have a Vampire with the Ghoulkin power)
- apparently same stats as now
- champion has a 6+ "dodge" Ward save
- 2 points more expensive, but start off with two hand weapons and throwing stars
- (one unit only?) can take a Warp Grinder weapon team, allowing them to tunnel
- unit size 10+?

Giant Rat Pack
- Giant Rats and Pack Masters bought individually, works out slightly cheaper than currently
- don't count towards minimum number of Core units
- one rumour said you could add Rat Ogres to this unit, but that was wishful thinking
- some rumours say that if all pack masters are slain, the unit gets Stupidity on a 1-3 and Frenzy on a 4-6, others say the rule is as now
- Master Moulder is now a champion-type upgrade with the same stats as now except -1 In and -1 Attack. He can have a whip, things-catcher, electric whip, great weapon or some new special weapon that ignores armour saves. No magic items?
- new special character Skweel Gnawtooth is an upgrade for this unit
- Eager: the first two ranks can attack in close combat

Rat Swarms
- no longer 0-1
- cost almost halved
- can't get Poison
- don't count towards minimum number of Core units


Weapon Teams
- these function more or less as now (i.e. they must deploy within 3" of the parent unit and can be targeted like any other unit), but if they are within 3" of their parent unit, they get a 4+ Ward save and add that unit's rank bonus to their Leadership. They all come with heavy armour
- some early rumours had them hiding in their parent unit, somewhat like a Dark Elf Assassin, though that was not correct
- there does not appear to be any new models for these at the moment, making them a likely candidate for a plastic kit (like the Imperial Guard Heavy Weapon team box for 40K) sometime in the future

Ratling Gun
- now has to roll to hit (no penalties for long range or more than one shot), otherwise as before
- slightly cheaper

Warpfire Thrower
- now explicitly flaming...
- slightly altered misfire chart
- slightly cheaper

Poisoned Wind Mortar
- fires like a stone thrower with 36" range, though it can use the line of sight of the parent unit (in which case you double the scatter distance) and can move AND fire
- uses the 3" template, wounding the model under the hole on a 4+ and all other models hit on 4+
- no armour saves allowed
- no model at the moment

Doom Flayer / Thing Shredder
- close combat weapon team which moves randomly(?) and causes D3 impact hits
- in close combat it makes an Artillery Dice number of attacks (misfire can cause it to go out of control)
- Strength 4, armour piercing
- 3+ armour save
- no model at the moment

Warp Grinder / Warp Tunneler
- allows its unit to tunnel (essentially just like the current tunneling rules)
- no model at the moment


Special units

Jezzails
- can get a BS 4 champion
- lose skirmish
- 4+ armour save all the time

Plague Monks
- one point more expensive, but start with two hand weapons

Rat Ogres
- Frenzy
- cost 10 pts less than currently, but that is without a handler (who cost 8 pts, so if you get one handler per Rat Ogre you end up paying 2 pts less)
- can get one Master-bread Rat Ogre per unit who have +1 WS, +1 In and +1 A
- can take a Master Moulder (see Giant Rat Packs)

Gutter Runners
- start with two hand weapons and throwing stars
- 6+ "dodge" Ward save (5+ for champion)
- poison is an upgrade (somewhat costly as well)
- can get nets, who are apparently not quite the same as for Night Goblins
- can Scout or sneak onto the table from any edge, like Dwarf Miners
- half the units (rounding down) can have a Warp Grinder, letting them tunnel
- champion can get Weeping Blades

Globadiers
- unit size 5-15
- Life is Cheap: may fire into close combat; if the unit is enganged in close combat, unengaged models may lob poisoned globes at the enemy (in their own shooting phase?)
- may take a Poison Wind Mortar weapon team

Plague Censer Bearers
- get one extra Attack (so 3 while frenzied)
- can add the ranks of Plague Monk unit within 6" to their Ld


