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  1. High Elf Revision
  2. The Tau Farsight Enclave
  3. Enforcer Water Cannon
  4. Colonial warfare in the far future
  5. Codex: Squats
  6. Codex: Anakons [Feel the amazing sensation of PAIN infidel!] RULES
  7. Codex: Anakons [In war we are all brothers! And as brothers we will all die!] FLUFF
  8. New Aspect Warriors - Hunter of Kuanor
  9. WHFB Weapon Rules Suggestion
  10. Revised rules for close combat weapons - a serious attempt
  11. Codex: Hrud
  12. Marco Colombo, a better revision
  13. playtesting
  14. Getting the 'F' back into fluff for wraithlords
  15. New DoW units (long post)
  16. Idea for balancing Infantry/Cavalry in WHFB
  17. Chapter Master Tu'Shan
  18. Warlord Crittrik
  19. TimeSplitters... (will they come and invade the 40k universe too?)
  20. The Future of Chaos Dwarves - Demonology
  21. *HOT*Warhammer Empire Demonhunter Idea Development!*HOT*
  22. 40K a new baseline
  23. Operation Prandium: The Bridge 2 Waaagh!
  24. Forest Goblin Army Book Playtesting Help
  25. Right, so I had this idea about making a H'rud codex...
  26. Rank Bonus Idea
  27. Cathay project updates- 5.0 beta release and independant updates
  28. 4th Edition Tau hotfix
  29. harlequin's kiss and powerblades
  30. pinning
  31. New Overwatch?
  32. eldar psychic powers
  33. Alternate DA Codex.
  34. Tsao Ling and the cult of the Hawk
  35. Dwarf Revision - A quick fix for the most balanced book
  36. Guard Doctrine
  37. Cool IG vehicle?
  38. Your Eldar Avatar Proposal
  39. rules- Chimera medium battle tank
  40. IG Bikers.
  41. Codex: Anakons revised
  42. 40k skirmish using LotR system as basis
  43. Codex: Forsaken
  44. Pheonix Guard change?
  45. How to make TS Sorcerers more useful
  46. Codex Icewalkers: Special Rules & Wargear and Weapons
  47. 40k 2nd edition revision thread (v 2.0)
  48. Lord Patriarch Jherinien Iisghul
  49. Advanced 4th Edition 40k
  50. Creating a new version of GorkaMorka (fan project)
  51. Design an Aspect
  52. Undead Kings - rules & small fluff - opinions?
  53. Codex: Xenarch
  54. Survivor- a crazy game idea.
  55. Primarch Stats
  56. Whatever happened to 2nd-ed revision?
  57. Crash surviving rule
  58. the Themeament
  59. Even more rule alterations
  60. 40k: Unreal Tournament.
  61. New wargame idea
  62. weeeeeeeeeeee! the snotlings are here
  63. Mercenaries revisited
  64. Iron Warriors Lord
  65. Fun Dwarf Additions!
  66. Fun and/or drastic High Elf Changes
  67. Non IG armoured companies.
  68. Dark Elven Knightmares, your thoughts?
  69. Rules for Knights in Epic
  70. codex:rebel grots
  71. Chaos Berserkers
  72. ST inspired AP system
  73. Creature Feature
  74. 40k Counter Strike
  75. Nichola Makivalin - Bretonnian Knight Seeking Redemption
  76. Helmbrecht - Bretonnian Peasant Hero
  77. FoC Alternative....possible?
  78. Codex: Jokaero
  79. Orgyn Special Weapon Flamer Squad
  80. Halo BFG
  81. The Unofficial Squat Codex Part one
  82. pirate army
  83. new type of lore: the water lore
  84. Horsemen of Ma'r - Mongol Horse Archers. Alpha release.
  85. Idea: Space Marine missiles
  86. Proposed changes for High Elves
  87. Expansion upon the Necrons
  88. Haradrim Wain Chariot
  89. Dark Millennium v6.0 Core Rules
  90. Peasants Defence Forces of Bretonnia
  91. Nuln Light Horse - Empire Core
  92. New allies for 40K
  93. In need of a spiritual home for a pet project
  94. Codex mercinaries
  95. BeastMen: the Southlands
  96. skirmishers LoS blocking
  97. It's COMING
  98. varient orc&gobbo lists
  99. BFG House Rules For Fighter Waves (Accounting For Outnumbering)
  100. A new take on Daemon Princes
  101. Halo: Space Combat Evolved
  102. Snorri Nosebiter!
  103. tau helper commanders
  104. The Howling Lances (A RoR)
  105. Another attempt to 'fix' the AP system
  106. Warhammer Cathay
  107. LotR mod: firefly
  108. New Game + rules
  109. You'll never guess, another AP system fix!
  110. Specialist Dreadnoughts (moved from Background)
  111. DM: Tau
  112. Realism tweaks for v.7
  113. has any one made a 40K lizardmen?
  114. DM: Fantasy
  115. Rules proposal: Space Marine Chapter Serfs
  116. A 40k Drinking Game!
  117. Using Mordheim Warbands in Warhammer Games?
  118. Chaos Generals; Idea to fix the exploitation of the list's diversity
  119. Space Marine Chapter Serfs v2.0
  120. 40k Racing Game
  121. Ancient Estalia list (legionaries & hoplites)
  122. NetEpic 5.0 Final Version Available!
  123. Nerfing Carnies and Ghostlairds.
  124. Imperial Tiger (rules)
  125. wight army. opponents permis only, taken from the vamp counts book.
