Etienne de Beaugard
07-10-2007, 18:38
Of the various campaigns I've played, almost all have died when two or three of the senior warbands became dominantly powerful. New players would quickly get squashed.
The underdogs rule helps a little, but in many games with an extreme imbalance, the heroes of the lesser warband are often put out of action, leaving the struggling band cash poor and with maimed or dead heroes. The dominant warband, by comparison, gets a bunch of kill XP and bunches of wyrdstone. Both warbands move up in power, leaving the young warband at a roughly equal, if not greater, comparative disadvantage.
The optional underdog rule from Town Cryer was a touch better (that's the one where the underdog gets an army of poorly armed henchmen), but even then, the dominant warband still usually wins, and gets a ton of kill XP in the process.
So, what methods have people come up with to improve on the situation?
On a related note, what do you think is a good rating for a warband to hit mandatory retirement?
The underdogs rule helps a little, but in many games with an extreme imbalance, the heroes of the lesser warband are often put out of action, leaving the struggling band cash poor and with maimed or dead heroes. The dominant warband, by comparison, gets a bunch of kill XP and bunches of wyrdstone. Both warbands move up in power, leaving the young warband at a roughly equal, if not greater, comparative disadvantage.
The optional underdog rule from Town Cryer was a touch better (that's the one where the underdog gets an army of poorly armed henchmen), but even then, the dominant warband still usually wins, and gets a ton of kill XP in the process.
So, what methods have people come up with to improve on the situation?
On a related note, what do you think is a good rating for a warband to hit mandatory retirement?