Rare

Warp Lightning Cannon
- no longer have to flee from charges (and there was much rejoicing!)
- fires like a normal cannon but also with a 3" round template placed where the bounce ends
- the second artillery dice rolled for bounce also determines the Strength of the shot
- no armour save, D6 wounds
- Leadership 7
- still a single model (with three S3 attacks to represent the crew) and not like other war machines who have separate crewmen
- loses it's Ward save
- slightly cheaper

Plagueclaw Catapult
- stone thrower variant with 5" round template
- conflicting rumours on damage, some have it as Strength 2, others as wounding on 4+ regardless of Toughness (might be confusion with the mortar weapon team)
- no armour saves allowed,
- units hit must take a Panic test if they take one or more wounds
- like the Warplighting Cannon, the catapult is supposedly a single model and does not have separate crewmen
- No model for the time being, it seems. Eventually there might be a plastic kit that makes this or the Warplightning Cannon.

Doomwheel
- new plastic model
- Large target, Terror, does NOT count as a chariot
- still moves 3D6", impact hits as scythed chariot (S6)
- takes less damage than normal chariots from moving through difficult terrain
- shoots lighting blast each turn at the closest unit unless the driver can pass a leadership test (at Ld7), lightning causes 3 hits with a Strength equal to the roll of an Artillery dice and inflict D6 wounds
- a misfire can increase / decrease the Doomwheel's speed or cause it to move in a random direction (next turn?)
- can "grind" in close combat much like a Steam Tank, causing D3 impact hits

Hell Pit Abomination
- supposedly sort of like a big monstrous worm thing melded with many other creatures
- Large Target, Terror, Regneration
- Stubborn (on Ld 8)
- Strength, Toughness and Wounds like a Giant
- slightly more expensive than a Giant
- special rule Shambling Horror, moves 3D6" and on a triple something interesting might happen
- special rule Too Horrible To Die means you have to roll a D6 after killing it,
-- 1-3: It's actually dead
-- 4-5: it dies but you get D3 rat swarms
-- 6: it comes back to life with D6 Wounds
- special rule Warpstone Spikes gives it random attacks
-- 1-2 Feast: S6 hits on all models in contact with no armour save causing D3 wounds
-- 3-4 Lash: 3D6 attacks and any unit that suffers casualties is at -1 to hit the Abomination
-- 5-6 Crush: all models in contact must pass In-tests or take a Strength 6 hit and one unit in contact take 2D6 S6 hits
- no model for the time being
- does NOT tunnel
- can get an upgrade to give it Magic Resistance and magical attacks


Special characters

Thanquol & Boneripper (Grey Seer with Rat Ogre bodyguard)

Lord Skrolk (Clan Pestilence Lord)
- classic model available through the GW website
- most expensive character
- makes Plague Monks Core

Ikit Claw (Clan Skryre Lord)
- classic model available through the GW website
- has the Storm Daemon, which casts and Artillery Dice hits version of Warp Lightning

Throt the Unclean (Clan Moulder Lord)
- Giant Rat Packs in his army count towards the minimum number of Core units
- allows up to two Rat Ogre units to be taken as Core choices

Queek Head-Taker (Clan Mors Warlord)
- new metal model
- WS7 and 6 attacks total
- 3+ armour save
- can give one unit of Stormvermin +1 WS and +1 Strength (for a 50% increase in their cost), but he is the only character who can join that unit

Vermin Lord (Greater Rat Daemon)
- not a special character as such, but presumably you can't have more than one
- classic model available through the GW website
- stats very much like a Shaggoth, though higher Move and Weapon Skill, but less Leadership
- 5+ Ward save, counts as a daemon
- level 4 wizard
- can't be the army general, can't join units

Deathmaster Snikch (Eshin Hero(!))
- new metal model
- his Cloak of Shadows means you have to roll a 4+ to be able to target him outside of close combat

Tretch (unknown)
- new character
- no model for the time being

Skweel Gnawtooth (Clan Moulder Packmaster)
- new metal model
- upgrade champion model for Giant Rat Packs
WHFB 25th Anniversary & Limited edition "Harry the Hammer"
Sylass  19/01/2008 - 10:44   
A few rumours and info bits about the 25th anniversary of Warhammer Fantasy:

Quote April: WFB 25th Anniversary
Originally Posted by Hagraz View Post
In WD issue 338 on page 13 there is a picture of the cover of the first Warhammer rule book.
Aly Morrison is currently working on a special edition miniature of "Harry the Hammer", the dwarf on the cover of the first edition of WFB.
To honour the classic and iconic image of the rule book.
and in celebration of WFB's 25 birthday
Originally Posted by Harry View Post
'Harry the Hammer' is not a Dwarf. He is a Chaos Warrior.