  126. Emperor's Finest AoD Clan: The Army....
  127. Craftworld Eldar Proposal
  128. DM: Waaaaagh! Da 'Orks
  129. Imperial Guard Doctrines...
  130. Japanese Army in Fantasy??
  131. Bang!
  132. Anime Codex for 40K
  133. Daemons of Chaos Undivided (WHFB)
  134. Sylvanian Terrain Generator...
  135. Fixing IG Mortars
  136. DM: Craftworld Eldar
  137. my own little project
  138. Tank creation rules
  139. Can I get away with this?
  140. Dark Millennium v6.1
  141. another ********** huge project- making a new wargame
  142. Another Magic Suggestion.
  143. Halfling Army List (long)
  144. Hellguns don't "feel" right to me....
  145. Playtest my 40k Scenario Generator!
  146. Next Dark Elf army suggestions.
  147. Dark Elf Ideas for next incarnation.
  148. 2nd Ed Missiles & Grenades in 3rd/4th Ed
  149. Path to Waaagh!
  150. Path to Glory 40K
  151. The Warhammer Open
  152. New assassin
  153. Revised Halberds
  154. The Tilean Army Book
  155. 40k in 40 minutes meets Command and Conquer: help needed!
  156. CvT's alternative magic rules
  157. One-dimensional Warhammer 40k
  158. Codex: Squats from arcturas stronghold
  159. Bringing cavalry armies in line for th ed [a suggestion]
  160. An idea concerning great weapons in WFB.
  161. Codex: Mega City 1 Judges
  162. my wargame project- fluff. building a world form imagination!
  163. codex dreadnaughts
  164. Salamanders: an old view
  165. rule system
  166. Uruk-hai Testudo
  167. DoW Redux
  168. Ratling Gun Tweak
  169. Moding the hierophant
  170. Improving 40K: Culamative Priority?
  171. DOW - Lord of Aenarion
  172. my wargame project- rules development and playtesting. volenteirs welcome!
  173. Changing Gargoyles
  174. Warhammer 40k Codex: Covenant
  175. sensible unit choice restrictions for 2nd ed.40k?
  176. Nipponese RoR
  177. Idea for a Farseer&Bonesinger psychic power
  178. Ciaphas Cain
  179. Tenga- forest goblins of Khuresh
  180. Chapter Approving the Farsight Enclave
  181. Some new scout weapons
  182. Skirmish Forces Rules
  183. 40k high detail rules
  184. A simple magic system for WFB
  185. The forsaken
  186. The Shigaion
  187. Beasts of Leng 3.1
  188. warhammer armies: caneis tribes
  189. Tank Battles...
  190. Very simple solution to the "Medium Magic Problem"
  191. ADV. 40k rules
  192. Anyone interested in helping me design a dungeon based game?
  193. wh40k: IG Heavy Mortar squads
  194. The Great Wars of the old Empire
  195. Squigs gone Wild
  196. Reimagining an OOP 40K Race
  197. Siege rules
  198. Converting 40k to other systems: Weapons
  199. Advanced 40k v2.5 PDF
  200. archery contest
  201. The Republic Grand Army
  202. New Dark Eldar - why wait?
  203. A more modern look at zombies
  204. Codex: Clones
  205. Idea for Iyanden - Spirit Walkers
  206. Halberd idea.
  207. Codex: Droids
  208. IG Doctrines
  209. Sanguinius...
  210. hobgoblin list and unique feigned retreat
  211. Rogal Dorn
  212. More Primarchs...
  213. Now for the BIGDADDY
  214. Additional Rules ideas (40K)
  215. "40k" pre Emperor
  216. A new Carinfex Bio-Morph
  217. Return of the Lexicanium
  218. The Warmongerclub Drafts their own Eldar Codex
  219. Advanced Campaign Rules for Warhammer 40k
  220. harlequin teaser
  221. The Phantom Lords (A Small CA Style List)
  222. Harpoon Missile - 40k Titans
  223. starting a squig warband army list
  224. Building a better Warhammer
  225. Codex: Cults (40K)
  226. Bringin' back da old dayz
  227. Lü Bu
  228. Imperial Guard Regimental Organisations
  229. Dodge Saves.
  230. Warhammer 40 00: Advanced (2.6)
  231. Warhammer 40,000: Close Quarters - Infantry Combat
  232. New Kroot Singular Adaption
  233. New rules for Dwarfs in the War of the Beard
  234. WH40K water movement rules wanted.
  235. star wars bfg? what was I thinking?...
  236. Overwatch - 4ed style
  237. High elf revision list
  238. Aircraft rules: feedback please
  239. Remaking a Classic: Daemon World Armies
  240. Hlokks "SG1: Chronicals" rules, initial ideas.
  241. Blood Elves!
  242. Dark Elf Wishlist...
  243. Running, Hiding, Overwatch
  244. Templar Character...
  245. Veil Eldar
  246. 40k - IG Gorgon Assault Vehicle
  247. Codex: Shanaeyn Cavalry (WH40k)
  248. HE "wishlist" for 7th Edition - PART1 (s'very long!)
  249. hell pit ideas
  250. Battlefleet Gothic to Man-o-War conversion