Cheers.
Harry

Edit: Also it was not the rulebook. It was the box art.
The first edition was three rulebooks in a box.
Originally Posted by 75hastings69 View Post
Also the model has been finished for some time, and the model is not based on that artwork. There is a new piece of artwork based on the old piece, the new one has been used to create the model.

There is also an Orc model for the release of Warhammer Online.
The 'Harry the Hammer' related discussion thread can be found here.
Citadel Collectors range
Sylass  22/12/2007 - 17:25   
Thanks to Kodamas for this find: a few additions to the "Citadel Collectors range".



Discussion here.

These models have now all been released.
Chaos Daemons army book rumours
Avian  07/11/2007 - 10:13   
Chaos Daemons army book

The book is out in May 2008, meaning that some stuff goes on sale late in April.

How will this army book interact with the Hordes and Beasts of Chaos army book?
It appears that it is a stand-alone book, similar to how the Daemonic Legion
list was and how the Daemon Codex for 40K has been confirmed to be.

What about the Daemons in the Hordes of Chaos book?
It would appear that these are used as they currently are until the Hordes book is redone in November this year. So for about six months there will be two sets of rules for Bloodletters, Daemonettes, etc.

How am I supposed to play a god-specific list now that I only have three different units and three different characters to choose from?
It appears at the moment that the idea will be that you can play god-specific lists (since each god had two Lords, one Hero, one Core unit, one Special unit and one Rare unit), but that it will be very limited and that the norm will be to play mixed armies.



New models

Bloodletter of Khorne on Juggernaut (box of 1 metal mini)
Bloodletters of Khorne (box of 10 plastic minis)
Daemonettes of Slaanesh (box of 10 plastic minis)
Flesh Hounds of Khorne (box of 5 metal minis?)
Fiends of Slaanesh (blister of 1 metal mini)
Beast of Nurgle (blister of 1 metal mini)
Plaguebearer command group (box of 3 metal minis)
The Masque, Herald of Slaanesh (blister of 1 metal mini)
Skulltaker, Herald of Khorne (blister of 1 metal mini)
Epidemius, Herald of Nurgle (blister of 1 metal mini)
Karanak, Flesh Hound champion (blister of 1 metal mini)
Herald of Khorne on Juggernaut (direct order only(?), 1 metal mini)

Daemon Spearhead box (32 minis)
- The army book
-10 Bloodletters
-10 Daemonettes
- 5 Fleshhounds
- 1 Bloodcrusher
- 1 Beast of nurgle
- 1 Fiend of slaanesh
- Epidemius
- The Masque
- Skulltaker
- Karanak



Models expected at some later date
- remaining five special characters (possibly not the greater daemon ones)
- plastic Horrors
- plastic Plaguebearers
- plastic Daemon Prince and/or Herald
- new Seekers of Slaanesh minis



Remember that no rumours of changes for a unit/character does NOT imply a rumour of no changes for it.



Army composition and special rules:
- Instability is altered somewhat, now there is no special effect of rolling above your basic Leadership, so you just take a modified break test and lose a number of wounds equal to the amount you failed the roll by.
- Supposedly, units within 12" of the army general may take their Daemonic Ward save against any kind of attacks, not just non-magical ones. Units more than 12" away from the general follow the current rules for Daemonic auras.
- The restrictions on not mixing followers of different gods unless your general is Undivided is almost certainly gone.
- The list of daemonic gifts will almost certainly be altered and extended, though it is not know by how much.
- As with all previous books in this edition, characters will almost certainly only take up a single character choice.


Signature special rules
Khorne: Killing blow, Hatred, Magic Resistance
Slaanesh: Armour piercing, Always strikes first
Nurgle: Poison, Regeneration
Tzeench: Magic, Flaming Attacks

Slaanesh has the overall best movement (anything apart from Daemonettes and Heralds on foot is M10), Khorne has a bit less than that and Nurgle and Tzeentch has human-level movement (though some units have M6 or can fly).


Daemon Lores of Nurgle, Slaanesh and Tzeentch
- Different from the ones in the other two chaos books.
- Almost certainly only useable by characters from this book.

Daemon Lore of Tzeentch
- Supposedly only 6 spells
#1: Flickering Fire of Tzeentch: D6+1 hits, Strength D6+1, 18" range, 4+
#2: Boon of Tzeentch: Gain d3+1 Power dice only the caster can use. 3+
#3: Glean Magic: Cast any enemy spell (other than one that creates new models, such as certain Undead spells) as a Bound spell with a power level equal to its basic casting level. 7+
#4: Gift of Chaos: Each enemy unit within 12", including units in combat, take D6 S6 hits. 9+
#5: Bolt of Change: D6 hits, Strength D6+4, 18" range, 12+
#6: Tzeentch Firestorm: Target unit takes 2D6 S5 hits, every 3 wounds caused creates a Horror. New unit is worth 50 VPs and placed within 3" of the target unit. 24" range, 13+


Daemon Lore of Slaanesh
#1: Enemy unit must test for Stupidity each turn for the rest of the game




Lords
- Greater daemons are supposedly more modifiable than currently, more resembling how they were in 5th edition. It is possible that the basic ones are weaker than currently, to make them more useable in smaller battles (i.e. at or just above 2k), but that they can be significantly improved, similar to the new Vampire Lord can be.
- It is probably not possible to buy outright stat boosts (+1 WS, S, etc.), if previous army books are anything to go by.
- Greater Daemons stat line is rumoured to have 5 wounds across the board, with a 5+ Ward.
- Rumours that Greater Daemons will go on bases four times as big as currently are nonsense. The models stay as they currently are.

Changer of Ways, Greater Daemon of Tzeentch
- Level 4 wizard
- Can take 100 pts of Daemonic gifts, including an additional head (the extra brain gives a +2 bonus to casting), Master of Sorcery (knows all spells from one Lore in the rulebook) and Tzeentch's Will (re-roll one D6 per turn)


Keeper of Secrets, Greater Daemon of Slaanesh
- Level 2 wizard, may be upgraded up to level 4
- Movement 10, WS9, S6, A6
- Always strikes first
- Can take 100 pts of Daemonic gifts, including Enrapturing Gaze (models in base contact cannot use any LD value other than their own), Temptator (enemy model in base contact must pass a Ld test or attack whomever the daemon wishes) and Siren Song (nominated enemy unit must either charge the daemon or flee)


Great Unclean One, Greater Daemon of Nurgle
- Level 2 wizard, may be upgraded up to level 4
- Weapon skill 4, Attacks 4
- Poisoned attacks
- Can take 100 pts of Daemonic gifts, including Balesword (wounds automatically, each unsaved wound is multiplied to D6), Nurgling Infestation (creates new Nurgling bases) and Trappings of Nurgle (armour save and Regeneration)

Bloodthirster, Greater Daemon of Khorne
- Not frenzied(!)
- WS10, S6, T6, A7
- Can take 100 pts of Daemonic gifts, including Awesome Strength (S10), Dark Insanity (2D6+2 attacks) and Spellbreaker (Dispel Scroll-equivalent)

Daemon Prince
- The most customisable Lord-level character
- Can take 75 pts of Daemonic gifts, out of which a max of 50 pts can be gifts specific to the Greater Daemons of their patron god (if they have one)
- They also have their own list of daemonic gifts
- All, apart from Khornate ones, can be wizards up to level 2
- Wings are an optional gift, though base Movement has increased


Heroes
- Chariots are only available as a mount for Heralds (apart from Nurgle who only get the Palanquin)
- There are no Undivided Heralds

Herald of Nurgle
- Poisoned attacks
- May ride a Palanquin of Nurgle
- The only Herald with no chariot option
- Grants the Regeneration special rule to Plaguebearer units he joins

Herald of Khorne
- May ride a Juggernaut of Khorne or a chariot pulled by Juggernauts
- Grants the Hatred special rule to Bloodletter units he joins
- Not frenzied

Herald of Slaanesh
- May ride a Steed of Slaanesh or a chariot pulled by Mounts of Slaanesh
- Grants the Always Strikes First special rule to Daemonette units he/she/it joins

Herald of Tzeentch
- May ride a Disk of Tzeentch or a chariot pulled by Screamers
- Grants Horror units he joins a 4+ aura save instead of the normal 5+ aura save


Mounts
- Juggernauts, Steeds of Slaanesh, Disks of Tzeentch and Palanquins of Nurgle all have *1* wound only, so count as cavalry mounts and cannot be killed separately.
- Statwise they also get weaker (Disks have one S3 attack, for example)
- Steeds of Slaanesh are essentially equivalent to the mounts of Mounted Daemonettes, NOT the Steeds that can be ridden by Chaos Mortal characters


Core
- Units do not get the Leadership boost they got in the Daemonic Legion list. Indeed, lesser Daemons are all Leadership 7 (apart from Furies)
- There is one unit type per god (plus Furies)

Bloodletters of Khorne
- New plastic models
- Start with MR1 and Killing Blow. Can get Hatred from a Herald of Khorne
- NOT Frenzied
- Movement 5
- Full command options

Daemonettes of Slaanesh
- New plastic models
- Worse, but cheaper and faster
- Movement 6, WS5, Strength 3
- Gain Armour Piercing
- Full command options

Plaguebearers of Nurgle
- New metal command models, possibly a plastic set at some later date
- Poisoned attacks. Can get Regeneration from a Herald of Nurgle.
- WS3, Strength 4, Toughness 4
- No more Cloud of Flies
- Full command options

Horrors of Tzeentch
- New metal command models, possibly a plastic set at some later date
- Do not cast Bound spells, instead the unit counts as a wizard with magic levels depending on the number of Horrors in the unit (1-5: lvl 0, 6-15: lvl 1, 16-25: lvl 2, etc).
- If the Horror unit miscasts, it takes D6 wounds
- Spells are set depending on the unit's level (lvl 1: spell #1 Flickering Fire of Tzeentch, lvl 2: spells #1+4, lvl 3: spells #1+4+5, lvl 4: spells #1+4+5+6)
- Improved WS, but lower Ld
- All attacks are flaming
- Noticeably cheaper
- Full command options

Chaos Furies
- Do not count towards minimum number of Core
- Strength 3, Leadership 2


Special
- There is one unit type per god

Nurglings
- Almost certainly no longer 0-1
- Scouts(!)
- Stat decrease (most stats are 3s, apart from M and Ld)
- Poisoned attacks replacing Cloud of Flies
- Unit size 3-12

Flesh Hounds of Khorne
- New metal models
- Not frenzied
- Higher Movement, Strength, Toughness, Wounds and Attacks
- Lower Leadership
- More than twice as expensive as before

Screamers of Tzeentch
- Strength3, T3, 1 wound
- Strength of slashing attacks up to 5, may make slashing attacks to all units they move over, not just one
- Slightly cheaper

Seekers of Slaanesh
- Equivalent to Mounted Daemonettes (i.e. the ones on cavalry bases), NOT Pleasureseekers (the daemonettes on Steeds of Slaanesh from the Storm of Chaos list)
- Full command options
- Cheaper (a unit with full command is slightly *cheaper* than an old unit with no command)


Rare
- There is one unit type per god

Bloodcrushers of Khorne (Bloodletters riding Juggernauts)
- New metal models
- Improved armour save (Juggers add +3 to the rider's armour save)
- Unit size 1-8?
- Rider has 2 wounds, the Jugger only counts as a cavalry mount.
- Rider has 1 more Strength and 1 more Attack than a regular Bloodletter
- Full command options

Beasts of Nurgle
- New metal models
- The models don't have riders
- Beasts have D6+2 poisoned attacks
- Regeneration and Slime Trail (opponents get no CR bonus for attacking them in the side or rear)
- 100 pts per model
- Unit size 1+

Fiends of Slaanesh
- New models
- Models go on 40 mm square bases
- Almost identical to old Pleasureseekers
- Special rule that forces enemy units breaking from combat with them roll an additional D6 for distance and discard the highest
- Only unit with Weapon Skill 4(!)
- Unit size 1+

Flamers of Tzeentch
- A separate unit, not longer hangers-on for a unit of Horrors
- Unit size 3-6
- Flame shooting is D6 S4 shots per Flamer, 18" range
- Close combat attacks go up in Strength and are flaming
- Option for champion



Special characters
- Note that the special characters are the same in both the 40K and the Fantasy lists, though naturally their stats and exact abilities may differ somewhat.
- Original rumour that there were 12 special characters appears to have been wrong. Possibly the source meant "a dozen", meaning "a whole lot" rather than "exactly twelve".
- Another reason for the high number of special characters is probably to get more variation into god-specific lists, who would otherwise look pretty much identical

Fateweaver, the Oracle of Tzeentch (Greater Daemon of Tzeentch)
- Model has two heads
- Knows all Tzeentch spells and each head also knows 4 spells from any of the lores (in the rulebook?)
- Some sort of re-roll ability (???)

Kugath, the Plaguefather (Greater Daemon of Nurgle)
- Has two special rules: Blessing of Pus and Nurgling Infestation

Skarbrand, the Exiled One (Greater Daemon of Chaos Undivided)
- Does not fly
- Otherwise very similar to a Bloodthirster statwise but without any Khornate gifts. Possibly he was exiled by Khorne and had his wings cut off.
- 40K version has a special rule called Burning Hatred

Tallyman Epidemius (Herald of Nurgle)
- Mounted on a Palanquin of Nurgle
- Poisoned attacks
- Gives a bonus to other Nurgle units depending on how many enemies he kills (sort of similar to Skrag, the Ogre special character)

The Masque (Herald of Slaanesh)
- Kicked out of Slaanesh's entourage for being able to out-dance his (her? its?) god
- Has a special rule in 40K called the Eternal Dance, which lets you move enemy units
- 3 human arms and a big claw arm. Wields a staff with a mask at either end and changes it's personality depending on who it chooses to be. See below for pictures

Skulltaker (Herald of Khorne)
- Character-killer
- See below for pictures
- Must challenge if able to
- Has deadlier form of Killing Blow (on a 5+ to wound in challenges and works regardless of Unit Strength of the victim)

The Bluescribes (Herald of Tzeentch)
- Two Horrors riding a Disk of Tzeentch, on a mission to recover some lost artefact

The Changeling (Horror champion)
- Formless Horror: At the start of close combat, the Changeling may select any enemy model in base to base contact and swap WS/S/T/I/A with this model (essentially a built-in van Horstman's Speculum)
- NOT an upgrade each and every Horror unit can take. As with any other Special character you can take ONE of it.

Karanak, Hound of Vengeance (Flesh Hound champion)
- Model has multple heads



Stuff removed from the list
- Exalted Daemons (use as Daemon Prince)
- Pleasureseekers of Slaanesh (use as Fiends or Seekers, possibly counting each model as two, or as Heralds)
- Plagueriders of Nurgle (use as Beasts of Nurgle, or as Heralds riding Palanquins)
- Changebringers of Tzeentch (use as Screamers, Heralds riding Disks or as unit fillers in Horror units)
- Daemon chariots as independent units (can now only be taken as mounts for Heralds)
New plastic Jetbike
Brimstone  24/09/2007 - 06:29   
New plastic jetbike created by Jes Godwin

First release may be for the upcoming shining spears due later this year.







Chaos plastics from GD UK 2007
Sylass  23/09/2007 - 16:28   
Thanks to philbrad2 for the following pictures.

Discussion here